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Hello ,I need to find 2 particular games from GSL
-Both games were TvT -In both games players lost even though they were far ahead "because" they had built battlecruisers. -I know 100% that one game was on Typhon Peaks (this) and the second one was on Crevasse - Iť is probably Code S (do not know for sure though)
Thanks.
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On May 13 2011 18:14 Elvin wrote: Hello ,I need to find 2 particular games from GSL
-Both games were TvT -In both games players lost even though they were far ahead "because" they had built battlecruisers. -I know 100% that one game was on Typhon Peaks (this) and the second one was on Crevasse - Iť is probably Code S (do not know for sure though)
Thanks.
One was GSL World Championship Finals. MVP vs Marineking Game 3
http://www.gomtv.net/2011championship/vod/64516
I'm not sure what the other may be.... MVP is the only guy who makes battlecruisers after all
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Anyone know where to find recent Toss (diamond+) replays off solid strats like 3 gate sentry expand, 3 gate robo etc that are reasonably newish (dont think ill learn as much from a 3 month old replay, metagame and all that) ?
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On May 13 2011 18:41 DarKcS wrote: Anyone know where to find recent Toss (diamond+) replays off solid strats like 3 gate sentry expand, 3 gate robo etc that are reasonably newish (dont think ill learn as much from a 3 month old replay, metagame and all that) ?
Nothing has drastically changed in 3 months, even pre-post patch. You don't need to be worried about the "metagame."
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On May 13 2011 06:51 Fede wrote: When should I pylon block the Zerg's natural expo? Hatch/Pool/Gas first? Always?
Thank you very much =) If he gets a 2nd overlord (i.e. no early pool) and has no gas you want to pylon block at ~16 supply (probe block until then if he wants to hatch first)
If he went pool/gas drop the pylon at ~20 supply before you start your zealot
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Do Mules repair faster than SCV's?
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On May 14 2011 01:48 Stinson wrote: Do Mules repair faster than SCV's?
No, same speed. They also harvest slower, but more minerals per carry of course.
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Mechanics Q: I'm been playing around with a ghostmech build in TvZ (low diamond, tank hellion ghost) using snipe and cloak to clear out mutas, broodlords, ultras, infestors etc. I've been having lots of success with it, but I was wondering if there was a more effective way to spam snipe. I've been pushing "R" and then clicking on the target repeatedly, but after a few I tend to end up selecting the targets. I've tried pushing "R" and holding shift, then clicking, but the ghosts get confused or something after a few snipes and just start moving to the target. I realize snipe has a short cooldown, but I'm usually using 8-12 ghosts and there should be continuous snipes with most of them having high energy. I read about the Hold Fire trick, but the ghost autoattack damage is substantial especially vs mutas. Is there an effective way to do this?
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On May 14 2011 02:13 DrivenBatty wrote: Mechanics Q: I'm been playing around with a ghostmech build in TvZ (low diamond, tank hellion ghost) using snipe and cloak to clear out mutas, broodlords, ultras, infestors etc. I've been having lots of success with it, but I was wondering if there was a more effective way to spam snipe. I've been pushing "R" and then clicking on the target repeatedly, but after a few I tend to end up selecting the targets. I've tried pushing "R" and holding shift, then clicking, but the ghosts get confused or something after a few snipes and just start moving to the target. I realize snipe has a short cooldown, but I'm usually using 8-12 ghosts and there should be continuous snipes with most of them having high energy. I read about the Hold Fire trick, but the ghost autoattack damage is substantial especially vs mutas. Is there an effective way to do this?
You can hold down R and just spam click. That should get what you need done in a much simpler fashion.
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Question about unloading from a nydus:
does the unload command keep unloading until the nydus is empty, or does it only unload the units that are in the nydus at the time you click unload?
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On May 14 2011 05:41 BlasiuS wrote: Question about unloading from a nydus:
does the unload command keep unloading until the nydus is empty, or does it only unload the units that are in the nydus at the time you click unload?
The latter. It only unloads the units that were present when you clicked unload. You need to spam unload to ensure that it poops everything out.
