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Simple Questions Simple Answers - Page 143

Forum Index > StarCraft 2 Strategy
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tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-05-12 17:13:55
May 12 2011 17:13 GMT
#2841
Question: If you are Terran, and you were to attack a single scv who is mining with a hellion, do you do splash damage to the scvs next to him or do you just do single target damage? This would come into play if a Protoss player rushes DT and the Terran player was going for a hellion drop and has no detection. I believe the splash will still hit the DT and your single SCV, but not the others. It would be a quick and dirty way to deal with DTs when it's early in the game and you haven't got detection or enough energy for a scan
Knowing is half the battle... the other half is lasers.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 12 2011 17:15 GMT
#2842
On May 13 2011 02:13 tehemperorer wrote:
Question: If you are Terran, and you were to attack a single scv who is mining with a hellion, do you do splash damage to the scvs next to him or do you just do single target damage? This would come into play if a Protoss player rushes DT and the Terran player was going for a hellion drop and has no detection. I believe the splash will still hit the DT and your single SCV, but not the others. It would be a quick and dirty way to deal with DTs when it's early in the game and you haven't got detection or enough energy for a scan


Single target damage, it will hit the one targetted SCV only (and the DT) but not your other SCVs.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 12 2011 17:23 GMT
#2843
On May 13 2011 02:15 Anihc wrote:
Show nested quote +
On May 13 2011 02:13 tehemperorer wrote:
Question: If you are Terran, and you were to attack a single scv who is mining with a hellion, do you do splash damage to the scvs next to him or do you just do single target damage? This would come into play if a Protoss player rushes DT and the Terran player was going for a hellion drop and has no detection. I believe the splash will still hit the DT and your single SCV, but not the others. It would be a quick and dirty way to deal with DTs when it's early in the game and you haven't got detection or enough energy for a scan


Single target damage, it will hit the one targetted SCV only (and the DT) but not your other SCVs.

Awesome thanks man
Knowing is half the battle... the other half is lasers.
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
May 12 2011 17:42 GMT
#2844
I am curious as to what do you guys transition on after you go for the Roach push. I usually go for the Muta Brood Lord combination since I get a lot of ZvT matches during my laddering. What about ZvP or ZvZ, what are the possible things to do after a Roach opener, specifically a 5 Roach Opener with a Fast Expand? I could use the ideas for what I should do in future matches.
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
terence158
Profile Joined October 2010
Australia64 Posts
May 12 2011 18:11 GMT
#2845
On May 13 2011 01:08 Anihc wrote:
Show nested quote +
On May 13 2011 00:38 Synystyr wrote:
On May 13 2011 00:30 terence158 wrote:
how do you put tab spacing into posts?


Whoa. I just tried to tab space as well and it didn't work. I tried a bunch of other combinations as well but it doesn't seem to work...idk o.O


Use the {indent} tag (replace curly brackets with [])

For more info:
      http://www.teamliquid.net/forum/smilies.php


       thank you!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-05-12 19:15:15
May 12 2011 19:14 GMT
#2846
On May 13 2011 03:11 terence158 wrote:
Show nested quote +
On May 13 2011 01:08 Anihc wrote:
On May 13 2011 00:38 Synystyr wrote:
On May 13 2011 00:30 terence158 wrote:
how do you put tab spacing into posts?


Whoa. I just tried to tab space as well and it didn't work. I tried a bunch of other combinations as well but it doesn't seem to work...idk o.O


Use the {indent} tag (replace curly brackets with [])

For more info:
      http://www.teamliquid.net/forum/smilies.php


       thank you!

Double thanks ^^

I never noticed that one in there xD
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
IamPryda
Profile Joined April 2011
United States1186 Posts
May 12 2011 21:26 GMT
#2847
In a 15 nexus build vs z if he is massing roaches is it better to 6 gate and get blink stalkers or 4 gate and immortals? Also if I go blink stalkers is the +1 attack or +1 shield a better upgrade
Moar banelings less qq
Fede
Profile Joined January 2011
Uruguay114 Posts
May 12 2011 21:51 GMT
#2848
When should I pylon block the Zerg's natural expo? Hatch/Pool/Gas first? Always?

