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Scary and underused Immortal micro

Forum Index > StarCraft 2 Strategy
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HunterStarcraft
Profile Joined April 2010
Canada249 Posts
December 21 2010 07:57 GMT
#1
I've never seen Immortals + Warp Prisms used and abused quite like this:

(Immortal micro begins at 10:52 - although the whole replay is really quite interesting)


I'm wondering if this type of high APM micro will become more common. Units such as Immortals/Tanks can abuse their attacks to instantly deal damage and avoid shots from roaches/spines/marauders etc. I think we'll see a lot more of this as players critique their multitasking to accommodate such advanced micro.

I think this is just one example that illustrates how high the skill ceiling truly is for SC2.
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
December 21 2010 08:00 GMT
#2
that's pretty cool. somebody has practice with reavers.
shikata ga nai
vlaric
Profile Blog Joined July 2007
United States412 Posts
December 21 2010 08:04 GMT
#3
very heartening to see micro that doesn't involve kiting/focus fire being used in sc2. iirc, the same thing was attempted with colossi awhile ago but was abandoned quite quickly, though i think that the immortal+warp prism micro is a lot more practical and could actually be used vs heavy roach play in pvz.
Wannabe zerg player
ShootingStar
Profile Joined December 2010
17 Posts
December 21 2010 08:05 GMT
#4
wow
bananaman533
Profile Joined June 2010
86 Posts
December 21 2010 08:06 GMT
#5
Wow that is insane. Something to practice when my internet is laggy xD
Jimmycliff
Profile Joined December 2010
United States86 Posts
December 21 2010 08:12 GMT
#6
That was super impressive good link.
Be thankful for what you got someone else always has it worse.
Touch
Profile Joined August 2010
Canada475 Posts
December 21 2010 08:13 GMT
#7
Well fucking played indeed. BW nostalgia here, Boxer would smile.
Sieg
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2010-12-21 08:15:10
December 21 2010 08:13 GMT
#8
he didn't need the micro to win that game at all. He was just messiing around cause he was going to win.

The roach and spine shots still only gonna do 10, and then u can just lift away and let full recharge and go back in after 10 hits or so.

PS- The queens AA is 9 range and can rape the weak ass warp prism from well out of range of the immortal or support.

People were doing immortal drops first month of beta. I believe louder and KHB we fans of it. Then recently for MLG or something HuK or someone did a build vs Idra where he rushed this drop and warped in zeals and shit with the immortals.
A man is what he thinks about all day long.
Touch
Profile Joined August 2010
Canada475 Posts
December 21 2010 08:16 GMT
#9
On December 21 2010 17:13 SpoR wrote:
he didn't need the micro to win that game at all. He was just messiing around cause he was going to win.

The roach and spine shots still only gonna do 10, and then u can just lift away and let full recharge and go back in after 10 hits or so.

PS- The queens AA is 9 range and can rape the weak ass warp prism from well out of range of the immortal or support.

People were doing immortal drops first month of beta. I believe louder and KHB we fans of it. Then recently for MLG or something HuK or someone did a build vs Idra where he rushed this drop and warped in zeals and shit with the immortals.
It was the Immortal drop that allowed him to hold off far more Roaches than he was suppose to, that micro was the win.
Sieg
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 21 2010 08:20 GMT
#10
As a Zerg player, that sort of cannon abuse at the beginning makes me depressed. Even though the protoss epic failed with that cannon wall-in, he still ended up crippling that poor zerg player. The force fielding just made it even harder to watch.

I am so glad that they are nerfing that wall-in and making 50% more expensive to do.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
December 21 2010 08:24 GMT
#11
Wow... and maybe they may use some really irritating unit like the thor.
Lol i wud hate that.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
AndAgain
Profile Joined November 2010
United States2621 Posts
December 21 2010 08:25 GMT
#12
It's only a matter of time until someone makes a thread "The future of protoss micro!!!"
All your teeth should fall out and hair should grow in their place!
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 21 2010 08:29 GMT
#13
It's pretty cool, but actually immortals aren't the best unit for that. Zealots are actually just as good, and much cheaper!
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
KernelPanic
Profile Joined April 2010
91 Posts
December 21 2010 08:29 GMT
#14
Then recently for MLG or something HuK or someone did a build vs Idra where he rushed this drop and warped in zeals and shit with the immortals.


