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[G] ZvZ - 3 different builds - Page 5

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Alsn
Profile Joined February 2008
Sweden995 Posts
December 21 2010 08:59 GMT
#81
All the vods are working fine for me, are you sure you guys are using the right link(s)? http://mrbitter.blip.tv/file/4446975/ <-- that's the zvz one.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
contraSol
Profile Blog Joined December 2010
United States185 Posts
December 21 2010 10:24 GMT
#82
+1 has been crucial for me in ZvZ lately, esp in games where we both go roach. You have to be passive earlier on when you sac the 4 roaches worth of gas for the upgrade, but everything's defendable if you have either a ramp or far positions to defend from. Eventually, the number of roaches you can make is limited by your larva and minerals, not your gas, so roach numbers can even out and you get +1 = win.
winedz
Profile Joined November 2010
United States92 Posts
December 22 2010 06:11 GMT
#83
Notice that machine said he open ling/baneling in xel'naga, I think roach opening is pretty strong there too, as I can still block my ramp with 3 roaches (or 6 for double block, extra safety), and since the natural is wide open, roach still can punish the natural expansion.

Well, except if what he meant is to open with speedlings, then scout, if there is roach warren, then drone up, and do the delayed roach play, then it make sense. (just like the tutorial video in blistering sands)

any views on this?
Carras
Profile Joined August 2010
Argentina860 Posts
December 22 2010 06:22 GMT
#84
Hi, i been using the speedling bling build..people say its good against roache openings , yet i always loose to these.. how does this work?
Conrose
Profile Joined October 2010
437 Posts
December 22 2010 06:23 GMT
#85
I only ever get enough Roaches to block off my own ramp 3 deep, I've found that that trying to push out into the open against Ling Bling usually just results in my Roaches being lost to a ling surround. Beyond that, it's a micro/macro war for the first to Critical Mass Mutas without falling far enough behind in Ling/Bling to lose. First to Mutas usually wins by sniping the Banelings Nest and/or Hydra Den... Either/or works just fine since ling/bling will clean up any surviving hydras without having to fear banelings blowing them up while sniping the hydra den gives you free reign over the Zerg Player's base.
Conrose
Profile Joined October 2010
437 Posts
December 22 2010 06:26 GMT
#86
On December 22 2010 15:22 Carras wrote:
Hi, i been using the speedling bling build..people say its good against roache openings , yet i always loose to these.. how does this work?


Catch Roaches in the open with your Speedlings and micro a few banelings at a time against Speedlings and other baneling packs that they may have in support of their roaches. Early game, Speedlings have the advantage over roaches in the open and Roaches rape Lings in the chokes.
winedz
Profile Joined November 2010
United States92 Posts
December 22 2010 06:42 GMT
#87
On December 22 2010 15:23 Conrose wrote:
I only ever get enough Roaches to block off my own ramp 3 deep, I've found that that trying to push out into the open against Ling Bling usually just results in my Roaches being lost to a ling surround. Beyond that, it's a micro/macro war for the first to Critical Mass Mutas without falling far enough behind in Ling/Bling to lose. First to Mutas usually wins by sniping the Banelings Nest and/or Hydra Den... Either/or works just fine since ling/bling will clean up any surviving hydras without having to fear banelings blowing them up while sniping the hydra den gives you free reign over the Zerg Player's base.


Normally, I'll scout out with lings to check his lings count, his tech, his saturation, etc. If somehow it looks like he is massing lings, I won't go out to open area until I have "enough" roaches (feeling based). Once you have enough roaches, preferably with those upgrades (I prefer +1 armor vs lings), then you have the map control. Always stick your roaches together like a mob, so surrounding will be less effective. Keep an eye on muta tech switch though, as during my roach spamming (before I have "enough" roaches), I'm open to any kind of muta harass.
AnAngryDingo
Profile Joined August 2010
United States223 Posts
December 22 2010 06:49 GMT
#88
On December 22 2010 15:42 winedz wrote:
Show nested quote +
On December 22 2010 15:23 Conrose wrote:
I only ever get enough Roaches to block off my own ramp 3 deep, I've found that that trying to push out into the open against Ling Bling usually just results in my Roaches being lost to a ling surround. Beyond that, it's a micro/macro war for the first to Critical Mass Mutas without falling far enough behind in Ling/Bling to lose. First to Mutas usually wins by sniping the Banelings Nest and/or Hydra Den... Either/or works just fine since ling/bling will clean up any surviving hydras without having to fear banelings blowing them up while sniping the hydra den gives you free reign over the Zerg Player's base.


