|
1500 platinum here looking for responses from some diamond players.
I never know when to put down my first evolution chamber or 2 evolution chambers. I'd like to build them at a standard time to lessen the chances of me forgetting. At the same time I don't want to sacrifice army size early because i wasted minerals/gas getting the upgrades. (100 gas for missle or melee is 4 roaches or banelings [6 for carapace] and that could be the difference between winning or losing an early battle)
Thoughts?
|
For me it depends on a game by game basis. If i scout that my opponent is going for an early push, i dont bother and just get extra units. BUt if i see them fast expand, its safe to assume they're going for a macro game and so i tend to get 2 evo chambers fairly early.
So really scout first, then decide.
Hope that helps mate
|
That's reasonable. My scouting skills are mediocre at best, that's probably why I don't rely on them to determine when I build the chambers. I find there's so much going on early i'm just trying to keep on top of drone/ovie/queen production.
Are you making any chambers pre-lair?
|
In ZvP, I like to stick with lings until lair tech, so dropping an evo chamber and dumping my first 100 gas into +1 melee is a no-brainer (don't worry, second 100 gas goes into speed, which researches faster anyway).
I've been playing around with getting a fast +1 in ZvT as well, but its not very convincing due to the speed at which marines mow down zerglings. Still, I'm sure it has merit if done properly.
ZvZ I would say its more of a lair-tech thing.
+1 melee and range are both better than +1 cara in ZvZ, but I can't value either one over opening up roach speed and a possible spire.
|
In ZvT recently i've been getting +1 carapace early due to the fact that if you do tanks can no longer 1 shot zerglings.
In ZvZ and ZvP i've been doing an early roach push (with extra zerglings vs P) where I frantically build as many units as possible, usually neglecting upgrades. [which hurts the most in ZvZ].
|
Any other comments related to zerg upgrades?
|
unless you're going for some kind of crazy timing attack build, generally you should place forge/engineering bay/evo chamber whenever you can spare the minerals (assuming your macro isn't uber fail), preferably soon after you expand.... then you research as and when.
|
Simply, when you are rich and have enough resources. I wouldn't cut for example, drones or hatches or tech buildings for Evo upgrades, unless I'm not planning to go to higher tech.
Off 2 base you should have like a maximum of 4 upgrades or so, while still having enough resources to be safe and make a defense/army etc and slowly advance up the tech.
Early on, don't worry about the Evo upgrades unless you want to be the one that dictates the match (in the form of pushing at the timing window you create with the upgrade). If you're worried about defending, but don't know if he's doing an upgrade timing attack, then just build units normally. Even if you find out about him upgrading, your upgrade probably won't finish fast enough (unless if the opponent misses his timing window) to match his, and those 2 roaches or so you could have made would really hurt you.
I guess you just have to play more to be comfortable with the upgrading, how about you try this for now, once you put down your third base, throw down 2 evo chambers... when it finishes, throw down a 3rd.
|
Simply, when you are rich and have enough resources. I wouldn't cut for example, drones or hatches or tech buildings for Evo upgrades, unless I'm not planning to go to higher tech. ????
That is terrible advice. Unless you plan to drop your first evo chamber when you are at hive tech, with 80 drones, you will always be cutting a drone or a hatch to place an evo chamber.
Just pick a random time, and do it at that time for 5 games, and then adjust it as needed until you have something you like.
|
If i see i am not in danger at end of early game, then i am trowing 2nd gas, when it's finished i saturate it, make 2 evo start +1/+1 and then get lair.
That also well works with +2/+2 and +3/+3. When lair is finished i make infestation pit. Then when times come i start +2/+2 and hive simultaneously.
|
+1 armor is very good vs terran, you want your units to survive as long as possible. If you spot 2x starport get it asap for detection with extra queens to hold it (this way you can defend with late gas) If its an aggressive bio play then delay it after banelings defence. Once comfortably defended and given a chance to get 2nd or 3rd gas veins then take +1 armour. if you make it to mid game then get a 2nd evo after lair and double grade, range or melee depending if your late game plan is roach/hydra or ling/ultra. Only grade when you can afford too and usually zerg is the defender, very little opportunities to break the front of terran unless you know the build and the timing to attack.
|
|
|
|