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[D] TvP FE Double Nuke - Page 5

Forum Index > StarCraft 2 Strategy
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Mcrat
Profile Joined November 2010
Australia30 Posts
November 10 2010 14:10 GMT
#81
On November 10 2010 21:38 HwangjaeTerran wrote:
(vP 38% winrate ATM lololol)


Sorry for the noob question, but where do you go to see your win rate against each race?
"Paper is OP. Scissors are fine." - Rock
Wartortle
Profile Joined August 2010
Australia504 Posts
November 10 2010 14:19 GMT
#82
i just wanted to check back in on this thread to say ive been using this build a lot in 2v2 and it works amazingly! thanks a lot.

(cant do it in 1v1 cause my macro slips and i get timing'd a lot)
HeadLikeAHole
Profile Joined June 2009
United States14 Posts
November 10 2010 22:38 GMT
#83
On November 10 2010 21:03 lololol wrote:
All 3 areas are circles.


Thanks for double-checking that. My nuke might have been slightly off-center. It looks like nuking between pylons is more effective than centering the nuke on one of them - it killed 24 instead of 21 pylons.

On November 10 2010 21:38 HwangjaeTerran wrote:
Some of the reactions by the protosses seemed so incredibly stupid I can´t believe they´re higher diamonds. I´m 1600 T myself, I used to nuke (rush) a lot in TvT and it actually had some viability but to see nukes working so well against Protoss... I definitely have to try this (vP 38% winrate ATM lololol)



yeah i don't think they were expecting it. it helps to hide your second ghost academy, sometimes I hide it on the map.

It's good to see people are having some luck with this strategy

By the way, QXC should be casting one of my replays pretty soon http://www.teamliquid.net/forum/viewmessage.php?topic_id=162507. It will be interesting to see what he thinks of the build

Electrolyte
Profile Joined November 2010
England8 Posts
November 13 2010 17:30 GMT
#84
Love the vids, I'm going to have to give this strat a try.

I guess you could use 3 or 4 nukes late game?

Would be good for killing some of the high hp buildings...
Common sense isn't as common as we're led to believe...
Warp
Profile Joined August 2010
United States166 Posts
November 13 2010 18:32 GMT
#85
On October 25 2010 11:59 HeadLikeAHole wrote:
10% of the male population is red-green color blind and can not see the red nuke dot.


ROFL. Your right about the obs -- the average toss player wouldn't skip an immo for an observer. But don't you think as a toss player, a double scan is a huge indicator of something fishy?
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
Blyadischa
Profile Joined April 2010
419 Posts
November 14 2010 19:27 GMT
#86
On November 14 2010 03:32 Warp wrote:
Show nested quote +
On October 25 2010 11:59 HeadLikeAHole wrote:
10% of the male population is red-green color blind and can not see the red nuke dot.


ROFL. Your right about the obs -- the average toss player wouldn't skip an immo for an observer. But don't you think as a toss player, a double scan is a huge indicator of something fishy?


Scans give a large radius, you can disguise your scans as tech scans, or just use the edge of your scan to see what you have to see. This is all assuming the protoss spots your scan too.
Taco-Mental
Profile Joined April 2010
United States84 Posts
December 12 2010 09:36 GMT
#87
I love this base idea. I'm using it with slight modification. The early game is weak against hard pressure. Sure if you can do well enough with the reaper contain you can make it by. I have adopted a planetary fortress as my first expo and well here is an example of how it handles pressure.

[image loading]
darth_hater
Profile Joined November 2010
Canada76 Posts
December 12 2010 11:36 GMT
#88
if you randomly nuke somewhere on the map will your opponent still hear the nuclear launch detected sound? you could fake nuclear launches and cancel nukes just to make him shit his pants and get him off his game
Fade1
Profile Blog Joined December 2010
Sweden143 Posts
December 12 2010 11:40 GMT
#89
I agree with TheRabidDeer haha
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
December 12 2010 12:20 GMT
#90
On December 12 2010 20:36 darth_hater wrote:
if you randomly nuke somewhere on the map will your opponent still hear the nuclear launch detected sound? you could fake nuclear launches and cancel nukes just to make him shit his pants and get him off his game


Canceling nukes still spends the nuke.
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