• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:37
CET 08:37
KST 16:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1716 users

[G] TvX 2 Rax 3 Bunker Fast Expand Opener - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 01 2011 15:36 GMT
#41
On February 02 2011 00:12 ZeromuS wrote:
Interesting build the fact that you can salvage bunkers means you can salvage the 3 and add 2 more rax after the salvage while keeping up on macro. Though perhaps you should only incorporate the bunkers after scouting sice as pokebunny wrote, 4 rax fast stim off 1 rax fe is safe against a LOT of P builds.


Well I prefer heavy, heavy air play against Protoss, so the bunkers hold off most aggression, allowing me to tech safely. I don't want to commit myself into going bio with 4 Rax Stim, so this opener suits me much better. However, if you do prefer a heavy bio play style against Protoss, then that type of FE works much better than this one does. I personally just like how this opener gives you a great econ advantage and takes down 4 Gate soooo easily.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
February 01 2011 16:44 GMT
#42
This is great. I was actually thinking about starting a thread asking for details and/or replays on the 2-rax FE, since I haven't been liking my 1-base tank push in TvT. Low and behold, there's one right here!
Moosy
Profile Joined October 2010
Canada396 Posts
February 01 2011 16:53 GMT
#43
personally i dont think investing in three bunkers early would be such a good idea, unless they were one basing.
Pestilence
Profile Joined July 2010
Belgium41 Posts
February 01 2011 17:14 GMT
#44
Build is old like hell, btw, but ok good build, nothing to do with synyster.
You know what's OP??? My ass !!!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 01 2011 17:31 GMT
#45
On February 02 2011 01:53 Moosy wrote:
personally i dont think investing in three bunkers early would be such a good idea, unless they were one basing.


I personally think it's a small investment to keep an expo running and getting an early econ lead. You can always salvage the bunkers after too to get your money back. It's a win win situation

On February 02 2011 02:14 Pestilence wrote:
Build is old like hell, btw, but ok good build, nothing to do with synyster.


I never put my name on it Just advocating it so that we can get more macro based games, rather than constant 1 base allins.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 01 2011 17:41 GMT
#46
For tvt at least, this feels like a build that is neither here or there. You open with a passive 2 rax that won't pressure and your tech is as delayed as possible. I don't think you can hold off a well executed reactor rine tank viking/medivac push if you don't even leave your base to intercept the tanks.

If you disagree, I'd be happy to play some games with you to see if you can hold the push.
Official Entusman #21
threehundred
Profile Joined July 2009
Canada911 Posts
February 01 2011 18:38 GMT
#47
it's not true that it will degenerate to tank/viking with that opening. a suggestion is producing tons of barracks units and camp them outside your base or his base, and get ready to surround his inevitable tank push (if he went tank-ish type play)
KimTaeyeon MEDIC MU fighting! ^^;;
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 01 2011 20:15 GMT
#48
On February 02 2011 02:41 infinity21 wrote:
For tvt at least, this feels like a build that is neither here or there. You open with a passive 2 rax that won't pressure and your tech is as delayed as possible. I don't think you can hold off a well executed reactor rine tank viking/medivac push if you don't even leave your base to intercept the tanks.

If you disagree, I'd be happy to play some games with you to see if you can hold the push.


I guess I didnt mention this, but I do a 7 Marine-3 SCV push right as my expansion is starting and see if I can't do a little damage early on. Depending on my transition and scouting, I could possibly hold off an early 1 base push. I can't be sure though of course....I'd love to practice if you'd like to play a few games. Feel free to add me at Synystyr.193

On February 02 2011 03:38 threehundred wrote:
it's not true that it will degenerate to tank/viking with that opening. a suggestion is producing tons of barracks units and camp them outside your base or his base, and get ready to surround his inevitable tank push (if he went tank-ish type play)


