• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:17
CET 13:17
KST 21:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Just for future reference, …
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1403 users

Void Rays in T v P - Design Flaw - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 35 Next All
Jeffbelittle
Profile Joined August 2010
United States468 Posts
October 10 2010 05:05 GMT
#281
Let me get this straight: You're proposing nerfing or changing Void Ray mechanics because there is a high tier strategy out there which is difficult to stop if not scouted for? Don't you think that's a bit insane? That's pretty close to a protoss being upset about losing to a 7 pool because he didn't send a scout at all.

I think I have a much better solution to your dilemma:

Get 1 viking, have it run around the ENTIRE map if you're that paranoid over an incredibly obscure protoss strategy, and if you see the symptoms that would make you believe "he is massing stalkers and void rays", maybe throwing down some missile turrets and a 15 marauders or so wouldn't kill you. Also: killing his proxy pylon would nearly completely destroy the strategy. At that point, his air tech is useless, and all you need is some marines to counterpush.

I'll be honest, I'm very surprised a 2k point diamond terran player would come to this bold conclusion about void rays based on the premises that he didn't scout the opponents strategy until it was ALMOST fatal and even then you've still found ways to counter it without preparation.
PROJECTILE
Profile Joined April 2010
United States226 Posts
October 10 2010 05:11 GMT
#282
On October 10 2010 14:05 Jeffbelittle wrote:
Let me get this straight: You're proposing nerfing or changing Void Ray mechanics because there is a high tier strategy out there which is difficult to stop if not scouted for? Don't you think that's a bit insane? That's pretty close to a protoss being upset about losing to a 7 pool because he didn't send a scout at all.

I think I have a much better solution to your dilemma:

Get 1 viking, have it run around the ENTIRE map if you're that paranoid over an incredibly obscure protoss strategy, and if you see the symptoms that would make you believe "he is massing stalkers and void rays", maybe throwing down some missile turrets and a 15 marauders or so wouldn't kill you. Also: killing his proxy pylon would nearly completely destroy the strategy. At that point, his air tech is useless, and all you need is some marines to counterpush.

I'll be honest, I'm very surprised a 2k point diamond terran player would come to this bold conclusion about void rays based on the premises that he didn't scout the opponents strategy until it was ALMOST fatal and even then you've still found ways to counter it without preparation.

Do you not read the thread at all? Are you mentally challenged? Do you not understand the basic concepts of the difficulty of defending against this build? How are you going to have time to build a viking and run it around the entire map before they are already killing your entire base/army? Do you not understand by going viking first you are crippling yourself against other p builds?
I can see why avilo and iechoic easily got fed up here, you people are retarded.
Vaporak
Profile Joined September 2010
70 Posts
October 10 2010 05:14 GMT
#283
Watching the replays posted this definitely seems like a strong strategy, and obviously the answer isn't just wasting a scan. However, looking at this from the Protoss side I don't see what the big deal is. How is this any different than Cloaked Banshee's from Terran? The reason Robo tech is considered standard play in PvT is exactly because the Protoss player is blind countering cloaked Banshee's with the observer, and then just making the most of what he has to work with under that constraint. If this Voidray build is really that scary, then I'm pretty confident that Terran players will adapt just like Protoss players already have.
PROJECTILE
Profile Joined April 2010
United States226 Posts
October 10 2010 05:17 GMT
#284
On October 10 2010 14:14 Vaporak wrote:
Watching the replays posted this definitely seems like a strong strategy, and obviously the answer isn't just wasting a scan. However, looking at this from the Protoss side I don't see what the big deal is. How is this any different than Cloaked Banshee's from Terran? The reason Robo tech is considered standard play in PvT is exactly because the Protoss player is blind countering cloaked Banshee's with the observer, and then just making the most of what he has to work with under that constraint. If this Voidray build is really that scary, then I'm pretty confident that Terran players will adapt just like Protoss players already have.

The protoss can counter cloaked banshees without significantly affecting the rest of the game. The terran will be much more behind in blindly countering this build.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 10 2010 05:24 GMT
#285
Void Rays should get OWNED by Marines but do pretty decently against Vikings-- not quite cost-effective, but perhaps trading lives for cost (a net win for the Terran, since Vikings are easier/faster to produce).

