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[G]TvZ Marine/Raven - Page 22

Forum Index > StarCraft 2 Strategy
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nalgene
Profile Joined October 2010
Canada2153 Posts
November 06 2010 01:25 GMT
#421
On November 06 2010 09:56 OutlaW- wrote:
A part of me is hurting because of how bad of a unit the raven is.. Please give us iradiate or at least the shield.. HSM doesn't work as it will kill your marines as well(against ling/bling) and auto turrets are only really used for minor harrassment and slow pushing, you cant get them fast enough. PDD is pretty bad against ling bling muta as well.


Wouldn't that'd be too easy with 250 mana pool and smart cast...that unit has 60 hp more than raven
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
dahorns
Profile Joined October 2010
21 Posts
November 06 2010 03:44 GMT
#422
On November 06 2010 10:21 pwadoc wrote:
Show nested quote +
On November 06 2010 09:39 Fruscainte wrote:
Are you even reading the thread pwadoc?

Hellions completely turn the tide of battles with Lings. Extremely cost effective at that, 3 hellions will just roast huge lines of Zerglings instantly.


I've replied to this repeatedly. We're talking about the cost effectiveness of marines vs. lings. If I mix in a few banelings with my lings, marines are suddenly not at all cost effective against lings. If you mix hellions in with your marines, lings are not at all cost effective. If I mix roaches, ling and blings against marines and hellions, the marines and hellions will get roasted. We're not talking about any of that though. The point is that as long as the zerg maintains ling parity with the terran, the advantage of this build is negated. Of course both players are going to supplement their armies with units that counter marines and lings.


Once zerg start mixing in roaches and blings, the build accomplishes its purpose. Hellions/Rines only use minerals. You force the zerg to counter cheap replaceable mineral units with a gas heavy army. As long as you employ some micro as terran you should be able to trade armies even if the zerg goes heavy speedling.
pwadoc
Profile Joined August 2010
271 Posts
November 06 2010 04:03 GMT
#423
On November 06 2010 12:44 dahorns wrote:
Once zerg start mixing in roaches and blings, the build accomplishes its purpose. Hellions/Rines only use minerals. You force the zerg to counter cheap replaceable mineral units with a gas heavy army. As long as you employ some micro as terran you should be able to trade armies even if the zerg goes heavy speedling.


Hellion marine isn't nearly as cost effective vs. roach/ling/bling as mass marines. The hellions cost twice as much as a marine, but fall very hard to roaches. I'm also fairly sure that reactored hellion production will cut into marine production, though to what extent I'm not sure. 4 hellions is 8 marines, though, so I'd imagine the zerg will tend to have better than mineral parity with the marine numbers. In the test I've done with ~40 marines/4 hellions vs. 80 lings/8 roaches, I end up with 6 roaches, 5 if it goes really badly. That means I'm trading 350 minerals and 50 gas for 600 minerals. I will take that trade any day.

I've also been find that the marine-heavy builds rely on trading armies with the first few pushes. When you mass lings, you actually end up winning overwhelmingly, which means you can deny or at least delay the terran fe. 3 hatches on 2 bases devoted to lings provides for a lot of very aggressive play and gives you map control.

Also keep in mind that the gas limitation for the zerg is a small window. You're trying to stress the zerg's gas supplies as he takes a third. If the zerg can drone up on three hatches without much gas, and then take a third, he can surge forward and supplement the mineral-based early army with a mid-game gas army. A zerg with three bases and 4 hatches is going to have a pretty good income and production advantage over a 2-base terran.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 06 2010 04:18 GMT
#424
On November 06 2010 12:44 dahorns wrote:
Show nested quote +
On November 06 2010 10:21 pwadoc wrote:
On November 06 2010 09:39 Fruscainte wrote:
Are you even reading the thread pwadoc?

Hellions completely turn the tide of battles with Lings. Extremely cost effective at that, 3 hellions will just roast huge lines of Zerglings instantly.


I've replied to this repeatedly. We're talking about the cost effectiveness of marines vs. lings. If I mix in a few banelings with my lings, marines are suddenly not at all cost effective against lings. If you mix hellions in with your marines, lings are not at all cost effective. If I mix roaches, ling and blings against marines and hellions, the marines and hellions will get roasted. We're not talking about any of that though. The point is that as long as the zerg maintains ling parity with the terran, the advantage of this build is negated. Of course both players are going to supplement their armies with units that counter marines and lings.


Once zerg start mixing in roaches and blings, the build accomplishes its purpose. Hellions/Rines only use minerals. You force the zerg to counter cheap replaceable mineral units with a gas heavy army. As long as you employ some micro as terran you should be able to trade armies even if the zerg goes heavy speedling.


