http://www.sc2replayed.com/replays/113507-1v1-protoss-zerg-lost-temple
Please someone give me some advice on what I could do.
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solidbebe
Netherlands4921 Posts
http://www.sc2replayed.com/replays/113507-1v1-protoss-zerg-lost-temple Please someone give me some advice on what I could do. | ||
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ryc
Canada29 Posts
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Romple
United States57 Posts
So if you're struggling against any matchup in macro games I think the best thing to do is figure out why you lose those games. | ||
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ScythedBlade
308 Posts
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JL_GG
Canada249 Posts
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solidbebe
Netherlands4921 Posts
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solidbebe
Netherlands4921 Posts
In the end he disconnects, but when I watched the replay it was clear he would've won that battle. Also a just in general question. What do you do if a protoss uses tons of forcefield and collosus/ht. What can you do to beat that? | ||
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MoreFaSho
United States1427 Posts
You're having trouble winning a normal game so you do a cheesy rush and lose and then you post the cheesy rush, how is someone going to watch this and tell you what you're doing wrong in a normal game? | ||
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ryc
Canada29 Posts
1. Never fight in a narrow choke. sentries will cut off half of your army, while HT/coll will roast the clumped up units 2. If he has sentry/coll/ht, he probably has three bases. Try your best to stop a protoss 3rd. If he does manage to get it, you should have a 4th by now. If you're on 4 base, then there is no reason why you should not have ultralols 3. The best unit composition to beat this is roach/ultra/infestor with air support. In the early phase when sentries dominate, try to engage only when you have roach burrow. What I like to do is bait with my army, while I flank with my group of infestors. The infestors pop fungal on the high temps, and i bait the main army to engage my main army, except they will have no storms. | ||
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Minzy
Australia387 Posts
On December 08 2010 02:37 ryc wrote: In my opinion, gimmicky strategies such as 5RR or 7RR are too inflexible and easily countered. Against protoss, do 14 gas 14 pool so you have quick lings, and expand at 21 or so. Drone up, and scout: If you see 4gate then throw down roach warren at around 30 food and pump lings until the structure is complete. Scout with your lings to see his composition. If heavy stalker, go heavy lings. If heavy zeal, go heavy roach. Once you fend off the 4 gate you can either counterattack, or take a 3rd and wait for protoss to expand before you attack. interesting, i will try this. i find because i dont play that often that whenever i come back, my micro is still as good as ever, but my decision making and game sense go out the window, and its depressing to play in this state, lol. | ||
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TheGiz
Canada708 Posts
What beats me (as Protoss): + Show Spoiler + * Roaches are certainly a bitch, especially early. Later in the game they are no threat to me however. * Banelings are another huge problem, although thankfully I never have to deal with them. * Speedlings are good against me out in the open very early on. They deny movement and just chip away at my forces until they're dead. This implies I'm out in the open, however. If you can run past the wall on the ramp too (try to beat the FF), then this will cause a lot of problems. * Run-bys when I fast-expand are another problem, because I won't have cannons yet to defend my minerals. * Super mass Mutalisks are still hard to deal with for Protoss especially late-game. Most Protoss rely on using Blink Stalkers to force the Zerg to go ground, but in reality a significant Muta force in the late game will do good damage against mostly Zealots/Colossus with Stalker/Sentry support. Watch out for Storm though, then you're screwed. How I beat Zerg (as Protoss): + Show Spoiler + * Ground armies are delicious. I love cutting them up with Force Fields then mowing them down with hordes of Zealots and Colossus beam spam. Thank God Zerg never make Banelings or Ultralisks or I might have a problem. * Muta-Speedling in the mid-game is just too easy to handle with proper Blink Stalker usage. It's really predictable and easily preventable to with simple occasional pressure. This leaves the Zerg with a large, unused, low-tier army in the late-game that I find so delicious. Not to mention I often get a small Phoenix force for the very purpose of denying this strategy. * I'm perfectly fine with Zerg not attacking me for much of the game. It just lets me tech and expand while I exert map control and prepare a game-winning army. * Go right ahead and forget getting and detection. Not only will I harass with Dark Templar, but I'll put them in my main army and you won't have a damn clue. I'll also use my harass Phoenixes to snipe said Overseers and leave you in the dark. | ||
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raded
United States21 Posts
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SizzFlair
18 Posts
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eth3n
718 Posts
1 - don't cheese/allin protoss, thats their game not ours, learn to play standard zerg 2 - scout well and get vision on expos asap, denying protoss third with slings is key to this matchup | ||
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Vaporized
United States1471 Posts
i 14 pool/16 hatch/16 gas. get ling speed, and a roach warren asap, no matter what else happens u will be getting roaches. at 26-30 supply sacrifice an overlord into his base, keep a ling in his natural so u can see if he moves out. if u see 1 or 2 stargates, make more queens, and spores if u see phoenix, for void ray just make queens. if u see any combination of gateways/robos *on 1 base* then make drones so u have around 30-35 (6 on gas). make lings/roaches/overlords (lings AND roaches combined is MUCH better then either one by themselves) only until he pushes. spines are not needed. very important not to get supply blocked during this phase. if u can continuously make units u are golden. i get +1 armor and roach speed if his push is delayed. when he attacks meet him halfway (spotter ling should tell u when he is leaving his base). your force should easily overwhelm his if u werent supply blocked. if he has immortals or collosus then tell your lings to focus them, roaches kill zealots/sentries. stalkers are lol in a fight, kill them last. important not to miss injects during the fight, also