Countering force field as zerg? - Page 2
| Forum Index > StarCraft 2 Strategy |
|
emc
United States3088 Posts
| ||
|
hyped
United States135 Posts
-opens roaches -gets drop + baneling nest -engages in wide open area, as the toss is throwing down ff's, he baneling drops on the extremely tight stalker/senty/immortal ball http://www.filedude.com/download/ir9hXNWvXXde886c610a http://www.filedude.com/download/TWwvWceZkF3e27a401d1 he does it almost every game vs toss, except when he gets burrow instead (and he loses these ones -_-), look for his game vs RaNgeD on Blistering (in the first replay pack), he is taking on equal value stalker/sentry/immortal with roach/ling/baneling and winning easily | ||
|
donut boi
United States154 Posts
| ||
|
MolestedRabbit
17 Posts
As for 'changing your race to toss' because of FF. Go for it, mate. You will return back to zerg very soon, but you will for sure get the idea of how toss feels in PvZ. I myself am a crappy player (around 1800 diamond only), so you can just ignore my opinion. But if you ask me, toss can never ever feel safe in PvZ. If you don't pressure the zerg in the beginning, you lose. If you fail to defend your third with your immobile ground force, you lose. If you make it to the lategame... you lose ![]() It is not a whine, PvZ is absolutely fine by me. You can disagree, whatever. Just play a few PvZ matches against a zerg who is macroing properly and I bet you will get the feeling. Edit: Also, every sentry he makes before the late midgame is -100 gas in his tech. And you know, untill a toss gets T3, you can pretty much do whatever you want. | ||
|
CortoMontez
Australia608 Posts
If the zerg scouts or expects the protoss death-ball, they can easily spawn a nydus worm around the other side of the army, though out of sight. This would allow the zerg to quickly waste the energy of the sentries by bouncing from one side of the army to another, also allowing for quick counter attacks into the enemy base if the nydus is positioned correctly. Of course, this is just pure theorycraft. | ||
|
kmillz
United States1548 Posts
On November 23 2010 09:01 Chinesewonder wrote: I know I'm new to this but seriously A case of what Im talking about. Even though the protoss army isn't as strong. The sentry's almost completely nullify anything the zerg can do that it has on the ground. It just seems ridiculous to me that having only 6-7 of these units can completely nullify anything the zerg does. How do you even counter this? As a zerg with lots of ground, how would you even micro out of this? I've seen some pretty sick plays where the Z would burrow his roaches and crawl past the the force fields and pop back up, pretty micro intensive but definitely be a pretty good way of dealing with the force fields | ||
| ||