Normally, I'll scout out with lings to check his lings count, his tech, his saturation, etc. If somehow it looks like he is massing lings, I won't go out to open area until I have "enough" roaches (feeling based). Once you have enough roaches, preferably with those upgrades (I prefer +1 armor vs lings), then you have the map control. Always stick your roaches together like a mob, so surrounding will be less effective. Keep an eye on muta tech switch though, as during my roach spamming (before I have "enough" roaches), I'm open to any kind of muta harass.



umm, you do know that +1 attack allows roaches to 2 shot lings instead of 3 shot, it makes a HUGE difference. think how badly +1 attack zealots beat unupgraded lings, then imagine if they also had 4 range.
winedz
Profile Joined November 2010
United States92 Posts
December 22 2010 06:53 GMT
#89
On December 22 2010 15:49 AnAngryDingo wrote:
Show nested quote +
On December 22 2010 15:42 winedz wrote:
On December 22 2010 15:23 Conrose wrote:
I only ever get enough Roaches to block off my own ramp 3 deep, I've found that that trying to push out into the open against Ling Bling usually just results in my Roaches being lost to a ling surround. Beyond that, it's a micro/macro war for the first to Critical Mass Mutas without falling far enough behind in Ling/Bling to lose. First to Mutas usually wins by sniping the Banelings Nest and/or Hydra Den... Either/or works just fine since ling/bling will clean up any surviving hydras without having to fear banelings blowing them up while sniping the hydra den gives you free reign over the Zerg Player's base.


Normally, I'll scout out with lings to check his lings count, his tech, his saturation, etc. If somehow it looks like he is massing lings, I won't go out to open area until I have "enough" roaches (feeling based). Once you have enough roaches, preferably with those upgrades (I prefer +1 armor vs lings), then you have the map control. Always stick your roaches together like a mob, so surrounding will be less effective. Keep an eye on muta tech switch though, as during my roach spamming (before I have "enough" roaches), I'm open to any kind of muta harass.



umm, you do know that +1 attack allows roaches to 2 shot lings instead of 3 shot, it makes a HUGE difference. think how badly +1 attack zealots beat unupgraded lings, then imagine if they also had 4 range.


Oh, i didn't know it's 2 shots, thanks for info man
Conrose
Profile Joined October 2010
437 Posts
December 22 2010 07:04 GMT
#90
On December 22 2010 15:42 winedz wrote:
Show nested quote +
On December 22 2010 15:23 Conrose wrote:
I only ever get enough Roaches to block off my own ramp 3 deep, I've found that that trying to push out into the open against Ling Bling usually just results in my Roaches being lost to a ling surround. Beyond that, it's a micro/macro war for the first to Critical Mass Mutas without falling far enough behind in Ling/Bling to lose. First to Mutas usually wins by sniping the Banelings Nest and/or Hydra Den... Either/or works just fine since ling/bling will clean up any surviving hydras without having to fear banelings blowing them up while sniping the hydra den gives you free reign over the Zerg Player's base.


Normally, I'll scout out with lings to check his lings count, his tech, his saturation, etc. If somehow it looks like he is massing lings, I won't go out to open area until I have "enough" roaches (feeling based). Once you have enough roaches, preferably with those upgrades (I prefer +1 armor vs lings), then you have the map control. Always stick your roaches together like a mob, so surrounding will be less effective. Keep an eye on muta tech switch though, as during my roach spamming (before I have "enough" roaches), I'm open to any kind of muta harass.


That's the very important thing to keep in mind about a player massing lings... you need to find out what how much gas income he has and where it's going to. If he Slinging without Blings, the alarms should be going off. The dangers become Burrow Roaches, Landmines, and of course the Mutalisks. A successful Landmin explosion with Blings really shifts the fight in Ling's favor while Burrow Roaches can harass quite effectively (I've won matches purely on unburrowing Roaches after setting them up to block any escape by workers). Mutas really explains itself and unless you have quick access to AA, you pretty much have to All in with your current roach force and basically base race them or try to force their Mutas to pull back long enough to get your AA. And if he splits his Mutas in two groups, one to hunt down hydra tech while the other destroys your Roach force, you are pretty screwed.

