• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:07
CEST 17:07
KST 00:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3614 users

TvP the new way! - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Zvendetta
Profile Joined July 2010
United States321 Posts
October 29 2010 03:04 GMT
#21
Sounds very vulnerable to chargelot play, even with EMP, the lots should be able to demolish thors with enough sentry support. Zealots also have a hardier amount of regular life, as compared to immortals which is the biggest priority of this build.

Also, biomech is also a lot slower on upgrades, going heavy bio means mech is a lot weaker, but investing more in mech means your mass marauder rine won't benefit from stuff like dual engineering bays right away. I also feel like it lack a nice harassment and aggresive timing to it, theres no point where you can 1a win with other terran strategies. It also is fairly immobile, thus making it harder to deny expansion then straight up MMM transition into ghosts.

side note. You should also have the game sense and scouting abilities to know when you need to build turrets or not, there is absolutely no place for it to be in the standard BO.

"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
jemag
Profile Blog Joined October 2010
Canada98 Posts
Last Edited: 2010-10-29 03:13:39
October 29 2010 03:11 GMT
#22
Sounds very vulnerable to chargelot play, even with EMP, the lots should be able to demolish thors with enough sentry support. Zealots also have a hardier amount of regular life, as compared to immortals which is the biggest priority of this build.

Also, biomech is also a lot slower on upgrades, going heavy bio means mech is a lot weaker, but investing more in mech means your mass marauder rine won't benefit from stuff like dual engineering bays right away. I also feel like it lack a nice harassment and aggresive timing to it, theres no point where you can 1a win with other terran strategies. It also is fairly immobile, thus making it harder to deny expansion then straight up MMM transition into ghosts.

side note. You should also have the game sense and scouting abilities to know when you need to build turrets or not, there is absolutely no place for it to be in the standard BO.


The thing is that strategy really have a whole other play style than the rest of the current strategies terran uses. I would say terrans at this current moment in time rely heavily on any MMM combination and on timing pushes.

This strategy really isnt about aggressiveness, it is about HIGH MACRO mode. Basically, you don't really need to attack the protoss early, you don't really want to attack him until you get your 3rd base, which will happen really quick. The point is once you get your first expo, you can really go in uber macro mode, almost zerg-like style of play, and keep expanding with very little time intervals.

The thing with this strategy is that you can stay defensive and really dont fear much from the protoss (since you can always bring some scvs to auto-repair defending thors and use bunkers if needed).

As for the zealots, yes it is a somehow of a small vulnerability but you can quickly adjust on it.
Basically if he goes really heavy on chargelots, you just add a few pre-igniter helions. If he goes heavy on colossus you get a few vikings with the starport. If he goes heavy on immortals and low on colossus, just add a few medivacs, etc... It's all about adapting while keeping the core of your army being Thors-marines-ghosts.

oh and about the turret I actually didnt see it in the build order. I havnt done the precise build order but rather the big gameplan and principles around the strategy and my friend did the build order. I will rectify this.
Keilah
Profile Joined May 2010
731 Posts
October 29 2010 03:15 GMT
#23
Why does this entire thread ignore the existence of the protoss stargate?
jemag
Profile Blog Joined October 2010
Canada98 Posts
October 29 2010 03:17 GMT
#24
Why does this entire thread ignore the existence of the protoss stargate?


What about the stargate? :O

I don't really see any stargate play being effective against this to be honest. Phoenix just plain sux against mass marine ghosts thors as well as void rays. As for carriers, it is really far into the tech path and you should have plenty of time adjusting by getting few viking in the mix, but really shouldn't be a problem.
RoyaL-TigeR
Profile Joined May 2010
59 Posts
October 29 2010 03:38 GMT
#25
Regarding the turret, it costs 100 minerals. Most Protoss players will always have an observer in your base anyways. Most of the time I managed to kill the opponent's observer that way. Beside, it's 100 minerals, it helps more than hurt, why not get it? IF the Protoss DID manage to sneak in some DT without you knowing it, the turret there will save your ass and you don't need to waste scan on DT's. 100 minerals vs the 270 potential minerals, I'll take the turret any day.
Keilah
Profile Joined May 2010
731 Posts
October 29 2010 03:43 GMT
#26
On October 29 2010 12:17 jemag wrote:
Show nested quote +
Why does this entire thread ignore the existence of the protoss stargate?


What about the stargate? :O

I don't really see any stargate play being effective against this to be honest. Phoenix just plain sux against mass marine ghosts thors as well as void rays. As for carriers, it is really far into the tech path and you should have plenty of time adjusting by getting few viking in the mix, but really shouldn't be a problem.