You have to react accordingly to whatever Zerg is putting out. This is isn't a build but a style centered around marine/raven. They make up the core of your army. Get hellions if you see a Persian army of lings, get tanks if you see a baneling all-in. Get ghosts/banshee/medivac if you can't deal with infestors with just the marines and ravens. These unit support, the core army is still the same - 5-10 Rax marine and 2 port Raven.

As for pwadoc. If you want to go mass zerglings, go for it. There is a reason people go banelings instead of lines. Send some reps when you do and you will have a better basis than unit tester. Also, this build basically requires Terran to deny zerg bases like the original SK Terran. If zerg gets a third up, you will basically have a hard time. This isn't an all-in either, Terran will expand as well to be successful.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
bjumps
Profile Joined November 2010
Finland5 Posts
November 06 2010 06:19 GMT
#425
does this work against P too? or only vs Z ?
since the PDD is great against stalker
kymion
Profile Joined November 2010
1 Post
November 06 2010 06:31 GMT
#426
Just in case any amateurs are interested: this strat annihilates in lower plat and below...not that that's surprising I guess. I suck and I have 100% win rate even doing the pure "gimmick" version (not a single attacking unit besides marines and ravens). The games last forever though, lol
SovSov
Profile Joined September 2010
United States755 Posts
November 06 2010 06:47 GMT
#427
i was able to beat this recently by:

baneling/ling to hold off rines
stopped getting mutas
massed ling/baneling to hold off (the ravens run out of energy quick and cant keep up with constant swarming lings)
transitioned into hydra/roach

once i was able to catch all his ravens it was game over
MadisonStreet
Profile Joined June 2010
United States161 Posts
November 06 2010 18:04 GMT
#428
Bunch of replays of early bio aggresion that sets up for a solid economy and SK Style terran mid - lategame.

vs Zerg
+ Show Spoiler +

[image loading][image loading][image loading][image loading][image loading]
Set the foundation - Seek the result - Seize the day
Senorcuidado
Profile Joined May 2010
United States700 Posts
Last Edited: 2010-11-06 18:50:34
November 06 2010 18:45 GMT
#429
On November 07 2010 03:04 MadisonStreet wrote:
Bunch of replays of early bio aggresion that sets up for a solid economy and SK Style terran mid - lategame.

vs Zerg
+ Show Spoiler +

[image loading][image loading][image loading][image loading][image loading]


I <3 replays! I will watch when I get home. If you don't mind my asking, about what level are these played at?

Edit: scratch that, I just saw your thread that says you're 2200. I'll watch those replays too, thanks for contributing so much to the community!
MadisonStreet
Profile Joined June 2010
United States161 Posts
November 06 2010 19:04 GMT
#430
On November 07 2010 03:45 Senorcuidado wrote:
Show nested quote +
On November 07 2010 03:04 MadisonStreet wrote:
Bunch of replays of early bio aggresion that sets up for a solid economy and SK Style terran mid - lategame.

vs Zerg
+ Show Spoiler +

[image loading][image loading][image loading][image loading][image loading]


I <3 replays! I will watch when I get home. If you don't mind my asking, about what level are these played at?

Edit: scratch that, I just saw your thread that says you're 2200. I'll watch those replays too, thanks for contributing so much to the community!


Np glad to help. Most of these are rather quick games because the early pressure was enough to dictate the game. I've got alot more macro oriented games with consistant bio drops just need to find them and upload.
Set the foundation - Seek the result - Seize the day
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-06 19:37:50
November 06 2010 19:26 GMT
#431
Nice, Foxer would be proud. Thanks for the reps, appreciate your contributions as well :D.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
dahorns
Profile Joined October 2010
21 Posts
November 06 2010 19:38 GMT
#432
On November 06 2010 09:07 pwadoc wrote:

I tested this with 60 marines and 120 lings, off creep, with 2/2 upgrades, combat shield, stim and ling speed, no micro. The lings win. Once the marines get to 3/3 they win, though it's pretty much even once the zerg has adrenal glands. Again, even the addition of two banelings completely shifts the balance. Even the the marines manage to snipe the banelings, the lings are getting free hits during that time.

As long as the zerg can maintain ling parity with marines, the advantage of this build is negated. It does not force the zerg to heavily invest in gas counters, and as a result does not force the zerg to get a fast third for gas income. the zerg can also replenish ling numbers much faster than the terran, even off 6-rax.


