• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:18
CEST 18:18
KST 01:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1449 users

Countering force field as zerg?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Chinesewonder
Profile Joined November 2010
Canada354 Posts
November 22 2010 23:56 GMT
#1
Hello there, I got SCII about 2 weeks ago, and one of my biggest micro problems is countering force field. I also watch alot of pro games too and even there, it seems like zerg are just powerless against it since it divides the enemy so well and pretty much every time I've seen it used in a timing push, the zerg always loses. I'm actually contemplating switching races because of it and trying it out because I mean 3-5 sentry's can change the tide of the game.

Usually early and mid game you have roaches, and lings on the ground. Someone with good sentry micro can just throw up force fields if they are attacking your base which is narrower, they can just completely nullfiy anything you throw at them.

How do you guys counter this?
Chinesewonder
Profile Joined November 2010
Canada354 Posts
November 23 2010 00:01 GMT
#2
I know I'm new to this but seriously


A case of what Im talking about. Even though the protoss army isn't as strong. The sentry's almost completely nullify anything the zerg can do that it has on the ground. It just seems ridiculous to me that having only 6-7 of these units can completely nullify anything the zerg does. How do you even counter this? As a zerg with lots of ground, how would you even micro out of this?
sennen
Profile Joined August 2010
46 Posts
November 23 2010 00:08 GMT
#3
If the protoss places the ffs correctly you really can't micro at all-that's the whole point. All you can do is mitigate the damage. Roaches (or queens I guess) + spines will do the best since they can at least attack....but it's definitely pretty sketch early game. 2 tips: engage their army away from yours so they waste a few force fields and don't retreat to your ramp if you have an expo as they can ff the ramp and split your army/delay reinforcements
rackdude
Profile Blog Joined January 2010
United States882 Posts
November 23 2010 00:17 GMT
#4
GSL3, Sen in the game 3 of the round of 64. Go watch it. Macro macro macro macro macro. I mean, I can try to explain it, but you'll get more out of it by just watching it yourself repeatedly.
Sweet.
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
Last Edited: 2010-11-23 00:19:10
November 23 2010 00:17 GMT
#5
Well for a start the video that you put in the second part of your video shows a heavy gateway force going up against Roaches without burrow movement,
roaches can gogo under the forcefield)

I was going to start talking about unit composition and other factors but at the end of the day in that video if he had used roach unburrow and got his army to his expansion faster he would have been in a lot better shape he also had no upgrades (i mean i know your just talking about dealing with forcefield) Truth be told there is no real way to deal with it.

You have to fight in the open.
You have to have more units when you engage
You have to get your units down the ramp before he Forcefields and messes you up!

Good luck`

~~

Spoiler above! edit your post if you can some haven't watched it yet friend
Chinesewonder
Profile Joined November 2010
Canada354 Posts
November 23 2010 00:23 GMT
#6
On November 23 2010 09:17 BritishBeef wrote:
Well for a start the video that you put in the second part of your video shows a heavy gateway force going up against Roaches without burrow movement,
roaches can gogo under the forcefield)

I was going to start talking about unit composition and other factors but at the end of the day in that video if he had used roach unburrow and got his army to his expansion faster he would have been in a lot better shape he also had no upgrades (i mean i know your just talking about dealing with forcefield) Truth be told there is no real way to deal with it.

You have to fight in the open.
You have to have more units when you engage
You have to get your units down the ramp before he Forcefields and messes you up!

Good luck`

~~

Spoiler above! edit your post if you can some haven't watched it yet friend

Your two points where you have to have more units, if he does a timing push, when your building up your muta force, your going to be relying on speed lings, and you might have a bout 30-40 ish plus spine crawlers. In this case it just seems to me that all the protoss really has to do is do the ffs just right and he wins. I was just wondering if there is some kind of solid counter to this.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 23 2010 00:23 GMT
#7
Yeah, they're really good, but you should just have more stuff.

Each sentry cost 100 gas, thats 4 roaches worth per, and their dps is weak.

Its like in BW PvZ, yes, HT and storm are going to rape absurd amounts of hydralisks, but the Z should be able to still win just by sheer numbers (and a bit of micro).


Bait FF to waste energy and set up flanks, get roach burrow and move under them. Other than that you just need to macro harder.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-11-23 00:26:56
November 23 2010 00:26 GMT
#8
Early game - burrow. Late game - ultras.