This way, Void Rays, while getting owned in a straight fight by marines, at least force the marines to stay in the base and are actually more mobile than their counters (which, as of right now, is the Viking).

My two cents. Easiest way to go about this is to add a +armored to charge level 2, and add a charge reduction on target-switching.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
October 10 2010 05:30 GMT
#286
...Well, hopefully I won't get flamed unnecessarily again by you Projectile but I must ask: what is the problem with a strategy that requires a significant change of pace and strategy for the Terran?

I'll go back to my example about the 7 pool. Do you have to play much differently against an opponent who is cheesing? Yes. Very much so. You don't go 15 hatch 16 pool when you see a 7 pool. You retaliate. And it completely changes the games pace. That doesn't make the strategy unfair, it's just you being smart and reacting to what you scout.

No doubt, any hidden tech and proxy pylons will cause major problems for any race. Lord knows if outside my natural expo (as zerg) I didn't know my opponent had a decent stalker and charged void ray force, I'd probably lose. Likewise: if I were protoss without a forge or a robo and I didn't see a dark shrine, I'd probably be caught with my pants on the ground too.

But, rather than inciting even more rage within you (which P.S. Is both unnecessary and just plain silly because obviously I read through this thread) I'll say this: The game hasn't been out very long, very few people are at the same skill level as the op, and therefore very few people have "tapped into the realm" of this play for a Terran to learn how to effectively adapt to this strategy. Personally: I think it's great that terrans have a little more necessary reaction based play in order to win. But either way, this is way to unrefined for it to cause a serious threat in balance strong enough that the entire unit should be changed, thus effecting much lower levels of playing dramatically.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 10 2010 05:36 GMT
#287
+ Show Spoiler +
On October 10 2010 13:29 Offhand wrote:
Show nested quote +
On October 10 2010 10:25 iaguz wrote:
Agreed with the 'scan is not the answer' argument. Picture the scene...

It is steppes of war. You have scouted about the Protoss base, and there are pylons all over, and he's taken both his gas. There are too many potential areas to place tech for you to catch in a single scan. You're still concerned that the toss might pull some shit, so you scan anyway, and you see 2 gateways.

2 gateways.

Ok, genius's, fucking tell me how that helps? I can totally use that information to tell that he has :

1) expanded
2) doing a shitty variation of a 4gate (most 4gates are a one-gas build, but some people are weird)
3) 1/2/3 gate robo.
4) stargate tech, either in his base or proxied somewhere
5) DT tech, either in his base or (most likely) proxied somewhere. This does happen a LOT on the ladder, and whilst early pressure builds do kill particularly greedy protosses that try this shit, it's still an infuriating build.

oh wait, I fucking can't, beacuse scan is a very expensive and risky move to try and scout the protoss!

Regular Void ray play is, as mentioned by eocheic, countered by having a few marines handy (reactor Rax-ftw!) and also by having a very tight base layout so the voidray has to go quite deep into your base to shoot stuff. So much easier to kill that way (especially if you have some stim ready!). Void ray busts I have not seen very much of on ladder to be able to comment about, I'll admit that, but it is rather obnoxious that a protoss can charge up on neutral buildings like rocks and mengsk statues.

Ugh><


There's more then one way to scout. You could do it the old fashioned way but that might require APM. You could really just replace the words "void ray" with "cloaked banshee" and the post would be identical.

Scout better, learn to deal with surprises, practice more. Too many terrans go for a full on mass marauder build against P and assume they've already countered the collosi.



Yes, I know there is 'more then one way to scout'. My point is that scan is a huge gamble, and what I outlined above is a huge reason why terrans don't think "well, just scan them, lol" is an acceptable counterargument to 'this all-in is incredibly nasty to deal with whilst doing standard play' which is the point of the OP.

Also, no halfway decent terran goes mass marauder vs P. we all make sure one of them raxes has a reactor on it. Problem is that charged voids are ridiculously strong against marines, the only real counter I'll have whilst doing standard play.

+ Show Spoiler +

How is this any different than in TvX, where T can produce cloaked banshees that you cannot really scout. Hell, even when you scout the terran base, 10s after you scout he can swap his addons around and be producing different units.


