So, what does a Zerg player do in 2v2s?
What are zerg 2v2 strategies?
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Xanbatou
United States805 Posts
So, what does a Zerg player do in 2v2s? | ||
nlin
United States7 Posts
My partner and I have won a stupid amount of games with him spamming a tier1 unit that only requires min (Rine, Zealot, etc.) while he pools me gas for mutas. From there I usually get +1 after my first batch of mutas (same as in 1base muta vs T in 1v1s). It becomes very difficult for both players to defend BOTH their mineral lines, supply depot, etc. (basically anything you can pick off) This grants you map control, which in turn allows you to safely macro up. | ||
Xanbatou
United States805 Posts
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PowerDes
United States520 Posts
When attacking, if the opponent you are hitting has the ally support them, have some speedlings redirect to that players base and wreck his mineral line. Zerg has a very overpowered mobility and unit number advantage in 2v2. Or One 2 hatch ling (15 drones on minerals, 3 on gas) the other one hatch speedling into muta (2 gas, have ally pool gas) | ||
BlasiuS
United States2405 Posts
On October 07 2010 01:57 BlasiuS wrote: I saw a post in the 'protoss is weakest in 2v2' thread that helped my ZX play a bunch: Watch that replay pack. THAT is how you play ZP. ZT is probably similar, with the Terran going reapers. I don't know how effective ling/reaper is in 1.1 with the reaper build time nerf. my build: 14 gas 14 pool 15 overlord @ 100% pool, queen + 2 lings at this point, pure lings ling speed @ 100 gas (almost immediately when pool finishes) baneling nest @ 50 gas @ 100% baneling nest morph banelings This is a great built that gives you fast lings, decent economy, early ling speed, and early banelings, as well as being able to handle any fast aggression from your opponents. If either opponent tries a cute defense/tech build, baneling bust and double-team attack will almost always kill him. On maps where the team shares a choke (Discord IV & Twilight Fortress for example), baneling busts are a bit harder to execute, and you can't really abuse your ling mobility; you may want to do a ling/muta build instead. to summarize, if you have PZ, gas-first speedling/bane + stalkers is extremely powerful. Oh and the replay pack was from before 1.1. Since then reapers have had their build time nerfed, and their nitro pack upgrade nerfed, and now can't be rushed out before depot is made first. So if anything, this PZ strat is even stronger now. edit: for reference, here's the team from the replay pack. They are currently #46 worldwide, 1,667 pts. with 249-25 record (that's 90% win/loss ratio) | ||
MangoTango
United States3670 Posts
~1400 diamond 2v2 (partner is Z, I Random. This strat works pretty well at high levels). | ||
Deleted User 118698
1 Post
He will go roach, hydra with infestors(infested Terran) Then I go mass lings to infestors( for infested Terran harass) to ultras This normally works well, we tweak it alot due to scouting and to counter others | ||
nlin
United States7 Posts
Got to low diamond (1k points), with strats like that....lol. There was a post on here a while ago written about 2v2 from Zerg POV, OP mentioned that he played semi-competitively? I'll edit and post the link if I can find it. | ||
Agenda42
United States112 Posts
1) 14 gas, 14 pool into fast evolution chamber -- get ling speed, place your expo, get +1 attack researched. Most likely transition is to infestor tech and then to ultras. 2) 15 pool, 16 hatch into mutaling -- should be pretty self-explanatory. Likes large maps, shared bases, or easily defensible naturals. 3) 14 gas, 14 pool into baneling nest -- This is quite typical when the opposing team includes a zerg. 4) Big roach -- Typically I play this off an expansion placed at 23-ish, and I like doing this most when playing with a terran teammate who can supply marines to support the roaches. I very rarely build hydras or broodlords, favoring a faster ultraling army for late game. Mobility is much more important than in 1v1 because there are so many more bases in a 2v2 game. | ||
Senorcuidado
United States700 Posts
Your strat will really depend on the MU and the map usually. Mutas are pretty awesome since there are more opportunities for harrass, especially on twilight fortress. If you're against another zerg banelings are great, and roaches should do well against toss. So much of 2v2 comes down to the t1 rushes, which is hard for zergs to defend. Try to rely on map control and contain with mutas or nydus, maybe while one of you techs to broodlords or just mass roach hydra depending on what you're up against. I think it's very important in 2v2 to be well rounded, it's bad for both unit comps to have the same hard counter. I play tz a lot and I'll rely on my partner to harrass and give us map vision and control while I get a good death ball. I also do tt with my brother and I tell him to just 3 rax every game while I do the fancy stuff depending on the MU. That can be ghost marine against pp, or hellions into cloaked banshees against zz/tz, or often just mass tanks in any MU. There is good synergy because he provides the meat and dps while I do the more apm intensive harrass, casters, positioning, and I can protect his bioball from its counters (like banelings) or just provide aoe damage to swing the battle in our favor. This stuff doesn't quite apply to a zz comp but you get the idea behind synergy. | ||