I suppose that would work I do prefer bio play over tank/viking in TvT, I'm just so bad at the MU in general. Hopefully I'll learn how to break tank lines with bio one day :D From most of the TvTs I've played anyways, Tank/Viking always seems to be the go-to after the early game pushes so yeah....maybe it's just me >_<
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
February 01 2011 20:32 GMT
#49
this actually seems pretty awesome, my only current build to really holding off the 4 wp is 3 rax or putting bunkers up. Im big on "2 bunkers is 200 minerals gone, now" even through u can get em back later.
ponyo.848
revy
Profile Joined September 2009
United States1524 Posts
February 01 2011 21:40 GMT
#50
I prefer 12 Rax 14 Rax 15 OC with marine delayed ~5 seconds. Then I'll keep making rines and scvs constantly, expand when possible. Send first 4-5 rines to your opponent's base, harass around, don't lose them. If they're playing aggressive then pull these 4 back and play defensive (with a few bunkers as you suggest), else I'll keep sending rines to them and annoying them. I'll drop 1 bunker at base and retreat when I need to. Gives a nice blend of early game aggression with a nice eco oriented opening. Just don't take your gas too late, otherwise you'll have a whole mess of unupgraded marines without medivac support in midgame, that's not a fun situation.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 01 2011 21:48 GMT
#51
On February 02 2011 06:40 revy wrote:
I prefer 12 Rax 14 Rax 15 OC with marine delayed ~5 seconds. Then I'll keep making rines and scvs constantly, expand when possible. Send first 4-5 rines to your opponent's base, harass around, don't lose them. If they're playing aggressive then pull these 4 back and play defensive (with a few bunkers as you suggest), else I'll keep sending rines to them and annoying them. I'll drop 1 bunker at base and retreat when I need to. Gives a nice blend of early game aggression with a nice eco oriented opening. Just don't take your gas too late, otherwise you'll have a whole mess of unupgraded marines without medivac support in midgame, that's not a fun situation.


Oh yeah that reminds me! I actually do open 12-14 Rax now with a slightly delayed marine, just like you said. I updated the post to reflect that. Comments on this thread told me I should try that and I've found it to be the superior method to mine. The first marines are yours to choose to do what you want with. Sometimes I do a small marine poke with a couple SCVs, other times I just keep them around and play defensively. It's all up to you, but thanks for reminding me!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
lilky
Profile Joined January 2011
United States131 Posts
February 02 2011 02:22 GMT
#52
Im going to be working to optimize this built just a little bit better.
At high levels of play, the 4gate push comes at 5:20, which is a little too early for this build to hold off..
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 02 2011 02:53 GMT
#53
On February 02 2011 11:22 lilky wrote:
Im going to be working to optimize this built just a little bit better.
At high levels of play, the 4gate push comes at 5:20, which is a little too early for this build to hold off..


Cool cool Yeah a SUPER fast 4 Gate would do pretty damn well against this. Let me know if you figure anything out ^^
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 02 2011 07:03 GMT
#54
Would this said super fast 4 gate involve only 1 gas?

12/14 rax is pretty sick on scrap station if i proxy the 2nd rax on the top of the nat ramp and float it down. It looks exactly like a 1 rax gasless expand unless you specifically scout there lol
Official Entusman #21
palookieblue
Profile Joined September 2010
Australia326 Posts
February 03 2011 02:45 GMT
#55
Good guide overall.

Couple of things though:
Against Roach rush and 4 gate - you might be hard-pressed to defend. You state 6:30-7 as the key timing, that is more for 3-rax stim pushes and 'late' 4 gates. 4 gate 1 gas hits @ around 5:45-5:55 earliest, so be prepared to pull SCVs.
7RR hits even earlier than this - I remember in one the threads it had a theoretical time of 4:40 - factor in travel time to your base and something like 5:00-5:20 would be realistic.

Of course you can invest all your resources and time in holding off these 1-base attacks, as if you do - the game is technically won.
oyoyo
Evantas
Profile Joined December 2010
Singapore61 Posts
Last Edited: 2011-02-17 00:44:25
February 17 2011 00:30 GMT
#56
I would think the main advantage of 2-rax FE is that if Toss goes 1-gate FE and u see it fast, or he does not have a sentry, u can potentially do an scv all-in (no sentry) or exp kill. Though only with 14 rax 2 though.

Dun build the bunkers unless he is obviously saving energy at nexus for warpgates. Or u already see him chronoing cybernetics, with gates coming in.

