• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:44
CEST 00:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon265.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4492 users

[G] TvX 2 Rax 3 Bunker Fast Expand Opener - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
BONE
Profile Joined August 2010
United States176 Posts
February 23 2011 15:54 GMT
#61
On February 24 2011 00:41 Synystyr wrote:
In light of the recent popularity of the iEchoic 2Fact2Port build, I've added some information on the best way to deal with that style of play in the post.

I've come to the realization that this opener is can be flimsy in the TvT matchup, so take my advice with a grain of salt. With proper scouting and preparation, you can still manage to pull this off however as long as you have the proper transitions.


Thanks, I've been following your posts for a while now, its really helping a fellow Terran out!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 15:58 GMT
#62
On February 24 2011 00:52 vahgar.r24 wrote:
Nice Builds and replays, but if I see 3 bunkers in your natural, what stops me from just loading up in a dropship/warp prism and going for the main?


Nothing, that's something the Terran player should absolutely be expecting. If you cut off the main avenue of entrance, of course it is in the best interest of the opponent to find another way in, via drops, proxy warpins or Nydus.

This is all dealt with having total vision of your base through building placement or patrolling marines. You need to expect these things when you play this style, so just keep a good eye out, control the watchtowers and if possible, send units out to the angles they come in from so that you can intercept it.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 23 2011 17:50 GMT
#63
If you do this opener against Protoss and they go 4-gate warp prism into your main I doubt it is possible to have enough troops in time to deal with it. In my experience it is not possible to stop the warp prism even if you spot it early, they will drop some units and immediately warp in more. You cannot really focus-fire the warp prism without losing to much units to his warp-in units in the meantime.

But given that you hold their attack is it possible to transition straight to Thors after you get the expansion up or is it better to go Marine/Marauders first and then transition into Thors?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 17:52 GMT
#64
On February 24 2011 02:50 MockHamill wrote:
If you do this opener against Protoss and they go 4-gate warp prism into your main I doubt it is possible to have enough troops in time to deal with it. In my experience it is not possible to stop the warp prism even if you spot it early, they will drop some units and immediately warp in more. You cannot really focus-fire the warp prism without losing to much units to his warp-in units in the meantime.

But given that you hold their attack is it possible to transition straight to Thors after you get the expansion up or is it better to go Marine/Marauders first and then transition into Thors?


The style I play goes directly into Thors as soon as my expansion goes up.

CC -> Factory -> Armory

The timing of this allows me to get a Thor out just as the drop occurs and with some repair micro and pulling my marines to help, I can hold the push off. It's such a heavy investment for the Protoss to do this kind of attack, so if I stop it, I am undeniably ahead.

So yes, it is perfectly viable to go straight into Thor tech off your expansion. I do it almost every TvP.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Chrumchrum
Profile Joined December 2010
Poland26 Posts
February 23 2011 18:02 GMT
#65
The style I play goes directly into Thors as soon as my expansion goes up.

CC -> Factory -> Armory

The timing of this allows me to get a Thor out just as the drop occurs and with some repair micro and pulling my marines to help, I can hold the push off. It's such a heavy investment for the Protoss to do this kind of attack, so if I stop it, I am undeniably ahead.

So yes, it is perfectly viable to go straight into Thor tech off your expansion. I do it almost every TvP.


thats basicly an all in strategy bud sure u get the thor out and push/ defend repairing it but than what?? assuming both of u expand after the failed aggresion / defence he simply goes immortals with the robo he NEEDS anyways and what do u do ?? either transfer bio and waste all that invested money to get the thor or u continue with mech and get completly baped by immos/colo/storm ... imo the 2 rax to a fe > 3 bunkers is the best opening againts protoss these days possibly throw in 1 - 2 turrets againts early collosi or void rays ... going back to the drop 3 bunkers full of units should be able to stop 4 zealots + 3 or 4 units warped in u always have scvs assuming u tranfer from the 2-fe into a 2-1-1 just pump a viking out and kill the prism
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 18:14 GMT
#66
On February 24 2011 03:02 Chrumchrum wrote:
Show nested quote +
The style I play goes directly into Thors as soon as my expansion goes up.

