Scary and underused Immortal micro - Page 4
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EscPlan9
United States2777 Posts
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lofung
Hong Kong298 Posts
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hangarninetysix
263 Posts
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bobucles
410 Posts
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FireBlast!
United Kingdom5251 Posts
When the zerg was attempting the flank instead of microing his warp prism he shouldve kept full attention at the ramp and force fielded it better, that was far more important The zerg shouldve used nydus for map control rather than a panicked push, to expand else where and gradually transition to muta. There's absolutely no reason to try and break that contain that far into the game especially when the protoss hadnt expanded | ||
da_head
Canada3350 Posts
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mapleleafs791
United States225 Posts
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Treadmill
Canada2833 Posts
On December 26 2010 05:16 Blyadischa wrote: Watch a brood war game, then watch a SC2 game. In a brood war game, there are multiple stages in one game where one player must use the timing of the matchup to assert their position over the map, then the timing of the matchup allows the other player to assert their position over the map. Then, when both players have their higher tech, they must strategically expand and attack expansions and strategically place units in the map to counter attack, catch drops, drop themselves, catch reinforcements, etc. In SC2, it's either 70 food expansions with one player constantly attacking and either breaking the front and winning or getting denied and losing, 1 base all in vs 1 base all in, or it's fast expansions into midgame 1a's from both players to see who comes out on top. Rarely is it a long game, but if it is it's essentially just more of the same thing, more 1a's. It's not a matter of less APM, the game is made easier by inject larva, mules, chronoboost, which make most economic damage negligible and one base all ins more potent then ever, the stupidity of some units (high templar TTTTTTTTTTTT I just won the game), and the terribleness of the map pool, where the expansion path is explicit, the attack path is explicit and the rush distances are all incredibly small compared to BW maps. I remember watching BW Day9 dailies, where I actually learned something each time. Now I watch Day9 dailies of SC2 and just think, wow I would be miserable if I had to play BW, then switch to SC2, and had to throw away knowledge and be limited by the terribleness of the game. If you hate the game why are you spending time posting in a forum about it? | ||
JiYan
United States3668 Posts
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seanisgrand
United States1039 Posts
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Shirolol
England504 Posts
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TheGiftedApe
United States1243 Posts
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NicolBolas
United States1388 Posts
it's some good micro, but I dont see this becoming the new reaver micro, as warp prisms are SO fragile. Warp Prisms have 40 shields and 100 Hp. Shuttles had 60 shields and 80 Hp. Warp Prisms are no more fragile than Shuttles. The only difference is that Warp Prisms can't drop units that deal 100+ AoE damage with every shot. Reavers could cover Shuttles pretty well from many ground units. | ||
TheGiftedApe
United States1243 Posts
On December 26 2010 11:37 NicolBolas wrote: Warp Prisms have 40 shields and 100 Hp. Shuttles had 60 shields and 80 Hp. Warp Prisms are no more fragile than Shuttles. The only difference is that Warp Prisms can't drop units that deal 100+ AoE damage with every shot. Reavers could cover Shuttles pretty well from many ground units. shuttles were also as fast as zerglings...... | ||
HunterStarcraft
Canada249 Posts
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