Doesn't take much longer to get carriers than it does to get thors.

You are overestimating vikings vs carriers, cost for cost it is a very close fight.

VRs >> thors if I'm not mistaken?

I won't dispute that marines will do well, but if you want them to hit anything, you need to move into range of psi storm. Not that this means 'omfgurdead' or anything, but it's a micro thing and should be winnable by either side.

And last but not least, air units fly, thors are slow as hell.
RoyaL-TigeR
Profile Joined May 2010
59 Posts
October 29 2010 03:46 GMT
#27
That's the whole point Keilah, to have a micro fight and should be able to be winnable by either side. I feel like mass bio ball vs Protoss is a dead end nowadays because once it hits late game, the Terran have to be tricky, pull off gimmicky stuff or already have an advantage or is out right a lot better than the Protoss to win. With this build, it negates that problem and you can go head to head with the Protoss so it comes down to whoever have the better macro/micro/strategy that wins.
Keilah
Profile Joined May 2010
731 Posts
October 29 2010 03:51 GMT
#28
Fair enough. I suppose it's hard to achieve, but if you make it to super-late game, try making a large group of battlecruisers. The things are beasts against anything toss can throw at them, including VRs. Seriously, try a cost-for-cost BC vs VR battle in large numbers.
Riku25
Profile Joined August 2010
United States12 Posts
October 29 2010 04:07 GMT
#29
I just lost to this vs a terran
http://sc2sig.com/profile/us/592457/1/Riku/
Yotta
Profile Blog Joined August 2010
United States270 Posts
October 29 2010 04:21 GMT
#30
I think more people would be willing to try this if you made the OP more presentable.
Look at the "[G] TvZ Marine/Raven" thread; well formatted OP = great community feedback.
Gecko
Profile Joined August 2010
United States519 Posts
October 29 2010 04:27 GMT
#31
The thors soak up alot of damage and are effective against stalkers so a stalker/colossus ball might falter a little against this. I feel like if i were to make a more zealot heavy army or focus down the thors one by one with the stalkers i might come out ahead. Thors also eat entire psi storms because of their speed. Immortals actually seem to be pretty bad against this. I like this it seems pretty solid but i don't think its going to break PvT or anything.
azn_dude1
Profile Joined October 2010
162 Posts
October 29 2010 04:30 GMT
#32
Just a minor thing, I would recommend getting shield before stim. There have been tests done before on this, and basically, stim early on isn't as good because you have less units and the life damage they take will actually matter since they will most likely be hit in an engagement. Sorry if that sounds confusing. Stim is better used when you have a large force because the units in the back aren't taking damage, and they basically get a free boost to attack. Shields also finishes before stim, which would help in an early attack.
RoyaL-TigeR
Profile Joined May 2010
59 Posts
October 29 2010 04:30 GMT
#33
It's not supposed to break TvP. It's supposed to make it an even battlefield where it's the players' skills determines the outcome instead of T's OPness early game and P's OPness late game that wins the game. Of course this is all theory right now and there are many more patches to come but as of now, I see great potential in this build. But of course it would be nice if every Protoss tries to find a way to beat this build hands down with some rushes or some unit combo (assuming the Terran is at equal skill) so we can test the legitimacy of this build.
Nubbin
Profile Joined June 2010
Australia14 Posts
October 29 2010 07:23 GMT
#34
This build sounds like it has potential!

As a protoss I can't remember the last time I played a Terran that didn't go for 3m. Maybe throw in tanks if they are especially adventurous.

I'm all for trying new strats and army compositions, I think it was Day9 who suggested trying out things like 10 times in a row before you decide one way or another.
You are a monkey
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
October 29 2010 08:06 GMT
#35
The biggest issue is keeping your Thors alive and holding off an early push.
Marine/Ghost is good, but it lacks raw DPS/Health that Marauders normally provide.
It'll fend off a Void Ray or two, but an early Zealot/Stalker push may be very hard to stop.

Thors are tricky, even though Marine/Ghosts hurt Zealots a lot, they'll still block your Thors and hit them a bit before they die. If you add Immortals which deal a whopping 50dmg per hit to Thors, they die very quickly, even without shields as they'll still have 200hp in armor.

Void Rays in numbers will really hurt as you won't have anything that really does bonus damage to them.

EMP is good, but two thirds of Zealot/Immortal health is in armor.
You'll also be relying on EMP hitting pretty much everything, especially all the Immortals.
If even one Immortal has shields after the EMP, it can get messy pretty fast.