I agree with your post. In the MLG game you mention (IdrA vs Kiwikaki), the situation was quite different, however. There was no Warp Prism micro. IdrA has posted a very nice analysis video here:

grannock
Profile Joined October 2010
United States81 Posts
December 21 2010 08:30 GMT
#15
Why didn't the zerg put up nydus at his base, the only reason he lost was because he was attacking down his ramp into a bad concave.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2010 08:40 GMT
#16
On December 21 2010 17:30 grannock wrote:
Why didn't the zerg put up nydus at his base, the only reason he lost was because he was attacking down his ramp into a bad concave.


he lost already when he gets walled in.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Zoltan
Profile Blog Joined March 2010
United States656 Posts
December 21 2010 08:41 GMT
#17
On December 21 2010 17:20 Xanbatou wrote:
As a Zerg player, that sort of cannon abuse at the beginning makes me depressed. Even though the protoss epic failed with that cannon wall-in, he still ended up crippling that poor zerg player. The force fielding just made it even harder to watch.

I am so glad that they are nerfing that wall-in and making 50% more expensive to do.


That was some impressive force-fielding by NS, instant timing and perfect placement. It dosen't make me depressed, just impressed at how powerful and useful sentries still are. I feel like i haven't seen sentry micro like that since beta; good show.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
BenKen
Profile Joined August 2009
United States860 Posts
December 21 2010 08:47 GMT
#18
Yeah the micro was nice, but he didn't need it to win, he was just messing around. Kinda makes me miss shuttle/reaver micro though.
I deadlift for Aiur
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
December 21 2010 08:53 GMT
#19
That micro was definitely impressive, but unnecessary. APM could be better spent macroing. But it was still a very entertaining game and it's good to know immortals and warp prisms can pull that off.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
December 21 2010 09:01 GMT
#20
Who cares if he didn't need it to win, that was sick! I rewatched that part several times because it was just so broodwaresque. I'm definetly going to try this because that was just too epic.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 21 2010 09:20 GMT
#21
On December 21 2010 17:04 vlaric wrote:
very heartening to see micro that doesn't involve kiting/focus fire being used in sc2. iirc, the same thing was attempted with colossi awhile ago but was abandoned quite quickly, though i think that the immortal+warp prism micro is a lot more practical and could actually be used vs heavy roach play in pvz.


It was abandoned because blizzard nerfed the colossi afterwards by increasing the aspd but lowering the damage, since they were really effectiv vs workers (not terran since they had 60 hp *misses*). The colossi didn't do well against drones after it, since they never stayed in line really.

But with the heavy roach play atm a warp prism can annoy the zerg really much.
OriginalBeast
Profile Joined September 2010
United States709 Posts
December 21 2010 09:20 GMT
#22
definately cool, actually reminds me of moon in wc3
More gg, more skill.
Lurk
Profile Joined December 2010
Germany359 Posts
December 21 2010 09:43 GMT
#23
On December 21 2010 17:24 TheDominator wrote:
Wow... and maybe they may use some really irritating unit like the thor.
Lol i wud hate that.


It doesn't really work that way with the thor as thors take about a second to acquire their target or whatever before punching away. Thorships are really cool nonetheless.
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
December 21 2010 10:28 GMT
#24
that was sick!
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
arterian
Profile Joined September 2010
Canada1157 Posts
December 21 2010 10:49 GMT
#25
that doesn't even look that APM intensive, but cool strategy nonetheless
http://www.twitch.tv/arterian
Spoiz
Profile Joined August 2010
Denmark22 Posts
December 21 2010 11:12 GMT
#26
On December 21 2010 19:49 arterian wrote:
that doesn't even look that APM intensive, but cool strategy nonetheless


Maybe not the immortal micro itself, but I would like to see you macro at the same time as doing this.
Its APM requiring enough to not let you do anything else.

And yes, I was thinking about moon as well, even though I still think moon's zeppelin micro was more epic :p



This is the video you mean, right?7
The greatest pleasure is the joy of understanding.
HunterStarcraft
Profile Joined April 2010
Canada249 Posts
December 22 2010 03:21 GMT
#27
That is some crazy zeppelin micro too!