But in your typical ZvZ, you'll have a hard time getting to that critical mass of Roaches without seriously endangering yourself or opening the door to the opponent securing an expansion. I've had one match where both myself and my opponent at most got 14 Drones before the micro back and forth very effectively stopped droning on both sides until we both ended up getting a very successful bling roll on the worker line putting us both back to 6 Drones per side with both queens dead.
winedz
Profile Joined November 2010
United States92 Posts
December 22 2010 07:17 GMT
#91
Thanks to MrBitter, now I'm using my overseer to find his army and check his army count :D, IMO with the use of overseer, now it's safer for me to go out with my roaches, spread overlord and keep on scouting and check where he positioned his army and what is the size.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-01-13 02:55:12
January 13 2011 02:54 GMT
#92
in the first roach build,
it's not possible to get 6 lings when pool finishes and make drone on 19.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-01-14 01:56:24
January 14 2011 01:15 GMT
#93
the first roach build doenst seem to work out its way it's written. it's impossible to get things at the stated times. Does no one else seem to realize this?

u also dont make enough drones. sup with that?

9 ovi
14 pool
14 gas
15 ovi
15 queen
17 Roach Warren + 6 Zerglings when pool finishes (4 lings on ramp, scout with 2)
19 drone
so ur saying 2 pairs of lings at 17food, 1 drone at 19food, and mae the last pair of lings by waiting for that larvae. u dont have larvae to do it that way. is it super important that the drone is on 19, i.e. ling ling drone ling? You should really say 16 ling 17 ling 18 drone 19 ling
20 ovi
20 6 roaches
32 ovi if ur gonna get lair, evo, gas, why get hte overlord first????
32 Lair, 2nd gas, evo chamber, drones (~2 drones for every 4 roaches)
u dont say "at 32 food, get a bunch of shit. what's listed there is so much fucking money and doesn't happen at one time. there's also too much stuff there to know which one u should make first. Timing wise, if u make the lair first, the evo chamber comes later, and the timings deviate. 2 drones and 4 roaches? when do u make those?
and why would you say "2 drones for every 4 roaches" when it's exactly 2 drones and 4 roaches for 10 supply to go from 32->42 supply? ultra bad wording.

42 lvl 1 range upgrade, overseer (for contaminate), roaches
now really, you shouldn't be making the evo chamber until ur gonna click the upgrade right away. range upg takes 60 more time than burrow or speed, so u should try to time those upgrdes so they come 60 seconds after you click range upg. So, u dont want to go lair until u can click speed and burrow upg. all those constraints make it impossible to do things as this build says. u get around 41 food by the time u click burrow and speed. it's also set way back if u make 4 roaches if u actually make more roaches to get to 50 food, then ur low on drones and that's so much time. u shoudl really get minimal roaches, get those upgrades early or asap, and drone up. this is just pure impossible and so poor.
50 roach speed, burrow
um way late, or something is wrong in the stated BO.
during this whole process, no drones are made, and u have very few. a build order is an optimization. this is very very not optimal.


please point to the exact replay this is done. the whole archive is not labeled properly. to see this build. again fail.


. attack and expand when the 3 upgrades (attack, speed, burrow) are done
. start a queen in the main when the expo is half done
. lvl 2 range upgrade when expo done
. 3rd and 4th gas, infestation pit (~1 minute after 2 range upgrade)
. patho glands when the infestation pit is done
. ~3 infestors when patho glands half done
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-01-14 02:07:55
January 14 2011 02:05 GMT
#94
so i'm watching the video that was referenced. He the player got behind in money. that's hwy he was able to do things at the time stated in the OP build order.

in the video, he made queen and roach den at same time. u want to make roach den at 35/50 queen so that den pops when first larvae pops. that explains why 19 drone is so ridiculous. he was behind in larvae as well. generally behidn in time.

u also got it compeltely wrong after the lair. in the video he kept droning. he didn't make 2 drones and 4 roaches. no wonder.
telfire
Profile Joined May 2010
United States415 Posts
January 14 2011 02:29 GMT
#95
On November 28 2010 20:32 Madkipz wrote:
Show nested quote +
On November 28 2010 20:09 Maicro wrote:
Can any of these fend off a 6 pool?


anyone that has good drone micro can fend off a 6 pool


Can you perhaps point me to a high level VoD of someone fending off a 6 pool in ZvZ with a late pool? I can't really bring myself to believe this statement without VoD proof, as it would seem you just don't have enough drones to kill the lings AND the crawler in time, AND keeping some kind of drone advantage. If it's possible I'd love to see it.
Moriarity
Profile Joined December 2010
United States91 Posts
January 14 2011 03:01 GMT
#96
On November 28 2010 21:38 Sclol wrote:
i play sling only with a more or less fast +1 and expand at ~20 and i'm doing really well... i can fend off ling bling and roach and roach baneling


