• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:18
CEST 23:18
KST 06:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] RO32 Group D - Sunday 21:00 CEST [BSL22] RO32 Group C - Saturday 21:00 CEST Korean KCM Race Survival 2026 Season 2 [ASL21] Ro16 Group B
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

Putting an end to the Zerg Opening Economy debate. - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 21 Next All
obsid
Profile Joined November 2008
United States389 Posts
December 03 2010 04:55 GMT
#341
Thats a good timing for the gas, but also we should compare it against a 14gas/14pool into fast ling speed.
jacobman
Profile Joined December 2010
217 Posts
December 03 2010 05:49 GMT
#342
Thanks for the replays roadrunner.

The big problem I saw with most of the replays was that you didn't really need the pool out so early in most of them, thus negating the effect of the early pool. You could have done more economic builds in many of those since you didn't make lings until late.

The one replay I really like though was the second one against the zerg. The opponents lings did come pretty early and getting the queen slightly earlier did give you a few more lings when the attack came, which although you did manage to hold off the attack without those, they helped for a counter attack
obsid
Profile Joined November 2008
United States389 Posts
December 03 2010 06:08 GMT
#343
@jacobman

I think the point of this build is to get the early pool and then NOT build lings (just use the pool for the early queen and get drones with the extra larva). So I would say that he DID need that pool out even though he didnt build any lings.
roadrunner343
Profile Joined November 2010
148 Posts
December 03 2010 06:19 GMT
#344
Jacobman,

The primary point of the Lomilar build is the fact that it is the #2 economy build. The differences between the Lomilar and 15 Hatch, 14 pool (Or whatever the leader is) is so small it is unbelievable. It is remarkable that such an early pool is actually very economic.

You are correct though, I could have went for hatch first if I really wanted in some of those games. However, I was trying to get some replays for the lomilar build so I didn't want to do that =) It just goes to show how flexible it really is.
jacobman
Profile Joined December 2010
217 Posts
December 03 2010 06:46 GMT
#345
@ obsid

I know what the point of the early pool is in the build as far as making up for the late hatch. My real point was simply that the more economic hatch first builds could have been used without any question in most of the replays

@ roadrunner

I'm not sold on the difference between the viable hatch first builds and the lomilar build being so small. Based off of the replay in the thread and my own test of the lomilar build, it lags behind the 16 hatch 15 pool build by 250 minerals. That's almost an extra hatchery, which is not insignificant.

It's possible that the build is too slow to survive early pressure, but I seriously doubt it. My friend used to use the 14 hatch 14 pool build in 2000 diamond without any issues, and the 16 hatch 15 pool build is only three seconds slower at getting the pool up than the 14/14.
roadrunner343
Profile Joined November 2010
148 Posts
December 03 2010 07:35 GMT
#346
250 minerals is important, yes. As you said though, I'm not exactly sure what the mining difference is, as there are a couple different reportings. Still, i would like to bet that if I did the lomilar build vs a 16 hatch first build, I could do enough damage to justify only 250 minerals of a difference (Maybe more, maybe less)

I'm not going to argue with you over which is the best for certain, because I don't know. I too tend to 14 pool 14 hatch fairly often, I like the feel of it, and that is at 1900 Diamond play, so I'm not saying it can't be done. However, what I am saying, is that the 11 pool build can still be very economic AND fend off extremely early pressure, something I have problems with when I utilize the hatch first.
orotoss
Profile Joined September 2010
United States298 Posts
December 03 2010 07:43 GMT
#347
I have been trying out this build like this:

10 extractor trick
11 overlord
11 pool
16 gas (right before pool finishes)
15 queen + 2 lings
18 hatch
17 overlord

From there I just drone up and react to what my opponent is doing. You can easily go for speedling/baneling or roach if necessary.