I can't wait to see how this kind of play is even further developed. I feel like macro can really only get you so far, there is a distinct ceiling on how well you can macro - how tight a build can be. It'll be cool to see Boxer esque highlight videos for SC2 micro one day.
oZii
Profile Blog Joined May 2010
United States1198 Posts
December 22 2010 03:27 GMT
#28
On December 21 2010 17:25 AndAgain wrote:
It's only a matter of time until someone makes a thread "The future of protoss micro!!!"



Lol yes Or the "Immortal untapped potential"

That was pretty sick though. Nice find.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
December 22 2010 03:35 GMT
#29
do roaches actually have delay on their shots landing?
Mikelius
Profile Joined September 2010
Germany517 Posts
December 22 2010 04:38 GMT
#30
Poor Level, you could smell the frustration across time and cyberspace. I am amazed at Sickness' micro though, both the forcefields and the immortal... harass? Dropping? were superb.
Less QQ, more PewPew
dignity
Profile Blog Joined May 2010
Canada908 Posts
December 22 2010 05:11 GMT
#31
I would say that the perfect force field placement that killed about half the roaches was what the zerg player screwed up on and panicked. All those trapped roaches should have just fought instead of trying to run away.
HunterStarcraft
Profile Joined April 2010
Canada249 Posts
December 22 2010 05:12 GMT
#32
On December 22 2010 12:35 Resistentialism wrote:
do roaches actually have delay on their shots landing?


Yes, same with spines, marauders, stalkers, and many other units. That's how those 2 immortals could wrack up 25 roach kills while taking minimal damage. At least roach's aren't effected by PDD though!
Kalingingsong
Profile Joined September 2009
Canada633 Posts
December 22 2010 05:20 GMT
#33
would like to see more such micro used on other transports as well, such as medivac + tanks, or even thors? etc
Dess.JadeFalcon
SnuggleZhenya
Profile Joined July 2010
596 Posts
December 22 2010 05:25 GMT
#34
Cool to see, way beyond anything I'll ever be able to do sadly.
You'll never get better being an angry nerd sitting alone in your room.
sykBelieve
Profile Joined November 2010
22 Posts
December 22 2010 05:28 GMT
#35
Nothing new, only reason this is uncommon is because Warp prisms in general are underused..
Esjihn
Profile Joined April 2010
United States164 Posts
Last Edited: 2010-12-22 05:43:49
December 22 2010 05:42 GMT
#36
I wish someone would make like a remix video and have something like dbz tien vs yamcha you know the part

"You want over the top!? Ill give you over the top!" HYAAAAAAAAGGGHH flies into the sun, and have like a pic of a warp prism instead of the sun.

shit would have me rolling.

4:33




Jokes aside. I really loved the micro. Ive seen it done ALOT with medivacs and tanks good to see toss players are being more creative.
Moar Tanks, Less Skanks!
Zack1900
Profile Joined January 2010
United States211 Posts
December 22 2010 06:10 GMT
#37
That was some micro right there. I'm just waiting for some new pro to master macroing while doing that kind of thing.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
December 22 2010 08:11 GMT
#38
On December 21 2010 17:20 Xanbatou wrote:
As a Zerg player, that sort of cannon abuse at the beginning makes me depressed. Even though the protoss epic failed with that cannon wall-in, he still ended up crippling that poor zerg player. The force fielding just made it even harder to watch.

I am so glad that they are nerfing that wall-in and making 50% more expensive to do.


6-minute 7 roach nydus rush:

http://www.reddit.com/r/starcraft/comments/e0qcr/new_evo_chamber_discovery_7_roach_nydus_worm_rush/


Got BM'd a lot as a regular tactic (and deservedly so), but against shit like manner pylons and wall-offs, pretty strong zvp.

Had the zerg nydus'd into the toss's base instead of into bumfuck nowhere, game would have ended...

He also could have just nydus'd to the creep outside his base.

Or he could have tech'd overlord transport.



The problem IMO is that he was so far out of his element that he couldn't think of an appropriate response.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Skrelt
Profile Joined November 2010
Netherlands306 Posts
December 22 2010 08:40 GMT
#39
On December 21 2010 17:13 SpoR wrote:
People were doing immortal drops first month of beta. I believe louder and KHB we fans of it. Then recently for MLG or something HuK or someone did a build vs Idra where he rushed this drop and warped in zeals and shit with the immortals.

