• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:56
CET 16:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1245 users

An Introduction to 2v2 - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2010-12-01 17:12:16
December 01 2010 17:11 GMT
#41
On December 01 2010 19:43 EtherealDeath wrote:
Show nested quote +
On December 01 2010 18:58 Geiko wrote:
Wow, very nice insight, thanks a lot for those answers. It's true reaperling is less common nowadays, but still can hurt quite a lot if it catches you offguard.
I posted a 2v2 strategy some time ago, what would you say is the proper response ?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=170655


If I don't scout at 9 (which I do anyways) I am done. Otherwise, the 10 gate is a telltale sign of rush, and once I don't see the 2nd chrono it cements it. At this point, if we do not have a shared ramp (it's easy to block on shared ramp), then I go 3 gate, no chrono on warpgate, just chronoing my units. Complete wall off on my part. I will have enough units to stop a 5 warpgate by killing the first wave, and getting a gradual advantage until I have enough stalkers that it doesn't matter.

Similarly, terran ally fully walls off, and goes 4 barracks, putting tech lab on 4th barracks, making pure marine until then. We will get to the point where we can stop any warp in zealots of yours, and then kill the overlord which is giving vision (or at least forcing to screw off!). Actually against this earlier when I was around 2300 (now 2407), and we were a PP team.

Once we defeat the initial warp in, we do not push. We gather units - and I get 2nd gas for sentry, and then we expand, taking care to watch out for more overlord pylon shenanigans. I dislike pushing after defense unless you do not stop warping in zealots, and I kill multiple waves, in which case I will push.

It's not really anything different than an unkilled pylon on Tarsonis Assault - which is imo the most dangerous map to play against this on, due to the ridiculously wide ramp, which you can dps very well against (as zerg).

So, in summary, full wall in so that whoever you attack, it is really a 1v1, with the zerglings being a nonissue.

Protoss should not die to 5 warpgate rush.
Terran should not die to 5 warpgate rush.

And if your warpgate rush doesn't work, we're slightly up, though not won yet! Of course lots of various things can happen, and your build isn't bad by any means. Note that on Tempest, since there are 3 possible places for you to spawn, we actually do a double early scout so we can find you in time to prepare against any such rushes.

edit - working on the "average" maps now while watching GSL. Also noticed I left out Tempest in the map analysis.


Wow, thanks a lot, you're actually the first to give a detailed solution that seems to work ! I will have to try this.
I wonder what would happen though if protoss didn't engage your army with the initial 5 zealots but instead ran around the base harassing probes etc... while the zerg bites off the wall in. When the second wave of 5 zealots comes, its 10 zealots (maybe 9 if you killed one) vs your army, and the wall in is almost broken.
I'll see, enough derailing of this thread :D
Once again thanks for the quality posts, it's nice to read someone who knows what he is doing
geiko.813 (EU)
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 01 2010 17:12 GMT
#42
On December 02 2010 02:09 Jarlax wrote:
How do u deal with 3 roach rush and very fast 3 marauders or 2 marauders + 2 marines. This strikes 4:30 (in ur base).


Really early pool = cannon + full wall in, 3 rax marine for terran. Not relying on gateway units, transition into them. Just have to position cannon so only one or two ranged units can hit them at a time from below.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 01 2010 17:13 GMT
#43
On December 02 2010 02:11 Geiko wrote:
Show nested quote +
On December 01 2010 19:43 EtherealDeath wrote:
On December 01 2010 18:58 Geiko wrote:
Wow, very nice insight, thanks a lot for those answers. It's true reaperling is less common nowadays, but still can hurt quite a lot if it catches you offguard.
I posted a 2v2 strategy some time ago, what would you say is the proper response ?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=170655


If I don't scout at 9 (which I do anyways) I am done. Otherwise, the 10 gate is a telltale sign of rush, and once I don't see the 2nd chrono it cements it. At this point, if we do not have a shared ramp (it's easy to block on shared ramp), then I go 3 gate, no chrono on warpgate, just chronoing my units. Complete wall off on my part. I will have enough units to stop a 5 warpgate by killing the first wave, and getting a gradual advantage until I have enough stalkers that it doesn't matter.

Similarly, terran ally fully walls off, and goes 4 barracks, putting tech lab on 4th barracks, making pure marine until then. We will get to the point where we can stop any warp in zealots of yours, and then kill the overlord which is giving vision (or at least forcing to screw off!). Actually against this earlier when I was around 2300 (now 2407), and we were a PP team.