Although this build may not be the best macro build, I love how versatile it is. The early pool is great in zvz if you scout an early pool or a fast expand. Since you are throwing a late hatch, you don't have to worry about T or P blocking your ramp and the lings always get out in time to kill the scouting worker. The early pool also gives you the ability to be aggressive on one base, if you see an opponent attempting to be greedy with their build.

My days of losing to proxy bunkers and cannon wall-ins are over.
BLARRGHGHH
roadrunner343
Profile Joined November 2010
148 Posts
December 03 2010 09:47 GMT
#348
I just had to post this one more replay. I just had a match against an opponent named Pigge. He absolutely crushed my Lomilar build.
[image loading]
After the match, I checked his build order. What in the world did he destroy me with? You guessed it, the lomilar build. Pigge did an awesome job of showing how the build can be used for a lot of early pressure... and he crushed me. Grats to him. Looks like the 11 pool economy build is starting to catch on on the ladder!
Pigge
Profile Joined June 2010
Sweden88 Posts
December 03 2010 10:10 GMT
#349
On December 03 2010 18:47 roadrunner343 wrote:
I just had to post this one more replay. I just had a match against an opponent named Pigge. He absolutely crushed my Lomilar build.
[image loading]
After the match, I checked his build order. What in the world did he destroy me with? You guessed it, the lomilar build. Pigge did an awesome job of showing how the build can be used for a lot of early pressure... and he crushed me. Grats to him. Looks like the 11 pool economy build is starting to catch on on the ladder!


thanks for the compliment
all muta all the time.
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-03 10:49:00
December 03 2010 10:25 GMT
#350
So when I saw this post where this build originated from I decided to do a bunch of leg work and test things for myself.

I took data at the beginning of the second of the 6:00 mark. It's very important that it's consistantly at the beginning of the second. Note that the amount for the 11 pool is taken from the only replay that the OP provided in the post where the build originated. He has a table that claims 4620, but I believe that he got that number by taking data at the end of the second. Unless I see a replay otherwise I have to believe 2530 is the correct number at the beginning of the second since I have gotten about that every time I have done the build. Here are the results for different build orders.

+ Show Spoiler +

11P/18H
+ Show Spoiler +
Mineral Mined: 4539
Pool Placed: 1:33
Hatch Placed: 3:00


16H/15P
+ Show Spoiler +
Mineral Mined: 4780
Pool Placed: 2:35
Hatch Placed: 2:15


14H/13P
+ Show Spoiler +
Mineral Mined: 4685
Pool Placed: 2:26
Hatch Placed: 2:05


14H/14P
+ Show Spoiler +
Mineral Mined: 4670
Pool Placed: 2:32
Hatch Placed: 2:05


15H/14P
+ Show Spoiler +
NOTE: I messed up slightly on this one, but the numbers are still better than 11 pool so it's relevant
Mineral Mined: 4665
Pool Placed: 2:30
Hatch Placed: 2:11


13P/15H
+ Show Spoiler +
Mineral Mined: 4630
Pool Placed: 1:46
Hatch Placed: 2:38



For anyone that thinks an 11 pool doesn't affect your economy, just take note that pretty much every hatch first build under sun performs better by at least 100 minerals, which is not that small.

Also, note that a 13P/15H also performs better. I don't know how many other builds perform better than the 11 pool but I thought that that was relevant because the pool time on that build was only 13 seconds slower than the 11 pool build, and the hatch was quicker than the 11 pool.

Here are all the replays mentioned for you to double check things and get a more precise idea of the build orders. I also included the replay that the OP gave in his post about the 11 pool build order for convenience. Some of the replays of the hatch first build I just winged the overlord timings, so don't follow those too closely. The only ones with planned overlord timings are the 16 Hatch 15 Pool and the 11 Pool 18 Hatch replays.