Kiwikaki ^^
The Wolfpack - Metalband from the Netherlands
HunterStarcraft
Profile Joined April 2010
Canada249 Posts
December 25 2010 07:20 GMT
#40
Why are warp prisms SO underused in SC2? Shuttle was huge in BW even without the psy emitter. Are they overpriced (200/0)? Maybe it's because they're relatively slow and no one seems to splurge for the speed upgrade. :\
squintz
Profile Blog Joined April 2010
Canada217 Posts
December 25 2010 08:34 GMT
#41
Oh god, video brings back bad memories of immortal timing pushes in beta....
stalking.d00m
Profile Joined December 2010
213 Posts
December 25 2010 08:58 GMT
#42
I saw that replay just last night and have been thinking about it since and today there is a thread about it .
Yeah, that micro is amazing and it works like magic against crawlers. Before they can hit you ZOOM your immortal is bank in transport. Though this can be done with any unit with good range and dps like hydra but immortal are the best for it. But I don't think it can be normally pulled off. Remember, NexSickness was fighting this battle on his term. He had whole army of opponent contained in the main and has only to deal with only a couple of roaches from nydus. In normal game the opponent will have hydra and/or mutas so it not that big of a deal, Think about it terrans can do blue flame drop in opponent base. One medivac carries 4 BF Heli and can take out entire min. line in ten seconds but it almost never happens as opponents have stalkers/hydra positioned.
So this game is more of an exception and I don't think this is going to happen in a competitive game. Well, rarely perhaps. But not more than that.
<3 to all fellow gamers.
Pandu1986
Profile Joined June 2010
72 Posts
December 25 2010 09:12 GMT
#43
This micro is similar to what i saw QXC do earlier in a game against tt1. Kept lifting and dropping his marauders and managed to hold off 2 immortals and about 5-6 stalkers with about 7 or 8 marauders.

I believe all races can do it, though if its actually useful or not I dont know. As most said, protoss seemed to have this won already at the 10:52 mark.
Deleted User 39582
Profile Joined August 2008
317 Posts
December 25 2010 10:42 GMT
#44
this is pretty sick, but I could totally see it getting nerfed knowing blizzard O.o
TheRealzz
Profile Joined November 2010
150 Posts
December 25 2010 11:16 GMT
#45
Yeah agreed immortals are scary; my mate had 2 ... Only 2 i was pushing hard he micro'd just those 2 with a few stalkers and demolished my roach / Hydra combo ... But i was like in the doors man cmon lol ... Very scary indeed
One-base play is aggression ?
gr8ape
Profile Joined July 2008
Canada302 Posts
December 25 2010 18:58 GMT
#46
whats cool is to use the wp to place immortals behind an enemies protoss army, effectively dealing with low-ish colossus count
Blyadischa
Profile Joined April 2010
419 Posts
December 25 2010 19:10 GMT
#47
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.
gr8ape
Profile Joined July 2008
Canada302 Posts
Last Edited: 2010-12-25 19:20:46
December 25 2010 19:16 GMT
#48
On December 26 2010 04:10 Blyadischa wrote:
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.


Lets just specify some things here:

Brood war requires more technical skill.

More apm dedicated to actually playing the game. NOT DOING MORE ELABORATED STRATEGIES. Simply making units, using buildings, and using units. What does this effect have? It means no one can be good before a certain technical mastery of the game. Theyre not "good" at the game, they dont have complex strategies, deceptive tactics or anything like that, they are simply ABLE TO PLAY THE GAME.

In sc2, it is easier to play the game. WHAT THIS MEANS IS THAT THE ACTUAL PLAYER WITH BETTER STRATEGIES, MINDGAMES AND TACTICS WILL WIN because technical mastery has been removed toned down. Nonetheless, technical mastery in sc2 will be rewarding as with every game.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 25 2010 19:29 GMT
#49
On December 26 2010 04:16 gr8ape wrote:
Show nested quote +
On December 26 2010 04:10 Blyadischa wrote:
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.


Lets just specify some things here:

Brood war requires more technical skill.

