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[D] The new Zerg standard for all match-ups? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 48 49 50 Next All
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 02 2010 00:13 GMT
#21
This sounds very intersting - will give it a try!
133 221 333 123 111
zink0
Profile Joined November 2010
New Zealand17 Posts
Last Edited: 2010-12-02 00:19:25
December 02 2010 00:18 GMT
#22
Thanks guys! The near-consecutive overlords make sense, getting that second queen out ASAP helps heaps with creep spread.

vaLentine88
Profile Joined August 2010
United States61 Posts
December 02 2010 00:20 GMT
#23
I've always liked overpool builds on small maps, especially in ZvZ. The mind games you play with an early pool can always throw an opponent off, not to mention stop most committed cheeses
Go Celtics!
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 02 2010 00:21 GMT
#24
i watched two replays and i still think that 2nd ol at 18 isnt needed. You can use that minerals to get a drone out or a faster queen for faster creep spread
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 00:31 GMT
#25
On December 02 2010 09:21 phodacbiet wrote:
i watched two replays and i still think that 2nd ol at 18 isnt needed. You can use that minerals to get a drone out or a faster queen for faster creep spread


Also realize that when getting the second overlord, you are currently supply capped. Therefore, this is a clear window of opportunity to produce the eventually necessary overlord while losing nothing in the process, because otherwise the larva would be doing nothing and the 100 minerals would be doing nothing.

If you value early creep over early units, by all means get the overlord and queen sooner. But I think this is not necessary at all. Early creep spreads were common in slow-starting hatch-first builds because they needed it to defend. I think the 11pool and earlier queens does just fine providing this necessary defense. I personally like to time my queens so they inject simultaneously as well.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
eth3n
Profile Joined August 2010
718 Posts
December 02 2010 00:35 GMT
#26
man it is so nice having 4 queens this early (depending of course) O_O

this is going to be fun to mess around with
Idra Potter: I don't use avada kedavra because i have self-respect.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-02 00:42:12
December 02 2010 00:39 GMT
#27
On December 02 2010 08:58 zink0 wrote:
pardon my extremely noob question, but why two consecutive overlords at 17 and 18? also what is a maynard 7 drones?

thanks for the build, will try it tonight


When I saw this I instantly thought I could improve this by getting the second queen sooner, and the 3rd overlord later. However, in my tests I noticed that the double overlord gives more time for the drones to mine that come out after, as you are able to build drones as soon as there is larvae for them, whereas if you build a queen, you have some extra larvae sitting around that cannot immediately be morphed into drones, thus you do not mine as many minerals.

I tested this by saving a game at the point in the build where you build the double overlords, and trying it both ways loading from this point in the game, assuring that the difference in results is not due to any small mining/initial split differences.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 02 2010 00:44 GMT
#28
This build looks very promising. I'm loving how everything matches up with every other timing. Can't wait to try it on ladder!
There is no one like you in the universe.
Communism
Profile Joined November 2010
United States176 Posts
December 02 2010 00:44 GMT
#29
jdseemoreglass thanks for posting this build on a separate thread, this build is genius and i was worried it would get lost in the eco thread. It gives you the option to stop any early aggression, and its versatility makes your opponents early scouting basically useless, except they might know you have 2 bases, but since you can quickly go all in at any time, they just know they are going to be behind if they dont expand. I think we are going to see this build a lot more in the future.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
December 02 2010 00:52 GMT
#30
I am super impressed you found a 11 pool opening as economical as 14/15. However, I remain skeptical about this being standard because of 2rax pressure. You do not get early creep, so no spine crawlers. This is made even worse because your ling speed is slower than all the other builds.

I will try it out tho, but I think these 2 things will prevent this from becoming standard.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 00:55 GMT
#31
On December 02 2010 09:44 Communism wrote:
jdseemoreglass thanks for posting this build on a separate thread, this build is genius and i was worried it would get lost in the eco thread. It gives you the option to stop any early aggression, and its versatility makes your opponents early scouting basically useless, except they might know you have 2 bases, but since you can quickly go all in at any time, they just know they are going to be behind if they dont expand. I think we are going to see this build a lot more in the future.


Hmmm.... I never considered how this build would essentially negate the value of opponents early scouting. But I agree that is the case, since an all-in build or heavy eco-build would look exactly the same at the start.

That is a very good point I will add to the OP. Thanks.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 02 2010 01:01 GMT
#32
JD, I am glad to see your progress with this build =). If you remember from the other thread, I was initially very intrigued by this build. Question though:

A lot of Protoss and Terran like to fast expand as fast as possible this days against Zerg players. Protoss are most guilty of it, using sim-cities and cannons to help defend. I imagine this opening discourages players from expanding that fast to begin with, but if they have the balls to do it anyway, does the earlier pool and extra larvae allow you to punish them hard enough to take the game right then and there?
SlyinZ
Profile Joined August 2010
France199 Posts
December 02 2010 01:06 GMT
#33
Did it's reallly 17 overlord - 18 overlord?
or its 17 overlord 18 gas?
Because without gas -> no speed or banes, and i dont see how to handle hellion-marines-medivacs early push with this.
Maybe i'm wrong but, take gas this late seems like suicide.
btw did a double exctractor trick will not be better ? ( if doing perfectly ).