ProfessOfLies
United States21 Posts
I can quickly respond to pushes and give my partner time to macro while I either go Muta or infestor. After my partner has a sizable force, I rush tech to ultra or brood lord to finish it. I am more often than not partnered with a P. and I have found the unit combos to be pretty nice: Corrupter / Immortal Corrupter / VR Banelings + Mothership | ||
Penatronic
150 Posts
I just posted a pretty long reply in that thread. It goes over a lot of team stuff, from general tips for each race, some unit combos for some teams, and also suggestions for how to play vs other race combos. I talk about Zerg quite a bit, and none of it is double 6 pool... Though pooling for mutas is a good idea if your ally has floating gas. Zerg is the most different from team games to solo, IMO. I play almost entirely random race team games, arranged, random, different sizes, all diamond. | ||
Senorcuidado
United States700 Posts
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Dudemeister
Sweden314 Posts
We can win about 60-70% of the games out right by going 7 roach rush for one player and ling baneling for the other. Alternatively one person goes 5 roaches and ling speed + reinforcing lings and the other ling baneling. If it fails one of us transitions into mutalisks and funnels all the gas to that player while both players expand during the harass. Or something in the lines of that. Very effective ![]() | ||
Agenda42
United States112 Posts
On October 23 2010 05:37 Senorcuidado wrote: So much of 2v2 comes down to the t1 rushes, which is hard for zergs to defend. To defend early rush plays, scout early -- I send a scout on 9 regardless of what race I play, but it's especially important for zerg. If your spider senses are tingling, make an overpool build. It's very flexible: if your opponents are cheesing, you can still have 6 lings up in time to fight against a 6 pool, while if you see standard builds, you can make drones and end up about one drone behind standard play, but with a faster queen to compensate you. | ||
kthrss
Norway41 Posts
Against T or Z, I tend to go speedling, baneling, infestor into ultralisk w/double evo chamber upgrades. My teammate then goes hydras or mutas + whatever so we have some air and anti air. Against P we usually have one going roach/hydra and one going speedling/muta. Generally we have found double zerg to be inferior to some other combinations, for instance Z+P. The combination of Fungal Growth + Storm is just imba. 2v2 is just for lulz anyway, so anything goes as long as you have fun. Don't worry too much about builds, but make sure you cooperate with your teammate as much as possible. For instance, if you're going mutas, and your teammate is going something less gas-heavy, he can send you gas so you can make more mutas. Trade resources when you can to help eachother out. | ||
jdseemoreglass
United States3773 Posts
So my friend and I went double 6pool every single game and skyrocketed up to diamond with a 75% or so winrate. Sad but true... | ||
kthrss
Norway41 Posts
On October 23 2010 08:08 jdseemoreglass wrote: I tried so hard to play 2v2 as standard as possible. I kept losing to double cheese again and again. Then finally, I played a game against reaper+void ray rush... I only have 100 gas, do I spend it on speed or lair? Do I go roaches or hydras? Suddenly, I realized that double cheese isn't just twice as powerful, its strength grows exponentially. So my friend and I went double 6pool every single game and skyrocketed up to diamond with a 75% or so winrate. Sad but true... Fair enough, if you find doing double 6pool 100 games in a row fun. Despite it being the most boring thing ever. | ||
dcberkeley
Canada844 Posts
On October 23 2010 08:08 jdseemoreglass wrote: I tried so hard to play 2v2 as standard as possible. I kept losing to double cheese again and again. Then finally, I played a game against reaper+void ray rush... I only have 100 gas, do I spend it on speed or lair? Do I go roaches or hydras? Suddenly, I realized that double cheese isn't just twice as powerful, its strength grows exponentially. So my friend and I went double 6pool every single game and skyrocketed up to diamond with a 75% or so winrate. Sad but true... Seems like a gross exaggeration. Cheese happens often but not every single game. And likely the problem is that you're two zerg. | ||
leve15
United States301 Posts
2 drones overlord 6 lings/ ling speed baneling nest when you can 12 banelings when nest pops your banelings should hatch when a protoss' warp gate research finishes (if he's 4 gate rushing) pretty good strategy.. don't listen to people in here about cheese dominating 2v2. I have 1650 points in 2v2 random, and I'm a macro player. It's called scouting. | ||
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