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Short version first: What is the best response to a Terran player who goes for cloak banshees and then adds in 1-2 vikings and snipes your observers with a scan?
Long version: + Show Spoiler +I just played a PvT game on Jungle Basin in which I scouted a dual port banshee build from my opponent, and thus prepared myself with 1 observer at each of my 2 bases, + 1 for my army and + 1 more for scouting. I was able to easily fend off the first couple banshees, but then my opponent added in 1-2 vikings, scanned my obs at my natural, sniped it easily, and wrecked havoc until i could get another obs, which he then sniped as well.
My biggest problem however was that in any engagement of our armies, all he had to do was scan my army and his 2 vikings with their long range would just instantly snipe my obs (or multiple obs), and then I'd have no way of detecting his cloaked banshees.
I discussed this game with a friend and we came up with the following ideas, although I'm not sure that any of them are viable and I am wondering if you all have better ideas:
1) Add in some air units of my own. This way vikings won't automatically target the observers. Moreover, I can hunt any stray banshees if I have a couple phoenixes on the map.
2) Go templar tech, and just storm the cloaked banshees. Or, feedback them before he has time to scan and snipe the observers.
3) Have better micro and possibly add in blink (to make it easier), and keep observers back while killing the vikings with stalkers.
4) Don't go for an early expo -- just go kill him in the early game like oGsMC did to Jinro multiple times.
What do you all think?
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Best response to dual port banshees is definitely a starport. A few phoenixes shuts all this down. Observer speed upgrade might also be worth it.
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Well for your bases, don't undervalue cannons. Even if it is not enough cannons to fend off the banshees alone, they still provide detection for your stalkers when they come in to save the day. This still does not handle your pushing problem though.
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phoenix is definitely the best option while teching to HT If it goes on to late game with thors added (1 scan will allow thors to target fire observers) i suggest going for HT+ carriers
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Don't allow vikings flying around near your natural?
I never got this strat, I mean, for it to work you need to have vikings near that spot anyway, which are easily killed by stalkers or phoenices what-else before they can even scan.
Another thing is feedback while you can still see the banshee, also works of course against thor/banshee.
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Versus any kind of obs snipe strategy, you must stagger the engagement of your observers. Keep at least one way in the back, and then bring it in near the end of the fight to clean up the banshees.
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The best response is to go fucking kill him. He only has marines, like seriously espicallly if he has banshees in your base just abandon it and go kill him. All of his gas is in expensive air units.
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On January 08 2011 18:26 OriginalBeast wrote: The best response is to go fucking kill him. He only has marines, like seriously espicallly if he has banshees in your base just abandon it and go kill him. All of his gas is in expensive air units. Someone watches Day9.
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On January 08 2011 18:31 KingSC wrote:Show nested quote +On January 08 2011 18:26 OriginalBeast wrote: The best response is to go fucking kill him. He only has marines, like seriously espicallly if he has banshees in your base just abandon it and go kill him. All of his gas is in expensive air units. Someone watches Day9.
As he should be, Day9 couldn't be more right. By this time you should be able to push bunkers filled with just marines. Too many people just give up when they see banshees. However, you are shut down if he makes more banshees in his main and snipes your attacking units, hopefully you just clear a path from his ramp wall and walk on by, let those weak marines chase your supperior stalkers. Take out his production, deny more banshees, macro up back at your main when he retreats. Continue on.
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So a month back i had a huge problem with 2 starport banshee. Especially when 1gate fast expand was my main build vs terran. After some practice sessions this is what i discovered.
The moment i scout it, i change everything im doing and drop a stargate and twilight council. (when i can obviously).
Phoenix/ zealot with legs is the way to go.
The more common trend in this build is to get a raven later on, Banshees force stalkers, raven uses PDD, gg. Marines are squishy tho, and zealots with legs counter them hard, where as the phoenix does full damage to light, aka the banshee.
So once i secure myself i get map control with the Phoenix to snipe any rallying banshees and start making my zealots heavy army, with w/e combination of sentrys or stalkers your comfortable with. (this is on 2 base.)
Phoenix makes great harass also! Mule snipes are so impact full.
When engaging i typically leave my observer out of the battle until i have the raven sniped, along with any couple vikings while the zealots chop through marine bodies, then bring in the obs once the raven is out of the picture. A cannon on each mineral line never hurts aswell mid game, can at the very least stall the banshee while you get units to defend. I also get plus 1 weapons to air and ground when i go this route. I do not have the exact build timings written down since its usually a reactionary process.
