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[D] tvz - viability of 3 port banshee - Page 2

Forum Index > StarCraft 2 Strategy
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Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-09 14:31:40
January 09 2011 14:30 GMT
#21
You know, this reminds me of Statikg doing my 2 Rax Banshee Feint:
http://topreplays.com/Replays/Details/3246/Lostcause_vs_Waking

You snipe any scouting ovies, so they don't know if it is a 1 base marine/tank or FE. They'll figure it out about a minute before cloak hits so he's SoL if he doesn't have a Lair or a ton of crawlers already. Once you fast tech to banshees, your minerals will be freed up from building infrastructure so you can throw down an expo and extra barracks and transition into air + ground.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Mr_Kyo
Profile Joined November 2010
United States269 Posts
January 09 2011 17:05 GMT
#22
Don't attack with your first banshee. It may trigger your opponent to get a evo chamber or more queens. Moreover, he will feel safer as he knows that a big bio or marine/tank push isnt coming. When you get 3, then go attack and catch a queen that is by itself. Wait any longer and your banshees will be muta food. Continue to rally banshees at his base and snipe his spire/evo/hydra den.

And no, you cannot support 3 starports.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 09 2011 17:15 GMT
#23
On January 09 2011 20:56 Quotidian wrote:
the 3rd port helps when you have sloppy macro though.. but yeah, it's been stated several times already that you can only support 2 ports with good macro.


How bad must you macro to have 100 extra gas?
To macro a 2port banshee build you literally press 4S5A6EE Tada!
biomech!
threehundred
Profile Joined July 2009
Canada911 Posts
January 09 2011 17:33 GMT
#24
there was this one quarter final game in the GSL i think that used a skymech TvZ build. but it started off with a double barracks wall-off expand on shakuras followed up by 3 ports, pumping first banshees then vikings against mutas.

the point is if you want the build to tighten up, put an expansion somewhere in it. so that when he fends off your '3-port' banshee attack, you'll have something to fall back on.
KimTaeyeon MEDIC MU fighting! ^^;;
threehundred
Profile Joined July 2009
Canada911 Posts
January 09 2011 17:34 GMT
#25
oh yes and i do believe you can support 3-port banshees off one base.. after full-mineral saturation that is.
KimTaeyeon MEDIC MU fighting! ^^;;
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 09 2011 18:35 GMT
#26
On January 10 2011 02:34 threehundred wrote:
oh yes and i do believe you can support 3-port banshees off one base.. after full-mineral saturation that is.


This isnt a mineral limited build. You can only get enough gas in time for 2 banshees in the time the banshees in que finishes.
biomech!
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 09 2011 20:38 GMT
#27
On January 10 2011 02:15 heyyouyesyou wrote:
Show nested quote +
On January 09 2011 20:56 Quotidian wrote:
the 3rd port helps when you have sloppy macro though.. but yeah, it's been stated several times already that you can only support 2 ports with good macro.


How bad must you macro to have 100 extra gas?
To macro a 2port banshee build you literally press 4S5A6EE Tada!


I have 100 extra gas more often than I'd like to admit -.-

anyway, I've been tinkering with the idea of viking/banshee/raven on the ladder. Not sure how viable that is either, but it's more interesting than the marine/thor/tank build I've been doing.

Here's a replay, though the game isn't good by any stretch of the imagination:
http://www.sc2replayed.com/replays/126208-1v1-terran-zerg-metalopolis

I guess I could go cloaked ghosts if the zerg goes for infestors, since the vikings snipes overseers so easily, though I'm not sure this build is strong enough on the ground to defend bases if the zerg counterattacks.

If you know of other builds like this, please link to examples.
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