More apm dedicated to actually playing the game. NOT DOING MORE ELABORATED STRATEGIES. Simply making units, using buildings, and using units. What does this effect have? It means no one can be good before a certain technical mastery of the game. Theyre not "good" at the game, they dont have complex strategies, deceptive tactics or anything like that, they are simply ABLE TO PLAY THE GAME.

In sc2, it is easier to play the game. WHAT THIS MEANS IS THAT THE ACTUAL PLAYER WITH BETTER STRATEGIES, MINDGAMES AND TACTICS WILL WIN because technical mastery has been removed toned down. Nonetheless, technical mastery in sc2 will be rewarding as with every game.


I disagree. Very rarely can on the fly strategies win you the game. In brood war, eventually everyone discovered the most standard build orders that were standard for a reason. This game is not dynamic enough to reward creative and clever playing.

I really wish it were the case that the most strategic players would win the most, but most tournaments so far haven't displayed that. Correct me if I'm wrong.
Faze.
Profile Joined November 2010
Canada285 Posts
December 25 2010 19:32 GMT
#50
Micro'ing immortal prism is a good talent toi have.
D:
Twaxter
Profile Joined April 2010
Canada190 Posts
December 25 2010 19:40 GMT
#51
THAT WAS SICK
Lose and Learn
gr8ape
Profile Joined July 2008
Canada302 Posts
Last Edited: 2010-12-25 19:45:37
December 25 2010 19:44 GMT
#52
On December 26 2010 04:29 Xanbatou wrote:
Show nested quote +
On December 26 2010 04:16 gr8ape wrote:
On December 26 2010 04:10 Blyadischa wrote:
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.


Lets just specify some things here:

Brood war requires more technical skill.

More apm dedicated to actually playing the game. NOT DOING MORE ELABORATED STRATEGIES. Simply making units, using buildings, and using units. What does this effect have? It means no one can be good before a certain technical mastery of the game. Theyre not "good" at the game, they dont have complex strategies, deceptive tactics or anything like that, they are simply ABLE TO PLAY THE GAME.

In sc2, it is easier to play the game. WHAT THIS MEANS IS THAT THE ACTUAL PLAYER WITH BETTER STRATEGIES, MINDGAMES AND TACTICS WILL WIN because technical mastery has been removed toned down. Nonetheless, technical mastery in sc2 will be rewarding as with every game.


I disagree. Very rarely can on the fly strategies win you the game. In brood war, eventually everyone discovered the most standard build orders that were standard for a reason. This game is not dynamic enough to reward creative and clever playing.

I really wish it were the case that the most strategic players would win the most, but most tournaments so far haven't displayed that. Correct me if I'm wrong.


cant really correct you since im not in tune with bw metagame
however what youre saying applies to sc2, maybe because its new, or maybe because its the essence of the game, but i dont know that
junemermaid
Profile Joined September 2006
United States981 Posts
December 25 2010 19:54 GMT
#53
well played....
the UMP says YER OUT
Evoshadow
Profile Joined December 2010
United States88 Posts
December 25 2010 20:07 GMT
#54
The scary thing is that the immortals attack is instant while the spine crawler has a a projectile and he was actually able to COMPLETELY negate damage from the crawler, crawlers do have a pretty slow projectile though it would be interesting to see if you could use it vs a photon cannon or alternately units like stalkers, probably not roaches because you have to be within 4 range at that point for it to matter
ScythedBlade
Profile Joined May 2010
308 Posts
December 25 2010 20:13 GMT
#55
That micro was pretty good. (Not "sick" as some people try to do it).

Aka, blink stalker micro has 8 frames against roaches where you can take 0 damage. So if you can pre-empt which roaches are focus firing your stalkers, you can just basically save yourself like 80 hp from blink micro.

The immortal micro on the other hand isn't that bad (or impossible), but doing it screws up macroing for me =X.
Blyadischa
Profile Joined April 2010
419 Posts
December 25 2010 20:16 GMT
#56
On December 26 2010 04:16 gr8ape wrote:
Show nested quote +
On December 26 2010 04:10 Blyadischa wrote:
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.


Lets just specify some things here:

Brood war requires more technical skill.