+ Show Spoiler +
sorry for my english
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 01:06 GMT
#34
On December 02 2010 10:01 Xanbatou wrote:
JD, I am glad to see your progress with this build =). If you remember from the other thread, I was initially very intrigued by this build. Question though:

A lot of Protoss and Terran like to fast expand as fast as possible this days against Zerg players. Protoss are most guilty of it, using sim-cities and cannons to help defend. I imagine this opening discourages players from expanding that fast to begin with, but if they have the balls to do it anyway, does the earlier pool and extra larvae allow you to punish them hard enough to take the game right then and there?


To be honest, I'm not sure. I haven't encountered such a build on the ladder yet. I suspect if you open forge you can get cannons pretty quick, and wall them in to prevent ling surrounds. Though, I know if I see my opponent attempt 15 nexus, I will certainly try to bust him

If anyone wants, we can try some practice matches to test these types of plays. I think that would be a great idea and really provide some evidence as to the limits of this build.

encRoach 415 to add
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 01:08 GMT
#35
On December 02 2010 10:06 SlyinZ wrote:
Did it's reallly 17 overlord - 18 overlord?
or its 17 overlord 18 gas?
Because without gas -> no speed or banes, and i dont see how to handle hellion-marines-medivacs early push with this.
Maybe i'm wrong but, take gas this late seems like suicide.
btw did a double exctractor trick will not be better ? ( if doing perfectly ).

+ Show Spoiler +
sorry for my english


Get gas whenever you feel most comfortable getting gas. The posted build is simply how to maximize economy, it can be adjusted anyway you like. Let's try not to make an extremely flexible build less flexible with assumptions about strategy.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 02 2010 01:08 GMT
#36
On December 02 2010 10:06 jdseemoreglass wrote:
Show nested quote +
On December 02 2010 10:01 Xanbatou wrote:
JD, I am glad to see your progress with this build =). If you remember from the other thread, I was initially very intrigued by this build. Question though:

A lot of Protoss and Terran like to fast expand as fast as possible this days against Zerg players. Protoss are most guilty of it, using sim-cities and cannons to help defend. I imagine this opening discourages players from expanding that fast to begin with, but if they have the balls to do it anyway, does the earlier pool and extra larvae allow you to punish them hard enough to take the game right then and there?


To be honest, I'm not sure. I haven't encountered such a build on the ladder yet. I suspect if you open forge you can get cannons pretty quick, and wall them in to prevent ling surrounds. Though, I know if I see my opponent attempt 15 nexus, I will certainly try to bust him

If anyone wants, we can try some practice matches to test these types of plays. I think that would be a great idea and really provide some evidence as to the limits of this build.

encRoach 415 to add


I've been doing 11 overpool for quite some time now, and if I ever see an early FE by a protoss I have lings there before the cannon is up, and it turns into a micro battle between probes and lings. I have never lost a game in this situation, though I usually play only around 1900 diamond.
Lavitage
Profile Joined September 2010
United States71 Posts
December 02 2010 01:14 GMT
#37
How does a plain old 10 overpool with no extractor trick faggotry compare to this?
emc
Profile Joined September 2010
United States3088 Posts
December 02 2010 01:20 GMT
#38
a question, when does gas come into play? I've been a fan of 14gas 15 pool which gives you ling speed, a queen and a ling all at once if executed properly even with a 9 drone for scouting. Also when do you scout? I assume you need EVERY drone to make this work for 11 pool, is this true?
GhostFall
Profile Blog Joined March 2010
United States830 Posts
December 02 2010 01:22 GMT
#39
On December 02 2010 10:08 jdseemoreglass wrote:
Show nested quote +
On December 02 2010 10:06 SlyinZ wrote:
Did it's reallly 17 overlord - 18 overlord?
or its 17 overlord 18 gas?
Because without gas -> no speed or banes, and i dont see how to handle hellion-marines-medivacs early push with this.
Maybe i'm wrong but, take gas this late seems like suicide.
btw did a double exctractor trick will not be better ? ( if doing perfectly ).

+ Show Spoiler +
sorry for my english


Get gas whenever you feel most comfortable getting gas. The posted build is simply how to maximize economy, it can be adjusted anyway you like. Let's try not to make an extremely flexible build less flexible with assumptions about strategy.


the problem with this assumption is that if you get extractor and 3 drones before your 18 hatchery, you slow down everything. larva and drone production. 14/15 is not affected by this because you build the extractor and 3 drones to gas after the hatchery has been placed.

this build is flexible in the sense you can all in and get lots of larva, but its inflexible on when to add gas.
Vaporized
Profile Joined July 2010
United States1471 Posts
December 02 2010 01:23 GMT
#40
On December 02 2010 10:14 Lavitage wrote:
How does a plain old 10 overpool with no extractor trick faggotry compare to this?

i think it wastes a bit more larva time then the posted build.
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