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[D] [G] Zerg FAQ - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 Next All
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
Last Edited: 2010-11-25 07:38:38
November 25 2010 07:38 GMT
#101
Thanks for the guide!
SlapMySalami
Profile Joined August 2010
United States1060 Posts
November 25 2010 08:08 GMT
#102
this ones more for MACHINE because I know he and IdrA must talk strategy =D

I saw IdrA's game 2 he got what seemed to be fast observer movement. I'm assuming that is because he was confused or left in the dark as to what his opponent was getting, and I'm also assuming that it was started very close to when the lair was finished. First, plz correct me if I'm wrong on the timing and second would it be ok to get this every game? Also 3rd does he only get this to spine crawler push across lost temple?
marineking will u huk my bigtt1 ilu
Clane
Profile Joined November 2010
Singapore1 Post
Last Edited: 2010-11-25 09:17:19
November 25 2010 09:03 GMT
#103
Thank you, Sheth, CatZ, and Slush for this thread. I saw the 4 drone harrass done by CatZ in a replay on Steppes of Wars some time ago.I believed it was vs DignitasSjow. May i know when to pull out your 4 drones to harrass? like after how many drones made etc? After the harrass, do i keep on being aggressive using roaches etc? What opening do you often go for while using this harassing tactic? Thanks!

Valckrie
Profile Joined August 2010
United Kingdom533 Posts
November 25 2010 11:21 GMT
#104
Once again thanks for the thread, there's alot of useful information going around

A small question, when going roaches vs terran mech, after getting +1 carapace what upgrades should you get next for your ground units? Is it worthwhile getting the ranged attack upgrade or the melee for lings/blings and to prepare for ultra upgs. Thanks
Fear is a 4 letter word. Why be afraid?
Rockondudes
Profile Joined November 2010
Romania5 Posts
November 26 2010 19:54 GMT
#105
I have a question :3

How many drones should I transfer if i get an expo up..

For example I have 18 drones in main.. how many should I transfer to achieve the best income?
Moare mata impaiata daca faci marine rush
nehl
Profile Joined November 2010
Germany270 Posts
November 26 2010 21:02 GMT
#106
i got one too
i have problems vs a terran in lategame, who goes thor heavy. usually i already have ultras and am maxed, but if he's maxed too with many thors, they just chew my ultras. no chance. even the next wave of ultras will not always be enough to kill all his thors, and by that time, thors just kill 2 or 3 bases because the ultras need sooo long to rebuild.
so if i see him moving out with mass thors, which unitcompoistion should i have?
maby ultra-ling infestor with parasite?
my0s
Profile Joined March 2010
United States193 Posts
November 26 2010 21:43 GMT
#107
Cant thank you guys enough for this thread. Full of fantastic information. Sheth and Slush thanks so much for your time responding here and making this one of the, if not THE, highest level resource available for any race. And a special thanks to Catz for his contribution, but also his stream which is just fantastic and everything ROOT gaming is doing for the community right now. I Digress...

So im just starting to play zerg, and pretty bad thus the low level question here, and setting up the type of mechanics I want to be practicing. Back near the beta which is the last time i really looked into the race, something like binding all queens to one hotkey and then using the minimap to inject larva was an intresting and growing strategy. But now it seems hatch+queen individual ctrl groups is beyond standard.

Wondering what happened to the queens on one/mini map option. Assume it has to do with the ocassional bugs associated and lack of finite control? Just curious these types of things as I try to develop my style.
tieya
Profile Joined September 2010
United States308 Posts
November 26 2010 22:24 GMT
#108
Lately against protoss, i've been going mutas, which i usually do not like doing. But I've actually been winning with this build, and im starting to feel more comfortable against protoss, my worst match up.

So, usually I will get about 12 mutas, and just use them for map control and harass. After this, i get a roach warren and 2 evo chambers. So while the protoss player is getting whatever, archons, high templar, stalkers, i just run in with about 25 +2/2 roaches, and it seems to be able to win the game because they're not expecting the roaches.

Is this a good build? When I went muta I just did muta/ling > ultra, but thats the reason I never went muta, it always made me lose. What do you guys usually do when going muta ling? It seems just pure mutaling gets owned by storm so easily.

thanks
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
November 26 2010 22:54 GMT
#109
On November 27 2010 04:54 Rockondudes wrote:
I have a question :3

How many drones should I transfer if i get an expo up..

For example I have 18 drones in main.. how many should I transfer to achieve the best income?