CC -> Factory -> Armory

The timing of this allows me to get a Thor out just as the drop occurs and with some repair micro and pulling my marines to help, I can hold the push off. It's such a heavy investment for the Protoss to do this kind of attack, so if I stop it, I am undeniably ahead.

So yes, it is perfectly viable to go straight into Thor tech off your expansion. I do it almost every TvP.


thats basicly an all in strategy bud sure u get the thor out and push/ defend repairing it but than what?? assuming both of u expand after the failed aggresion / defence he simply goes immortals with the robo he NEEDS anyways and what do u do ?? either transfer bio and waste all that invested money to get the thor or u continue with mech and get completly baped by immos/colo/storm ... imo the 2 rax to a fe > 3 bunkers is the best opening againts protoss these days possibly throw in 1 - 2 turrets againts early collosi or void rays ... going back to the drop 3 bunkers full of units should be able to stop 4 zealots + 3 or 4 units warped in u always have scvs assuming u tranfer from the 2-fe into a 2-1-1 just pump a viking out and kill the prism


Aye your grammar made this so incredibly difficult to read =X

So what's my next step? Well I'm ahead inherently because I took down his 1 base push and I fast expanded, therefore my macro puts me in the lead. My next step of action to deny scouting with Thor/Raven and get mass Banshees out because that's my play style. Fake mass Thor/Marine to force Immortal/Zealot and then go air.

The transition after you get your expansion is completely up to you to do with what you want. If you go for a quick 4 Rax Stim after expansion, you should be able to hold this push off decently and tech to MMMGV and play slightly ahead.

There's really nothing all in with getting a Thor after expansion...I'm really confused with what you're trying to say.

Here, http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190

This may give you a better idea of what I'm trying to do with this certain opener myself.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Chrumchrum
Profile Joined December 2010
Poland26 Posts
February 23 2011 18:24 GMT
#67
sorry for the grammar english is my 2nd language. And personally im a bio / air ( medivac/viking) player transitioning to mass thor in the late game so im not exacly sure how the banshee build works. The 1 flaw i can point out in your play style straight away is feedback, templar are a standard in almost every mid tvp game and a few feedbacks or even storms on your banshees with the help of stalkers basicly shuts them down, also void ray play by protoss is getting more and more popular, with the banshee not being able to shoot air to air there is almost nothing you can do about them.
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
February 23 2011 18:25 GMT
#68
I like it, it works fairly well and is something new to do, because I definitely know what you are talking about when you say that the 1 rax FE isnt nearly as safe, I feel the 30 second delay is wayy worth it for the amount of marines you get with it.

Thanks for sharing,
Bonkerz
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 18:30 GMT
#69
On February 24 2011 03:24 Chrumchrum wrote:
sorry for the grammar english is my 2nd language. And personally im a bio / air ( medivac/viking) player transitioning to mass thor in the late game so im not exacly sure how the banshee build works. The 1 flaw i can point out in your play style straight away is feedback, templar are a standard in almost every mid tvp game and a few feedbacks or even storms on your banshees with the help of stalkers basicly shuts them down, also void ray play by protoss is getting more and more popular, with the banshee not being able to shoot air to air there is almost nothing you can do about them.


I don't mean to sound like an ass, but this is all discussed on the other thread. I've covered all the situations you've mentioned already, so if you'd like to read how I handle it, it's all in the OP there. I'd appreciate if you read it before you get too heavy on the criticism Otherwise, it's always appreciated.

And don't worry too much about the grammar, I understand that speaking a non-native language can be difficult

On February 24 2011 03:25 Bonkerz wrote:
I like it, it works fairly well and is something new to do, because I definitely know what you are talking about when you say that the 1 rax FE isnt nearly as safe, I feel the 30 second delay is wayy worth it for the amount of marines you get with it.

Thanks for sharing,
Bonkerz


Glad you like it Hope it serves you well!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 23 2011 19:02 GMT
#70
I tried this strategy 3 times in a row now.
First game: Thor proxy rush = died immediacy.
Second game: A semi late banneling bust killed my 3 bunkers without problems. GG.
Third game: Protoss 4-gate, he focus fire down 1 bunker than run his troops straight into my main. GG.