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I've been watching Grubby's stream and I like the look of phoenixes PvZ / PvP. Would phoenixes work well versus Terran too, or would Voidrays be a better option? Is there any standard build for early starports? Could you just take robo builds and replace them with stargates?
Edit: Not looking for a proxy build.
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On May 14 2011 08:24 Erzz wrote: I've been watching Grubby's stream and I like the look of phoenixes PvZ / PvP. Would phoenixes work well versus Terran too, or would Voidrays be a better option? Is there any standard build for early starports? Could you just take robo builds and replace them with stargates?
Edit: Not looking for a proxy build.
phoenixes can be pretty hand to snipe off tanks when you're facing a tank play, but they can get easily outnumbered by vikings. Early game they can be used to pick off some mules, multiple phoenix harras will most likely force a terran to get out thors or heavy marine. In the late game they can be used for harrass, picking off medivacs, easy scouting for drops & softening a heavy push with graviton.
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On May 14 2011 08:24 Erzz wrote: I've been watching Grubby's stream and I like the look of phoenixes PvZ / PvP. Would phoenixes work well versus Terran too, or would Voidrays be a better option? Is there any standard build for early starports? Could you just take robo builds and replace them with stargates?
Edit: Not looking for a proxy build.
I'm a mid to high level masters Protoss and I use Phoenix against Terran when I can. Usually it's map depedent, and cross positions since you're giving up gateway army early game. I usually go 2 gate Stargate, poke with 3 Phoenix as I expand behind it.
Also, Phoenix hard-counter most 1-1-1 all-ins (tanks or ravens or banshees) so if you suspect such a build (lots of marines at the front, bunker, maybe even scouted the Factory or second gas) it might be wise to go down this tech route.
Shakuras is a great map since your natural has its own ramp, Tal Darim is decent since it's so large, I guess Scrap would be good.
Collosus followup is golden too since you already have 5-6 Phoenix to challenge Vikings. Don't forget +1 air weapons! Just play with it a little, some Terrans stay pinned in their base but some counter, which is hard to deal with. Once you can defend the counter attack you are sooo far ahead.
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Is there a way to convert word document formatting into TL post formatting?
also... is there a thread that shows all of the possible formatting modifiers available?
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On May 14 2011 08:24 Erzz wrote: I've been watching Grubby's stream and I like the look of phoenixes PvZ / PvP. Would phoenixes work well versus Terran too, or would Voidrays be a better option? Is there any standard build for early starports? Could you just take robo builds and replace them with stargates?
Edit: Not looking for a proxy build. Stargate in PvT, especially without proxy, is a really advanced strategy. You have to know what to look for and react to, as well as high APM to manage your base and Phoenixes. I would generally avoid it unless you are top Masters, as they do not usually pay for themselves. Phoenixes in late game would be good against Vikings though.
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Has anyone seen the range check circle that comes up if you're about to use a spell? I couldv'e sworn I saw someone stream and they had a sentry selected and they pressed the forcefield button but didn't click to cast it, and there was like a range indicator.
I've looked all over options menu and I can't find it, does this actually exist or did am I thinking of something else.
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On May 14 2011 09:51 badDogma wrote: Has anyone seen the range check circle that comes up if you're about to use a spell? I couldv'e sworn I saw someone stream and they had a sentry selected and they pressed the forcefield button but didn't click to cast it, and there was like a range indicator.
I've looked all over options menu and I can't find it, does this actually exist or did am I thinking of something else.
You get a range circle if you active an ability for a single unit. If you have a group selected (i.e., a bunch of sentries), you do not get a range check because the actual range is the union of all the range circles for each unit which may look odd, e.g., if the units are in different parts of the map.
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This might not have the simplest answer, but I'll give it a try anyway. As protoss, how can you respond to collossi if you scout them a little late? (aka he has 3+ and double robos pumping them out, and you just found out).
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On May 14 2011 12:55 Coldspyros wrote: This might not have the simplest answer, but I'll give it a try anyway. As protoss, how can you respond to collossi if you scout them a little late? (aka he has 3+ and double robos pumping them out, and you just found out).
A. Place a Stargate and hope you can build enough air to stop his push B. Scout sooner..
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