Still, it's good on close/small maps and is quite different from 3rax, and any Protoss expecting the standard MMM is going to be unpleasantly surprised. (even more so when you negate the FF with a Thor)

You can get Thors relatively early (around 6-7minutes), but you won't have much else.
The tech needed is also quite gas heavy, Ghosts, Academy, Factory, Armory and the Thors.
Wouldn't recommend it as much on a large map though, Thor mobility is terrible.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
RoyaL-TigeR
Profile Joined May 2010
59 Posts
October 29 2010 08:24 GMT
#36
I have been working on this build and tweaking it. As of now, you need 2 bunkers to hold off a 4 gate push and the ghost did not really help much. I'm thinking of getting ghosts a bit later, maybe when the factory is being started or even when the armory is being started. Not sure which one is better yet. I need to do extensive testing with some protoss and terran. If you are interested in getting this build to work (or test it to death and find out it doesn't work), message me on bnet! RoyaLTigeR.723
Cibron
Profile Joined March 2010
Sweden253 Posts
October 29 2010 08:55 GMT
#37
Thanks OP! Cool build will try it out tonight. I really need all the help I can get in this MU. I like the early strength of mass marines but I think CS is better than stim as a first upgrade. Most toss run away from stim before you have medivacs.

Concerning positioning the thors up front I'm a little worried what happens in Chokes. Marine range is so small that if the thors form a slight line you'll get huge losses to dps. At the other hand marines die quickly to collossi, storms and zeals so you cant keep them in the front either.

Question to OP: Have you ecountered a speedlot/sentry-heavy combination with this build? Unless you can transition into hellions fast the sentries GS and FF will cut away lots (if not all) of maine dps and make the thors vulnerable to zeals.

Once again I don't mean to bash the build, I appreciate all TvP help!

ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
RoyaL-TigeR
Profile Joined May 2010
59 Posts
October 29 2010 09:02 GMT
#38
FF don't work on thors. =P I ran into that before and the thors and marines own that combo.
Cibron
Profile Joined March 2010
Sweden253 Posts
October 29 2010 09:04 GMT
#39
To all the people talking about stargate vulnerability: whoot?

Marines EAT Carriers AND voids. There's no better counter to an air heavy protoss than this build. I'd say it's even beetter than mass vikings.

If you see more than one carrier start armor upgrades. It's a free win.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Cibron
Profile Joined March 2010
Sweden253 Posts
Last Edited: 2010-10-29 09:08:32
October 29 2010 09:06 GMT
#40
On October 29 2010 18:02 RoyaL-TigeR wrote:
FF don't work on thors. =P I ran into that before and the thors and marines own that combo.


Wow thanks for the quick response

Yeah I know huge units crush FF, BUT: what if they do two rows of FF behind the first marine-line. The thors cant walk over marines like collossi so they'll be stuck and the marines can't reach the battle?

EDIT: I guess that's when ghosts come in EMPing the sentries. Still if you're not careful you might get FFsplit.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
WardiTV434
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
IntoTheiNu 1400
PiGStarcraft982
ComeBackTV 353
IndyStarCraft 199
Rex117
BRAT_OK 81
3DClanTV 39
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft982
IndyStarCraft 199
Rex 117
BRAT_OK 81
StarCraft: Brood War
Britney 40773
Shuttle 2907
Bisu 1815
EffOrt 925
Light 609
Pusan 343
Soulkey 323
actioN 302
Larva 250
Rush 245
[ Show more ]
firebathero 237
Stork 227
Snow 209
ZerO 172
Hyuk 125
hero 92
Sea.KH 61
ToSsGirL 33
Sexy 30
Hm[arnc] 29
Sacsri 27
sSak 25
Terrorterran 22
Sharp 20
HiyA 15
yabsab 15
sorry 14
scan(afreeca) 11
Dota 2
The International46089
Dendi1897
qojqva1841
BananaSlamJamma288
KheZu117
Counter-Strike
fl0m6047
x6flipin819
hiko593
Heroes of the Storm
XaKoH 123
Khaldor114
Other Games
singsing3517
FrodaN396
Lowko388
crisheroes225
ToD212
Hui .169
Liquid`VortiX155
ArmadaUGS81
KnowMe70
Livibee66
QueenE57
ZerO(Twitch)13
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2125
• lizZardDota2119
League of Legends
• Nemesis2007
• Jankos1829
Other Games
• WagamamaTV195
Upcoming Events
OSC
4h 53m
Replay Cast
8h 53m
Escore
18h 53m
PiG Sty Festival
20h 53m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 18h
PiG Sty Festival
1d 20h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.