It's actually not too hard to suspect when a T is rushing cloaked banshees, or perhaps going for a 1/1/2 opening, as P. And if he's not, you should get the robo anyway. It's soooooo good.

Check his front/early unit composition. Is at least one of those units a marauder? If so, how many? Did your scout get slowed when it got hit? Was there a bunker with marines in it?

That's basically it. You can notice a lot about what a Terran is doing just be using a probe like that. You'll probably lose the probe, but it's 50 minerals well spent imo. Good watchtower control helps an awful lot too (don't be afraid to use that first chronoboosted stalker to do this!) so you can see any early 1/3 rax move out. If you see a marauder, that usually means infantry upgrades and almost (like, have you ever really seen that!?) never means a cloaked banshee. If it does mean a cloaked banshee then you should easily be able to spot it with your observer. No biggee.

Ok, I'm oversimplifying it a bit, but you get what I mean. Conversely, to get a good reading of what the P's cyber core tech was I need to physically see it. I cannot infer anything until I see the building or anything that spewed out of the building, and it could be anywhere!

The stargate could be fucken' ANYWHERE, and no amount of good scouting will ENSURE I see it. Note that word ensure. Yes, some of the time when I run my SCV around the map, I might see the proxy. Perhaps. Maybe I'll be able to slip a reaper in there and take a look around. Maybe my scan will actually see the stargate this time! Who knows! The point is that T's are upset with void ray busts because it's very difficult to spot, and when not spotted (or if it gets spotted too late) then it can be extremely difficult to play against.
ProgamerAustralian alcohol user follow @iaguzSC2
Offhand
Profile Joined June 2010
United States1869 Posts
October 10 2010 05:39 GMT
#288
On October 10 2010 14:17 PROJECTILE wrote:
Show nested quote +
On October 10 2010 14:14 Vaporak wrote:
Watching the replays posted this definitely seems like a strong strategy, and obviously the answer isn't just wasting a scan. However, looking at this from the Protoss side I don't see what the big deal is. How is this any different than Cloaked Banshee's from Terran? The reason Robo tech is considered standard play in PvT is exactly because the Protoss player is blind countering cloaked Banshee's with the observer, and then just making the most of what he has to work with under that constraint. If this Voidray build is really that scary, then I'm pretty confident that Terran players will adapt just like Protoss players already have.

The protoss can counter cloaked banshees without significantly affecting the rest of the game. The terran will be much more behind in blindly countering this build.


Stimmed marines handle a fully charged ray very easily. You only need like 6.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
October 10 2010 05:49 GMT
#289
On October 10 2010 14:36 iaguz wrote:+ Show Spoiler +

+ Show Spoiler +
On October 10 2010 13:29 Offhand wrote:
Show nested quote +
On October 10 2010 10:25 iaguz wrote:
Agreed with the 'scan is not the answer' argument. Picture the scene...

It is steppes of war. You have scouted about the Protoss base, and there are pylons all over, and he's taken both his gas. There are too many potential areas to place tech for you to catch in a single scan. You're still concerned that the toss might pull some shit, so you scan anyway, and you see 2 gateways.

2 gateways.

Ok, genius's, fucking tell me how that helps? I can totally use that information to tell that he has :

1) expanded
2) doing a shitty variation of a 4gate (most 4gates are a one-gas build, but some people are weird)
3) 1/2/3 gate robo.
4) stargate tech, either in his base or proxied somewhere
5) DT tech, either in his base or (most likely) proxied somewhere. This does happen a LOT on the ladder, and whilst early pressure builds do kill particularly greedy protosses that try this shit, it's still an infuriating build.

oh wait, I fucking can't, beacuse scan is a very expensive and risky move to try and scout the protoss!

Regular Void ray play is, as mentioned by eocheic, countered by having a few marines handy (reactor Rax-ftw!) and also by having a very tight base layout so the voidray has to go quite deep into your base to shoot stuff. So much easier to kill that way (especially if you have some stim ready!). Void ray busts I have not seen very much of on ladder to be able to comment about, I'll admit that, but it is rather obnoxious that a protoss can charge up on neutral buildings like rocks and mengsk statues.