I know it is a bit off topic at this point, but for the life of me I can't duplicate your results. 60 marines with stim and combat shield will beat even +1 attack speedlings. I even tried to spread the marines out as if they were avoiding blings and they still won. By no micro, did you mean you didn't even stim marines? In fact +1 attack marines beat 1/3 speedlings on creep.
link0
Profile Joined March 2010
United States1071 Posts
November 06 2010 19:42 GMT
#433
It's much more realistic to test marine numbers ranging from 10-30 against speedlings.

Also, the point is not to ignore banelings all together, but make a smaller ratio of them against marines. I see zerg players make like 20 banelings for no good reason when they only need 4-5.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
dahorns
Profile Joined October 2010
21 Posts
November 06 2010 20:15 GMT
#434
On November 07 2010 04:42 link0 wrote:
It's much more realistic to test marine numbers ranging from 10-30 against speedlings.

Also, the point is not to ignore banelings all together, but make a smaller ratio of them against marines. I see zerg players make like 20 banelings for no good reason when they only need 4-5.


Yeah, I realize that. I was just pointing out that marines are more efficient in higher numbers. 20 marines seems to be about the break even point. My last question was more about my own curiosity because our results were so different.
Senorcuidado
Profile Joined May 2010
United States700 Posts
Last Edited: 2010-11-06 20:47:56
November 06 2010 20:29 GMT
#435
On November 07 2010 04:38 dahorns wrote:
Show nested quote +
On November 06 2010 09:07 pwadoc wrote:

I tested this with 60 marines and 120 lings, off creep, with 2/2 upgrades, combat shield, stim and ling speed, no micro. The lings win. Once the marines get to 3/3 they win, though it's pretty much even once the zerg has adrenal glands. Again, even the addition of two banelings completely shifts the balance. Even the the marines manage to snipe the banelings, the lings are getting free hits during that time.

As long as the zerg can maintain ling parity with marines, the advantage of this build is negated. It does not force the zerg to heavily invest in gas counters, and as a result does not force the zerg to get a fast third for gas income. the zerg can also replenish ling numbers much faster than the terran, even off 6-rax.


I know it is a bit off topic at this point, but for the life of me I can't duplicate your results. 60 marines with stim and combat shield will beat even +1 attack speedlings. I even tried to spread the marines out as if they were avoiding blings and they still won. By no micro, did you mean you didn't even stim marines? In fact +1 attack marines beat 1/3 speedlings on creep.


the most realistic tests, if you must use the unit tester, would be groups of about 20ish to maybe 30 1/0 marines with cs (+1 finishes at same time as cs, very early), with and without stim but mostly with, against 0/0 speedlings, then maybe try 1/0 and 0/1 speedlings on and off creep. I really think micro makes a huge difference for the marines especially if they can limit the surface area by hugging walls, but ling micro can help some too so the unit tester just isn't conclusive enough.

edit: As far as the difference in results I'm not that surprised. There are so many little factors that can be conciously or subconciously manipulated that it can't be objective. If you WANT the lings to win they'll probably win. There are lies, damn lies, and statistics.
antz0r
Profile Joined September 2010
Australia168 Posts
November 07 2010 00:39 GMT
#436
Thanks for the strat, it even works in bronze with my crap macro and micro and I don't feel the threat of containment that happens when I go immobile mech/thor and get snapped by muta harass.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 07 2010 00:50 GMT
#437
MLG Spoiler
+ Show Spoiler +

It seems like the Mass Marine FE has the Grack seal of disapproval. :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Komsa
Profile Joined November 2010
United States99 Posts
November 07 2010 03:16 GMT
#438
Hey guys, I just started playing with marine/ravine play. Here's me against a ~1800 zerg. My initial thoughts are that micro skill against banelings is paramount for this strategy to work.

http://www.mediafire.com/?9jisrkuo2bcu60o

Let me know what you did/didn't like. Thanks!
I not only use all the brains that I have, but all that I can borrow. -Woodrow Wilson
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 07 2010 04:28 GMT
#439
You didn't float your CC out for whatever reason. You then stopped being aggressive. Then you were floating at ~1K minerals, you split your army in two instead of throw down turrets. Zerg then got his third and fourth and you didn't try to expand... Your macro just kinda stopped working at ~20 min.

I didn't even watch until the end since the game effectively ended when you decided to turtle and let Z's take the map.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Komsa
Profile Joined November 2010
United States99 Posts
Last Edited: 2010-11-07 06:02:52
November 07 2010 05:36 GMT
#440
What's your recommendation to fight a decent size harassing force of mutalisks? Seems like this build has a number of options. Rines behind or defensive auto-turrets or missile turret, or keep some ravens back for SM??
I not only use all the brains that I have, but all that I can borrow. -Woodrow Wilson
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