I give the strategy a few more tries but it seems very vulnerable.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 19:25 GMT
#71
On February 24 2011 04:02 MockHamill wrote:
I tried this strategy 3 times in a row now.
First game: Thor proxy rush = died immediacy.
Second game: A semi late banneling bust killed my 3 bunkers without problems. GG.
Third game: Protoss 4-gate, he focus fire down 1 bunker than run his troops straight into my main. GG.

I give the strategy a few more tries but it seems very vulnerable.


Like I said, this build really is flimsiest against Terran. Still....I feel that both the Thor rush and the 4 Gate can be both be held off with mass repair. I've crushed 4 Gates over and over again with ease using this opener.

With the baneling bust, you should have two walls, the bunkers and the top of the ramp. With the double wall, you should be able to hold off the bust easily, the worst that happens is you lose some of the SCVs at your natural. This will put you behind yes, but you should have eked out enough income from the natural at this point to have teched a bit. I recommend a hellion counter attack after the bust. Most zergs drone hard after one and you'll be in a good position to sneak in. I've come back from quite a few games in that manner.

Bunkers have the same amount of health as supply depots do, so they're not super sturdy against banelings. However, this can be remedied if you spread your bunkers out a bit so they are all not sharing splash damage. This way, you can still prevent speedling runbys.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-02-23 19:37:52
February 23 2011 19:35 GMT
#72
Against Zerg I think it is best to fly your barracks down and let them protect the bunkers, making a thicker wall. That way it will be much harder to baneling bust you. If the go Roach you can let them damage the barracks a little bit to buy you time, then lift them off and move them back.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 19:51 GMT
#73
On February 24 2011 04:35 MockHamill wrote:
Against Zerg I think it is best to fly your barracks down and let them protect the bunkers, making a thicker wall. That way it will be much harder to baneling bust you. If the go Roach you can let them damage the barracks a little bit to buy you time, then lift them off and move them back.


I don't like using barracks to wall off because they're so easy to snipe by roaches, and addons are way too visible, so it's easy to scout your build that way if you want to do a mass marine stim push or something of that kind.

No, I personally prefer bunkers myself, but it's your choice of course =]
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
February 24 2011 08:00 GMT
#74
You write in your TvT response, that you get a tank plus siege mode up before your opponents siegetanks arrive, although your refineries are more than a minute late? It would seem that he has ample time to shell your bunkers before you can respond in time.

Also stim timing hits way before you can get siege mode up. My stim timing push hits you at 5:50 and then only the terrans who went straight for siege tanks with 13+17 gas has one tank deployed.

Also you should time your Ebay earlier in case of banshee, because straight banshee tech will hit around 6:20.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 24 2011 12:07 GMT
#75
On February 24 2011 17:00 Thrombozyt wrote:
You write in your TvT response, that you get a tank plus siege mode up before your opponents siegetanks arrive, although your refineries are more than a minute late? It would seem that he has ample time to shell your bunkers before you can respond in time.

Also stim timing hits way before you can get siege mode up. My stim timing push hits you at 5:50 and then only the terrans who went straight for siege tanks with 13+17 gas has one tank deployed.

Also you should time your Ebay earlier in case of banshee, because straight banshee tech will hit around 6:20.


This is assuming he does a later siege contain with 3+ tanks. With the double gas after expansion, I can quickly get the gas I need to get my tech flowing out. The bunkers will get shelled possibly, but it's repairable damage.

Stim timing hits before siege is done researching, but the push doesn't arrive before the bunkers go up. I've used 2 Rax Stim expand many many times, it's one of my favorite openers in both TvP and TvT. A bunker or two almost always shuts it down.

And yeah, I'm assuming cloaked banshee, which can be a little bit later than that. Constant marine production out of 2 Barracks is sufficient enough to deal with the banshees. It's always a good idea to bank energy for scans during that timing as well.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
eluv
Profile Joined August 2010
United States1251 Posts
Last Edited: 2011-02-24 12:38:03
February 24 2011 12:36 GMT
#76
On February 24 2011 02:50 MockHamill wrote:
If you do this opener against Protoss and they go 4-gate warp prism into your main I doubt it is possible to have enough troops in time to deal with it.


If Protoss is going 4-gate + robo you have ample time to get your desired tech, be it stim+concussive, blue flame or siege. What's more troubling is a 3 gate robo. It's tricky because now you're worrying about an immortal bunker bust, as well as the possibility of a warp prism. The hardest counter to 1-2 rax FE's in my humble opinion is 3 gate robo where your first unit is a warp prism.