Thank you very much =)
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
May 12 2011 21:52 GMT
#2849
Is it worth it to repair hellions? I've seen TLO do this sometimes.
IamPryda
Profile Joined April 2011
United States1186 Posts
May 12 2011 22:50 GMT
#2850
On May 13 2011 06:52 PenguinWithNuke wrote:
Is it worth it to repair hellions? I've seen TLO do this sometimes.

In the early game yes mainly in Tvt and zvt when used as early harass So u can keep kiting
Moar banelings less qq
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 12 2011 22:54 GMT
#2851
On May 13 2011 06:51 Fede wrote:
When should I pylon block the Zerg's natural expo? Hatch/Pool/Gas first? Always?

Thank you very much =)

Whenever they make less than 4 lings let the pylon finish! If they make four, pylon block but cancel it before it dies. If they make more than 4 you can just forget about it. If the pylon finishes and your probe is around (should be hidinig), then make a Cyber core if there's four or less lings!
bardolph
Profile Joined May 2011
6 Posts
May 13 2011 01:39 GMT
#2852
As Protoss vs Zerg, is Shield upgrade worth the price?
Kambing
Profile Joined May 2010
United States1176 Posts
May 13 2011 01:48 GMT
#2853
On May 13 2011 10:39 bardolph wrote:
As Protoss vs Zerg, is Shield upgrade worth the price?


Upgrade analysis, good read: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187603
Kritzkrieg
Profile Joined October 2010
United States57 Posts
May 13 2011 03:02 GMT
#2854
are mobile sunken colonies still detectors and is their vision radius the same?
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
Kambing
Profile Joined May 2010
United States1176 Posts
May 13 2011 03:25 GMT
#2855
On May 13 2011 12:02 Kritzkrieg wrote:
are mobile sunken colonies still detectors and is their vision radius the same?


No and yes.
benthekid
Profile Joined March 2011
United States132 Posts
May 13 2011 04:04 GMT
#2856
simple question for a terran... On the standard
10 supply
12 rax
13 refinery
15 orbital
...opening if I wanted to go 2 fact macro oriented build with mech play what food count (approximately) should i build the factories?
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
bankai
Profile Joined November 2010
362 Posts
May 13 2011 05:07 GMT
#2857
Quick question:

I want to do 2 Gate Robo opening and normally go 13 Gate, 14 Gas, 16 Pylon, 17 Core, 18 Zealot, 21 Gas, 23 Stalker, 25 Pylon.

I like to squeeze in the zealot while the Core builds, then get a Stalker to deny scouting. Now assuming I build probes continuously, no matter how hard i practice, I always get briefly supply blocked on 26 (my probe and sentry are waiting to be produced). Is this OK? Its a brief supply block but im conscious that any supply block that early can be detrimental.

My only other solution is to cut probes slightly and build a pylon on 22 (in favour of getting that stalker/zealot).

Sorry if it seems a bit pedantic - but im told that every little bit (esp early game) counts!
Farmerz
Profile Joined January 2011
39 Posts
May 13 2011 05:30 GMT
#2858
yes it is okay, as protoss u always either get supply blocked for a brief moment or are forced to cut probes a second long - assuming that u build a standard 2 gas build with a zealot and stalker
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 13 2011 06:02 GMT
#2859
what is the easiest tvz build to not fuck up?

you should see how dumb my games are usually i get good bunker placement with my 2raxx and kill one of their hatches and then transition into blue flame hellions and then transition into marine marauder and the game is so low tech and dumb for at LEAST 20 mins.. last game i went from 2fact blue flame hellion into 2 port cloaked banshee lol

i just started playing terran 2 weeks ago but right now im at 817 master (accurate for my race)
marineking will u huk my bigtt1 ilu
Farmerz
Profile Joined January 2011
39 Posts
May 13 2011 07:15 GMT
#2860
you shouldn't think about "easy" but about sustainabiltity of the build u're using
i mean, it isn't effective if u learn a build that u can execute easily, but with which u won't archieve any success when u're facing stronger players

start using something like 2 rax pressure into tank marine expansion etc. your blueflame and banshee play might be an option, if u want to have different strategies, but rather use the aforementioned build if u aim at success on higher level
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