More apm dedicated to actually playing the game. NOT DOING MORE ELABORATED STRATEGIES. Simply making units, using buildings, and using units. What does this effect have? It means no one can be good before a certain technical mastery of the game. Theyre not "good" at the game, they dont have complex strategies, deceptive tactics or anything like that, they are simply ABLE TO PLAY THE GAME.

In sc2, it is easier to play the game. WHAT THIS MEANS IS THAT THE ACTUAL PLAYER WITH BETTER STRATEGIES, MINDGAMES AND TACTICS WILL WIN because technical mastery has been removed toned down. Nonetheless, technical mastery in sc2 will be rewarding as with every game.


Watch a brood war game, then watch a SC2 game.

In a brood war game, there are multiple stages in one game where one player must use the timing of the matchup to assert their position over the map, then the timing of the matchup allows the other player to assert their position over the map. Then, when both players have their higher tech, they must strategically expand and attack expansions and strategically place units in the map to counter attack, catch drops, drop themselves, catch reinforcements, etc.

In SC2, it's either 70 food expansions with one player constantly attacking and either breaking the front and winning or getting denied and losing, 1 base all in vs 1 base all in, or it's fast expansions into midgame 1a's from both players to see who comes out on top. Rarely is it a long game, but if it is it's essentially just more of the same thing, more 1a's.

It's not a matter of less APM, the game is made easier by inject larva, mules, chronoboost, which make most economic damage negligible and one base all ins more potent then ever, the stupidity of some units (high templar TTTTTTTTTTTT I just won the game), and the terribleness of the map pool, where the expansion path is explicit, the attack path is explicit and the rush distances are all incredibly small compared to BW maps.

I remember watching BW Day9 dailies, where I actually learned something each time. Now I watch Day9 dailies of SC2 and just think, wow I would be miserable if I had to play BW, then switch to SC2, and had to throw away knowledge and be limited by the terribleness of the game.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
December 25 2010 20:17 GMT
#57
On December 21 2010 17:41 Zoltan wrote:
Show nested quote +
On December 21 2010 17:20 Xanbatou wrote:
As a Zerg player, that sort of cannon abuse at the beginning makes me depressed. Even though the protoss epic failed with that cannon wall-in, he still ended up crippling that poor zerg player. The force fielding just made it even harder to watch.

I am so glad that they are nerfing that wall-in and making 50% more expensive to do.


That was some impressive force-fielding by NS, instant timing and perfect placement. It dosen't make me depressed, just impressed at how powerful and useful sentries still are. I feel like i haven't seen sentry micro like that since beta; good show.


You can figure placement out by opening a 1v1 with a friend / practice partner and just screw around for 15 - 20 minutes, its really not that impressive. As for sentries, the idea was really good but nothing particularly impressive about the micro itself, its just point and click.

Really clever build though, I'll give him that
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-12-25 20:19:19
December 25 2010 20:18 GMT
#58
everyone seems to think this game was amazing

im sorry to say it, but it seemed to me like during a lot of that both players played terribly

the zerg decisionmaking especially seemed really bad. maybe this was like the first cannon block the zerg's ever faced or something?



yeah i just made a lot of enemies didn't i? well w/e
Psykologen
Profile Joined August 2010
Norway16 Posts
Last Edited: 2010-12-25 20:41:37
December 25 2010 20:40 GMT
#59
I think he should have placed the Nydus just outside his base, somewhere close to the creep, also have had Hydras to deal serious damage.

Although, I think the micro was Warp Prism micro was amazing! Made the game entertaining. But I also have to agree a bit with Travis.
I play Zerg. I am a Diamond player. I play on EU.
gr8ape
Profile Joined July 2008
Canada302 Posts
December 25 2010 21:53 GMT
#60
On December 26 2010 05:16 Blyadischa wrote:
Show nested quote +
On December 26 2010 04:16 gr8ape wrote:
On December 26 2010 04:10 Blyadischa wrote:
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.


Lets just specify some things here:

Brood war requires more technical skill.

More apm dedicated to actually playing the game. NOT DOING MORE ELABORATED STRATEGIES. Simply making units, using buildings, and using units. What does this effect have? It means no one can be good before a certain technical mastery of the game. Theyre not "good" at the game, they dont have complex strategies, deceptive tactics or anything like that, they are simply ABLE TO PLAY THE GAME.

