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What are zerg 2v2 strategies?

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 22 2010 20:07 GMT
#1
Normally I only play 1v1, however sometimes friends are online and we want to play a few team games together. I can only really tolerate 2v2, because 3v3 and 4v4 are absolutely ridiculous and not meant to be taken seriously at all. 2v2 is at least..sort of competitive. Anyways, my main problem is that I just don't know wtf to do in a 2v2 game. In 1v1 I usually fast expand or roach rush depending on starting positions/scouting, but in 2v2 I have no idea what to even open with. I normally play with another Zerg partner, so a lot of people would suggest double 6 pooling, but I don't want to that because I want to play somewhat legitimately. This results in me being behind basically the entire game because i never get any momentum.

So, what does a Zerg player do in 2v2s?
nlin
Profile Joined May 2010
United States7 Posts
October 22 2010 20:14 GMT
#2
Depending on the map, double 6pool is one of the strongest openings.

My partner and I have won a stupid amount of games with him spamming a tier1 unit that only requires min (Rine, Zealot, etc.) while he pools me gas for mutas. From there I usually get +1 after my first batch of mutas (same as in 1base muta vs T in 1v1s).

It becomes very difficult for both players to defend BOTH their mineral lines, supply depot, etc. (basically anything you can pick off)

This grants you map control, which in turn allows you to safely macro up.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 22 2010 20:17 GMT
#3
Are those really the strategies that are used in 2v2? Resource pooling and double 6pooling? Both of those strategies seem pretty lame, to be quite honest.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
October 22 2010 20:17 GMT
#4
Baneling/Speedling + Roach.
When attacking, if the opponent you are hitting has the ally support them, have some speedlings redirect to that players base and wreck his mineral line. Zerg has a very overpowered mobility and unit number advantage in 2v2.

Or

One 2 hatch ling (15 drones on minerals, 3 on gas) the other one hatch speedling into muta (2 gas, have ally pool gas)

twitch.tv/PowerDes
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-10-22 20:28:22
October 22 2010 20:20 GMT
#5
I haven't played much ZT or ZZ, and I haven't really played any ZT after the latest patch. But I have a few protoss 2v2 partners, so I've played a bunch of ZP. Regarding ZP teams, here's a post I made in another 2v2 zerg thread here:

On October 07 2010 01:57 BlasiuS wrote:
I saw a post in the 'protoss is weakest in 2v2' thread that helped my ZX play a bunch:

Show nested quote +
On September 09 2010 23:02 theqat wrote:
aristeo & cubert have one of the best 2v2 win ratios (118-12 or so) playing zp without cheesing

against one z their p goes fast stalker with no wall-in and puts the stalker in his mineral line for easy probe defense. z sends lings to help if necessary

against two z their p walls and makes at least one zealot to start

here's a pack of their reps: http://dl.free.fr/e6ks3xFq8/MYMReplaypackAristeo&cubert.zip


Watch that replay pack. THAT is how you play ZP. ZT is probably similar, with the Terran going reapers. I don't know how effective ling/reaper is in 1.1 with the reaper build time nerf.

my build:

14 gas
14 pool
15 overlord
@ 100% pool, queen + 2 lings
at this point, pure lings
ling speed @ 100 gas (almost immediately when pool finishes)
baneling nest @ 50 gas
@ 100% baneling nest morph banelings

This is a great built that gives you fast lings, decent economy, early ling speed, and early banelings, as well as being able to handle any fast aggression from your opponents. If either opponent tries a cute defense/tech build, baneling bust and double-team attack will almost always kill him.

On maps where the team shares a choke (Discord IV & Twilight Fortress for example), baneling busts are a bit harder to execute, and you can't really abuse your ling mobility; you may want to do a ling/muta build instead.


to summarize, if you have PZ, gas-first speedling/bane + stalkers is extremely powerful.

Oh and the replay pack was from before 1.1. Since then reapers have had their build time nerfed, and their nitro pack upgrade nerfed, and now can't be rushed out before depot is made first. So if anything, this PZ strat is even stronger now.

edit: for reference, here's the team from the replay pack. They are currently #46 worldwide, 1,667 pts. with 249-25 record (that's 90% win/loss ratio)
next week on Everybody Loves HypnoToad:
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
Last Edited: 2010-10-22 20:27:36
October 22 2010 20:26 GMT
#6
10-12 pool, ling pressure with an expand. Partner feeds gas while also expanding. Prevent expansions. Spam a boatload of mutas. If you don't win straight up with mutas, the keep them contained to 2 bases while partner gets a dream tech army and 3-4 bases, and then end the game.
~1400 diamond 2v2 (partner is Z, I Random. This strat works pretty well at high levels).
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Deleted User 118698
Profile Joined October 2010
1 Post
October 22 2010 20:28 GMT
#7
What me and my friend do in 2v2 ( silver league)
He will go roach, hydra with infestors(infested Terran)
Then I go mass lings to infestors( for infested Terran harass) to ultras
This normally works well, we tweak it alot due to scouting and to counter others
nlin
Profile Joined May 2010
United States7 Posts
October 22 2010 20:28 GMT
#8
Feels kinda gimmicky, I understand, but as far as I'm concerned, 2s are "as ridiculous" as 3s / 4s and like you said, just opportunities to play with friends.

