On October 26 2010 01:55 Chill wrote:
You named a strategy after yourself? Classy.
You named a strategy after yourself? Classy.
shameless
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HeadLikeAHole
United States14 Posts
On October 26 2010 01:55 Chill wrote: You named a strategy after yourself? Classy. shameless | ||
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Prophecy3
Canada223 Posts
On October 26 2010 02:00 HeadLikeAHole wrote: Show nested quote + On October 26 2010 01:55 Chill wrote: You named a strategy after yourself? Classy. shameless poetic? ;o | ||
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ahcho00
United States220 Posts
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ensis
Germany340 Posts
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0c3LoT
Canada162 Posts
On October 26 2010 01:48 Markwerf wrote: This is the best way to use nuke's imo. It isn't really viable as a straight up build though but more as a gimmick you use when toss has his buildings clusted. The early investment in cloak and a 2nd ghost academy is simply too much if the game is any close and he pushes you. Also there are a fair bit of ways for protoss to stop this. Observers and cannons are the most obvious ones and can really ruin your day but there are other tricks for toss to stop it as well. Double storm on the cloaked ghosts is one way for example, but it's also possible to interrupt a nuke launch with forcefield if the ghost is at (near) maximum range. Lots of times you'll be able to get 3 gateways + 3 pylons max or so which isn't enough for it to really pay off. You need a extra ghost academy, 2 nukes and probably the sacrifice of 2 ghosts to pull if off. 3 gateways, 3 pylons = 750m. Extra ghost academy, 2 nukes and 2 ghosts = 700m 550g. I only think this is worth it if you are notice at least 800 minerals of buildings bunched up and can do this relatively safely, ie. not losing your ghosts etc. I simply don't think any build that actively tries to do this is any good as in so many games it simply sucks, if they have a obs or cannon near their natural it is quite unlikely you walk in so easily for example. 3 gateways and 3 pylons actually does pay off in the time he needs to spend building them again and turning them into warpgates. Not to mention he may get supply blocked from those 3 pylons. That's when you attack and he won't be able to reinforce as well. I've used similar builds before and it's not an all in, especially with the FE. | ||
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Phrencys
Canada270 Posts
On October 26 2010 03:02 ahcho00 wrote: this will buy us enough time to tech to tanks and start to lean towards what terran does best when in a good position; to contain. Or just be a d1ck and turtle on 2-3 bases while sending ghost commandos dump 4academies worth of nuclear load. ![]() The power of the nukes is not even how they can 2shot buildings, it's how they will make your opponent freak the hell out. Playing against a skilled nuke user is like trying to fight against a god damn ninja in the dark. It's helluva frustrating, and you never actually feel safe enough to push. This will cause players to either to tilt and do stupid all-in pushes vs your turtled towns or to turtle themselves behind loads of detectors; giving you map control. Because let's face it. as long as you got ghost, with or without medvacs, you can gain map control even if most of your army stays at home. ![]() | ||
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avilo
United States4100 Posts
It has some potential though ! | ||
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HeadLikeAHole
United States14 Posts
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sOAvoid
Canada206 Posts
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Thezzy
Netherlands2117 Posts
If you can keep up the nukes and stay alive I imagine it can be quite devastating, when I 2v2 with my Protoss ally, he always clumps his warp gates. | ||
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jacosajh
2919 Posts
Maybe I'll grind this out after I get bored with other builds. Right now, it seems that while Nukes are alot more viable than in SC1, why not just implement them into your late game instead of planning your entire game around it? | ||
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woowoo
France164 Posts
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Snowfield
1289 Posts
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HeadLikeAHole
United States14 Posts
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Prophecy3
Canada223 Posts
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.Aar
2177 Posts
On October 26 2010 03:12 ensis wrote: hmmm, so pvt really seems to develop into killing nexus with marauders and gateways with nukes, while 2 hellions destry the ecoline in 2 secs. dont like the way it goes. Or a Protoss player could, you know, stick a single cannon near their ramp, have an observer around, and have a few Stalkers to defend the line. Just a suggestion. | ||
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Kryptix
United States138 Posts
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Khaladas
United States223 Posts
You will pay for what you have done to the protoss! ![]() | ||
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Wartortle
Australia504 Posts
haha i love this. | ||
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chickensnack
United States21 Posts
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