Once we defeat the initial warp in, we do not push. We gather units - and I get 2nd gas for sentry, and then we expand, taking care to watch out for more overlord pylon shenanigans. I dislike pushing after defense unless you do not stop warping in zealots, and I kill multiple waves, in which case I will push.

It's not really anything different than an unkilled pylon on Tarsonis Assault - which is imo the most dangerous map to play against this on, due to the ridiculously wide ramp, which you can dps very well against (as zerg).

So, in summary, full wall in so that whoever you attack, it is really a 1v1, with the zerglings being a nonissue.

Protoss should not die to 5 warpgate rush.
Terran should not die to 5 warpgate rush.

And if your warpgate rush doesn't work, we're slightly up, though not won yet! Of course lots of various things can happen, and your build isn't bad by any means. Note that on Tempest, since there are 3 possible places for you to spawn, we actually do a double early scout so we can find you in time to prepare against any such rushes.

edit - working on the "average" maps now while watching GSL. Also noticed I left out Tempest in the map analysis.


Wow, thanks a lot, you're actually the first to give a detailed solution that seems to work ! I will have to try this.
I wonder what would happen though if protoss didn't engage your army with the initial 5 zealots but instead ran around the base harassing probes etc... while the zerg bites off the wall in. When the second wave of 5 zealots comes, its 10 zealots (maybe 9 if you killed one) vs your army, and the wall in is almost broken.
I'll see, enough derailing of this thread :D
Once again thanks for the quality posts, it's nice to read someone who knows what he is doing


Hmm... I wonder if scvs can repair protoss buildings.....
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 01 2010 17:19 GMT
#44
Exceptional read. I knew everything that was in this post but it is always nice to read it again, it just makes a link in your brain when you read it.
I had a good night of sleep.
Jarlax
Profile Joined November 2010
76 Posts
Last Edited: 2010-12-01 17:32:50
December 01 2010 17:31 GMT
#45
On December 02 2010 02:12 EtherealDeath wrote:
Really early pool = cannon + full wall in, 3 rax marine for terran. Not relying on gateway units, transition into them. Just have to position cannon so only one or two ranged units can hit them at a time from below.


So if u see like 2x 10 rax with teh lab and lets say 10 pool with gas u wall in with cannons ? Sounds quite good but what happen if terran instead of getting marauders will make reapers - 2-3 fast reapers would rape protos without units like no tomorrow.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 01 2010 18:41 GMT
#46
On December 02 2010 02:31 Jarlax wrote:
Show nested quote +
On December 02 2010 02:12 EtherealDeath wrote:
Really early pool = cannon + full wall in, 3 rax marine for terran. Not relying on gateway units, transition into them. Just have to position cannon so only one or two ranged units can hit them at a time from below.


So if u see like 2x 10 rax with teh lab and lets say 10 pool with gas u wall in with cannons ? Sounds quite good but what happen if terran instead of getting marauders will make reapers - 2-3 fast reapers would rape protos without units like no tomorrow.


Well if you let me see 2x 10 rax with tech lab in your base then I am not going to build cannons at all. Just going to chain chrono my gateway while teching to stalker, and have my ally mass marine. Should be fine dealing with it, every chrono is going to go to gateway.

It's just the threat of proxy rax mass marine that would lead me to build a cannon.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
11:30
Mid Season Playoffs
Krystianer vs PercivalLIVE!
WardiTV1125
TKL 235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 235
SteadfastSC 94
Rex 85
StarCraft: Brood War
Calm 3285
Rain 2279
Bisu 1720
Hyuk 1637
Horang2 920
Soma 531
Stork 334
Rush 299
Shuttle 188
Backho 101
[ Show more ]
Soulkey 79
Barracks 53
sas.Sziky 50
hero 39
Rock 35
zelot 23
sSak 23
Aegong 19
Killer 16
Terrorterran 13
Dota 2
Gorgc3723
qojqva1869
Dendi1212
BananaSlamJamma154
XcaliburYe101
Super Smash Bros
Mew2King91
Other Games
DeMusliM413
Sick378
hiko364
Hui .308
Fuzer 217
QueenE52
ceh949
Trikslyr13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 19
• 3DClanTV 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3210
• WagamamaTV437
League of Legends
• Nemesis4286
• TFBlade1021
Upcoming Events
Tenacious Turtle Tussle
7h 4m
The PondCast
18h 4m
RSL Revival
18h 4m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
20h 4m
WardiTV Korean Royale
20h 4m
PiGosaur Monday
1d 9h
RSL Revival
1d 18h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 20h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.