Realisicly you want to transfer half minus [(however many your going to have for gas)/2]. So, say you have 18 in your main and your planning on getting 2 gas in your main, thats 9 - (7/2) so I'd say send over around 5-6 drones. The reasoning for this is that your wanting to keep both areas equal, and your going to be spending drones to make the extractors and 3 on each gas (the 7). You divide that by 2 because its how this 2 base stuff works, gotta take into account the other side is not spending those. It gets kinda tricky.. but I'm pretty sure what I'm saying here is right!
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
November 26 2010 22:56 GMT
#110
On November 27 2010 06:02 nehl wrote:
i got one too
i have problems vs a terran in lategame, who goes thor heavy. usually i already have ultras and am maxed, but if he's maxed too with many thors, they just chew my ultras. no chance. even the next wave of ultras will not always be enough to kill all his thors, and by that time, thors just kill 2 or 3 bases because the ultras need sooo long to rebuild.
so if i see him moving out with mass thors, which unitcompoistion should i have?
maby ultra-ling infestor with parasite?



Mass ling / Infestor / Ultras (with parasite) are not the best composition vs. a complete thor build terran. If you've let the terran reach this terrifying state of affairs its best to get 10+ broodlords, or just Ultra / Infestor, and a few lings but NO paraiste, realisticly its not beneficial to me. Use the infestors to shoot eggs and fungal growth. Realisticly you shoudln't let your opponent get maxed with 200/200 thors, your army will never be able to kill them all, but it might be able to take most!
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
November 26 2010 22:58 GMT
#111
On November 27 2010 06:43 my0s wrote:
Cant thank you guys enough for this thread. Full of fantastic information. Sheth and Slush thanks so much for your time responding here and making this one of the, if not THE, highest level resource available for any race. And a special thanks to Catz for his contribution, but also his stream which is just fantastic and everything ROOT gaming is doing for the community right now. I Digress...

So im just starting to play zerg, and pretty bad thus the low level question here, and setting up the type of mechanics I want to be practicing. Back near the beta which is the last time i really looked into the race, something like binding all queens to one hotkey and then using the minimap to inject larva was an intresting and growing strategy. But now it seems hatch+queen individual ctrl groups is beyond standard.

Wondering what happened to the queens on one/mini map option. Assume it has to do with the ocassional bugs associated and lack of finite control? Just curious these types of things as I try to develop my style.



Some people still do it. In GSL one zerg did it, and we then watched 4 queens with full energy attack a protoss base. That sort of thing happens when one hatchery is destroyed thus screwing up the queens. Its just something like that, that makes that style somewhat obsolete unless your very used to it. (At least thats my oppinon, I'm sure there are plenty of ppl who still use it happily!)
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
November 26 2010 22:59 GMT
#112
On November 27 2010 07:24 tieya wrote:
Lately against protoss, i've been going mutas, which i usually do not like doing. But I've actually been winning with this build, and im starting to feel more comfortable against protoss, my worst match up.

So, usually I will get about 12 mutas, and just use them for map control and harass. After this, i get a roach warren and 2 evo chambers. So while the protoss player is getting whatever, archons, high templar, stalkers, i just run in with about 25 +2/2 roaches, and it seems to be able to win the game because they're not expecting the roaches.

Is this a good build? When I went muta I just did muta/ling > ultra, but thats the reason I never went muta, it always made me lose. What do you guys usually do when going muta ling? It seems just pure mutaling gets owned by storm so easily.

thanks



I geuss all I can say is to keep practicing it. Muta / Roach is a very strong combination. Blink stalkers is probably going to be a hard counter to this build before you get out your roaches, and even then its can be countered well by protoss. All bo's including this one have their place, but you have to do it in relation to what the protoss is doing. This won't work every time, you shouldn't use it every time. Just some things to think about!
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
November 26 2010 23:01 GMT
#113
On November 25 2010 07:41 bellyfrog wrote:
What is the best unit mix for fighting against large numbers of marauders with a few marines for support to take out mutas?

I had a really long game yesterday which I did win but I was fighting with mass ultra/ling/muta vs huge numbers of marauders with like 15-20 marines to kill my mutas. It was a major pain in the ass. It felt really weird to have such a hard time against him when I was effectively on 3/3 upgrades vs his 1/1. I only really won by starving him so he couldn't take a third, but it was pretty close as he was sniping out my hatcheries with stim marauders pretty regularly.

I just wonder what I'm doing wrong in terms of unit mix and how I should go about microing this army. It seems intuitive just to mass ling/bling/muta and burn the marines with the blings but when I was doing that he was sniping and microing the marines pretty effectively against the banelings so he still had a nice chunk of marines to take out my mutas after the blings were gone.

That was one confusing game, felt like I had the lead all game and yet still took me 30 min to put him away.


This can be a VERY annoying unit composition. Marauders hard counter your ultralisks so well. Perhaps try staying with only ling / muta / baneling / infestor, and building up some broodlords while doing it. If that fayls, it should be because he has plenty of vikings, and at that point go back to ultralisks. At least thats what I've been doing!
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
November 26 2010 23:03 GMT
#114
On November 25 2010 10:09 lux27 wrote:
1) when is the 1st time you chose to spawn a creep tumor instead of inject larvae?
2) any tipps on baneling micro?
3) when my 1st extra hatch spawns, should i transfer so many drones that each base has a equal number, or do i just take a few?


