Seems pretty plausible to me. Can't really diss if i haven't tried.
NitroTerran- Sounds like a sick style.
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GinDo
3327 Posts
Seems pretty plausible to me. Can't really diss if i haven't tried. NitroTerran- Sounds like a sick style. | ||
Antisocialmunky
United States5912 Posts
On November 16 2010 10:50 inFeZa wrote: Hi guys, PoisoN here, i was playing QXC in this match and let me tell you some things about it. First off - It was a handicap, he was only using specialized units like reaper ghost Second off - it worked damn well for the map. as there was 2 huge gaps to my base which was forcing me to split my army and as day9 anayzised things like stalkers can easily get picked off, thats why i stuck with gateway units and blink, giving me mobility to move between the harass. Thirdly - Transitioning would be different, but it forces me to be on low count of bases while you have free minerals to expand. After playing this game i feel that i've learned the most from this game, how such a good offense, even if it is weak can pin you down to your base, especially on such a large map and with good mobile units. Feel free to ask any questions about the game Do you think you it would work twice against you? | ||
SC2Real
Germany184 Posts
Maybe some sort of marine/thor/banshee play. (making use of the 4 techlabs) The thing with the reapers is that it's hard to keep them efficient all game long. Either you commit to them or you let them melt away slowly after your goal has been accomplished (e.g. expansion saturated and tech buildings ready) ^^ | ||
Antisocialmunky
United States5912 Posts
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Unsight
United States24 Posts
On November 16 2010 11:32 Antisocialmunky wrote: Do you think you it would work twice against you? Trick questions are uncool. No strategy should ever work twice against someone. If you know a strategy is coming and can't stop it then either it's an OP strategy or the other player is just better than you are. Mass reapers is a decent early game strategy because it has the potential to do what an early game strategy should do--get you into mid-game with an advantage. | ||
frantic.cactus
New Zealand164 Posts
On November 16 2010 11:46 Unsight wrote: Show nested quote + On November 16 2010 11:32 Antisocialmunky wrote: Do you think you it would work twice against you? Trick questions are uncool. No strategy should ever work twice against someone. If you know a strategy is coming and can't stop it then either it's an OP strategy or the other player is just better than you are. Mass reapers is a decent early game strategy because it has the potential to do what an early game strategy should do--get you into mid-game with an advantage. AND has the potential to still be matchup changing in the mid/late game. Terran has problems with late game mobility against toss and to make up for this go MMM in the late game when storms and colissi are common. What if you had the threat of aggression from reapers and the hard hitting (defensive) power of a mech army w/ ghost support? Why is it you need a factory for reaper speed? could there be a synergy =D. Now bear in mind I could be talking total horseshit in here and derailing the thread horribly but as I was watching those reapers bounce around the main of Poison they reminded me alot of what Mutas are in TvZ.... Reapers = Mutas? | ||
Antisocialmunky
United States5912 Posts
On November 16 2010 11:46 Unsight wrote: Show nested quote + On November 16 2010 11:32 Antisocialmunky wrote: Do you think you it would work twice against you? Trick questions are uncool. No strategy should ever work twice against someone. If you know a strategy is coming and can't stop it then either it's an OP strategy or the other player is just better than you are. Mass reapers is a decent early game strategy because it has the potential to do what an early game strategy should do--get you into mid-game with an advantage. Okay, didn't mean to throw out a loaded question. I should predicate that with... given knowing mass reaper is coming (IE you scout it), and having played had experience from this game - do you think it would be nearly as effective. I still think a fast Robo would shut this down. You can get a whole ton of production up and expos up but it takes time to accumulate a real army. | ||
FakeDouble
Australia676 Posts
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inFeZa
Australia556 Posts