Got to low diamond (1k points), with strats like that....lol.

There was a post on here a while ago written about 2v2 from Zerg POV, OP mentioned that he played semi-competitively? I'll edit and post the link if I can find it.
Agenda42
Profile Joined October 2009
United States112 Posts
October 22 2010 20:30 GMT
#9
I'm a random 2v2 low level diamond player. Here's some builds I use with zerg:

1) 14 gas, 14 pool into fast evolution chamber -- get ling speed, place your expo, get +1 attack researched. Most likely transition is to infestor tech and then to ultras.

2) 15 pool, 16 hatch into mutaling -- should be pretty self-explanatory. Likes large maps, shared bases, or easily defensible naturals.

3) 14 gas, 14 pool into baneling nest -- This is quite typical when the opposing team includes a zerg.

4) Big roach -- Typically I play this off an expansion placed at 23-ish, and I like doing this most when playing with a terran teammate who can supply marines to support the roaches.

I very rarely build hydras or broodlords, favoring a faster ultraling army for late game. Mobility is much more important than in 1v1 because there are so many more bases in a 2v2 game.
Senorcuidado
Profile Joined May 2010
United States700 Posts
October 22 2010 20:37 GMT
#10
I play a lot of 2v2 lately, and it seems every ZZ team will double six pool. That's the nature of 2v2 though, your odds of getting cheesed are at least 50/50.

Your strat will really depend on the MU and the map usually. Mutas are pretty awesome since there are more opportunities for harrass, especially on twilight fortress. If you're against another zerg banelings are great, and roaches should do well against toss. So much of 2v2 comes down to the t1 rushes, which is hard for zergs to defend. Try to rely on map control and contain with mutas or nydus, maybe while one of you techs to broodlords or just mass roach hydra depending on what you're up against. I think it's very important in 2v2 to be well rounded, it's bad for both unit comps to have the same hard counter.

I play tz a lot and I'll rely on my partner to harrass and give us map vision and control while I get a good death ball. I also do tt with my brother and I tell him to just 3 rax every game while I do the fancy stuff depending on the MU. That can be ghost marine against pp, or hellions into cloaked banshees against zz/tz, or often just mass tanks in any MU. There is good synergy because he provides the meat and dps while I do the more apm intensive harrass, casters, positioning, and I can protect his bioball from its counters (like banelings) or just provide aoe damage to swing the battle in our favor. This stuff doesn't quite apply to a zz comp but you get the idea behind synergy.
ProfessOfLies
Profile Joined September 2010
United States21 Posts
October 22 2010 20:46 GMT
#11
I primarily play zerg in 2v2 and if we don't want to rush (too over played IMO) My role tends to be the quick response and map control. My zerglings can harass expos (and after burrow) either prevent of give us vision of the expos.
I can quickly respond to pushes and give my partner time to macro while I either go Muta or infestor. After my partner has a sizable force, I rush tech to ultra or brood lord to finish it.
I am more often than not partnered with a P. and I have found the unit combos to be pretty nice:
Corrupter / Immortal
Corrupter / VR
Banelings + Mothership
Penatronic
Profile Joined October 2010
150 Posts
October 22 2010 20:50 GMT
#12
http://www.teamliquid.net/forum/viewmessage.php?topic_id=162771

I just posted a pretty long reply in that thread. It goes over a lot of team stuff, from general tips for each race, some unit combos for some teams, and also suggestions for how to play vs other race combos. I talk about Zerg quite a bit, and none of it is double 6 pool... Though pooling for mutas is a good idea if your ally has floating gas.

Zerg is the most different from team games to solo, IMO.

I play almost entirely random race team games, arranged, random, different sizes, all diamond.
Senorcuidado
Profile Joined May 2010
United States700 Posts
October 22 2010 21:54 GMT
#13
I actually don't see that much colossus play from Protoss in 2v2. It's almost always some kind if bullshit rather than straight up play. DT rush, hidden void rays, proxy gates, all-in zealots, whatever else, I'm always searching for the gimmicky thing the toss is gonna try to pull.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 22 2010 22:07 GMT
#14
I play zerg/zerg with my friend in 2v2.
We can win about 60-70% of the games out right by going 7 roach rush for one player and ling baneling for the other.
Alternatively one person goes 5 roaches and ling speed + reinforcing lings and the other ling baneling.