Ugh><


There's more then one way to scout. You could do it the old fashioned way but that might require APM. You could really just replace the words "void ray" with "cloaked banshee" and the post would be identical.

Scout better, learn to deal with surprises, practice more. Too many terrans go for a full on mass marauder build against P and assume they've already countered the collosi.



Yes, I know there is 'more then one way to scout'. My point is that scan is a huge gamble, and what I outlined above is a huge reason why terrans don't think "well, just scan them, lol" is an acceptable counterargument to 'this all-in is incredibly nasty to deal with whilst doing standard play' which is the point of the OP.

Also, no halfway decent terran goes mass marauder vs P. we all make sure one of them raxes has a reactor on it. Problem is that charged voids are ridiculously strong against marines, the only real counter I'll have whilst doing standard play.

+ Show Spoiler +

How is this any different than in TvX, where T can produce cloaked banshees that you cannot really scout. Hell, even when you scout the terran base, 10s after you scout he can swap his addons around and be producing different units.


It's actually not too hard to suspect when a T is rushing cloaked banshees, or perhaps going for a 1/1/2 opening, as P. And if he's not, you should get the robo anyway. It's soooooo good.

Check his front/early unit composition. Is at least one of those units a marauder? If so, how many? Did your scout get slowed when it got hit? Was there a bunker with marines in it?

That's basically it. You can notice a lot about what a Terran is doing just be using a probe like that. You'll probably lose the probe, but it's 50 minerals well spent imo. Good watchtower control helps an awful lot too (don't be afraid to use that first chronoboosted stalker to do this!) so you can see any early 1/3 rax move out. If you see a marauder, that usually means infantry upgrades and almost (like, have you ever really seen that!?) never means a cloaked banshee. If it does mean a cloaked banshee then you should easily be able to spot it with your observer. No biggee.

Ok, I'm oversimplifying it a bit, but you get what I mean. Conversely, to get a good reading of what the P's cyber core tech was I need to physically see it. I cannot infer anything until I see the building or anything that spewed out of the building, and it could be anywhere!

The stargate could be fucken' ANYWHERE, and no amount of good scouting will ENSURE I see it. Note that word ensure. Yes, some of the time when I run my SCV around the map, I might see the proxy. Perhaps. Maybe I'll be able to slip a reaper in there and take a look around. Maybe my scan will actually see the stargate this time! Who knows! The point is that T's are upset with void ray busts because it's very difficult to spot, and when not spotted (or if it gets spotted too late) then it can be extremely difficult to play against.


Haha, this post amused me. Yes, it's painfully obvious when the terran is going banshees or any other build based solely on probe scouting up the ramp in the early game. However, terrans cannot infer anything about a 3gate stalker-void ray all-in based on scouting the protoss ramp. It could be *anything* -- there's just no way to know!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 10 2010 05:58 GMT
#290
Dude, really the matchup is pretty even... If you get ghosts, mostly marines, and a few marauders, you will handle most everythign that P can throw at you at the point of the game the 3gate/Stargate comes out... VRs have exactly 100 shields, and only 150 hit points and 0 armor... As a P player who uses this build, it is really, really dependent on not being scouted. Sure it seems powerful if you are surprised by it, but it is super flimsy and is more of a gamble for the P player than doing another, more solid build involving macro.
Knowing is half the battle... the other half is lasers.
PROJECTILE
Profile Joined April 2010
United States226 Posts
October 10 2010 05:59 GMT
#291
On October 10 2010 14:30 Jeffbelittle wrote:
...Well, hopefully I won't get flamed unnecessarily again by you Projectile but I must ask: what is the problem with a strategy that requires a significant change of pace and strategy for the Terran?

I'll go back to my example about the 7 pool. Do you have to play much differently against an opponent who is cheesing? Yes. Very much so. You don't go 15 hatch 16 pool when you see a 7 pool. You retaliate. And it completely changes the games pace. That doesn't make the strategy unfair, it's just you being smart and reacting to what you scout.