+ Show Spoiler +

16 Hatch 15 Pool
14 Hatch 13 Pool
14 Hatch 14 Pool
Botched 15 Hatch 14 Pool
13 Pool 15 Hatch
11 Pool 18 Hatch
11 Pool 18 Hatch replay from OP
Blurb
Profile Joined November 2010
Denmark55 Posts
December 03 2010 10:29 GMT
#351
I recently told a Zerg friend of mine about this, but he claims that a 15hatch/17pool is better econ-wise. I gave it a run in Evochamber, and by 7 minutes it finishes with about 6260 minerals (not including starting hatch)
Could you give it some thorough testing?

The suggested build order is:

10 Overlord
10 ExtractorTrick
15 Hatchery
17 SpawningPool
16 Hatchery
15 Overlord
19 Queen
23 Queen
28 Overlord
28 Overlord
30 ExtractorTrick
31 Queen
36 Overlord
51 Overlord
53 Overlord
70 ExtractorTrick
I have a signature.
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-03 10:48:09
December 03 2010 10:37 GMT
#352
@ Blurb

I'll give it a try and see what happens. I can't remember if I've tried that build yet. I've tried a whole ton so it's possible.

EDIT: I was going to try it and then I noticed it was a double expand build. I'm almost certain it does better economically, so I don't really feel like testing it. Also, it doesn't even seem close to a feasible build, so I'm not too interested. The reason I listed the 16 Hatch before was because its pool time was almost identical to commonly used builds such as 14/14 or 15/14.
Grend
Profile Blog Joined April 2010
1600 Posts
December 03 2010 14:35 GMT
#353
15 hatch 17 pool sounds suicidal though. Granted it may be better economy wise, but you`ll be dead to any early pressure.
♞ Against the Wind - Bob Seger ♞
Blurb
Profile Joined November 2010
Denmark55 Posts
December 03 2010 15:13 GMT
#354
On December 03 2010 19:37 jacobman wrote:
@ Blurb

I'll give it a try and see what happens. I can't remember if I've tried that build yet. I've tried a whole ton so it's possible.

EDIT: I was going to try it and then I noticed it was a double expand build. I'm almost certain it does better economically, so I don't really feel like testing it. Also, it doesn't even seem close to a feasible build, so I'm not too interested. The reason I listed the 16 Hatch before was because its pool time was almost identical to commonly used builds such as 14/14 or 15/14.


It's actually supposed to work off of one base only. Evochamber lists it as only one base (I guess that means one expansion), so one hatch will be inbase - minerals will go to waste otherwise. The builds I tried with three hatches worked perfectly fine with one inbase hatch.

On December 03 2010 23:35 Grend wrote:
15 hatch 17 pool sounds suicidal though. Granted it may be better economy wise, but you`ll be dead to any early pressure.


Can't argue on its usefulness in 1v1 or 2v2, as my friend is mostly using it in 3v3. With two players rushing, and one player going for a huge bunch of Mutas around the 8-min mark, we've been doing pretty well.
I have a signature.
purecarnagge
Profile Joined August 2010
719 Posts
December 03 2010 16:24 GMT
#355
its very obvious that these builds don't represent an actual defense to the terran scv all ins.
evilm0nkey
Profile Joined October 2009
53 Posts
December 03 2010 17:44 GMT
#356
Hi guys,
thanks a lot for this thread, great to finally see an overview from the economic point of view.

I've been using a similar 11 pool for quite some time now, especially in 2vs2 / 3vs3 / 4vs4, knowing that its a great econ build, although i didnt know it was that good.

However, i've been playing it slightly different:

10 Extractor trick
11 Pool
10 Extractor trick
11 Overlord
@ Overlord finish: only 1 Drone, save larva

So basically i build the pool before second Overlord.
That way I will have 3 larva exactly by the time my pool finishes. I usually time my drone scout in order to be at the enemy's base right at that time, so I can decide to either produce 6 Zerglings or 3 Drones.