As for mid-game, I really don't know as toss should have an obs out.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Bonham
Profile Joined November 2010
Canada655 Posts
November 23 2010 00:36 GMT
#9
For what it's worth, I find early speedlings ridiculously hard to FF effectively. Your reaction window is so small. Depending on the level you're playing at, just getting speed for your lings really quick might help some. Other than that, I'd advise paying attention to positioning, trying to bait the toss into wasting his FF energy, and, uh, teching to Ultras?
ryot6
Profile Joined October 2010
Canada8 Posts
November 23 2010 00:36 GMT
#10
When it comes to "countering" FFs it's really not the FFs that you need to think about, it's the sentries. Sentries cost a lot of gas (50/100) and equally importantly they take the same cooldown on warpgates as zealots and stalkers. When you think about it this way, a protoss with really a really heavy sentry composition is likely to not have other gas heavy units that do tons of damage (Colossus, voids, HT etc) and also less stalkers/zealots. So really the protoss is choosing to have less firepower and more defense. Another thing to note is that the protoss can't cover too much ground because sentries are slower than a lot of zerg units, especially the ones that can kill mineral lines in no time.

I would say that the best way to deal with an army with a lot of sentries is to have either an army with tons of firepower that can survive the FF split then just out DPS the toss army, or have some sort of map controlling unit like mutas or speedlings that can take advantage of the fact that the toss won't be able to defend his mineral line and then just run in and kill everything. Oh and anything with burrow can just wait until the FFs are done then pop up and start fighting again, especially roaches with tunneling claws.

Hope this helps!
ibreakurface
Profile Joined June 2010
United States664 Posts
Last Edited: 2010-11-23 00:46:04
November 23 2010 00:45 GMT
#11
Am I the only one that sees the problem in the, "have more stuff," solution zerg goes by... for everything?

Don't get caught near chokes, wide areas are you're friend. Use lings to bait him into using forcefields. Once the forcefields are placed, macro because there is little you can do about it.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 23 2010 00:53 GMT
#12
On November 23 2010 09:17 rackdude wrote:
GSL3, Sen in the game 3 of the round of 64. Go watch it. Macro macro macro macro macro. I mean, I can try to explain it, but you'll get more out of it by just watching it yourself repeatedly.


I would definitely second this recommendation. His protoss opponent throws up some good forcefields, yet Sen is somehow able to hold off the push by not panicking, continuing to macro and surviving long enough for roach burrow.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
LagT_T
Profile Joined March 2010
Argentina535 Posts
November 23 2010 01:05 GMT
#13
On November 23 2010 09:26 sjschmidt93 wrote:
Early game - burrow. Late game - ultras.

As for mid-game, I really don't know as toss should have an obs out.


Mid game - Mutas
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
JTouche
Profile Joined August 2010
United States239 Posts
November 23 2010 01:08 GMT
#14
Burrow can be useful to use to just out-wait the forcefields.
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
OneManZerg
Profile Joined July 2010
United States11 Posts
November 23 2010 01:08 GMT
#15
Hi ChineseWonder,

I actually made that video. The best thing a Zerg can do is get positioning and be ready to pounce on your opponents. If you get in quick enough you can counter a lot of the Force Fields as well as potentially favorably trap the Protoss units. Another thing that you can do is try to get the Protoss player to force field and then back away making it just a waste of their energy. Also, if you have some Hydralisks the force fields may be able to help you as they can block their Zealots from your Hydralisks...

Also, you can counterattack... you have so much speed on the Protoss that if they try to hit you where it hurts... just do the same back to them.

There are a lot of ways around it but primarily watch out for chokes, watch out for large Sentry forces and make sure you get a 'jump' if you do choose to fight.

Also, here's a video we made somewhat in response to that sentry video as we received a lot of questions:


Hope that helps man
-OneManZerg
We make war that we may live in peace. -Aristotle (http://www.theuen.com)
XdsZmX
Profile Joined July 2010
21 Posts
November 23 2010 01:29 GMT
#16
Early game, there's not much a zerg can do vs well placed FFs, except choose to engage at locations where it's extremely open (middle of shakuras plateau for example). Early game, usually it's not a good choice to be aggressive. The only real answer to FF is at tier 3, when ultralisks appear.

Burrow isn't an answer to FF since many tosses have obs with their army, and if they don't burrow is a one-time solution since the toss will adapt after seeing you escape with burrow. Mutas in mid-game are effective if you don't want to deal with FFs. Baneling drops may work (pure theorycraft for banelings).

In essence though, there's nothing a zerg can do vs forcefields until ultralisks.
Unsight
Profile Joined October 2010
United States24 Posts
November 23 2010 02:06 GMT
#17
On November 23 2010 08:56 Chinesewonder wrote:

How do you guys counter this?


