• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2101 users

[G] TvP 2 Thor Push - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 23 Next All
headies
Profile Joined October 2010
United States63 Posts
November 28 2010 14:22 GMT
#281
On November 28 2010 17:11 xseverityx wrote:
I wonder if putting cannons down in the mineral lines and going either charge tech or DT's could be a viable transition from 1-gate fe in response to 1-base tech build, takes care of cloak and chargelots would tear up marines+get easy surround for hold position scv kills. I just really hate going early stargate since it has no aoe transition.

Interesting idea, would like to hear some responses on this.

The only thing I don't like about it is it leaves you completely in the dark. I could see you failing pretty hard to a 2 port banshee/raven/marine push. With the heavy emphasis on zealots, PDD and banshee/marine will mop up stalkers. DT would get rolled on.

I hate being confined to go robo in almost all match ups. Hopefully in the future someone makes something like this work.
Overflow.se
Profile Joined September 2010
Sweden1 Post
November 29 2010 12:37 GMT
#282
I am interssted what ppl who meets blind DT build do, What I have tried is to wait in base with 1 turret up at wall-in. Build starbase swap star/fact to get a raven out and push right after that while expanding. Push will consist of 4 thors. I won that game but I do not feel it was optimal in that situation. Any suggestions?
Perma Viper 23
Profile Joined November 2010
3 Posts
November 29 2010 13:54 GMT
#283
Awesome done this a few times and got 23 wins until I try this agains a mass zealot build

= instant FAIL

[image loading]
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 29 2010 15:49 GMT
#284
On November 28 2010 17:11 xseverityx wrote:
Main issue I have with 1-gate FE is the scout timing. You'll scout the front and see marines+bunker so its gotta be this or banshee...so you HAVE to get out at LEAST 1 observer so you know if you are going to have cloak coming your way. But even if you chrono out an observer and chrono an immortal while your observer finds out what tech he went you will still be looking at best 2 immortal when the pushes arrives with fairly low gateway count. that doesn't even take into account that by not making a 2nd obs you leave yourself vulnerable if cloak finishes while your first obs is at his base and will have to cancel an immortal and wait out the observer buildtime while he rapes your probes.

I wonder if putting cannons down in the mineral lines and going either charge tech or DT's could be a viable transition from 1-gate fe in response to 1-base tech build, takes care of cloak and chargelots would tear up marines+get easy surround for hold position scv kills. I just really hate going early stargate since it has no aoe transition.



I think with a 1 gate FE build you can JUST about manage to get out 1 more immortal then they have thors with this push. If you do your usual zealot poke and see no sign of marauders / tech lab you generally want to put down the robo ASAP. Very important to scout the proxy spots in the meantime with your first few zealots and stalker (if they don't have rauders this shouldn't be risky anyways). Also when you send out the first obs having your units spaced in the popular banshee routes to your base is also vital as that way you can retreat the first obs if you see a banshee coming in.

Then if the thor isn't proxied and you chrono out the immortals immediately non stop you SHOULD be able to get 2 immo's for when the first thor arrives (you can let the expo nexus take some damage from rines + thor before you hit with all) and if they went with 2 thor you should be able to get out 3 nearly 4 immortals.
It all kind of depends on your robo timing though, what i generally do is get 2 zealots while the cyber is being made and then a stalker. After the stalker is done you should have poked with the first zealot already and you can then either make a sentry (if he went marauder) or just a robo if he stayed on rines.
SCDebaser
Profile Joined November 2010
34 Posts
November 29 2010 18:49 GMT
#285
I did a 1 thor push, and it seemed to work alright?

Can anyone look @ the following replay and let me know how to tweak my push to be better? Would it be better if I just did a two thor build as suggested earlier in this thread?

http://www.sc2replayed.com/replays/109785-1v1-terran-protoss-metalopolis
headies
Profile Joined October 2010
United States63 Posts
Last Edited: 2010-11-29 19:09:59
November 29 2010 19:09 GMT
#286
On November 30 2010 00:49 Markwerf wrote:
Show nested quote +
On November 28 2010 17:11 xseverityx wrote:
Main issue I have with 1-gate FE is the scout timing. You'll scout the front and see marines+bunker so its gotta be this or banshee...so you HAVE to get out at LEAST 1 observer so you know if you are going to have cloak coming your way. But even if you chrono out an observer and chrono an immortal while your observer finds out what tech he went you will still be looking at best 2 immortal when the pushes arrives with fairly low gateway count. that doesn't even take into account that by not making a 2nd obs you leave yourself vulnerable if cloak finishes while your first obs is at his base and will have to cancel an immortal and wait out the observer buildtime while he rapes your probes.