For this reason, if I scout anything but a 4-gate, or their own expansion, I've taken to putting up 3 turrets throughout my main, and 1 in my nat. This covers me from proxy stargates, DT's, warp prisms etc. It's a mineral sink, but balanced against the extra income of your fast extra base, your'e still coming out ahead.

Edit: I'm sure it's addressed in the OP, but unless the Protoss goes almost pure sentry, so long as you're fast with repair you can easily stop any attempt to bust your bunkers. Just make sure to hotkey a large group of SCV's at your natural.
"Yes I fucked my way to the GSL partnership" - Sundance
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 24 2011 13:02 GMT
#77
On February 24 2011 21:36 eluv wrote:
Show nested quote +
On February 24 2011 02:50 MockHamill wrote:
If you do this opener against Protoss and they go 4-gate warp prism into your main I doubt it is possible to have enough troops in time to deal with it.


If Protoss is going 4-gate + robo you have ample time to get your desired tech, be it stim+concussive, blue flame or siege. What's more troubling is a 3 gate robo. It's tricky because now you're worrying about an immortal bunker bust, as well as the possibility of a warp prism. The hardest counter to 1-2 rax FE's in my humble opinion is 3 gate robo where your first unit is a warp prism.

For this reason, if I scout anything but a 4-gate, or their own expansion, I've taken to putting up 3 turrets throughout my main, and 1 in my nat. This covers me from proxy stargates, DT's, warp prisms etc. It's a mineral sink, but balanced against the extra income of your fast extra base, your'e still coming out ahead.

Edit: I'm sure it's addressed in the OP, but unless the Protoss goes almost pure sentry, so long as you're fast with repair you can easily stop any attempt to bust your bunkers. Just make sure to hotkey a large group of SCV's at your natural.


Yeah by far the toughest push to hold off is 3 Gate Robo with Immortals. This is just because if you are caught unprepared, he can blow through your bunkers in a matter of seconds. However if you have a watchtower and spot it coming, you can preemptively place SCVs to repair against it and focus fire the Immortals down.

I personally like to get a Thor/Raven combo out to deal with any early-mid game transition shenanigans. Mixed in with the marines + bunkers, you can deny scouting really well and hold off most early pressure pushes. The Thor makes you extra safe =]
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
February 24 2011 13:03 GMT
#78
IMO just open like 1rax FE, add on 4 more rax and gas and bunker up. Morrow popularized this early in the beta. Build still works fine but is -slightly- weak to 1base colossus.
Proud member of the LGA-1366 Core-i7 4Ghz Club
BONE
Profile Joined August 2010
United States176 Posts
February 24 2011 14:51 GMT
#79
I have a question... At what point in the match do you feel like your FE is starting to pay dividends? I usually feel behind most of the match if I FE and he comes to attack me.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 24 2011 15:35 GMT
#80
On February 24 2011 23:51 BONE wrote:
I have a question... At what point in the match do you feel like your FE is starting to pay dividends? I usually feel behind most of the match if I FE and he comes to attack me.


Once your first MULE starts mining from your Orbital at the nat, you notice a spike in income. So it doesn't take too long after your expansion goes up, so long as you maynard a few workers.

The bunkers are your investment to keep you alive during the period where you are weakest. As long as you defend any pushes without losing a significant amount of SCVs, you'll be ahead simply because your expansion was up faster and you can benefit from double MULEs.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE175
Railgan 142
ProTech25
StarCraft: Brood War
Artosis 384
NaDa 20
Bale 7
Counter-Strike
summit1g7867
fl0m1469
Super Smash Bros
PPMD32
hungrybox10
Other Games
Grubby4000
C9.Mang0276
UpATreeSC89
Mew2King35
JuggernautJason13
Organizations
Other Games
BasetradeTV232
Dota 2
PGL Dota 2 - Main Stream195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 35
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2977
Other Games
• imaqtpie1123
• Shiphtur408
Upcoming Events
The PondCast
11h 16m
HomeStory Cup
12h 16m
Replay Cast
1d 1h
HomeStory Cup
1d 12h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.