This mostly. I never see a reason to get blings or roaches in the early game since with good micro you should be able to hold an expo and get +1 which helps make them more effective in mid-game armies.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-01-14 05:35:53
January 14 2011 05:35 GMT
#97
here is the much more refined, intended 1 base roach openner BO

http://wiki.teamliquid.net/starcraft2/1_Base_Roach_Upgrade#Basic_Build_Order

+ Show Spoiler +
* 9 Overlord (don't scout when intending to 1 base pool, use lings)
* 14 Pool
* 14 Extractor
* 15 Overlord
* 15 Queen
* 3 pairs of Lings
* Drone
* Roach Warren @ 35/50 Queen
* Drone
* Overlord
* 6 Roaches @ simultaneous Larvae, Warren, Overlord (defend in double layer of 3 at ramp for maximum walling)
* Extractor [2]
* Evolution chamber
* Lair@ 15/35 Evolution Chamber
* Drone

Creep tumor now; you will have excess Larvae

* Level 1 Range Attack @ 20/80 Lair
* 2 Drones
* Overlord
* Roach Speed and Burrow @ Lair completion (3 drones off one Extractor
* 2 Drones (to minerals to make 16 drones on 8 mineral patches)
* 3 Drones rallied to Extractor
* Overlord
* 4 roach
* Overlord
* 2 Roach
* Expo Hatchery and attack (with 12 Roaches) @ 3 upgrades (attack, speed, burrow) completion
* Queen @ 50/100 Hatch

- Can branch into Infestor play
charlie420247
Profile Joined November 2009
United States692 Posts
January 14 2011 05:36 GMT
#98
On November 29 2010 00:39 Sadform wrote:
Show nested quote +
On November 28 2010 23:50 mansnicks wrote:
2.0 = fail against higher level players..


It doesn't. You scout with your first two lings. If you scout roach warren you cancel the nest and build a warren yourself. And carry on with the roach strat.


and this is exactly what machine said he does in his little zvz guide video. =D ling bling is still standard, you just cancel the nest if you scout roach warren.
there are 10 types of people in this world, those who understand binary and those who dont.
marscapwn
Profile Joined December 2010
United States20 Posts
January 16 2011 20:48 GMT
#99
I've reviewed the videos a few times and watch the stream somewhat regularly. Something that's not clear to me is why go ling/baneling.

If the build suggests you cancel the nest when you scout a roach warren why not just go ling then roach? What builds is the speedling/baneling build supposed to be strong against that the ling/roach build cannot address? Is it speedling + fast expand or is there some other reason one goes speedling/baneling? Thanks to anyone that answers this question for me.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
January 23 2011 17:11 GMT
#100
On January 14 2011 14:35 waffling1 wrote:
here is the much more refined, intended 1 base roach openner BO

http://wiki.teamliquid.net/starcraft2/1_Base_Roach_Upgrade#Basic_Build_Order

+ Show Spoiler +
* 9 Overlord (don't scout when intending to 1 base pool, use lings)
* 14 Pool
* 14 Extractor
* 15 Overlord
* 15 Queen
* 3 pairs of Lings
* Drone
* Roach Warren @ 35/50 Queen
* Drone
* Overlord
* 6 Roaches @ simultaneous Larvae, Warren, Overlord (defend in double layer of 3 at ramp for maximum walling)
* Extractor [2]
* Evolution chamber
* Lair@ 15/35 Evolution Chamber
* Drone

Creep tumor now; you will have excess Larvae

* Level 1 Range Attack @ 20/80 Lair
* 2 Drones
* Overlord
* Roach Speed and Burrow @ Lair completion (3 drones off one Extractor
* 2 Drones (to minerals to make 16 drones on 8 mineral patches)
* 3 Drones rallied to Extractor
* Overlord
* 4 roach
* Overlord
* 2 Roach
* Expo Hatchery and attack (with 12 Roaches) @ 3 upgrades (attack, speed, burrow) completion
* Queen @ 50/100 Hatch

- Can branch into Infestor play


Can you clarify what it means by 6 roaches @ simultaneous larvae, warren, overlord? Does this mean that once the inject finishes you build 6? and what does the warren mean?
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