On November 16 2010 11:32 Antisocialmunky wrote: Do you think you it would work twice against you? Possibly, because it could be compared to a muta strat, just it happens much earlier, i would have expanded again and gone for a higher tech maybe even rays or something to harrass myself, but the fact that qxc was playing didnt help ![]() | ||
Unsight
United States24 Posts
On November 16 2010 12:09 Antisocialmunky wrote: Okay, didn't mean to throw out a loaded question. I should predicate that with... given knowing mass reaper is coming (IE you scout it), and having played had experience from this game - do you think it would be nearly as effective. I still think a fast Robo would shut this down. You can get a whole ton of production up and expos up but it takes time to accumulate a real army. Maybe, maybe not. Theorycrafting only goes so far. Maybe the time you spend getting a robo is enough of a timing window for the Reapers to pay for themselves then again maybe it counters them beautifully. Best way to find out is to grab a Terran buddy and ask him to just mass reaper you over and over (or vice versa if you play Terran like your icon suggests). Then you can comeback to the forum and tell the rest of us "Hey I just played 20 games against this strategy--here's what worked, here's what didn't, and here's what we can learn from it." ![]() | ||
undyinglight
United States611 Posts
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Antisocialmunky
United States5912 Posts
On November 16 2010 13:36 Unsight wrote: Show nested quote + On November 16 2010 12:09 Antisocialmunky wrote: Okay, didn't mean to throw out a loaded question. I should predicate that with... given knowing mass reaper is coming (IE you scout it), and having played had experience from this game - do you think it would be nearly as effective. I still think a fast Robo would shut this down. You can get a whole ton of production up and expos up but it takes time to accumulate a real army. Maybe, maybe not. Theorycrafting only goes so far. Maybe the time you spend getting a robo is enough of a timing window for the Reapers to pay for themselves then again maybe it counters them beautifully. Best way to find out is to grab a Terran buddy and ask him to just mass reaper you over and over (or vice versa if you play Terran like your icon suggests). Then you can comeback to the forum and tell the rest of us "Hey I just played 20 games against this strategy--here's what worked, here's what didn't, and here's what we can learn from it." ![]() Well I did play 20+ games with Marine/Marauder/Reaper all mixed together and that gets shut down with a robo so given that the only thing you make are reapers... I would think this is a bigger issue. | ||
Unsight
United States24 Posts
On November 16 2010 13:48 undyinglight wrote: I can't find the video, does anyone have the link to the video? Was it taken down? I have always theory crafted about mass Reapers, this is something I really want to see. Here you go: http://day9tv.blip.tv/file/4382863/ | ||
Unsight
United States24 Posts
On November 16 2010 13:53 Antisocialmunky wrote: Well I did play 20+ games with Marine/Marauder/Reaper all mixed together and that gets shut down with a robo so given that the only thing you make are reapers... I would think this is a bigger issue. Then snipe the robo. 5-6 reapers kill a robo really, stupidly fast. Depending on how fast your opponent goes for the robo and where he puts it, he may not have enough troops to pick off the reapers before they can take it out. Even if you trade reapers for the robo at cost, you're still putting yourself way ahead since you have enough money for an expo, the production backbone for heavy marauder play, and meanwhile he's a long way away from Colossus. | ||
inFeZa
Australia556 Posts
On November 16 2010 12:09 Antisocialmunky wrote: Show nested quote + On November 16 2010 11:46 Unsight wrote: On November 16 2010 11:32 Antisocialmunky wrote: Do you think you it would work twice against you? Trick questions are uncool. No strategy should ever work twice against someone. If you know a strategy is coming and can't stop it then either it's an OP strategy or the other player is just better than you are. Mass reapers is a decent early game strategy because it has the potential to do what an early game strategy should do--get you into mid-game with an advantage. Okay, didn't mean to throw out a loaded question. I should predicate that with... given knowing mass reaper is coming (IE you scout it), and having played had experience from this game - do you think it would be nearly as effective. I still think a fast Robo would shut this down. You can get a whole ton of production up and expos up but it takes time to accumulate a real army. Fast robo would have not helped at all in the early game, i would have been run over by a bunch of reapers and i needed to get lots of stalkers out asap so i can be safe. It may have helped with a transitioning to colossi later in the game to deal with the possible mmm that may come out | ||