Im pretty sure this is worse than the 11 Ovi 11 Pool build in terms of economy if you pump only drones, but if you save larva for 6 lings (or just want to threaten early lings), Pool before Overlord is the winner as you wont need that Overlord so early and also your lings will be significantly earlier.
I know you are looking at builds only from the ecomomic point of view, but I think getting pool first makes this build much stronger without losing a lot of economy if you chose to skip lings, making it more versatile in a real game situation.

I would love to see a comparision. What do you guys think?

roadrunner343
Profile Joined November 2010
148 Posts
December 04 2010 00:21 GMT
#357
I would love to see a comparison between Ovie before and after the 11 pool. I would imagine the overlord before pool is much more economic, it feels to be that way, but I have no real data on it.
Cambam
Profile Blog Joined September 2010
United States360 Posts
December 04 2010 06:29 GMT
#358
Sorry if this has already been discussed, but I don't know how to search an individual thread. (Please feel free to let me know how).

What's the best response to getting your hatch blocked by a pylon or ebay in the 14 hatch 15 pool build? This just happened to me for the first time today and I did a 14 pool as soon as I saw the probe near my nat. I built 4 lings killed it and made a hatch ASAP (don't remember what food). My economy was horrible. So what's the best way to respond?

Also, what if he's just blocking it with a probe but doesn't throw down a pylon? Either he runs it away or you kill it.
Douillos
Profile Joined May 2010
France3195 Posts
December 04 2010 06:37 GMT
#359
Really, the best opening IMO would be 16 pool 18 hatch. I's logical, knowing that 14pool 16 hatch is better than 11 overpoool.

But I still believe that the best opening and my new standard is the 11 overpool.
Look a giraffe! Look a fist!!
Lomilar
Profile Joined July 2010
United States130 Posts
December 04 2010 07:10 GMT
#360
On December 03 2010 19:37 jacobman wrote:
@ Blurb

I'll give it a try and see what happens. I can't remember if I've tried that build yet. I've tried a whole ton so it's possible.

EDIT: I was going to try it and then I noticed it was a double expand build. I'm almost certain it does better economically, so I don't really feel like testing it. Also, it doesn't even seem close to a feasible build, so I'm not too interested. The reason I listed the 16 Hatch before was because its pool time was almost identical to commonly used builds such as 14/14 or 15/14.


Also note, I found there is an issue with how the evo chamber spawns larva. It will be fixed in 0023, but on page 7 or so is where I figure out how it really works.

And yes, double expand build is awesome sauce. :-) I remember it honing in on that as well.
Prev 1 16 17 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 616
ProTech136
UpATreeSC 116
CosmosSc2 29
StarCraft: Brood War
Britney 16696
Calm 2695
ggaemo 243
Dewaltoss 124
firebathero 121
SilentControl 9
Dota 2
ODPixel148
canceldota115
capcasts109
febbydoto18
League of Legends
Reynor120
Counter-Strike
byalli396
Super Smash Bros
PPMD45
Heroes of the Storm
Liquid`Hasu385
Other Games
summit1g10126
tarik_tv5961
FrodaN714
B2W.Neo555
shahzam364
mouzStarbuck263
C9.Mang0160
ArmadaUGS92
ZombieGrub50
QueenE45
Trikslyr31
Organizations
Other Games
BasetradeTV556
Counter-Strike
PGL107
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• davetesta27
• Adnapsc2 14
• musti20045 14
• Reevou 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 32
• HerbMon 26
• RayReign 15
• Azhi_Dahaki14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21143
• WagamamaTV428
League of Legends
• Doublelift2251
Other Games
• imaqtpie1082
• Scarra761
• Shiphtur172
Upcoming Events
Replay Cast
2h 42m
Escore
12h 42m
WardiTV Map Contest Tou…
13h 42m
OSC
17h 42m
Big Brain Bouts
18h 42m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 5h
CranKy Ducklings
1d 12h
WardiTV Map Contest Tou…
1d 13h
IPSL
1d 18h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 21h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
CranKy Ducklings
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.