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Ghost,,, in TvT or TvZ - Page 2

Forum Index > StarCraft 2 Strategy
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esla_sol
Profile Blog Joined September 2008
United States756 Posts
January 12 2011 19:01 GMT
#21
i think it is one of those units that could be really amazing, but would require someone equally amazing to use them. especially having the awareness and game sense to know what situations they would be useful in.

im sure well see more advanced use of them in the tvp matchup, since they are already quite good with emp.
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-01-12 19:05:02
January 12 2011 19:03 GMT
#22
even with mass infestor there's just the option of straight killing them.
This is a LOT harder than you think. Fungal Growth makes Infestors a royal pain to catch and shoot. Marines and marauders can't do it. Vikings can't do it. Hellions and reapers can't do it. Thors REALLY can't do it. Battlecruisers might snipe one now and then, but it's crazy putting them close to NP range.

So what do you have left? Siege Tanks, if they're dumb enough to get in range. Banshees can snipe infestors, but that places them at risk of fungal growth and Mutalisks. That leaves the underused and underloved Ghost to clean up the mess.

Sentries were very lucky as they got a LOT of recognition from pro players early on. The focus of pro players caused Sentry tactics to quickly evolve into the powerful units they're recognized as today. Infestors tend to be more obscured, and haven't been fully explored for their potential, so they aren't seen in half as many games as they should be. They'll become more popular with time, they'll become a royal pain to deal with, and then you'll see a dozen posts asking "how do I deal with infestor as T?"

Right now players don't use Ghosts against Infestor, because Zerg rarely uses Infestors.
Penatronic
Profile Joined October 2010
150 Posts
January 12 2011 19:08 GMT
#23
On January 12 2011 13:32 DeCiBle wrote:
Think about the special abilities they have. EMP is amazing vs toss, but otherwise not useful, unless they go for something stupid like mass infestors where the EMP will knock out all their infestors' energy. But still, even with mass infestor there's just the option of straight killing them.

Snipe I think could be good, but it wasn't well implemented. Everything snipe works to hard-counter or deal with is already countered by either the ghost's other abilities, or other T units, making ghosts not cost-efficient. Immortals are best suited to be taken out with EMP, as is any other high-priority snipe-able toss unit; Ultralisks are already hard-countered by MMM when in good ratio/position. Other snipe-able targets are handily taken care of with marauders or tanks. The only real use I see for snipe is against high-priority air targets like broodlords. But again: vikings; if you're going MMM, you already have access to vikings, so you can just pop out a few of those.

Only real big use I see from the ghost in any non TvP match up (at least in terms of cost-efficiency from ghosts) is cloak and nukes. Mainly vs Z, because of the general lack of detection if you open with BIO, as opposed to banshee rush. (you early banshees, most Z's get detection by default, not so much if you open bio or early mech until later, when they expect shees)

It's a surprise tactic like the nydus worm; not necessarily cost-efficient unless it lands.


Emp is useless except vs shields? Killing energy and detecting cloaked makes it useful vs every race at one point or another.

And who the hell is going to snipe an ultra or broodlord? Those are the worst snipe targets in the game. You want to target high cost/low hp units. Not something that will take 15 snipe shots to kill.... Jesus. Ideal snipe targets are Stuff like infestors, mutas, high Templar, etc.

Though not generally necessary ghosts do some serious damage to light targets, comboed with marines you will torch any light units... Mix them with marauders and medics and you have a seriously hard to kill well balanced long range infantry force, albeit very gas intensive.
Negative Zero
Profile Joined January 2011
United States63 Posts
January 12 2011 19:11 GMT
#24
What Nazarid said. Attack their front and nuke their supply depots at the same time. Now they have to choose between finding that little red dot in order to stop the nuke, or dealing with your army. Either way, it's a bad exchange.
wmd221
Profile Joined November 2010
40 Posts
January 12 2011 19:52 GMT
#25
On January 13 2011 04:08 Penatronic wrote:
Show nested quote +
On January 12 2011 13:32 DeCiBle wrote:
Think about the special abilities they have. EMP is amazing vs toss, but otherwise not useful, unless they go for something stupid like mass infestors where the EMP will knock out all their infestors' energy. But still, even with mass infestor there's just the option of straight killing them.

Snipe I think could be good, but it wasn't well implemented. Everything snipe works to hard-counter or deal with is already countered by either the ghost's other abilities, or other T units, making ghosts not cost-efficient. Immortals are best suited to be taken out with EMP, as is any other high-priority snipe-able toss unit; Ultralisks are already hard-countered by MMM when in good ratio/position. Other snipe-able targets are handily taken care of with marauders or tanks. The only real use I see for snipe is against high-priority air targets like broodlords. But again: vikings; if you're going MMM, you already have access to vikings, so you can just pop out a few of those.

Only real big use I see from the ghost in any non TvP match up (at least in terms of cost-efficiency from ghosts) is cloak and nukes. Mainly vs Z, because of the general lack of detection if you open with BIO, as opposed to banshee rush. (you early banshees, most Z's get detection by default, not so much if you open bio or early mech until later, when they expect shees)

It's a surprise tactic like the nydus worm; not necessarily cost-efficient unless it lands.


Emp is useless except vs shields? Killing energy and detecting cloaked makes it useful vs every race at one point or another.

And who the hell is going to snipe an ultra or broodlord? Those are the worst snipe targets in the game. You want to target high cost/low hp units. Not something that will take 15 snipe shots to kill.... Jesus. Ideal snipe targets are Stuff like infestors, mutas, high Templar, etc.

Though not generally necessary ghosts do some serious damage to light targets, comboed with marines you will torch any light units... Mix them with marauders and medics and you have a seriously hard to kill well balanced long range infantry force, albeit very gas intensive.


Uh, sniping ultras is both one of the most cost efficient and fastest ways to kill them.

I don't know about you, but normally Ultra mixes don't include muta's and they include low amounts of infestors.
xciLe
Profile Joined October 2010
Norway213 Posts
January 12 2011 20:47 GMT
#26
well, i use ghosts in most of my games. they are allways awsome! and the emp takes out banshee/raven & other energybased units and in Zerg it realy counters infestor heavy play and nuke is awsome.
Protoss OP
Sv1
Profile Joined June 2010
United States204 Posts
January 12 2011 21:18 GMT
#27
Snipe is fun for killing drones. i wouldn't make it a priority to build 4 ghosts and snipe the hell out of an expansion. But if you're in a game where you are just having fun why not.

It's been said ghosts are good vs infestors for snipe/emp, but you really need to know where they are to get the most out of them.
Fanciful
Profile Joined March 2010
United States59 Posts
January 12 2011 22:40 GMT
#28
Snipe could be used early/mid game to:

soften roaches
deter muta harass
vrs drones
soften/kill hydras

Late game:
infestors
brood lords


use nukes for map control and flank with tank fire?
dennis0110
Profile Joined January 2011
United States6 Posts
January 12 2011 22:54 GMT
#29
you can EMP nexi, OCs, and queens.
Banelings Banelings Banelings oh~~~
PiLoKo
Profile Joined January 2011
Mexico144 Posts
January 12 2011 23:50 GMT
#30
Ghost Marauder is a strong build agains Zerg, you can snipe Banelings and Mutas, and if they go Ling heavy you just focus on your marine production.
I like to troll in-game :)
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