• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:05
CEST 21:05
KST 04:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 760 users

Mass Reapers

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Srule
Profile Joined October 2010
Canada181 Posts
Last Edited: 2010-11-16 01:43:23
November 15 2010 22:44 GMT
#1
If you missed it Day9 analyzed a sweet match yesterday where QXC made nothing but reapers vs a toss player who went blink stalkers. Amazingly QXC won and it got me motivated to try this myself. I also had great success. I went 8 wins 2 losses in my last 10 ladder games doing a mass reaper opening (1600 diamond).

As day9 was saying this build flows really well. Since reapers are only 50mins you can get lots of barracks and expand quick while pumping our reapers none stop. I do the basic OC start, 4 rax with tech labs who produce reapers none stop, then I expand and put up bunkers.

The beauty of going mass reapers is you can contain your opponent early because if he leaves his base you can easily punish him with your reapers, and you can easily transition into mass MMM.

Definitely check out the Day9 daily from November 14th if u missed it.

My Replays:
[image loading]

[image loading]

And I will also include a replay of a game in which I lost:
[image loading]

Blasterion
Profile Blog Joined October 2010
China10272 Posts
November 15 2010 22:48 GMT
#2
if there's a replay from some of the games can you post it I'd like to give this a whirl myself
[TLNY]Mahjong Club Thread
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 15 2010 22:52 GMT
#3
QXC was playing a game handicapped.

Mass Reaper doesn't work if Toss gets off gateways.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
pilsken
Profile Joined April 2010
Germany441 Posts
November 15 2010 22:52 GMT
#4
It's a very map dependant build though. On smaller maps with a different geometry, this might not work at all as not everywhere is so much space to swing around, manouver and such a long rush distance. On God's Garden it does indeed work perfectly well, but on other maps the pin will be far less effective and you might just get rolled with a timing push that includes a few robo units.
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 15 2010 22:53 GMT
#5
I liked his build because it force a lot of stalkers, but then he should have transitionned to marauders.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
November 15 2010 22:54 GMT
#6
Yeah played against this earlier today on ladder. Not sure how to counter it yet since I've only encountered it once. Did an early expo on LT and he went 4 rax reaper. Was hard to leave the base at all because 10 reapers beat 2-3 stalkers and cannons get demolished as all buildings do. Bunkering his front stopped my gateway unit immortal combo. Probes get raped obviously.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 15 2010 22:55 GMT
#7
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.

Sup
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
November 15 2010 23:00 GMT
#8
On November 16 2010 07:55 avilo wrote:
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.


Thank god the expert came to tell us not to do it! Seriously, if you're going to make a post like this, at least provide a replay or something other than "this strategy sucks"
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
donut boi
Profile Joined October 2010
United States154 Posts
Last Edited: 2010-11-15 23:02:45
November 15 2010 23:02 GMT
#9
reapers stand no chance against stalkers lol... and u cant contain toss since they can just warp in stalkers to their mineral line, idk what ur talking about here...
donut the bronut
ibreakurface
Profile Joined June 2010
United States664 Posts
November 15 2010 23:03 GMT
#10
Haters going to hate.

Obviously mass reapers won't work once the game progresses and higher tech units come out, but how about early reapers to get map control and expand (maybe twice) and what not then transition into a better unit mix.

User was warned for this post
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
PanzerKing
Profile Joined May 2010
United States483 Posts
Last Edited: 2010-11-15 23:06:12
November 15 2010 23:04 GMT
#11
On November 16 2010 08:00 Steelflight-Rx wrote:
Show nested quote +
On November 16 2010 07:55 avilo wrote:
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.


Thank god the expert came to tell us not to do it! Seriously, if you're going to make a post like this, at least provide a replay or something other than "this strategy sucks"


I'm going to second Avilo on this - tried it for that one funday monday challenge, lost a few games, came to the conclusion that it sucks. You can't really skirmish with a race that has shields, and you can't really outmuscle them in a straight up fight. If they ever manage to tech up, you're screwed, and if they don't you're still trying to ski uphill.
http://tkrmx.blogspot.com/
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 15 2010 23:09 GMT
#12
I dunno, I did have a TvP Build that used reaper marine/marauder with some timing attacks but it sucks after 6/7 minutes.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Acritter
Profile Joined August 2010
Syria7637 Posts
November 15 2010 23:10 GMT
#13
Hmm... Stalkers seem like they ought to be the answer, along with good vision and some aggression. I'd guess the best way to deal with this would be like dealing with mass Mutas: punish him for ever leaving his base. Run a Probe along with your Stalkers and build a Pylon in his base before killing all his buildings. Might have some problems with him lifting off, but the aggression will essentially force him to return home or lose straight-up. Maybe a 50-50 army split could do it, as your Stalkers are more powerful than his Reapers and so could make him lose both offense and defense. Perhaps a 40-60 split would be even better, as you could reinforce back home much easier. The most important response, of course, would be an emphasis on armor (and shield) upgrades. The Reapers lose literally 33% of their damage output with the first upgrade, making them nearly worthless. A couple of Sentries would have a somewhat similar effect, but could be easily sniped (although the Reapers would take fire getting into position). Colossi would, of course, be excellent, but their high tech location and cost make that proposition less attractive.