Also to note the PDD dies VERY fast to phoenix fire since its 2 shots, so that also helps immensely if they do go the raven route.
From here you can transition to HT's quite easily into the later game if it makes it that far but if i pull it off correctly usually this unit mix just demolishes 2 starport banshee rine. Only time i have had late-games when pulling off this counter was with them doing a tech change from banshee.
This is just from my personal experience.
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P detection is most tech heavy and costly in game, you need to get at least 40% better than your opponent on average, then you'll be about equal. Patch is coming, but keeps getting delayed.
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On January 08 2011 20:37 NearPerfection wrote: P detection is most tech heavy and costly in game, you need to get at least 40% better than your opponent on average, then you'll be about equal. Patch is coming, but keeps getting delayed.
Dont listen to this guy, if you blame everything on balance and expect a "fix" you will never get better at this game. The build is very beatable, dont blame the players faults on the game. Please direct yourself to this thread, and enjoy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=182347
The Solution: Making the Game What It Should Be:
Stop crying about imbalance Play the game to improve Stop making stupid useless posts If u think BW is better go play it Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Don't talk about imbalance Don't respond to someone talking about imbalance Go play the game and have Fun!!!!
But i suppose i broke one of those rules didn't i?
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make a cannon in each mineral line..... cannons have retarded detection range lol its like 10 at least, you wont need an observer to stop their harass. mass air like that is pretty much screwed if you have a solid econ advantage
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On January 08 2011 18:26 OriginalBeast wrote: The best response is to go fucking kill him. He only has marines, like seriously espicallly if he has banshees in your base just abandon it and go kill him. All of his gas is in expensive air units.
versus terran basetrade is not in your favor! if he gets a good number of banshees he can easily wipe your army out without taking damage. that is the problem of Protoss. His whole snipping strategy relies on you beeing blind after the observer snipe. the best way to deal with it get at least some canons to cover the base 2-3 canons distributed covers most of the base so you don't have put all your gas into observers.
since canons are way more durable then observers, this buys you the time to react properly. since he is heavy on Air, their shouldn't be a big risk by ground.
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banshees are not very good power and durability for their cost. cloak is their primary weapon. for the amount of cannons it would take to overcome them, you would be taking an advantage, along with the extra psi granted by the pylons. try also having an observer at the front, and observer at the back, a body of stalkers and a few phoenixes. When he engages, target the banshees with your stalkers and hit the vikings with your phoenixes. If he shoots your observer, take out his vikings and then move your next one forward. remember to press the advantage after repelling banshees. like i previously stated, banshees cost a lot and it will hurt his army majorly to kill them. push into his base and bring the fight to him, he will likely only have marines and some marauders. take advantage of high templar, they are very powerful versus both vikings and marines. perhaps try transitioning into void rays, they smash banshees and can beat vikings one to one. keep some stalkers and templar around to deal with marines, though. void rays don't fare well against them.
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I (Terran player) use the same build against protoss in any map without short rush distances. Generally the early stargate makes the banshee harass extremely difficult. Even then it's about execution; mass cloak banshees drive protoss crazy and my win rate with this build is probably around 90%, with most of my losses due to dumb mistakes or inability to macro properly.
DONT base trade. One or two bunkers with 1 cloaked banshee will tear down an early protoss army. Most Protoss make the minimum amount of observers, which is not so good against mass banshees; all I do is split up my banshees into two or three separate groups to harass. When the observer comes, I fly away and attack with another group elsewhere.
A couple cannons around your base also shuts down banshee harass quite easily, but you should still tech to stargate since cloaked banshees are also great against big armies.
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On January 08 2011 17:46 Silmakuoppaanikinko wrote: Don't allow vikings flying around near your natural?
I never got this strat, I mean, for it to work you need to have vikings near that spot anyway, which are easily killed by stalkers or phoenices what-else before they can even scan.
Another thing is feedback while you can still see the banshee, also works of course against thor/banshee. Well think about the natural on Jungle Basin. He can have the vikings back behind the mineral line, and the banshees in front of them also behind the mineral line. All the vikings need to do is get one shot off, which is easy if the observer isn't positioned far back enough (I had mine near the edge so it could see the incoming banshees faster).
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Polt timing pushes are much scarier than pure banshee harass, if executed well. Staggering observers won't work as well as on a T who go for Polt push, because he will always have one raven with him.
An ideas against this? The existing threads aren't very helpful about Polt counters though..
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