inFeZa
Australia556 Posts
scroll into 55 mins | ||
zylog
Canada943 Posts
It's a TvP on metalopolis. He goes early reapers to scout and harass, then transitions into ghost/marine/marauder, and later tanks and medivacs. His opponent techs to templar. In the late game, with each player on 4 bases, QXC switches production back to mass reaper. His reasoning is as follows: if the opponent attacks his gold base, it is backed by tanks, a PF and the bulk of his army. Even if it goes down, his reapers can take out 2+ bases themselves because they do so much damage to buildings and workers. It was pretty cool to see this use of late game mass reaper. | ||
undyinglight
United States611 Posts
On November 16 2010 15:08 Unsight wrote: Show nested quote + On November 16 2010 13:48 undyinglight wrote: I can't find the video, does anyone have the link to the video? Was it taken down? I have always theory crafted about mass Reapers, this is something I really want to see. Here you go: http://day9tv.blip.tv/file/4382863/ On November 16 2010 16:21 inFeZa wrote: Also you can watch the casted video http://www.ustream.tv/recorded/10849901 scroll into 55 mins Thanks so much guys, I was looking on youtube. I am going to watch these right now. | ||
ShadowIord
Spain32 Posts
On November 16 2010 08:31 Lobber wrote: At around 12+ reapers 4 warped in stalkers to the mineral line won't save you, at least 1 will die before it warps in all the way and 12 reapers can easily pick off 3 stalkers, probes are then easy pickings. Its even easier to blow up the pylon, no units, 25% resources lost and (not sure about this) gates on cooldown? | ||
Antisocialmunky
United States5912 Posts
On November 16 2010 15:23 Unsight wrote: Show nested quote + On November 16 2010 13:53 Antisocialmunky wrote: Well I did play 20+ games with Marine/Marauder/Reaper all mixed together and that gets shut down with a robo so given that the only thing you make are reapers... I would think this is a bigger issue. Then snipe the robo. 5-6 reapers kill a robo really, stupidly fast. Depending on how fast your opponent goes for the robo and where he puts it, he may not have enough troops to pick off the reapers before they can take it out. Even if you trade reapers for the robo at cost, you're still putting yourself way ahead since you have enough money for an expo, the production backbone for heavy marauder play, and meanwhile he's a long way away from Colossus. It is not that easy, you need to have great control. Someone tried to do this at the TL Battledex on DQ (you can hop up the back) and failed miserably. The thing is you cannot 'trade' reapers or you lose because they take a ridiculous time to build even off 4/5 rax. Its just like the only 5 rax reaper vs Zerg except without speed. On November 16 2010 16:20 inFeZa wrote: Show nested quote + On November 16 2010 12:09 Antisocialmunky wrote: On November 16 2010 11:46 Unsight wrote: On November 16 2010 11:32 Antisocialmunky wrote: Do you think you it would work twice against you? Trick questions are uncool. No strategy should ever work twice against someone. If you know a strategy is coming and can't stop it then either it's an OP strategy or the other player is just better than you are. Mass reapers is a decent early game strategy because it has the potential to do what an early game strategy should do--get you into mid-game with an advantage. Okay, didn't mean to throw out a loaded question. I should predicate that with... given knowing mass reaper is coming (IE you scout it), and having played had experience from this game - do you think it would be nearly as effective. I still think a fast Robo would shut this down. You can get a whole ton of production up and expos up but it takes time to accumulate a real army. Fast robo would have not helped at all in the early game, i would have been run over by a bunch of reapers and i needed to get lots of stalkers out asap so i can be safe. It may have helped with a transitioning to colossi later in the game to deal with the possible mmm that may come out Okay, that's reasonable though it takes mass reaper a little time to ramp up to the level where its extremely dangerous. | ||
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