1. Depends on the match up and the build order, gotta be more specific I'm not gonna type every bo I use and everytime I use creep. Basic tip, its VERY quick.

2. Put them on a seperate hotkey from all your other units and simply move them, look for marines, don't leave them by tanks, stuff like that.

3. Heres the formula that you should use generally : (Total Drones - However many Drones your going to make into gas at your main) / 2
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
Last Edited: 2010-11-26 23:12:29
November 26 2010 23:06 GMT
#115
On November 25 2010 15:58 djengizz wrote:
Great thread, thanks for doing this.

In ZvT or ZvP, when would you decide to go for fast Metabolic Boost (let's say 14 Extractor, 14 Pool, 20-ish expand) instead of going Hatchery before Extractor (let's say 14 Pool 16 Hatch)? Is there still a need for the very fast Metabolic Boost after the Reaper nerf?

And as a second question: I saw ROOT.CatZ do a one base tactic on LT vs Terran on close air positions involving a Nydus Worm in combination with Infestor harass from the cliff. He explained the reason to do this one base opening was the possibility for drops on your cliff.
If you decide to open 1 base like that what would be the time to expand and be safe from the drops? When going one base on LT would it always involve some early aggression?


1. It completely depends on the match up, and your starting build order. For both matchups it can pay off to get it quickly, it just depends on what you want to do. (Do you want to use speedlings to pressure and defend vs. protoss or are you happy with spinecrawlers / queens?)

2. Whenever you see your opponent isn't dropping tanks at your natural and whenver you know you can deal with it if he is! (At least thats what I'd do!)


@ Everyone who posted a question --
LET ME KNOW IF I MISSED YOUR QUESTION and my apologies if I did! = )
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
lindn
Profile Joined July 2010
Sweden833 Posts
November 26 2010 23:37 GMT
#116
okay so here's the situation, i'm zerg he's terran on delta, i'm 6 and he's 3. i scout out standard rax, see him putting a factory at the front and a bunker and a tech going down, i fear early hellion and/or banshees so i put up spines, get extra lings and with the minerals i could spare between saturating my two bases and woop, double starport, 2 banshees in my base and 2 more on the way and all i've got is 3 queens and a unfinished creep road between my bases since the distance between them is so long.

i probably should have sacced an ovie but i completely forgot it, i did however have it by his backdoor expo which spotted the banshees.

my question: if i scout rax and factory, when should i go lair? and should i really cut drone production for a pretty long time just to get the extra queen up directly after the first one? or else i won't be able to put down the creep fast enough it seems. however 150 minerals is a spine less in my nat against hellion harass or even delayed ling speed.

oh and it was a 14 hatch 14 pool with no spotting on gas timings as i scouted wrong way twice

my0s
Profile Joined March 2010
United States193 Posts
Last Edited: 2010-11-27 22:25:49
November 27 2010 00:11 GMT
#117
CatZ:

Your 4drone rush on steppes, recently you replayed the terran that made the post discrediting it, and proceeded to rape him effortlessly.

But it did raise the question for me, despite you killing his building SCV eventually, and him pulling 6 SCVs the majority of the time. If he pulled one of those away and completed his wallin, or even blocked it with an scv or 2, wouldnt the rush be more or less a loss for you? Considering you would lose all 4 drones.

Seems once more people get used to this is going to have to be abandoned vs a wall-in. Maybe leave a drone to block, but then u only have 3... I dunno. Love it so far, but worried if it has a future.


*edit* download The Shins already.
Cambam
Profile Blog Joined September 2010
United States360 Posts
November 27 2010 01:37 GMT
#118
Hey guys, I just started a thread about my thoughts on pool before hatch vs. hatch before pool and I'd love to get some pro input on it. Drop by if you have time:

[D] Is hatch first really more economical?

Thanks in advance!
achacttn
Profile Joined July 2010
Australia82 Posts
November 27 2010 01:49 GMT
#119
Most of my losses are from some of the following situations, and I'm just wondering if they happen to you guys too.

-Underestimating the number of units warpgates can pump out and accidentally droning too hard
-Enemy is between all your hatcheries, so all your rallied units die in separate mini-massacres to his main force
-Fending off cheese (like cannon rush / proxy 2gate), then expanding like 5 times and droning so hard the follow up (usually void rays) kills you haha.


Thanks!
Vaporized
Profile Joined July 2010
United States1471 Posts
November 27 2010 06:47 GMT
#120
can any root guys post replays please (or link, i think catz posts his somewhere) of zvp, particularly when the toss fast expands. i am completely lost in this matchup when protoss FE.

when do you take your third base? i know its map/game specific but some general tips would be helpful.

thanks!
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