No doubt, any hidden tech and proxy pylons will cause major problems for any race. Lord knows if outside my natural expo (as zerg) I didn't know my opponent had a decent stalker and charged void ray force, I'd probably lose. Likewise: if I were protoss without a forge or a robo and I didn't see a dark shrine, I'd probably be caught with my pants on the ground too.

But, rather than inciting even more rage within you (which P.S. Is both unnecessary and just plain silly because obviously I read through this thread) I'll say this: The game hasn't been out very long, very few people are at the same skill level as the op, and therefore very few people have "tapped into the realm" of this play for a Terran to learn how to effectively adapt to this strategy. Personally: I think it's great that terrans have a little more necessary reaction based play in order to win. But either way, this is way to unrefined for it to cause a serious threat in balance strong enough that the entire unit should be changed, thus effecting much lower levels of playing dramatically.

There is a drastic difference between a lot of the typical proxies you see and this build. First of all, let's not touch on other matchups; that is out of the scope of this thread (I will be the first to admit ZvT or ZvP probably needs some work balance-wise, but let's not continue on that path). The thing about other proxies, is that there is a variety of mechanical ways to deal with them even if you spot them late or don't spot them at all. Sometimes you can infer certain things based on scouting, sometimes you can't; but there is hardly a proxy or early all-in I can think of where you can't mechanically deal with it or infer something different is going on when you open with a safe build. There are certain BOs that will straight up lose to others (14 CC vs 5 pool anyone?) but those are risky builds vs risky builds. The conceptual problem with this build, as others have stated, is that it makes tvp into "build order poker," (or, more aptly, build order rock paper scissors). While there is something to be said about the game theory involved in those kinds of games (hell, you can even view most professional sports to have some of these game theory elements in them), I think most would agree we want to minimize the amount they affect games in starcraft. While other builds can be held off with quick adjustments, scouting, and excellent mechanics, if you do something slightly wrong against this build, you lose, and if you prepare specifically against it, you will be behind if they choose to something else. THAT is the problem, fundamentally. You can mention cloak banshees or something, but protoss players have been able to stop cloak banshees without getting behind as the game progresses for quite a while now.


Don't mistake this for me admitting this is OP prematurely; I agree that a bit more testing against it should be done, and that even the best players are very capable of being wrong about things.
Socke
Profile Joined November 2002
Germany451 Posts
October 10 2010 06:00 GMT
#292
i get so many straightup bo losses after 5-10 min, so i dont see why that shouldnt at least sometimes be the case for terrans as well? :[
PROJECTILE
Profile Joined April 2010
United States226 Posts
October 10 2010 06:04 GMT
#293
On October 10 2010 15:00 Socke wrote:
i get so many straightup bo losses after 5-10 min, so i dont see why that shouldnt at least sometimes be the case for terrans as well? :[

What builds in particular, usually?
tetramaster
Profile Joined July 2010
Canada253 Posts
October 10 2010 06:15 GMT
#294
On October 10 2010 15:04 PROJECTILE wrote:
Show nested quote +
On October 10 2010 15:00 Socke wrote:
i get so many straightup bo losses after 5-10 min, so i dont see why that shouldnt at least sometimes be the case for terrans as well? :[

What builds in particular, usually?


These ones? (at least, the ones I've faced)

-Mass marines (Auto loss if you went zealot/stalker stalker on close maps, such that you can't get a sentry out in time to FF your ramp)
-Marine/Banshee/Raven push
-M&M concussive/stim push if caught off guard and not on ramp to FF
-Marines+Mass repair'd Thor
Darkstar_X
Profile Joined May 2010
United States197 Posts
October 10 2010 06:24 GMT
#295
Protoss don't auto lose to cloaked banshee cause they mostly assume its coming and incorporate that into the build from the start. There would be a whole lot of different mid-game strategies out of Protoss if they didn't have to do this. If this was the auto-win Terran makes it out to be, it would be used a lot more, which it isn't, because it's not. At least unlike cloaked banshee, a response doesn't require a unique tech path that's 3 buildings down . . .
ikester
Profile Joined February 2010
United States35 Posts
October 10 2010 06:40 GMT
#296
http://screplays.com/replays/ikester/11378