In sc2, it is easier to play the game. WHAT THIS MEANS IS THAT THE ACTUAL PLAYER WITH BETTER STRATEGIES, MINDGAMES AND TACTICS WILL WIN because technical mastery has been removed toned down. Nonetheless, technical mastery in sc2 will be rewarding as with every game.


Watch a brood war game, then watch a SC2 game.

In a brood war game, there are multiple stages in one game where one player must use the timing of the matchup to assert their position over the map, then the timing of the matchup allows the other player to assert their position over the map. Then, when both players have their higher tech, they must strategically expand and attack expansions and strategically place units in the map to counter attack, catch drops, drop themselves, catch reinforcements, etc.

In SC2, it's either 70 food expansions with one player constantly attacking and either breaking the front and winning or getting denied and losing, 1 base all in vs 1 base all in, or it's fast expansions into midgame 1a's from both players to see who comes out on top. Rarely is it a long game, but if it is it's essentially just more of the same thing, more 1a's.

It's not a matter of less APM, the game is made easier by inject larva, mules, chronoboost, which make most economic damage negligible and one base all ins more potent then ever, the stupidity of some units (high templar TTTTTTTTTTTT I just won the game), and the terribleness of the map pool, where the expansion path is explicit, the attack path is explicit and the rush distances are all incredibly small compared to BW maps.

I remember watching BW Day9 dailies, where I actually learned something each time. Now I watch Day9 dailies of SC2 and just think, wow I would be miserable if I had to play BW, then switch to SC2, and had to throw away knowledge and be limited by the terribleness of the game.


Your post is so biased its not even funny. Im not gonna say anything except that bw is 10 years old with dozens of patches along the way and sc2 is a couple months old with no expansion.

Also try to watch some good sc2 games. Youre probably watching shitty games on purpose so you can just QQ
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 25 2010 22:08 GMT
#61
fun micro to do when you already are far ahead...
Undefeated TL Tecmo Super Bowl League Champion
lofung
Profile Joined October 2010
Hong Kong298 Posts
Last Edited: 2010-12-25 22:36:58
December 25 2010 22:35 GMT
#62
redundant. i would love to see in a normal game where both players are pretty close and the toss is wasting his apm to do that kind of micro. and then the zerg realize that it is some sort of goofy thing and it goes, like what day 9 said, fucking kill him.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
hangarninetysix
Profile Joined August 2010
263 Posts
December 25 2010 22:51 GMT
#63
Fun game that you posted, but picking units up in shuttles and microing them like that is pretty old hat, isn't it?
bobucles
Profile Joined November 2010
410 Posts
December 25 2010 23:10 GMT
#64
That sort of play is defeated by a good missile turret, and the multiple AA options all races have.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2010-12-26 00:36:22
December 26 2010 00:35 GMT
#65
It's an interesting game for sure but it doesn't really reveal much about immortal/warp prisms, aside from that it was used.

When the zerg was attempting the flank instead of microing his warp prism he shouldve kept full attention at the ramp and force fielded it better, that was far more important

The zerg shouldve used nydus for map control rather than a panicked push, to expand else where and gradually transition to muta. There's absolutely no reason to try and break that contain that far into the game especially when the protoss hadnt expanded
Victoria Concordia Crescit
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 26 2010 00:47 GMT
#66
lmao this reminded me of the good old days of boxer's tank/dropship micro. good times..
When they see MC Probe, all the ladies disrobe.
mapleleafs791
Profile Joined September 2010
United States225 Posts
December 26 2010 01:02 GMT
#67
makes me wish zerg could do drop micro like P and T , i guess baneling carpet bombs have enough "cool" factor to even it out lol
Spor.534 Master Zerg NA
Treadmill
Profile Joined July 2010
Canada2833 Posts
December 26 2010 01:07 GMT
#68
On December 26 2010 05:16 Blyadischa wrote:
Show nested quote +
On December 26 2010 04:16 gr8ape wrote:
On December 26 2010 04:10 Blyadischa wrote:
Don't understand why this is causing the "OMG SC2 MICRO OMG/SKILL CEILING SKILL CEILING etc." stupidity in this thread.

This has been done in brood war and SC2 before, and in BW, shuttle + reaver micro was a standard protoss build.