important to reinforce DURING THE FIGHT. rally units to his natural. the remnants of your army+reinforcements will roll his base. many toss take an expo when they push out the first time, u will destroy that easily. if they dont expo, then they will likely forcefield their ramp, in which case macro a bit more and tech to something like mutas or roach burrow. keep them contained. u are on 2 bases, he is on 1, wait it out and u win. there is nothing a toss can do on one base that you cant deal with on 2. if he fast expos (like 15 nexus, forge nexus) then do the exact same thing as for a 1 base toss except u are now on the offensive. on some maps it can be tough to push into that expansion (cough lost temple) but on the rest u can roll him, scout and hit when his production buildings are completed but he hasnt yet gained the advantage from his expo. this is a greedy build, dont let him get away with it. macro games are nothing to be worried about either. say he 15 nexus and u push in and kill some units and probes, but couldnt finish the job. go into heavy macro mode. take a 3rd possibly a 4th. my go-to army in this situation is UPGRADED (double evo chamber) roaches + corrupter. upgraded roaches are awesome. they counter forcefield, collosus, high templar and dark templar (maybe not counter, but they do very well). if he goes heavy immortal then corrupt with corrupters, and send lings to attack them. they will die very fast. one protip is that burrowed roaches eat psi storms like a champ, try it if u are up against templar. i guareentee when u first get +3/+3 roaches u will be very surprised at how well they do against anything toss can throw at u on the ground. if he is going starports for mass phoenix/voidray then you have a timing window to punish that with roaches, or transition out of roaches and go corrupter/muta (corrupter for phoenix, muta for voidray). i tend to stay away from hydras for the most part because they die so fast. for t3 to finish the game make some of those corrupters u have brood lords, park your roaches under them, and go to town. possibly the most important thing i could tell you is do not psych yourself out before the game. toss routinely tell me zerg is op etc etc. they feel the same way u do. just play your game, and when the time is right stomp them in the face. | ||
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fusihunter
Australia208 Posts
Can you post some replays please? I'd be interested in having a look at this as i currently just 7rr. | ||
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justnny
United States171 Posts
I've been trying lings, roaches, and hydras, sometimes a dash of ultras. I've been neglecting mutas and banelings. I usually try for timings with roach speed, +1 ranged attack, or burrow. However, it only delays the first few pushes and then I get steamrolled. Rarely do I macro well enough to win the fight and have enough to go in for the kill. I've been watching a lot of replays. Round 1 of MLG Dallas was last night. Here is what I noticed between the Zerg wins and the Protoss Wins in ZvP. * Don't fight in a choke. Mass ground units are dumb, especially ultras, and they die in slow waves. * Don't a-move with lings, roaches, and hydras in the same hotkey. Move roaches first, hydras behind, then flank with lings. * Mix in mutas/corruptors, but only just enough corruptors. 20 corruptors versus 20 stalkers is no good. 20 mutas versus 20 stalkers can be a decent fight though. * Expand faster. An early expand increases resources (and larvae). 3rds were taken between 7 and 10 minutes. * Harass more. Protoss moves as a ball. When the ball moves out, harass to bring the ball back home. * Don't keep making the same unit. Lings force zealots, roaches force immortals, etc. * Drone hard early. Spines can help the initial pushes, and are more efficient than lots of lings. It is easier for Protoss to make probes so try to keep up. * Don't forget the banelings. They work for canon busts or Protoss balls. This is just my initial findings and I'll continue looking. | ||
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Vaporized
United States1471 Posts
On December 08 2010 10:30 justnny wrote: I have come to the same conclusion for myself. If Protoss does an early void rush, 4-gate pressure, or canon rush, I have a reasonable chance of winning. If the Protoss does a macro build I either get steamrolled with a 100-120 supply ground push or a 150-200 mass air push. I've been trying lings, roaches, and hydras, sometimes a dash of ultras. I've been neglecting mutas and banelings. I usually try for timings with roach speed, +1 ranged attack, or burrow. However, it only delays the first few pushes and then I get steamrolled. Rarely do I macro well enough to win the fight and have enough to go in for the kill. I've been watching a lot of replays. Round 1 of MLG Dallas was last night. Here is what I noticed between the Zerg wins and the Protoss Wins in ZvP. * Don't fight in a choke. Mass ground units are dumb, especially ultras, and they die in slow waves. * Don't a-move with lings, roaches, and hydras in the same hotkey. Move roaches first, hydras behind, then flank with lings. * Mix in mutas/corruptors, but only just enough corruptors. 20 corruptors versus 20 stalkers is no good. 20 mutas versus 20 stalkers can be a decent fight though. * Expand faster. An early expand increases resources (and larvae). 3rds were taken between 7 and 10 minutes. * Harass more. Protoss moves as a ball. When the ball moves out, harass to bring the ball back home. * Don't keep making the same unit. Lings force zealots, roaches force immortals, etc. * Drone hard early. Spines can help the initial pushes, and are more efficient than lots of lings. It is easier for Protoss to make probes so try to keep up. * Don't forget the banelings. They work for canon busts or Protoss balls. This is just my initial findings and I'll continue looking. all good points. the only thing i would say is dont blindly attack into a defended position. i only push in when i know i have the advantage. i know i have the advantage when i have successfully KILLED a push he does (just by nature of toss production vs zerg, i can make MANY more units then he can in a short period of time), or i scout his fast expand and see he is light on units. if u are getting outmacro'd against a big push then simply work on your macro. not getting supply blocked is so crucial. on 2 bases, lightly saturated, u can CONSTANTLY pump roach/ling. make overlords every 3 roaches, or 4 sets of lings. just get in this habit, get upgrades, and then see how u do. ill see if i have a few replays. | ||
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solidbebe
Netherlands4921 Posts
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ToastieNL
Netherlands845 Posts
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