Burrow: Units that would die to being trapped by forcefields can burrow and live until the forcefields disappear. This works until the Protoss player gets an Observer.

Infestors/Infested Terrans: Infested Terrans can do a surprising amount of damage and if you're already going Roaches then you'll probably have the ranged attack upgrades to make them even better. A fun tactic I like is to use an Overlord or Overseer for spotting and plop a ton of Infested Terrans up the cliff into the enemy base at a weird angle since usually the enemy army will be camped where their ramp/wall-off is. This works way better against a turtling Protoss, but Colossi can ruin the party pretty fast.

Mutalisks: Obviously forcefields do nothing to them so harass as much as you like. If you can get a critical mass of Mutalisks before the Protoss death ball appears on your doorstep, you can win straight-up. That seems to be getting harder and harder these days though.

Ultralisks: These guys are pretty awful against most all Protoss compositions, but one or two leading the charge or in the pack will run over forcefields. Still, the time it takes to get here and the sheer cost makes them a pretty bad choice overall.

Broodlords: On the upside, if you were going for Corruptors to counter Colossi then transitioning into these is a no-brainer. On the downside, Hive tech and Greater Spire take a ridiculous amount of time to get to so you need to Mutalisk harass or do something to stay alive for a really long time. I'll reserve my rant on Hive tech for another thread.

Ventral Sacs: Zerg drops... no expects it because it mostly sucks. Unlike Terran units, Zerg units don't work too well in small numbers and Ventral Sacs are costly and take a while to research. If you're lucky, Protoss will move his whole army away from the front so you can move your main army right on in. If you're not lucky then do what you can and go for some guaranteed damage. Always save the overlords and don't let units die for no reason.

Micro: Good micro won't solve the problem but it will ease the suffering. People will say to flank and engage in open areas but really, if you're engaging Protoss in the open then either the Protoss is a n00b and you're going to win anyway or Protoss has a death ball he thinks will roll you. At that point, just give it your best.

Use Backdoors: If the map has a backdoor, break it down. Force P to make more sentries and divide his army.

That's pretty much all I can think of. Hope it helps.
I find that the harder I work, the more luck I seem to have.
Gemini_19
Profile Joined June 2010
United States1257 Posts
Last Edited: 2010-11-23 02:29:49
November 23 2010 02:21 GMT
#18
"Counter" force fields? Is this really what SC2 has come to? A game of ONLY "counters"...?

[image loading]

The whole point of force fields are to help with the non mobile protoss army. Since they don't have stim to micro with, or drop ships and such, they need some way to alter movement otherwise they'd just be surrounded and "outconcaved" every battle.

Early game it's all about taking your opponent off guard. If you can surround them then even if they can get a FF surround then It's a waste of energy and most likely won't be entirely effective.

Muta's are a great transition to mid game in ZvT and obviously FF's can't go up

And of course ultras negate force fields so those are always nifty.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Parra
Profile Joined September 2010
United States152 Posts
November 23 2010 02:22 GMT
#19
Ultras ROFLstomp Forcefields... Literally
BetaWeak
Profile Joined April 2010
United States6 Posts
November 23 2010 02:24 GMT
#20
1700 Diamond Zerg.

Definitely agree on watching Sen's GSL3 games, but games 2 and 3, not just 3. 3 was more spectacular, but 2 had some really good roach/hydra flank micro against sentries, ffs, and stalkers, and in a position that looked like it necessitated retreat, Sen won.

On November 23 2010 09:36 ryot6 wrote:
When it comes to "countering" FFs it's really not the FFs that you need to think about, it's the sentries.


I definitely agree. Remember that FF is an energy ability. Sentries are quite weak vs speedlings, so a very effective strategy is to continually harass the protoss' sentries with a small (15-30) group of speedlings. Even if they have zealots, getting a surround on the sentries is going to get you a lot of kills unless they use FFs to drive the lings away. This uses up sentry energy and will help you a lot when your armies engage.

