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P Detection Problems in PvT - Page 2

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Barca
Profile Blog Joined October 2010
United States418 Posts
January 09 2011 09:46 GMT
#21
On January 08 2011 20:48 drewbie.root wrote:
make a cannon in each mineral line..... cannons have retarded detection range lol its like 10 at least, you wont need an observer to stop their harass. mass air like that is pretty much screwed if you have a solid econ advantage


Cannons are great but they are immobile. You will not be able to attack/move out of your base, and I think that's why the OP is asking us what the correct option should be.

@OP: Hopefully with the decreased cost of the observer, you'll just have to pump out extras. Plus, you should go air too and force him to snipe your observers instead of just a-moving. Air is the correct response if you see 2 starports off 1 base, IMO. A good combination of phoenix and voids will keep you safe
- I hate threads that end with "Thoughts?" -
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 09 2011 10:53 GMT
#22
well the idea of sniping obs has been around for awhile in bw with lurker contains and scourge. It is similar in taste as both scourge and viking can take out observers easily, you could argue viking is even easier.
But scan cost mules, so don't be afraid to make some more.

Also in bw in funny cases people will upgrade the observer sight range, that will be a good investment if you know your opponent is going heavily into the "sniping observer" mode.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
!LeaF!
Profile Joined July 2009
United States32 Posts
January 09 2011 12:03 GMT
#23
Post a replay homie.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 09 2011 12:33 GMT
#24
Whenever you see banshee play just go with an extra obs and stargate for phoenix right away.
Phoenixes are neccesary to stop the harass (as by just stalkers + obs you can still get harassed if he splits well) and help kill the banshee's in bigger fights. Stalkers don't counter banshee's effectively so always go with those phoenix.
The phoenix also help scout him out a bit while your obs stay near your bases to stop cloak harass.

Now if he goes to mass banshee / viking with the idea of sniping your obs with a scan you should go phoenix, templar and your regular gateway units. Have the observer a bit in the back of your army (let it follow your templar for example) and in a fight focus on feedbacking the banshee's asap while focussing the banshee's with phoenix as well. Even if the observer gets sniped the feedback should cancel the cloak already. Stalkers and storm can mop up the rest of his air when your phoenix and obs have died. Make sure to get +1 attack on those phoenix if you are really massing them.

This strat is annoying but only strong when the map or positioning favors air use a lot. Next patch it will be even easier to stop though as phoenix build time and observer cost both go down. Basically T is even more forced to go regular MM next patch
flodeskum
Profile Joined September 2010
Iceland1267 Posts
January 09 2011 14:40 GMT
#25
You'll need a starport to deal with any banshee heavy play. Phoenix can engage banshees all over the map and even if they snipe your obs they can't cloak forever.
IdrA: " my fans are kinda retarded"
Laeryck
Profile Joined October 2010
9 Posts
January 10 2011 18:46 GMT
#26
On January 08 2011 18:26 OriginalBeast wrote:
The best response is to go fucking kill him. He only has marines, like seriously espicallly if he has banshees in your base just abandon it and go kill him. All of his gas is in expensive air units.
--------------------------------------------------------------------------------

Could someone be more specific about how to kill him? I am really bad in PvT and when i see hes teching to banshees it seems i can't kill him, even if i forcefield the bunker it still has 400 life and i only have like 6 stalkers 3 zealots and an immortal or 2. And if i do break it when he comes in with scvs and i end up with no army.
Laeryck
Profile Joined October 2010
9 Posts
January 10 2011 18:48 GMT
#27
also if i dont have an obs and couple stalkers or pheonix in my mineral line it comes an all in and i just never win those against terran, and flying buildings surely dosent help in some maps.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-01-10 20:06:42
January 10 2011 20:05 GMT
#28
On January 08 2011 18:26 OriginalBeast wrote:
The best response is to go fucking kill him. He only has marines, like seriously espicallly if he has banshees in your base just abandon it and go kill him. All of his gas is in expensive air units.


If he's sniping your obs and you try this you will lose. If you scout dual port banshee just get a stargate.
www.infinityseven.net
Durp
Profile Blog Joined September 2010
Canada3117 Posts
January 10 2011 20:14 GMT
#29
On January 09 2011 18:42 Setev wrote:
Polt timing pushes are much scarier than pure banshee harass, if executed well. Staggering observers won't work as well as on a T who go for Polt push, because he will always have one raven with him.

An ideas against this? The existing threads aren't very helpful about Polt counters though..


I like to get blink, and blink in to snipe the raven. I then use some of my forcefields to prevent the terran killing me retreating stalkers. If he stims, it is worth wasting the forcefields, if he doesn't 1 forcefield is usually enough to scare them off. Not to mention this lends well to a later tech of HT and charge lots (charge is usually my second upgrade to deal with cannon contain).

Two cannons powered by two pylons behind your mineral line completely shuts down cloaked banshee play. Once they have invested all that gas into now nullified banshees, you can tech to robo for obs/immortal since they won't have invested their gas into any other tech.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
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