NEVER GET +1 ATTACK VERSUS MASS REAPER. It won't increase your kill time by anything.

The strength of this strategy lies mostly in its unorthodoxy. I'm not saying it's a bad strategy, just not quite strong enough to stand on its own.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
November 15 2010 23:10 GMT
#14
This right here is about as bad as the blizzard forums guys....

Please use your brains. This is not saying "Lols I make only reapers and beat Toss all the time lawls"

This is a very good post using thinking that more people should use. The post describes the USE of reapers to keep the protoss easily contained while you get production up and your expansion.

This is a beautiful idea because it's just the opener, make 8 reapers and never make another again, or maybe 15 is more your style and instead of a straight contain you do multi pronged harass or some shit.

One person above me mentions how reapers are useless after toss gets off of gateways. and yes this is a fact. Thats why after you see something like that you don't say to yourself "well shit, I just saw a stargate finish and a void ray start making. Better make more reapers"

^^That is pretty much what the "Mass Reaper doesn't work if toss gets off gateways" guy's mindset would be. QXC can show off and play pure reaper with a ghost or two because he's fucking QXC. Most normal people with a "Mass reaper" strategy would simply make a bunch of reapers. Use them effectively to pin back his opponent and expand. Fuck dude you could transition into anything, maybe even mass mech/thors from this reaper opening. We simply don't know cause it's not "normal"

fuck normal, reapers kick ass.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Wrathgarr
Profile Joined September 2010
United States32 Posts
November 15 2010 23:12 GMT
#15
On November 16 2010 08:04 PanzerKing wrote:
Show nested quote +
On November 16 2010 08:00 Steelflight-Rx wrote:
On November 16 2010 07:55 avilo wrote:
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.


Thank god the expert came to tell us not to do it! Seriously, if you're going to make a post like this, at least provide a replay or something other than "this strategy sucks"


I'm going to second Avilo on this - tried it for that one funday monday challenge, lost a few games, came to the conclusion that it sucks. You can't really skirmish with a race that has shields, and you can't really outmuscle them in a straight up fight. If they ever manage to tech up, you're screwed, and if they don't you're still trying to ski uphill.


Clearly you must be missing something, the OP had a lot of success with it. You can't engage stalkers head on, but you can damn sure engage probes. If he warps in a round of units to defend, you will have enough reapers there to take them out no problem.
The only thing we know for certain is that we know nothing for certain
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
November 15 2010 23:21 GMT
#16
As someone mentioned in the above posts I can see this build being very map dependent, as in Scrap station, blistering sands, jungle basin and maybe delta quadrant.
I will test this build out cause it seems quite promising but I really wouldn't think about doing this on small maps as a quick transition into losing your whole fucking base as protoss seem inevitable, as long as your prepared for the inevitable push out your good to go, definitely needs more exploring then just pushing it aside as crap.
PanzerKing
Profile Joined May 2010
United States483 Posts
Last Edited: 2010-11-15 23:24:05
November 15 2010 23:22 GMT
#17
On November 16 2010 08:12 Wrathgarr wrote:
Show nested quote +
On November 16 2010 08:04 PanzerKing wrote:
On November 16 2010 08:00 Steelflight-Rx wrote:
On November 16 2010 07:55 avilo wrote:
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.


Thank god the expert came to tell us not to do it! Seriously, if you're going to make a post like this, at least provide a replay or something other than "this strategy sucks"


I'm going to second Avilo on this - tried it for that one funday monday challenge, lost a few games, came to the conclusion that it sucks. You can't really skirmish with a race that has shields, and you can't really outmuscle them in a straight up fight. If they ever manage to tech up, you're screwed, and if they don't you're still trying to ski uphill.


Clearly you must be missing something, the OP had a lot of success with it. You can't engage stalkers head on, but you can damn sure engage probes. If he warps in a round of units to defend, you will have enough reapers there to take them out no problem.


I've beaten 1600 players with all sorts of whacky builds, because I played better than they did. That doesn't mean that those builds are any good. I would expect to see replays from the OP before placing any faith in a strategy that is awful both on paper and in my personal experience.