All the best.
emc
Profile Joined September 2010
United States3088 Posts
November 23 2010 03:43 GMT
#21
your options are drops, infestors, flanking, air, burrowed roaches or ultras.
hyped
Profile Joined April 2010
United States135 Posts
Last Edited: 2010-11-23 04:07:13
November 23 2010 04:06 GMT
#22
I've been watching Magulina's (a 2700ish Z on EU and US) stream and what he does vs forcefields is very unique:

-opens roaches
-gets drop + baneling nest
-engages in wide open area, as the toss is throwing down ff's, he baneling drops on the extremely tight stalker/senty/immortal ball

http://www.filedude.com/download/ir9hXNWvXXde886c610a
http://www.filedude.com/download/TWwvWceZkF3e27a401d1

he does it almost every game vs toss, except when he gets burrow instead (and he loses these ones -_-), look for his game vs RaNgeD on Blistering (in the first replay pack), he is taking on equal value stalker/sentry/immortal with roach/ling/baneling and winning easily
donut boi
Profile Joined October 2010
United States154 Posts
November 23 2010 05:29 GMT
#23
not much you can do about it except avoid choke points and bad positioning...
donut the bronut
MolestedRabbit
Profile Joined May 2010
17 Posts
Last Edited: 2010-11-23 08:32:26
November 23 2010 08:30 GMT
#24
You should not be trying to counter forcefields. Just try not to engage at choke points and keep in mind that even though the ability itself is very powerful, it costs energy and the unit that has this ability is an absolute waste in terms of dps and dies fast to everything you can throw at toss. You should try to make him waste FFs whenever possible. If your opponent has 8-9 forcefields available, lets say, at some point in midgame, trading a few roaches / lings for a two-three forcefields might actually be a good idea (this is not always true, but if you are going to engage anytime soon, you should do this, I guess).

As for 'changing your race to toss' because of FF. Go for it, mate. You will return back to zerg very soon, but you will for sure get the idea of how toss feels in PvZ. I myself am a crappy player (around 1800 diamond only), so you can just ignore my opinion. But if you ask me, toss can never ever feel safe in PvZ. If you don't pressure the zerg in the beginning, you lose. If you fail to defend your third with your immobile ground force, you lose. If you make it to the lategame... you lose

It is not a whine, PvZ is absolutely fine by me. You can disagree, whatever. Just play a few PvZ matches against a zerg who is macroing properly and I bet you will get the feeling.

Edit: Also, every sentry he makes before the late midgame is -100 gas in his tech. And you know, untill a toss gets T3, you can pretty much do whatever you want.
CortoMontez
Profile Joined October 2010
Australia608 Posts
November 23 2010 09:10 GMT
#25
Considering that so many people are suggesting drops and flanking as a solution to force-fields, why not the nydus worm?

If the zerg scouts or expects the protoss death-ball, they can easily spawn a nydus worm around the other side of the army, though out of sight. This would allow the zerg to quickly waste the energy of the sentries by bouncing from one side of the army to another, also allowing for quick counter attacks into the enemy base if the nydus is positioned correctly.

Of course, this is just pure theorycraft.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
kmillz
Profile Joined August 2010
United States1548 Posts
November 23 2010 09:26 GMT
#26
On November 23 2010 09:01 Chinesewonder wrote:
I know I'm new to this but seriously
http://www.youtube.com/watch?v=szSwtPYQTxM

A case of what Im talking about. Even though the protoss army isn't as strong. The sentry's almost completely nullify anything the zerg can do that it has on the ground. It just seems ridiculous to me that having only 6-7 of these units can completely nullify anything the zerg does. How do you even counter this? As a zerg with lots of ground, how would you even micro out of this?


I've seen some pretty sick plays where the Z would burrow his roaches and crawl past the the force fields and pop back up, pretty micro intensive but definitely be a pretty good way of dealing with the force fields
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .364
LamboSC2 297
ProTech159
trigger 75
BRAT_OK 65
Creator 47
Vindicta 32
StarCraft: Brood War
Britney 36857
Horang2 1923
Mini 527
Soulkey 238
scan(afreeca) 113
Dewaltoss 81
sorry 69
Shinee 66
sSak 31
Movie 22
[ Show more ]
Shine 19
Sexy 19
IntoTheRainbow 17
Rock 17
Bale 9
ajuk12(nOOB) 6
Dota 2
Gorgc5327
syndereN533
420jenkins241
monkeys_forever220
League of Legends
Reynor43
Counter-Strike
fl0m3058
pashabiceps1869
Heroes of the Storm
Khaldor419
Liquid`Hasu391
Other Games
B2W.Neo1100
FrodaN980
Beastyqt911
QueenE69
Mew2King65
Trikslyr8
Organizations
Counter-Strike
PGL18305
StarCraft 2
ComeBackTV 708
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Freeedom8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach22
• blackmanpl 5
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota232
League of Legends
• Jankos2078
Other Games
• Shiphtur149
Upcoming Events
Ladder Legends
1h 42m
BSL
2h 42m
RSL Revival
14h 42m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
21h 42m
BSL
1d 2h
Afreeca Starleague
1d 17h
Wardi Open
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.