I wonder if putting cannons down in the mineral lines and going either charge tech or DT's could be a viable transition from 1-gate fe in response to 1-base tech build, takes care of cloak and chargelots would tear up marines+get easy surround for hold position scv kills. I just really hate going early stargate since it has no aoe transition.



I think with a 1 gate FE build you can JUST about manage to get out 1 more immortal then they have thors with this push. If you do your usual zealot poke and see no sign of marauders / tech lab you generally want to put down the robo ASAP. Very important to scout the proxy spots in the meantime with your first few zealots and stalker (if they don't have rauders this shouldn't be risky anyways). Also when you send out the first obs having your units spaced in the popular banshee routes to your base is also vital as that way you can retreat the first obs if you see a banshee coming in.

Then if the thor isn't proxied and you chrono out the immortals immediately non stop you SHOULD be able to get 2 immo's for when the first thor arrives (you can let the expo nexus take some damage from rines + thor before you hit with all) and if they went with 2 thor you should be able to get out 3 nearly 4 immortals.
It all kind of depends on your robo timing though, what i generally do is get 2 zealots while the cyber is being made and then a stalker. After the stalker is done you should have poked with the first zealot already and you can then either make a sentry (if he went marauder) or just a robo if he stayed on rines.

I can't agree with this. I did a lot of testing with a friend and the timing is just not in favor of P. If you wait for observer to spot thor/armory, it's too late.

You basically have to go blind DT or make a mad dash to colossus to counter this build, it's that effective. If you have a replay proving me wrong, please provide it because this build makes me never want to FE vs terran again. It's almost impossible to stop if you choose to FE, and hard as hell to stop even if you don't.
Vaporized
Profile Joined July 2010
United States1471 Posts
November 29 2010 19:52 GMT
#287
what is it about this build that makes it so difficult to stop? i play zerg and have not come up against this build. it really seems like something is going to get nerfed in this build, just curious what exactly is so troublesome.

i think something will be nerfed because of how easy this is to execute and how hard it is to stop. reapers used to be so frustrating and blizz nerfed them. i see the same happening to this build in some fashion.
headies
Profile Joined October 2010
United States63 Posts
November 29 2010 21:19 GMT
#288
On November 30 2010 04:52 Vaporized wrote:
what is it about this build that makes it so difficult to stop? i play zerg and have not come up against this build. it really seems like something is going to get nerfed in this build, just curious what exactly is so troublesome.

i think something will be nerfed because of how easy this is to execute and how hard it is to stop. reapers used to be so frustrating and blizz nerfed them. i see the same happening to this build in some fashion.

The problem is how fast Thor build time is and repair. It's almost impossible to defeat without colossi for splash on SCV/marine or DT delaying the push all together.

Sure, you can hold position micro zealots to try to kill scv, by then half your army is dead because 10 marines and auto-repair thor are demolishing everything.

Void ray might be another viable option. I know a single charged VR can kill a thor outright even with a few SCV repairing, but you would have to count on the terran having poor marine control or splitting up his units so you catch the thor alone altogether.
galzohar
Profile Joined November 2010
Israel100 Posts
November 30 2010 16:45 GMT
#289
The best (or worst, depending if you are on the receiving end) thing about this build is how hard it is to micro to attack SCVs, plus a good attack that includes SCVs usually requires the opponent to use his probes which makes this even more of a micro hell for the protoss while overall the terran player has much easier micro to perform. I wouldn't be surprised if that is also why it is not seen at the absolute top levels of play, that is, because their micro is so perfect that they can overcome the problems "normal" players have when dealing with this build.

Therefore I also bet that the nerf will come in a form of modified AI, so that targeting repairing SCVs will not be as difficult (most simple would be to make SCVs that are repairing a unit/structure have an equal attack priority to the actual unit/structure they are repairing).
Mr_Kyo
Profile Joined November 2010
United States269 Posts
November 30 2010 16:57 GMT
#290
what is it about this build that makes it so difficult to stop? i play zerg and have not come up against this build. it really seems like something is going to get nerfed in this build, just curious what exactly is so troublesome.


Zergs have banes to take out repairing scvs. Moreover, lings are very effective at wasting the dps of thors. Also, by the time of this thor push, zerg can have a more powerful economy than protoss.
galzohar
Profile Joined November 2010
Israel100 Posts
December 08 2010 21:36 GMT
#291
Anyone tried this on the PTR? Did the change turn this from extremely powerful down to something that is still useful, or did it make this build useless?
grobstein
Profile Joined November 2010
United States3 Posts
December 08 2010 22:04 GMT
#292
There are actually two relevant changes in the PTR build: 1) the repairing SCV priority change, 2) the damage buff to Void Rays vs. Massive.

