I'm a 2300 diamond protoss and I recently watched Incontrol's coaching session and thought I would give that build/style of play a try. Up to now, I think my PvZ has been very unstructured so thanks to Khaladas and obviously Incontrol for that!
For those that didn't see the session, it is to go 3 gate then expand. In the early game, you get double gas early on and pump out 1 zealot to wall-off v zerglings then 7-8 sentries. After that, you get more zealots or stalkers depending on what the opponent gets.
Generally, it has been quite successful but I always seem to lose to roach/hydra all-ins before I can get collossus up. I'm aware that there are a ton of minor errors in my play and getting rid of them is just a matter of more practice. e.g. I know in 1 of the games my wall-off wasn't great so I needed 2 units to block. However, it would be good to know what the major things to fix are.
I've attached two replays below and my thoughts on why I lost these matches.
Scrap station
http://www.sc2replayed.com/replays/125612-1v1-protoss-zerg-scrap-station
This match, I felt it started well. I got a small force to push the enemy that allowed to me to see he was going roaches. The proxy pylon was there so I could keep pushing in case the guy was going Mutaling. Then the mistakes:
1. At this point a major mistake was that my macro slipped and I did not maynard probes to my expo at the right time.
2. I figured that the person is likely going all given number of roaches so I got cannons. I feel cannon placement was not great and not enough cannons. The cannons should cover the entrace to the destructable rocks and I perhaps should have gotten 5-6 rather than 3.
3. Bad forcefielding. I should have engaged the enemy before he got out of the channel where the destructable rocks were. That would have made cutting the enemy in half easier.
4. My macro slipped completely during the battle. The time of the battle is normally the time I drop another 1-2 gateways. However, my money was pretty low up to the point of the engagement.
Metalopolis
http://www.sc2replayed.com/replays/125611-1v1-protoss-zerg-metalopolis
This match started out OK too. I didn't know my opponent had taken the gold but I don't feel this was a big deal since his saturation was so low that I was ahead in income most of the game. Mistakes:
1. Not forcefielding when I saw a ton of roaches. I was afraid of burning my energy too fast on my sentries but actually lost units early which was bad.
2. Cannon placement and more cannons. Next time I will create a kill zone at the entrance to the natural
3. Forecfields - when he engaged, I retreated into a corner to get forcefield off more effectively. I think this was a mistake. I should just have cut his army in half at the entrance to the natural. I dont normally get 8 sentries so not used to how many forcefield I really have so am paranoid about burning them out too fast!
Basically I feel I lose this game when my nexus gets taken out so unless you disagree ignore what happens after!
Thanks a lot for any help that you can provide!