[G] Z: How to more efficiently inject your larva - Page 2
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lindn
Sweden833 Posts
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Sergeras
Bulgaria185 Posts
On November 28 2010 08:25 lindn wrote: Nope.isn't it possible to change this in game? | ||
fdsdfg
United States1251 Posts
I just wanted to add: CONS: -if you expanded into bumfuck nowhere and you're down 1 queen, you may find 30 seconds later, one of your queens is migrating across the map. - Since each call of 'inject' calls the nearest queen with 25 energy, you can get a situation where two hatcheries label the 'closest queen' as the same one, and you replace its order, meaning it only injects one. I started using shift-queue when injecting the hatcheries, but that came up with problems if I miscounted the number of hatcheries - for instance, if I have 4 hatcheries and I hit 7 shift+v [backspace-click]x5, and I hit the 5th (first) hatchery before the queen injects it, then I get a queen from another base moving over to try to inject it, even though it's already injected. That means my natural's queen is in my main the next time it's called, which means my natural gets double-called and now my third queen + natural queen are at my natural, etc. I now don't use shift. It's generally better, except the second con I wrote above. Other than that, it's great. I can inject all my larvae on 3 bases in about a second. | ||
SlapMySalami
United States1060 Posts
On November 27 2010 23:03 mlbrandow wrote: First, credit to the original discoverer(s) of the hotkey customization functionality in the blizzard code: http://www.teamliquid.net/forum/viewmessage.php?topic_id=154298 I posted this in a few other threads after being PM'd today I thought I'd just create a thread to share this information. Q: How can I more efficiently inject my larva? A: Rebind grave (~) key to towncamera and use one-hand instead of some goofy backspace 2-handed combo. Help, I don't understand what the hell you're talking about. So here's the idea: You use the towncamera (default backspace) method to switch hatches and click the middle of your screen, then inject (V by default, X by grid). Instead of the cumbersome and hotkey-consuming method of 1queen, 1hatch for 5-9, or any other goofy way involving your hand actually coming OFF the mouse. I developed this method, which I believe to be the most efficient way (thus far) for most players to inject larva. 1) Hotkey all queens to 3 (e.g.). Rebind Towncamera to grave (~) 2) Press 3 to select queen control group. 3) ~3v(click) <--- repeat ad nauseum. If you have 3 hatches, repeat 3 times. Using this method, all queens will simultaneously inject all hatches within something like .25 seconds. PROS: -you didn't have to use your right hand to hit the backspace button as per the traditional way -you didn't have to take up 4-5 hotkeys for hatches -all queens being on one hotkey allows for easier control against AA harass. -feels natural with ring finger, middle finger, thumb being able to hit the 3 buttons quickly. -it's so easy a caveman could do it. CONS: -if you expanded into bumfuck nowhere and you're down 1 queen, you may find 30 seconds later, one of your queens is migrating across the map. - ????? Q: Okay, I buy into it enough to want to try it out myself. How do I do it? Here are five super simple steps to follow: 1) Create a new folder at (default) Documents/Starcraft II/Hotkeys 2) open notepad. 3) Paste the following: + Show Spoiler + [Settings] [Commands] TownCamera=Grave [Settings] [Commands] TownCamera=Grave CommandButton00=Q CommandButton01=W CommandButton02=E CommandButton03=R CommandButton04=T CommandButton05=A CommandButton06=S CommandButton07=D CommandButton08=F CommandButton09=G CommandButton10=Z CommandButton11=X CommandButton12=C CommandButton13=V CommandButton14=B WarpIn=Y 4) Save the file as "yourcustomname.sc2hotkeys" in the created Hotkeys folder. 5) Run Starcraft II, go to Menu > options > hotkeys and select "yourcustomname" from the dropdown menu. Congratulations, you have grave (~) bound to towncamera and can now more efficiently inject your larva. Any questions, comments and criticisms are welcome. Thanks for reading and I hope you find this as helpful as I have. May all your injections be timely! you dont take your right hand off the mouse you hit V with your left hand and then switch it to the right side of your keyboard to hit right shift + backspace and click/backspace away | ||
Munk-E
United States672 Posts
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Groovin
United States16 Posts
On November 28 2010 08:23 Sergeras wrote: Nah.It was something else what eve's.Fixe. So what was it, because it won't work for me either -_- | ||
MOOG
United States188 Posts
However, it has its downsides. There is the obvious one, the con listed in OP. another one is that if you have a hatch that isn't located at a base, such as the korean 3 hatch on 2 base, you have to remember that you do have an extra hatch, and need to minimap click that one too. It can be missed because the hatch isn't nestled next to the blue pixels. | ||
