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Countering force field as zerg? - Page 2

Forum Index > StarCraft 2 Strategy
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emc
Profile Joined September 2010
United States3088 Posts
November 23 2010 03:43 GMT
#21
your options are drops, infestors, flanking, air, burrowed roaches or ultras.
hyped
Profile Joined April 2010
United States135 Posts
Last Edited: 2010-11-23 04:07:13
November 23 2010 04:06 GMT
#22
I've been watching Magulina's (a 2700ish Z on EU and US) stream and what he does vs forcefields is very unique:

-opens roaches
-gets drop + baneling nest
-engages in wide open area, as the toss is throwing down ff's, he baneling drops on the extremely tight stalker/senty/immortal ball

http://www.filedude.com/download/ir9hXNWvXXde886c610a
http://www.filedude.com/download/TWwvWceZkF3e27a401d1

he does it almost every game vs toss, except when he gets burrow instead (and he loses these ones -_-), look for his game vs RaNgeD on Blistering (in the first replay pack), he is taking on equal value stalker/sentry/immortal with roach/ling/baneling and winning easily
donut boi
Profile Joined October 2010
United States154 Posts
November 23 2010 05:29 GMT
#23
not much you can do about it except avoid choke points and bad positioning...
donut the bronut
MolestedRabbit
Profile Joined May 2010
17 Posts
Last Edited: 2010-11-23 08:32:26
November 23 2010 08:30 GMT
#24
You should not be trying to counter forcefields. Just try not to engage at choke points and keep in mind that even though the ability itself is very powerful, it costs energy and the unit that has this ability is an absolute waste in terms of dps and dies fast to everything you can throw at toss. You should try to make him waste FFs whenever possible. If your opponent has 8-9 forcefields available, lets say, at some point in midgame, trading a few roaches / lings for a two-three forcefields might actually be a good idea (this is not always true, but if you are going to engage anytime soon, you should do this, I guess).

As for 'changing your race to toss' because of FF. Go for it, mate. You will return back to zerg very soon, but you will for sure get the idea of how toss feels in PvZ. I myself am a crappy player (around 1800 diamond only), so you can just ignore my opinion. But if you ask me, toss can never ever feel safe in PvZ. If you don't pressure the zerg in the beginning, you lose. If you fail to defend your third with your immobile ground force, you lose. If you make it to the lategame... you lose

It is not a whine, PvZ is absolutely fine by me. You can disagree, whatever. Just play a few PvZ matches against a zerg who is macroing properly and I bet you will get the feeling.

Edit: Also, every sentry he makes before the late midgame is -100 gas in his tech. And you know, untill a toss gets T3, you can pretty much do whatever you want.
CortoMontez
Profile Joined October 2010
Australia608 Posts
November 23 2010 09:10 GMT
#25
Considering that so many people are suggesting drops and flanking as a solution to force-fields, why not the nydus worm?

If the zerg scouts or expects the protoss death-ball, they can easily spawn a nydus worm around the other side of the army, though out of sight. This would allow the zerg to quickly waste the energy of the sentries by bouncing from one side of the army to another, also allowing for quick counter attacks into the enemy base if the nydus is positioned correctly.

Of course, this is just pure theorycraft.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
kmillz
Profile Joined August 2010
United States1548 Posts
November 23 2010 09:26 GMT
#26
On November 23 2010 09:01 Chinesewonder wrote:
I know I'm new to this but seriously


A case of what Im talking about. Even though the protoss army isn't as strong. The sentry's almost completely nullify anything the zerg can do that it has on the ground. It just seems ridiculous to me that having only 6-7 of these units can completely nullify anything the zerg does. How do you even counter this? As a zerg with lots of ground, how would you even micro out of this?


I've seen some pretty sick plays where the Z would burrow his roaches and crawl past the the force fields and pop back up, pretty micro intensive but definitely be a pretty good way of dealing with the force fields
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