im sure well see more advanced use of them in the tvp matchup, since they are already quite good with emp.
Ghost,,, in TvT or TvZ - Page 2
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esla_sol
United States756 Posts
im sure well see more advanced use of them in the tvp matchup, since they are already quite good with emp. | ||
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bobucles
410 Posts
even with mass infestor there's just the option of straight killing them. This is a LOT harder than you think. Fungal Growth makes Infestors a royal pain to catch and shoot. Marines and marauders can't do it. Vikings can't do it. Hellions and reapers can't do it. Thors REALLY can't do it. Battlecruisers might snipe one now and then, but it's crazy putting them close to NP range. So what do you have left? Siege Tanks, if they're dumb enough to get in range. Banshees can snipe infestors, but that places them at risk of fungal growth and Mutalisks. That leaves the underused and underloved Ghost to clean up the mess. Sentries were very lucky as they got a LOT of recognition from pro players early on. The focus of pro players caused Sentry tactics to quickly evolve into the powerful units they're recognized as today. Infestors tend to be more obscured, and haven't been fully explored for their potential, so they aren't seen in half as many games as they should be. They'll become more popular with time, they'll become a royal pain to deal with, and then you'll see a dozen posts asking "how do I deal with infestor as T?" Right now players don't use Ghosts against Infestor, because Zerg rarely uses Infestors. | ||
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Penatronic
150 Posts
On January 12 2011 13:32 DeCiBle wrote: Think about the special abilities they have. EMP is amazing vs toss, but otherwise not useful, unless they go for something stupid like mass infestors where the EMP will knock out all their infestors' energy. But still, even with mass infestor there's just the option of straight killing them. Snipe I think could be good, but it wasn't well implemented. Everything snipe works to hard-counter or deal with is already countered by either the ghost's other abilities, or other T units, making ghosts not cost-efficient. Immortals are best suited to be taken out with EMP, as is any other high-priority snipe-able toss unit; Ultralisks are already hard-countered by MMM when in good ratio/position. Other snipe-able targets are handily taken care of with marauders or tanks. The only real use I see for snipe is against high-priority air targets like broodlords. But again: vikings; if you're going MMM, you already have access to vikings, so you can just pop out a few of those. Only real big use I see from the ghost in any non TvP match up (at least in terms of cost-efficiency from ghosts) is cloak and nukes. Mainly vs Z, because of the general lack of detection if you open with BIO, as opposed to banshee rush. (you early banshees, most Z's get detection by default, not so much if you open bio or early mech until later, when they expect shees) It's a surprise tactic like the nydus worm; not necessarily cost-efficient unless it lands. Emp is useless except vs shields? Killing energy and detecting cloaked makes it useful vs every race at one point or another. And who the hell is going to snipe an ultra or broodlord? Those are the worst snipe targets in the game. You want to target high cost/low hp units. Not something that will take 15 snipe shots to kill.... Jesus. Ideal snipe targets are Stuff like infestors, mutas, high Templar, etc. Though not generally necessary ghosts do some serious damage to light targets, comboed with marines you will torch any light units... Mix them with marauders and medics and you have a seriously hard to kill well balanced long range infantry force, albeit very gas intensive. | ||
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Negative Zero
United States63 Posts
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wmd221
40 Posts
On January 13 2011 04:08 Penatronic wrote: Emp is useless except vs shields? Killing energy and detecting cloaked makes it useful vs every race at one point or another. And who the hell is going to snipe an ultra or broodlord? Those are the worst snipe targets in the game. You want to target high cost/low hp units. Not something that will take 15 snipe shots to kill.... Jesus. Ideal snipe targets are Stuff like infestors, mutas, high Templar, etc. Though not generally necessary ghosts do some serious damage to light targets, comboed with marines you will torch any light units... Mix them with marauders and medics and you have a seriously hard to kill well balanced long range infantry force, albeit very gas intensive. Uh, sniping ultras is both one of the most cost efficient and fastest ways to kill them. I don't know about you, but normally Ultra mixes don't include muta's and they include low amounts of infestors. | ||
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xciLe
Norway213 Posts
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Sv1
United States204 Posts
It's been said ghosts are good vs infestors for snipe/emp, but you really need to know where they are to get the most out of them. | ||
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Fanciful
United States59 Posts
soften roaches deter muta harass vrs drones soften/kill hydras Late game: infestors brood lords use nukes for map control and flank with tank fire? | ||
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dennis0110
United States6 Posts
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PiLoKo
Mexico144 Posts
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