[G]TvZ Marine/Raven - Page 2
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KiLL_ORdeR
United States1518 Posts
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positron.
634 Posts
On October 25 2010 15:05 aNx wrote: Actually I have been using this build with pretty decent success against roach hydra. The reason is with that many ravens you can just throw down 5-6 PDDs (roaches have TWO SECOND attack which means that the point defence drones stop everything they throw at you) and so your marines literally do not take hits, and since marine dps is so potent they can just rip through huge amounts of roach hydra without getting taking many hits at all. PDD stops roach's attacks? I thought it only works on projectile which does not include the acid attack of the roach. | ||
Saechiis
Netherlands4989 Posts
Might try it out in some customs today, see what happens. | ||
n3mo
United States298 Posts
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Baby_Seal
United States360 Posts
I do worry about infestors though. Any infestor heavy build could give this a really hard time, since all it would take is four (or five less well-timed) fungal growths to turn your expensive raven fleet into dust, and it doesn't help that infestors are also extremely effectively against marines too. It might be worthwhile to sacrifice a portion of that raven fleet and invest in a few ghosts to deal with infestors if they start popping out in significant numbers. | ||
trotskyist
Belgium87 Posts
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drdovetalk
Singapore27 Posts
But they can't do all that at once. HSM = 125 energy. PDD = 100 energy. Auto turret = 50 energy. A raven has 200 energy max, and likely a squad of ravens are not all at full energy if a push is done once say... the 4th raven is completed. Forcing a PDD means 2 less turrets. Forcing a HSM means no PDD and only 1 turret. Forcing tons of turrets means no PDD and no HSM. What can you do to force raven energy use? Probably the same way Muta harass force marines to stim. (i.e. once you see the stim go off, fly away and let the medivac drain their energy). This means engaging the ravens in the open. Engaging in the open means you cannot be on your base, because there is no way to retreat. Threaten hits on the marine/raven ball with ling/bling then run away as turrets fall and HSMs are launched. FG the ravens and run in the hydras, forcing PDDs and autoturrets, then pull back. Edit: Oh, and get the armor upgrades, because turrets and marines deal dmg via small and rapid attacks. Which makes armor upgrades worth it. | ||
Cadgers
United States514 Posts
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kme
Serbia176 Posts
On October 25 2010 15:50 KiLL_ORdeR wrote: is there a reason why you get combat shield first? just from briefly watching the first two reps, it seems as if you got stim first, and pushed as combat shields are finishing (possibly with a medivac, although i don't know) you could put a lot of hurt on a 14 hatching zerg who is light on defense like that, plus you could actually micro against the lings. The reason for combat shield first is that at a time you still won't have medivacs. Also it researches 30 seconds faster then stim which syncs nicely with +1 upgrade from ebay. | ||
eu.exodus
South Africa1186 Posts
Ive tried bunker rushing, to which the zerg responds by just building his expo elsewhere with his scouting drone. Ive tried proxy hidden barracks + bunkers, he ling rushes my main. Ive tried hellion thor fast expand, roach muta rapes me. I wont even talk about tanks and banshees. Overall i think this could work. Partly because this build is mineral intensive but mostly because you can rebuild at the same rate as zerg if not faster. Thanks for this buddy. Will definately give it try when i get home tonight. | ||
trotskyist
Belgium87 Posts
also you have got to get those durable material upgrade for this build!! HSM rocks mutas! lol. also a good upgrade would be air armor. youre a better player than me, but i saw that you did have the money for these upgrades LOL, game 7 is freaking hilarious. the zergs often think they outplay their opponent, and cry when they lose. that being said, i heard from a blizzard source I have that the zerg winrate on the ladder is over 60 percent since the patch. | ||
eu.exodus
South Africa1186 Posts
On October 25 2010 16:32 trotskyist wrote: LOL, game 7 is freaking hilarious. the zergs often think they outplay their opponent, and cry when they lose. that being said, i heard from a blizzard source I have that the zerg winrate on the ladder is over 60 percent since the patch. that wouldnt surprise me man. Zerg matchups are tough lately. I just cant seem to get armies back up quick enough to fend off the 2nd sometimes third push while doing my best to deny expos. This early economy buff just leaves me in the dust lol | ||
Curu
Canada2817 Posts
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eu.exodus
South Africa1186 Posts
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FabledIntegral
United States9232 Posts
On October 25 2010 15:21 KiLL_ORdeR wrote: Wait, really? You should be warned for this post, maybe banned. Also, since pdd stop hydra shots, and you're going to constantly be removing zergs creep, I would imagine that Hydra's are the worst thing to counter this style of play, but that's just theorycrafting, since I haven't tried this yet. As for roaches, you can easily get marauders quickly if need be, and then abuse his base with banshees, which i'm assuming you will need to get late-game anyway since that's the best counter to infestors Terran has. My god please do not post if you're going to suggest someone be banned, when you have utterly no idea. Roach Hydra is fine vs this. I've lost to this build before but only as it took me by surprise, and it was a little modified. | ||
Hider
Denmark9341 Posts
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nalgene
Canada2153 Posts
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endder07
United States42 Posts
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nalgene
Canada2153 Posts
repair the ravens a bit more often might be good too | ||
tournamentnow
Australia111 Posts
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