michaelhasanalias
Korea (South)1231 Posts
On November 28 2010 08:34 fdsdfg wrote: I just wanted to add: CONS: -if you expanded into bumfuck nowhere and you're down 1 queen, you may find 30 seconds later, one of your queens is migrating across the map. - Since each call of 'inject' calls the nearest queen with 25 energy, you can get a situation where two hatcheries label the 'closest queen' as the same one, and you replace its order, meaning it only injects one. Honestly I think that belongs under "PROS" because I see it as an advantage. If I have seven queens and 3 hatches, and they are all clumped up from killing off some late banshee harass... all I have to do is combo-click-repeat 3 times, and 3 of them will return to 3 hatches. They don't all stop or overwrite until you queue more hatches than queens. If you have 4 hatches, and each are in a line (why would htey be? just saying) and then all your queens were in the same position such that each had hatch was in the same 1 2 3 4 proximity order.... and you did this combo, each one would sort itself to a hatch without any confusion on your end. As for the first con, I usually deal with this by pressing the stop key once I finish my combo, but I didn't want to over-complicate things, since I also think most players would usually discourage expanding into that region of the map. | ||
fdsdfg
United States1251 Posts
On November 28 2010 08:58 mlbrandow wrote: Honestly I think that belongs under "PROS" because I see it as an advantage. If I have seven queens and 3 hatches, and they are all clumped up from killing off some late banshee harass... all I have to do is combo-click-repeat 3 times, and 3 of them will return to 3 hatches. They don't all stop or overwrite until you queue more hatches than queens. If you have 4 hatches, and each are in a line (why would htey be? just saying) and then all your queens were in the same position such that each had hatch was in the same 1 2 3 4 proximity order.... and you did this combo, each one would sort itself to a hatch without any confusion on your end. As for the first con, I usually deal with this by pressing the stop key once I finish my combo, but I didn't want to over-complicate things, since I also think most players would usually discourage expanding into that region of the map. No, that's exactly what doesn't happen. If you have bases 1 2 3, and three queens are all at base 3, then you tell hatch 1 to inject and it calls the leftmost queen at 3... then you tell hatch 2 to inject and it calls the same queen. That one queen winds up only injecting one of the hatches, and you only get two injects total. Note that as I said, this is without using shift. Using shift has the other problem I mentioned. | ||
michaelhasanalias
Korea (South)1231 Posts
On November 28 2010 09:46 fdsdfg wrote: No, that's exactly what doesn't happen. If you have bases 1 2 3, and three queens are all at base 3, then you tell hatch 1 to inject and it calls the leftmost queen at 3... then you tell hatch 2 to inject and it calls the same queen. That one queen winds up only injecting one of the hatches, and you only get two injects total. Note that as I said, this is without using shift. Using shift has the other problem I mentioned. edit: I tested and you're correct. For some reason, I've never run into this issue in a real game. I guess every time my queens have been clumped up they've been well-positioned and because I always make +1 or +2 queens over my hatches. (probably the latter). This seems to only affect an even 1:1 queen:hatch ratio. Either way, When I tested it with 4 hatches (and all queens at one hatch), I always saw only three inject. (with a 4th queen at one of the 3 injected hatches) I suppose that should go into the cons. Thanks for sharing! | ||
qwertyindeed
151 Posts
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qwertyindeed
151 Posts
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Keifru
United States179 Posts
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bkrow
Australia8532 Posts
Thanks | ||
Abstinence
United States328 Posts
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Salv
Canada3083 Posts
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Sabin010
United States1892 Posts
On November 27 2010 23:03 mlbrandow wrote: CONS: -if you expanded into bumfuck nowhere and you're down 1 queen, you may find 30 seconds later, one of your queens is migrating across the map. I lol'd | ||
ishboh
United States954 Posts
On November 27 2010 23:43 supersoft wrote: why don't you put all your queens on one key and v-klick the hatcheries on the minimap... I play T so i don't know... for me personally, i have trouble with that because I have a 13 inch screen and it takes too much accuracy to click the hatches on my minimap. its faster just to jump to each base via hotkeys, although this looks like it might have some potential, i'll see if I can try it out. | ||
TheBB
Switzerland5133 Posts
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xseverityx
52 Posts
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