Not really saying it's completely insurmountable but this is ridiculous. I can only produce marines so fast and while I had an idea something was going on (2 gas when there were only 1-2 gates) it's stupid how effective they can be for no real trade off. He had nothing to worry about in terms of threat but when I'm playing Protoss, I have to be aware of any number of stupid cheese strats that might be thrown at me that I can't scout, even when I try and he doesn't.
Gloat
Profile Joined September 2010
Canada6 Posts
October 10 2010 06:43 GMT
#297
Take a couple marines and shift click the most likely places for proxy. 3 voids take a while to build and you should be able to find it no problem. That being said, I think void rays beam should only charge on enemy units and maybe rocks. Charging on your own units is just silly.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-10-10 06:46:07
October 10 2010 06:44 GMT
#298
Yeah, I must post in this thread again. This thing is sort of a bitch.

I just played Katari, who everyone said kept void raying them. I thought "great, I'm going to hard counter this and see how it goes". As soon as he left my ramp and I knew it was coming I threw down 2 more bunkers which are basically necessary, he poked back up my ramp, saw it, and just left his proxy pylon (which I'm assuming he was going to build his stargate at) and fast expanded. I had two worthless vikings and wasted bunkers. I ended up being significantly behind.

Bleh.
vileEchoic -- clanvile.com
Pandu1986
Profile Joined June 2010
72 Posts
October 10 2010 06:50 GMT
#299
After watching the replays, its pretty hard to see what you are talking about. The build is only good if you cant get a scout.

This concept applies to pretty much everything, a 6 pools is amazing if your opponent doesn't scout it.

I saw several points in the build where you could just crush it. Pretty much any time before he gets the first void out you should feel free to just walk right up to his base and start pressure. What can he do about it? Hes low on gateway units all the time, yeah he has stalkers but what can stalkers do against maruders and marines, with an early stim?

He cant really move out at all or even expand until about 10 minutes or later.

In the second game you made a few micro mistakes here and there, you raven had enough energy for point defense drone but was never thrown. The Scvs were not repairing your bunker. Those two things might have helped tremendously.

The point defense drone would have at least taken 50% of the stalker fire while you could have used your marines to focus down the void rays.

In both games though you early army was always bigger than his, if you had just pressured his front I think he would have had a much harder time executing this without dieing instantly.

Another example of how vulnerable he is, is also in game 2, your lone banshee without cloak just comes in and gets 6 probe kills, his one response is to run his probes away, because this one attack is his all in, if it doesn't work hes screwed might as well have GGed.

Anyways I am no expert, but just looking at the replays and the actions that happened, I would say the build is ok but only if you know for a fact that your opponent wont early pressure you.
Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
October 10 2010 06:54 GMT
#300
Don't change Void Rays, they are such an interesting unit to watch especially in very high level play. They add so many more mechanics and strategies to quiet a predictable SC2 Protoss.
O.o
Prev 1 13 14 15 16 17 35 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #229
WardiTV229
IndyStarCraft 21
iHatsuTV 6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko299
Rex 85
IndyStarCraft 21
StarCraft: Brood War
Bisu 2427
BeSt 931
actioN 487
Mini 230
EffOrt 214
Last 200
Light 160
sSak 135
ToSsGirL 61
Mind 61
[ Show more ]
Aegong 58
PianO 54
Liquid`Ret 44
Larva 42
Sharp 20
Icarus 19
soO 18
Sacsri 15
scan(afreeca) 13
yabsab 13
Bale 10
HiyA 9
Terrorterran 6
Dota 2
XcaliburYe250
ODPixel190
420jenkins23
Counter-Strike
fl0m821
x6flipin527
Other Games
singsing1962
olofmeister1494
B2W.Neo678
Pyrionflax328
crisheroes310
Sick191
Hui .148
Happy103
hiko86
Mew2King67
oskar64
Organizations
Counter-Strike
PGL14574
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3077
Upcoming Events
CrankTV Team League
44m
Shopify Rebellion vs Team Falcon
BASILISK vs Team Liquid
Replay Cast
10h 44m
The PondCast
20h 44m
CrankTV Team League
1d
Replay Cast
1d 21h
WardiTV Invitational
1d 23h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
CrankTV Team League
2 days
Replay Cast
2 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.