This skill ceiling is just as low as it was before. The 10 more apm it takes to do this doesn't bridge the gap between the skill level of BW and the skill level of SC2, and also the immortal is not as much of a game turning unit as the reaver was, and thus this will result in sadly, nothing.


Lets just specify some things here:

Brood war requires more technical skill.

More apm dedicated to actually playing the game. NOT DOING MORE ELABORATED STRATEGIES. Simply making units, using buildings, and using units. What does this effect have? It means no one can be good before a certain technical mastery of the game. Theyre not "good" at the game, they dont have complex strategies, deceptive tactics or anything like that, they are simply ABLE TO PLAY THE GAME.

In sc2, it is easier to play the game. WHAT THIS MEANS IS THAT THE ACTUAL PLAYER WITH BETTER STRATEGIES, MINDGAMES AND TACTICS WILL WIN because technical mastery has been removed toned down. Nonetheless, technical mastery in sc2 will be rewarding as with every game.


Watch a brood war game, then watch a SC2 game.

In a brood war game, there are multiple stages in one game where one player must use the timing of the matchup to assert their position over the map, then the timing of the matchup allows the other player to assert their position over the map. Then, when both players have their higher tech, they must strategically expand and attack expansions and strategically place units in the map to counter attack, catch drops, drop themselves, catch reinforcements, etc.

In SC2, it's either 70 food expansions with one player constantly attacking and either breaking the front and winning or getting denied and losing, 1 base all in vs 1 base all in, or it's fast expansions into midgame 1a's from both players to see who comes out on top. Rarely is it a long game, but if it is it's essentially just more of the same thing, more 1a's.

It's not a matter of less APM, the game is made easier by inject larva, mules, chronoboost, which make most economic damage negligible and one base all ins more potent then ever, the stupidity of some units (high templar TTTTTTTTTTTT I just won the game), and the terribleness of the map pool, where the expansion path is explicit, the attack path is explicit and the rush distances are all incredibly small compared to BW maps.

I remember watching BW Day9 dailies, where I actually learned something each time. Now I watch Day9 dailies of SC2 and just think, wow I would be miserable if I had to play BW, then switch to SC2, and had to throw away knowledge and be limited by the terribleness of the game.


If you hate the game why are you spending time posting in a forum about it?
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 26 2010 01:15 GMT
#69
ww does not mean well won, at least its not usually used that way especially on korean servers. http://www.teamliquid.net/forum/viewmessage.php?topic_id=163692
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
December 26 2010 01:15 GMT
#70
Nice post. I really enjoyed that. Definitely will be adding this to my game.
This is well below quality expected of a post in any forum. -Empyrean
Shirolol
Profile Joined April 2010
England504 Posts
December 26 2010 01:26 GMT
#71
That was impressive to watch, can't wait to try it with tanks! ^^
Korean Netizen wrote: My ears died from the static and the music and my eyes died from the depressing gameplay and bad observer.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
December 26 2010 02:23 GMT
#72
it's some good micro, but I dont see this becoming the new reaver micro, as warp prisms are SO fragile.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 26 2010 02:37 GMT
#73
it's some good micro, but I dont see this becoming the new reaver micro, as warp prisms are SO fragile.


Warp Prisms have 40 shields and 100 Hp. Shuttles had 60 shields and 80 Hp. Warp Prisms are no more fragile than Shuttles.

The only difference is that Warp Prisms can't drop units that deal 100+ AoE damage with every shot. Reavers could cover Shuttles pretty well from many ground units.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
December 26 2010 02:46 GMT
#74
On December 26 2010 11:37 NicolBolas wrote:
Show nested quote +
it's some good micro, but I dont see this becoming the new reaver micro, as warp prisms are SO fragile.


Warp Prisms have 40 shields and 100 Hp. Shuttles had 60 shields and 80 Hp. Warp Prisms are no more fragile than Shuttles.

The only difference is that Warp Prisms can't drop units that deal 100+ AoE damage with every shot. Reavers could cover Shuttles pretty well from many ground units.


shuttles were also as fast as zerglings......
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
HunterStarcraft
Profile Joined April 2010
Canada249 Posts
December 26 2010 19:45 GMT
#75
I'd like to see Warp Prisms used to set up flanks or take away highground advantage. The prism capacity + a round of warp ins can yield a pretty scary flank depending on your unit choice.
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