How do u use them? Do u have them in separate hotkey, or grouped in main army and then tab between stim and EMP? IF u use hotkeys which do u use?
Also, do you keep them mixed in MMM ball, or have them stand separately?
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MegaManX
Serbia38 Posts
How do u use them? Do u have them in separate hotkey, or grouped in main army and then tab between stim and EMP? IF u use hotkeys which do u use? Also, do you keep them mixed in MMM ball, or have them stand separately? | ||
Snowfield
1289 Posts
keep them mixed in with the MMMball though if vs HT's so its harder tor him to feedback (or keep them upfront so you can EMP before you army gets there), if vs colossi you might not want them to get hit by splash, so keep them in the back | ||
KaiserJohan
Sweden1808 Posts
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KaiserJohan
Sweden1808 Posts
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SilverPotato
United States560 Posts
Also, try and snipe HTs after dropping an EMP, don't want any annoying Archons now do we? | ||
ChickenLips
2912 Posts
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philly5man
United Kingdom356 Posts
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sob3k
United States7572 Posts
Against HT get cloak and have a squad go out infront of your main army, flank the enemy and see if you can get an emp(s) in on the HT, its not so hard to avoid obs if you flank and sneak up on them, and one good emp will remove so many storms its totally worth it even if the squad gets raped. As a P facing these roving squads is a fucking nightmare, as if they get my HT I pretty much instantly lose. Against an HT only P, your 1# priority should be somehow sneaking an emp onto his temps before the battle. If you do manage it then engage immediately, P cannot fight MnM without AOE at all. roving ghost squads of 2-3 also ruin my mobility as P because I have to constantly be worrying about covering and splitting up my HT, as well as obs scouting any potential army paths. I've been going HT and collossi later in the game because the emps have such a possibility to ruin your day instantly. | ||
mols0n
Canada388 Posts
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sob3k
United States7572 Posts
On September 29 2010 22:55 mols0n wrote: I find EMP isn't that useful late game, sure you can emp HT except that protoss can instantly warp 10 more in with engh energy to storm HT are incredibly expensive, and they don't come in time for an army engagement in the middle of the map. What happens is that a good T sits there with some tanks in a favorable position P can exactly charge into and break, sneaks around with the ghosts, and the second they get off a good emp just run out and rape the unsupported P army. Its certainly extremely effective vs me. | ||
pingy[wen]
United States157 Posts
On September 29 2010 22:55 mols0n wrote: I find EMP isn't that useful late game, sure you can emp HT except that protoss can instantly warp 10 more in with engh energy to storm except if they do that, i can roflstomp them because they usually have no dps units left. because by that time they'll have 10 HT with no energy left and i'll have my second wave of bio ball coming. referring back to the OP, if you dont have good micro with your ghost, line your forces out instead of having a ball. if you dont like ghost, use banshees to roam and flank from the back (usually the HTs are in the back when forces engage). if not that, just use your mobility to contain the toss with hit and runs. and if you can't do that...i guess gg out, and hope you'll get demoted to where you can work on micro. | ||
BEARDiaguz
Australia2362 Posts
4gating? Ghosts are great as a counterattack option (after you hold it off of course!) with a stim bio ball. If you've got medivacs it's just overkill! Chargelot+ ht? Make sure to pick off any observers floating around your army. THIS IS UBER CRITICAL! If you don't he just feedbacks them with ht because he can see you. If he has no obs floating around, research cloak and run in your ghosts to set up perfect emp/snipes/just fucking right click the HT's. Great fun. Some kind of stargate motherfuckery? Again, a ghost led counterattack can cripple them! DT tech? EMP see's invis units (as you should know!) so obviously ghosts are great here. I really just add ghosts whenever I see a twilight council, either way you gonna need some ghosts reporting! As for using them, just like others say. Split them onto their own control group away from the other bio units and you'll be fine. And be so fucking sure there's no observers around. This is the biggest thing, those emp's and snipes have to be a complete surprise for them to be most effective. | ||
Boss958
United States2 Posts
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schnieder
26 Posts
first rax gets a reactor, second a tech lab. while first is getting reactor get second gas and ghost academy after my first ghost i typically get a few rauders into a second ghost I have actually been using this build lately. its great to somewhat faster expand becuase toss lately has beeen trying to outmacro terran. if they are 4 gating bunkers and laugh If they opened phoenix/void emp, and laugh you can push on their base, but i usually just tromp around with map control while i expand to threaten them and try to deney expansion from them for as long as possible. The main reason i switched to this build 2rax ghost vs 3 rax is i kept getting rolled by 3 gate robos with 3 rax and wanted an early ghost to eliminate FF's and immortals sheilds. EDIT: ~1400 level random player | ||
kme
Serbia176 Posts
If he has HT you must hit them all with EMP before the battle, otherwise you will be taking a huge risk. This means that your ghosts will have to go ahead of your army so it can be helpful to put them in separate control group, but it is not needed as you can just select them all normally since you won't attack until HTs are EMPed. Before doing this you should always scan and determine the best angle to reach HT. Cloak is obviously helpful even if they keep obs with their army as they won't spot you until you get in the sight range and if you picked your angle correctly you can probably get your EMPs off before they kill the ghosts. Patience is the key, if you miss/fail just retreat and wait for more ghosts as attacking will probably result in you losing all your army. IMO doing this correctly is THE most important thing in the late game TvP since storm is just that good. | ||
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