TvP the new way! - Page 7
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Acritter
Syria7637 Posts
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sablja
17 Posts
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Setev
Malaysia390 Posts
I haven't watch the most recent replays yet, but I've tried it a few more times with my friend, and my wins seem to become easier every time I use this. Won 7 out of 11 games today against zealot sentry stalker collosi. The key is to space your Thors in front of your MM ball, so that your marines can also move slightly forward between the Thors, but not all the way beside the Thors. Against any army mix with HTs, drop Thors on P army with medivacs. They HATE that. But I only won 1 game out of 1 against zealot sentry HT colossi with that the day before. | ||
Setev
Malaysia390 Posts
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Moja
United States313 Posts
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RoyaL-TigeR
59 Posts
RoyaLTigeR.723 | ||
RoyaL-TigeR
59 Posts
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noD
2230 Posts
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RoyaL-TigeR
59 Posts
I really wanna try it but what if he just goest chargelots ? Chargelots should be the least of your problem noD. We can test it if you want, but chargelots get annihilate by thors and marines easily. | ||
Moja
United States313 Posts
On October 31 2010 19:34 RoyaL-TigeR wrote: What are you talking about Moja..? This is TvP... O.O That's my point? Thors just feel bad in the matchup... Protoss actually has relatively poor anti-air, so if you wanted to mass a unit for a death-ball-push it seems BCs would be a better option than Thors. They have higher hp, can only be hit by AA, and have yamato (which is 10x better than 250mm cannon). Since this build relies on massing T3, BCs seem like a stronger option. And since they're air units you'll never have pathing problems like you can get with thors. Banshees are quite good as well, but they center on a very harass oriented playstyle as opposed to macro heavy. They do great until toss gets storm up, and even then they fare decently until he gets pheonixes. They have great mobility, do surprisingly well against stalkers, and force extra gas to be spent on observers because of the threat of cloak. The 3-1-2 build and iEchoics hellion drop build make use of them in the midgame to great effect. I think my main issue with this build would actually be the lack of mobility though... Asking for a quick 3rd and 4th expansion when you have a very immobile unit composition to defend them seems unrealistic. | ||
RoyaL-TigeR
59 Posts
Well, I ask nothing but for you to watch the replays and try this build out yourself several times before judging it or see me perform it on some protoss. Regarding the immobile part, marines are very mobile, With harassment and stuff, marines can handle that easily. With a big frontal push, that's when you move your whole entire army. But that's where your scouting comes in. I mean... if he's attacking with his whole army at one spot of your base and your army is not even there in the first place... wouldn't you already be at the disadvantage? Just give it a try first. ^^ | ||
Varth
United States426 Posts
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RoyaL-TigeR
59 Posts
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noD
2230 Posts
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RoyaL-TigeR
59 Posts
Just watched the royal tiger replay, hmmmm I just discovered that thors are bad against chargelots but mass thor ownz them. Thank you so much I will try this as soon as I can .... Yeah! Test this build out more! The more people testing the faster we'll find out how viable the build is and if we should stick with it or scrap it off completely! Thanks for helping out! ^^ | ||
Bixs
Denmark66 Posts
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unkkz
Norway2196 Posts
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puissance
97 Posts
First of you need an answer to more or less fast Colossus builds, the biggest threat to your opener imo. On the other hand you dont neither Ghost nor your Ebay that fast. I will test the following approach: 2 Rax opener (T Lab, Reactor) with Stim and then Shield upgrade. Stim is cruical to stop Void Ray opener i think, therefore i get it before Shield. The 2 Rax allow a very fast Expo (while the Reactor is building on the second Rax). After the CC starts i would build a Factory and add a Reactor to it on completion, also i would build a Starport. With the capacity to build either Vikings or Medivacs we are save against Colossus pushes. Now i would start with the Armory and Thor production on completion. Also add another Factory. Before adding more buildings, would start my third CC now and adjust accordingly, geting Ghosts at this point is a good idea, as they answer massed Immortals and Templar. | ||
xseverityx
52 Posts
EMP is a GG ability though abuse it like storm | ||
Dfgj
Singapore5922 Posts
You're going to be a little pressed to get enough economy to maintain that sort of thing though, which is the best way to handle this build imo - keep T limited on bases as much as possible. Of course, PFs, lol. | ||
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