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Banelings really a "counter"? - Page 3

Forum Index > StarCraft 2 Strategy
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Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
December 05 2010 11:20 GMT
#41
Well I've done multiple tests in Baneling vs Marine Medivac on the Unit Tester Map

Banelings have a 200% cost efficiency, yes they can kill double the worth of their cost especially on creep.

Getting +1 carapace makes a HUGE difference in baneling vs Marines. Terran must have +2 in order to Equalize it (so imagine +2 or +3.....you better transition out of mass marines lol)

Banelings are not only just a force multiplier, they are also a defensive deterrent. If Terran feels he does not have enough units, he certainly wont go onto the creep. That buys you time to drone up and generate more creep.

I as Terran (I do random for team games so I do have experience with the other races) FEAR banelings the most. What usually happens is

Muta / Ling / Baneling moves to attack

Marine Medivac Siege Tank defends position

Ling take initial damage, then banelings swipe entire Terran army with some muta losses

Zerg rebuilds speedlings and attack the main

Banelings give u time to get more speedlings which can finish off the Terran if u can get to his production facilities. Terran will not be able to recover if u have a lot of speedlings in his main.

I live by the LoL
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
December 05 2010 12:01 GMT
#42
Well

"without banelings you would never get to that pesky terran deathball, in forcing the terran to "retreat" from his tanks allows you to kill them, and we all know how important killing tanks is!!

secondly .. there are many ways u can make banes SO ridiculously cost effective.. banedropping on mineral lines (i love doing this vs protoss its seriously badass) and in TvZ burrow banes totally rapes terran bio, everytime he has to scan (270 minerals) for your 2 banelings (that are 100 mineral + 50 gas) id say that is cost effective

not to mention that you can drop onto balls of terran units i will agree that mabye banelings are "overused" but in reality they are needed so heavily in tvz i would never discount there value
Cent
Profile Joined August 2010
Canada155 Posts
December 06 2010 20:30 GMT
#43
Uhm... Broodwar had Scourge. They are also suicide counter units.

I guess your argument is in pieces now.
Life is a lot like playing Terran. You can't win all your battles, but you gotta keep making good trades and maybe eventually possibly somehow you'll win.
Dominator1370
Profile Joined November 2010
United States111 Posts
December 06 2010 21:06 GMT
#44
You missed a few points here. One is that a "counter" should either give you an advantage or take away an existing disadvantage. Terran having a giant ball of very deadly units that decimate a number of the units Zerg likes to mass seems like it could be construed disadvantage. If that ball is suddenly gone, you took away an advantage, and your goal was accomplished.

Additionally, you're forgetting that, in general, if both a Terran player and a Zerg player suddenly have no army, the Zerg player is in better shape.

From where I'm sitting, Banelings sound like a great idea against mass Marines. Now, if only someone can tell me why Terran insists on continuing to build mass Marine against a slew of Banelings...
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 06 2010 21:09 GMT
#45
--- Nuked ---
Dominator1370
Profile Joined November 2010
United States111 Posts
December 06 2010 21:23 GMT
#46
On December 07 2010 06:09 3xiLe wrote:
Keep in mind that Zerg will usually be 1 base ahead and therefore will have twice the economy. "roughly"

Zerg: 4 bases
Terran: 3 bases

4-3 = 1, 1=1, check
4/3 = 1.33, 1.33 != 2, wrong

If the Terran has one Orbital Command:
4-3 = 1, 1=1, check
4/(3.25) = 1.23, 1.23 != 2, wrong

If the Terran has two Orbital Commands:
4-3 = 1, 1=1, check
4/(3.5) = 1.14, 1.14 != 2, wrong

If the Terran has three Orbital Commands:
4-3 = 1, 1=1, check
4/(3.75) = 1.06, 1.06 != 2, wrong

That's some very rough math.

Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 06 2010 21:27 GMT
#47
People get too many banelings

ie; 50 banelings vs 50 marines

IMO 40 speedlings and 10 banelings is MUCH better for many reasons

1) speedlings can surround marines and prevent retreat.
2) if he spreads his marines you get a bunch of free hits and more effective surround
3) if he stays in a ball banes will do so much damage

he needs intense studder step micro with a mix of units.
I don't think banelings are a unit meant to be massed, and are rather suporting units that have to be used creatively (burrow, flanking) to be effective. Speed roaches are also a great addition and with speedbanes and speedlings they destroy mass marine assuming you don't engage in chokes (hence don't play jungle basin)
Try another route paperboy.
Pookie Monster
Profile Joined October 2010
United States303 Posts
December 06 2010 21:33 GMT
#48
im pretty sure that day9 mentioned that banelings for marines is a good trade for terran cause ur trading minerals for gas
??
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
December 06 2010 21:49 GMT
#49
I think people aren't using Banelings in the right way. They make too many.

One should try using them as landmines by baiting the Terran ground army over them. I have NEVER seen this in a single professional match yet and can't understand why.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
pwnasaurus
Profile Joined August 2010
Canada190 Posts
December 06 2010 23:17 GMT
#50
On December 07 2010 06:49 TheGiz wrote:
I think people aren't using Banelings in the right way. They make too many.

One should try using them as landmines by baiting the Terran ground army over them. I have NEVER seen this in a single professional match yet and can't understand why.


This happens ALL the time. Are you watching the GSL? Baneling landmines are fairly common in TvZ, and FruitDealer even did it in a PvZ today (although he lost).

Also, you say too many banelings, but banelings are not very effective until they reach a critical mass, otherwise they ALL get sniped before hitting their target.
CARAM
Profile Joined October 2010
Uzbekistan8 Posts
Last Edited: 2010-12-06 23:29:18
December 06 2010 23:28 GMT
#51
On December 05 2010 09:39 skirmisheR wrote:
That is the reason to why terran goes mass marine against zerg. There is no "real" counter to marines except for banelings which isn't cost-effective unless you have the better micro.

(no QQ-ing on balance, just sayin')


You mean you have to *gasp* land a fungal and a click your (bane)lings while the Terran must seperate his marines from his marauders, split them into seperate forces, snipe your infestors, and dodge your fungals. Huh.
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
December 06 2010 23:36 GMT
#52
On December 07 2010 06:49 TheGiz wrote:
I think people aren't using Banelings in the right way. They make too many.

One should try using them as landmines by baiting the Terran ground army over them. I have NEVER seen this in a single professional match yet and can't understand why.


Pro's generally scan upfront before they attack in TvZ, which will destroy your burrowed blings. You'd have thrown away huge amount of resources you could've spent elsewhere.
How can you kill, that which has no life?
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