If it fails one of us transitions into mutalisks and funnels all the gas to that player while both players expand during the harass. Or something in the lines of that.
Very effective
Agenda42
Profile Joined October 2009
United States112 Posts
October 22 2010 22:08 GMT
#15
On October 23 2010 05:37 Senorcuidado wrote:

So much of 2v2 comes down to the t1 rushes, which is hard for zergs to defend.


To defend early rush plays, scout early -- I send a scout on 9 regardless of what race I play, but it's especially important for zerg. If your spider senses are tingling, make an overpool build. It's very flexible: if your opponents are cheesing, you can still have 6 lings up in time to fight against a 6 pool, while if you see standard builds, you can make drones and end up about one drone behind standard play, but with a faster queen to compensate you.
kthrss
Profile Joined September 2010
Norway41 Posts
October 22 2010 23:00 GMT
#16
I've played a fair deal of 2xZ 2v2's with a friend of mine at top platinum. If you find double 6pool to be a total bore and a waste of gaming time like we do, don't bother! We rarely do low tier unit spam builds. Just do a standard opening with 15hatch 14pool or something similar. If you're scared of early agression, do a 13pool 20hatch or something similar so you have some defenses up. If you're scared of being 6pooled, do a 10pool. Generally my friend and I try to play longer games, and make it last as long as possible, as we only do 2v2 for fun and nothing else. We frequently get to hive tech and near or at 200/200 supply. Then again, we try to make it last this long as we find it more fun. My teammate and I almost always do fast expands. Try to have as much map control and scouting info as possible all the time, as always in starcraft.

Against T or Z, I tend to go speedling, baneling, infestor into ultralisk w/double evo chamber upgrades. My teammate then goes hydras or mutas + whatever so we have some air and anti air.

Against P we usually have one going roach/hydra and one going speedling/muta.

Generally we have found double zerg to be inferior to some other combinations, for instance Z+P. The combination of Fungal Growth + Storm is just imba. 2v2 is just for lulz anyway, so anything goes as long as you have fun. Don't worry too much about builds, but make sure you cooperate with your teammate as much as possible. For instance, if you're going mutas, and your teammate is going something less gas-heavy, he can send you gas so you can make more mutas. Trade resources when you can to help eachother out.

"Go ahead, make my day.."
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
October 22 2010 23:08 GMT
#17
I tried so hard to play 2v2 as standard as possible. I kept losing to double cheese again and again. Then finally, I played a game against reaper+void ray rush... I only have 100 gas, do I spend it on speed or lair? Do I go roaches or hydras? Suddenly, I realized that double cheese isn't just twice as powerful, its strength grows exponentially.

So my friend and I went double 6pool every single game and skyrocketed up to diamond with a 75% or so winrate.

Sad but true...
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
kthrss
Profile Joined September 2010
Norway41 Posts
October 22 2010 23:14 GMT
#18
On October 23 2010 08:08 jdseemoreglass wrote:
I tried so hard to play 2v2 as standard as possible. I kept losing to double cheese again and again. Then finally, I played a game against reaper+void ray rush... I only have 100 gas, do I spend it on speed or lair? Do I go roaches or hydras? Suddenly, I realized that double cheese isn't just twice as powerful, its strength grows exponentially.

So my friend and I went double 6pool every single game and skyrocketed up to diamond with a 75% or so winrate.

Sad but true...


Fair enough, if you find doing double 6pool 100 games in a row fun. Despite it being the most boring thing ever.
"Go ahead, make my day.."
dcberkeley
Profile Joined July 2009
Canada844 Posts
October 22 2010 23:17 GMT
#19
On October 23 2010 08:08 jdseemoreglass wrote:
I tried so hard to play 2v2 as standard as possible. I kept losing to double cheese again and again. Then finally, I played a game against reaper+void ray rush... I only have 100 gas, do I spend it on speed or lair? Do I go roaches or hydras? Suddenly, I realized that double cheese isn't just twice as powerful, its strength grows exponentially.

So my friend and I went double 6pool every single game and skyrocketed up to diamond with a 75% or so winrate.

Sad but true...

Seems like a gross exaggeration. Cheese happens often but not every single game. And likely the problem is that you're two zerg.
Moktira is da bomb
leve15
Profile Joined August 2010
United States301 Posts
Last Edited: 2010-10-22 23:22:00
October 22 2010 23:20 GMT
#20
13 gas/12 pool
2 drones
overlord
6 lings/ ling speed
baneling nest when you can
12 banelings when nest pops

your banelings should hatch when a protoss' warp gate research finishes (if he's 4 gate rushing)

pretty good strategy..

don't listen to people in here about cheese dominating 2v2. I have 1650 points in 2v2 random, and I'm a macro player. It's called scouting.
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