Everyone talking about "penning P up in his base" is forgetting that at some point he'll have enough stalkers, probably off of one base, that he can just walk over and kill you, and killing all his probes won't be much consolation when your base is a smoking crater.
http://tkrmx.blogspot.com/
Ganondorf
Profile Joined April 2010
Italy600 Posts
November 15 2010 23:24 GMT
#18
I've been trying it out, mass reaper is a good start but you need to transition into mass bio (mostly marauders) with some air support. Works pretty well as an opening, the toss can't push because he will lose any base trade action. I need to find a good time/trigger for transitioning into a more standard army. I will be using this opening in some ladder games vs toss as well.
Srule
Profile Joined October 2010
Canada181 Posts
November 15 2010 23:26 GMT
#19
On November 16 2010 08:22 PanzerKing wrote:
Show nested quote +
On November 16 2010 08:12 Wrathgarr wrote:
On November 16 2010 08:04 PanzerKing wrote:
On November 16 2010 08:00 Steelflight-Rx wrote:
On November 16 2010 07:55 avilo wrote:
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.


Thank god the expert came to tell us not to do it! Seriously, if you're going to make a post like this, at least provide a replay or something other than "this strategy sucks"


I'm going to second Avilo on this - tried it for that one funday monday challenge, lost a few games, came to the conclusion that it sucks. You can't really skirmish with a race that has shields, and you can't really outmuscle them in a straight up fight. If they ever manage to tech up, you're screwed, and if they don't you're still trying to ski uphill.


Clearly you must be missing something, the OP had a lot of success with it. You can't engage stalkers head on, but you can damn sure engage probes. If he warps in a round of units to defend, you will have enough reapers there to take them out no problem.


I've beaten 1600 players with all sorts of whacky builds, because I played better than they did. That doesn't mean that those builds are any good. I would expect to see replays from the OP before placing any faith in a strategy that is awful both on paper and in my personal experience.

Everyone talking about "penning P up in his base" is forgetting that at some point he'll have enough stalkers, probably off of one base, that he can just walk over and kill you, and killing all his probes won't be much consolation when your base is a smoking crater.


you can head over to the day9's VODs daily from yesterday to see QXC do it to it's extreme but I can post some replays if u like. I have never done this though, any suggestions on the best way to post them?
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
November 15 2010 23:30 GMT
#20
On November 16 2010 08:22 PanzerKing wrote:
Show nested quote +
On November 16 2010 08:12 Wrathgarr wrote:
On November 16 2010 08:04 PanzerKing wrote:
On November 16 2010 08:00 Steelflight-Rx wrote:
On November 16 2010 07:55 avilo wrote:
When reapers had the speed upgrade at barracks tech, this was viable. I used to do it quite a bit too, but now it's complete trash. Never do it versus protoss.


Thank god the expert came to tell us not to do it! Seriously, if you're going to make a post like this, at least provide a replay or something other than "this strategy sucks"


I'm going to second Avilo on this - tried it for that one funday monday challenge, lost a few games, came to the conclusion that it sucks. You can't really skirmish with a race that has shields, and you can't really outmuscle them in a straight up fight. If they ever manage to tech up, you're screwed, and if they don't you're still trying to ski uphill.


Clearly you must be missing something, the OP had a lot of success with it. You can't engage stalkers head on, but you can damn sure engage probes. If he warps in a round of units to defend, you will have enough reapers there to take them out no problem.


I've beaten 1600 players with all sorts of whacky builds, because I played better than they did. That doesn't mean that those builds are any good. I would expect to see replays from the OP before placing any faith in a strategy that is awful both on paper and in my personal experience.

Everyone talking about "penning P up in his base" is forgetting that at some point he'll have enough stalkers, probably off of one base, that he can just walk over and kill you, and killing all his probes won't be much consolation when your base is a smoking crater.


And you're forgetting that you dont just make reapers. Does Zerg just make mutas? Does protoss just make dt's/pheonix's/voidrays? just make reapers and you die, doesn't take a genius to figure that out.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Playoffs Day 2
ByuN vs SKillousLIVE!
WardiTV996
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 161
JuggernautJason100
BRAT_OK 76
SteadfastSC 72
ProTech43
MindelVK 27
StarCraft: Brood War
Mini 626
ggaemo 354
firebathero 205
Zeus 69
Mong 61
HiyA 28
Rock 25
Dota 2
qojqva4017
420jenkins790
LuMiX1
League of Legends
Grubby913
Reynor24
Counter-Strike
fl0m4423
ScreaM1751
sgares461
flusha206
Heroes of the Storm
Liquid`Hasu502
Khaldor468
Other Games
Beastyqt760
Dendi521
Hui .124
Trikslyr55
QueenE43
Organizations
Other Games
gamesdonequick1760
StarCraft 2
angryscii 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH127
• printf 68
• tFFMrPink 27
• iHatsuTV 5
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV240
League of Legends
• Jankos1608
Other Games
• imaqtpie945
• Shiphtur197
Upcoming Events
Sparkling Tuna Cup
14h 55m
BSL20 Non-Korean Champi…
18h 55m
Bonyth vs TBD
WardiTV European League
20h 55m
Wardi Open
1d 15h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.