Naohia
eluv
Profile Joined August 2010
United States1251 Posts
February 17 2011 00:45 GMT
#57
I'm not convinced you can't hold off all early pressure only going a single rax before expo. As long as you are fast with your scv's, even half full bunkers can hold off pretty significant armies, and by the time a 4 gate hits you should have more than half full bunkers anyway, assuming you build at least one more barracks after the expo.

I play 1 rax FE all MU's all maps (have SoW/DQ x'd off) and whenever I lose to early pressure I can pinpoint where I should have played better. I've learned never to skimp on the bunkers, and it seems to work alright up to at least high diamond.
"Yes I fucked my way to the GSL partnership" - Sundance
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 17 2011 01:53 GMT
#58
On February 17 2011 09:30 Evantas wrote:
I would think the main advantage of 2-rax FE is that if Toss goes 1-gate FE and u see it fast, or he does not have a sentry, u can potentially do an scv all-in (no sentry) or exp kill. Though only with 14 rax 2 though.

Dun build the bunkers unless he is obviously saving energy at nexus for warpgates. Or u already see him chronoing cybernetics, with gates coming in.



I don't like all-ins. It's a coin flip at that point. I'd rather go toe to toe with macro and win that way. Especially with the transitions I have in TvP, I'm extremely confident I can win in the mid-lategame. I've learned that you shouldn't pass the bunkers up. Get at least one, because a well-microed 2 stalker poke sucks to deal with when your marines are slower and have less range than the stalkers.

I think the bunkers are a very small price to pay for staying alive in the mid game. With my transitions, I never need the 300 minerals during the early game phase, and I can always salvage the bunkers later. Better safe than sorry ^.-

On February 17 2011 09:45 eluv wrote:
I'm not convinced you can't hold off all early pressure only going a single rax before expo. As long as you are fast with your scv's, even half full bunkers can hold off pretty significant armies, and by the time a 4 gate hits you should have more than half full bunkers anyway, assuming you build at least one more barracks after the expo.

I play 1 rax FE all MU's all maps (have SoW/DQ x'd off) and whenever I lose to early pressure I can pinpoint where I should have played better. I've learned never to skimp on the bunkers, and it seems to work alright up to at least high diamond.


I used to play A LOT of 1 Rax FE, but a solid 4 Gate will crush through your bunkers, simply because you do not have enough firepower to shoot down the army before they die. Sure, you can pull SCVs to repair, but the 6 stalker 4 zealot 4 Gate just flat out outdpses the repairing. You're right thought about never skimping on the bunkers, if you FE, you need the to stay alive, unless you did a 2 Rax Stim expand xD. And I play in Mid masters if rank really matters. 2 Rax FE is the way to go vs Toss. Again, it's a very small economic loss to stay alive and get ahead in the early game.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 15:41 GMT
#59
In light of the recent popularity of the iEchoic 2Fact2Port build, I've added some information on the best way to deal with that style of play in the post.

I've come to the realization that this opener is can be flimsy in the TvT matchup, so take my advice with a grain of salt. With proper scouting and preparation, you can still manage to pull this off however as long as you have the proper transitions.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
vahgar.r24
Profile Joined October 2010
India465 Posts
February 23 2011 15:52 GMT
#60
Nice Builds and replays, but if I see 3 bunkers in your natural, what stops me from just loading up in a dropship/warp prism and going for the main?
Somethings are just worth fighting for
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 10191
Leta 812
Larva 266
Light 107
Nal_rA 61
ZergMaN 49
Mong 34
Bale 19
League of Legends
JimRising 595
Counter-Strike
summit1g9326
Heroes of the Storm
Khaldor43
Other Games
WinterStarcraft531
Happy160
RuFF_SC2116
ToD37
Trikslyr25
XaKoH 10
Organizations
Other Games
gamesdonequick1073
StarCraft: Brood War
UltimateBattle 69
lovetv 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling110
Upcoming Events
CranKy Ducklings
2h 23m
WardiTV 2025
3h 23m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
4h 53m
Ladder Legends
11h 23m
BSL 21
12h 23m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 2h
Ladder Legends
1d 9h
BSL 21
1d 12h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.