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[H] ZvT 2Rax Bunker Rush - Page 2

Forum Index > StarCraft 2 Strategy
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shadymmj
Profile Joined June 2010
1906 Posts
January 10 2011 17:38 GMT
#21
If a Terran wants to do it right, he needs to pull 9+ SCVs or only 2. There is no point doing it half-heartedly. You either aim for maximum damage to zerg or minimum eco risk to yourself.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
RockOut
Profile Joined September 2010
Norway39 Posts
January 10 2011 20:18 GMT
#22
I feel this is a pretty important thing to master for both zergs and terrans, and it seems to be some variance in how people think this should be done from both races points of view. If any terran want to practice 2rax bunker rush with me, just add me.
RockOut.582 (EU) Any diamond is good.

If any of the games are really good, then I am posting it here for discussion/review.

Would also be cool if people can post any (good) replays they already have, or get a practice partner and make some.
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
January 10 2011 20:26 GMT
#23
Okay, so the goal to stopping the 2 rax is to prevent the bunkers from getting up, The easiest and only way to do this without falling too far behind from drone lossage, is to pull some drones to hopefully kill the scv making the bunkers but, NOT TOO MANY drones, otherwise you will be too far behind and the damage is done, even if he didnt kill the hatch. It is something that comes from expierence and you need to be able to micro.

GL,
Bonkerz(2.5k terran)
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
xciLe
Profile Joined October 2010
Norway213 Posts
January 10 2011 20:43 GMT
#24
if you see this alot, why not go pool first against terran? its the easist choice.
and bring workers, not only lings to kill it off
Protoss OP
ArgaralahaRa
Profile Joined November 2010
Germany7 Posts
January 10 2011 21:08 GMT
#25
Honestly I don't know why but I find 2 rax play sofar very easy do deal with ( I'm 2,5 k Zerg and vs t is my best matchup because of 2 rax bunker play.)I usually go for 14 pool 14 gas or so which leaves me the possibility of going roaches on short notice also banelings are easy to transition into my usual expanding time is 21 if he tries bunker pull 5 or 6 drones and try to stop him if they go up put a spine in ure base spread creep go roach expand late and try to mass roach doomdrop him. Imo fast hellion openers are way stronger than 2 rax as they usually force roaches so that t will know what's cming. hm that's basically it
Pull Ure pants down and bend over so i can pur my pen in You're nose
DarkRise
Profile Joined November 2010
1644 Posts
Last Edited: 2011-01-10 21:12:49
January 10 2011 21:10 GMT
#26
15 hatch? too risky
no one even go hatch first now
you need to adapt and apply it into your play style....
i suggest going 14 pool then hatch and also have overlords to spot bunkers or scv so you can send drones to stop it early
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