My experience is limited and low level, but my impression is that the build will be playable but beatable.
"Imagine a man who stands before a mirror; a stone strikes it, and it falls to ruin all in an instant. And the man learns that he is himself, and not the mirrored man he had believed himself to be."
branflakes14
Profile Joined July 2010
2082 Posts
December 08 2010 22:21 GMT
#293
How come Terran seems to be able to throw away SCVs and not instantly be thrown back on the macro side?
kPk
Profile Joined September 2010
Romania10 Posts
December 08 2010 22:42 GMT
#294
a phoenix and 100 energy will do the trick :p
Avid221
Profile Joined March 2010
United States63 Posts
December 08 2010 22:47 GMT
#295
On December 09 2010 07:42 kPk wrote:
a phoenix and 100 energy will do the trick :p


Phoenix can't lift massive units. I don't know what else it would do but instantly die.
pigscanfly
Profile Joined April 2010
Singapore147 Posts
December 08 2010 22:48 GMT
#296
On December 09 2010 07:42 kPk wrote:
a phoenix and 100 energy will do the trick :p


err how will that help? phoenix can't lift thors.
tetramaster
Profile Joined July 2010
Canada253 Posts
December 08 2010 22:49 GMT
#297
Phoenixes can lift your own unit (immortals) to dodge the strike cannon.

Which will allow your immortals not to get instagibbed, therefore allowing them to fight.

Of course, this assumes you went 2 gate-robo-stargate, and that build is so flimsy, especially when you do it blind.
Avid221
Profile Joined March 2010
United States63 Posts
Last Edited: 2010-12-08 22:55:42
December 08 2010 22:54 GMT
#298
On December 09 2010 07:49 tetramaster wrote:
Phoenixes can lift your own unit (immortals) to dodge the strike cannon.

Which will allow your immortals not to get instagibbed, therefore allowing them to fight.

Of course, this assumes you went 2 gate-robo-stargate, and that build is so flimsy, especially when you do it blind.


I am pretty sure the phoenix would be killed almost immediately by marines. I don't believe the immortals can be lifted while the cannons are going off since they are stunned (correct me if I'm wrong). If they were lifted before the cannons, the thors would have free reign over the other units since immortals are the main damage dealers to thors and the thors could just cannon them after the lift was over.

So unless im wrong about them being lifted while stunned, phoenix are pretty useless.
Dvolp
Profile Joined October 2010
United States29 Posts
December 08 2010 23:01 GMT
#299
Cloak banshees into thor marine push with a raven, the banshees force robo tech...then the thors with strike cannons own all robo tech
CidO
Profile Joined June 2010
United States695 Posts
Last Edited: 2010-12-08 23:24:16
December 08 2010 23:23 GMT
#300
I think what makes this strong is obvious. The change from energy -> cooldown & how crazy strong the thors regular attack is. 2 attacks for base 30 damage on a fast attack speed? +3 damage for each attack with each upgrade? It is a big investment and protoss just don't have an ability like NP to change the table (now that feedback isn't doing anything to them)
:P
Prev 1 13 14 15 16 17 23 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group B
TriGGeR vs NightMareLIVE!
Solar vs TBD
Tasteless775
IntoTheiNu 442
Ryung 326
IndyStarCraft 236
Rex137
3DClanTV 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 775
Ryung 326
IndyStarCraft 236
Rex 137
Railgan 23
StarCraft: Brood War
Britney 64590
Horang2 1508
Shuttle 894
EffOrt 801
Hyuk 507
Soma 368
Rush 345
firebathero 234
Last 216
ggaemo 206
[ Show more ]
Leta 193
Pusan 148
ToSsGirL 96
PianO 91
Sharp 76
Hm[arnc] 64
[sc1f]eonzerg 52
Sea.KH 40
Barracks 33
NaDa 32
Sacsri 31
IntoTheRainbow 21
JulyZerg 18
yabsab 14
GoRush 13
Noble 12
Shine 7
Terrorterran 4
Dota 2
XaKoH 830
XcaliburYe321
monkeys_forever188
Counter-Strike
zeus1174
edward148
Other Games
singsing2286
B2W.Neo1401
Liquid`RaSZi1002
DeMusliM427
ArmadaUGS99
byalli94
Livibee92
MindelVK15
Organizations
Other Games
BasetradeTV549
Dota 2
PGL Dota 2 - Main Stream66
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2162
Upcoming Events
uThermal 2v2 Circuit
1h 38m
BSL
6h 38m
IPSL
6h 38m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
11h 38m
Replay Cast
20h 38m
Wardi Open
21h 38m
Afreeca Starleague
21h 38m
Jaedong vs Light
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 21h
[ Show More ]
Afreeca Starleague
1d 21h
Snow vs Flash
WardiTV Invitational
1d 22h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
4 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.