• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:10
CEST 02:10
KST 09:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL76
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 667 users

[G]One Base Carrier - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 03 2010 04:34 GMT
#81
On November 03 2010 13:07 Zvendetta wrote:
Please explain to me to advantage to possessing warp technology in the build order. Are we building proxy pylons to warp in reinforcements? No? Are we churning a lot of gateway units? No?

The dumb/simple answer is just "oh, warpgate or way better than gateways, duh," but what exactly are we truly gaining from it?

I suggest you research +1 air weapons BEFORE warp gate, I know it sounds absolutely ridiculous, but +1 upgrades makes the carrier exponentially more powerful. Seeing how each carrier has 8 intercepters, each doing 2 attacks, a +1 air upgrade will give +16 damage for a carrier.

Given that this is such a micro intensive build, I don't see how a 16 health swing WON'T be of utmost importance. It could be the difference between sniping a single anti air ground unit, or not. And I'm not suggesting you skip out warp gate entirely, however, if you were to revise your "timing push" to include +1 air weapons instead of warp gate, then my god that will be extremely potent.

The idea comes to me when I saw a PvP game where one player didn't research warp gate technology in favor of getting colo thermal lancing range faster, so with carriers why can't we do the same thing?


Actually I build pylon right below their ramp and wrap into their main with carrier provide vision. It's quite handy for zealot to close in on them!
Carrier has arrived.
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 03 2010 04:35 GMT
#82
On November 03 2010 13:05 stink123 wrote:
How does this build hold off any early terran aggression? it seems like you will die to any 1 marine 1/2/3 marauder push.


there are replays where I've suffered this but turned it around. There are definitely timing window that can be exploited (I think actually around 7min ish, carrier isn't coming out yet and not enough gateway unit around.

But for 1 marine + 2 marauder push Usually sentry and zealot will be able to hold that off.
Carrier has arrived.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-11-03 04:41:13
November 03 2010 04:39 GMT
#83
On November 03 2010 12:18 Killerbot wrote:
Show nested quote +
On November 03 2010 10:46 FabledIntegral wrote:
On November 03 2010 09:21 Protoss_Carrier wrote:
On November 03 2010 09:09 FabledIntegral wrote:
On November 03 2010 09:01 Protoss_Carrier wrote:
On November 03 2010 08:46 FabledIntegral wrote:
Bahaha I never saw this. I had a 1 base carrier strat in the beta that was much stronger than what you listed now (technically then). Should have just searched for other one base carrier topics^^.


enlighten me. My way is not the fastest way to get carrier but it let you have a sentry and some gateway units to hold out.

No offense, but I honestly don't think there is much more potential in improving a one base carrier build. If carrier comes out later you will be pwned by vikings on one base, if it comes out earlier you would be pwned by early bio pushes.


No offense? You seem pretty damn sure of yourself. I already know the timings, I played it at the top of the ladder and made a topic on it already, but thanks your highness.

If you must know, it starts off as well with Zealot then sentry. However, you don't get warp gate tech, as there is literally utterly no reason for you to be getting them. It also recommends you proxy it in a corner of your base. You get a fast second gas and by the time your carrier pops it coincides with +2 air attacks, yet all the timings are nearly the same as yours. You have two sentries to hold off bio attacks. You carrier has 32 dmg more firepower and comes out nearly identical times, making it much more viable at fighting vikings.

Thx. No offense, but your build is subpar to mine.


sounds like a good build, except that you rely a bit too much on carrier. I often use wrap gate to reinforce my gateway army. Carrier merely act as a spotter for me to wrap on to high ground.

I have some doubt about the stability of a build with no wrap gate and putting all egg into one basket. Plus you gain more DPS by building gate way unit rather than air attack level 2.

I've experimented with air attacks and realized that it doesn't work.

A little bit of humbleness instead of attitude may have helped your case, as well as an actual build orders with replays.

Here is the thing, you use that one carrier to bust your way into the terran base. Its DPS doesn't really matter.


I don't know why you're even trying a bust is the problem. You don't need a bust to win, if you've experimented with the build at all. The few seconds shaved off gateway units is completely irrelevant when your carrier is killing it's enemies much faster, and you're using a continual carrier pump. It's not exactly hard to search "1 base carrier" to find my topic, which I already claimed I had made, quite a bit before you in fact. I believe it's your fault for not searching before creating a topic, not my fault for not providing you with the link. And I've used this build on at least 3 Terrans that are consistently in the top 200, two of which are consistently between 75-100.

I'd say you're build is far more risky, promoting a bust and not upgrading air weapons when you are IN FACT completely reliant on the carrier. My build expands nearly as soon as the carrier pops out. The entire "all-in" relies in the fact they don't scout the carrier. You easily transition into a macro game following it.

And the lack of humility was only in your blind refusal to accept a build could be better than yours. "No offense."

Here's your link as you've failed to search still

http://www.teamliquid.net/forum/viewmessage.php?topic_id=128716



There is so much BM in all your posts it makes me weep. That post is so old that it's completely understandable that he made a new one. No need to be such a raging bitch about something so trivial.


its a one base carrier build, and so is the other, if the other ones so old he can add his to that thread and start testing both to see strengths and weaknesses

as for upgrades, id suggest a shields +1 instead of a air/ground attack +1 because it benefits both the carrier and the army
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Roaming
Profile Joined May 2010
United States239 Posts
November 03 2010 04:54 GMT
#84
On November 03 2010 13:01 Protoss_Carrier wrote:
Show nested quote +
On November 03 2010 12:46 Roaming wrote:
Notice he didn't say I was incorrect about any of it. And I have problems with people who lie about credentials and try to give bad advice.
Please, why don't you quote stuff I got wrong here


On September 25 2010 13:38 Protoss_Carrier wrote:
[image loading]


This is only good against T


Latest update: 10/17

http://topreplays.com/Replays/Download/2112

This is a replay of me against a player who has much higher points than me on the ladder. As you can see blink stalker has map control and is an effective counter.

I am not doing this as a part of Day 9 exercise. In fact, I been doing this for a long time, ever since I first touched the control of a carrier 12 years ago, I could not stop. Today I am going to present you the very precise timing I've deduced, allowing a carrier push arrive at enemy base at approximately 10 min well backed up by ground forces. I suscept this strategy is a good counter of the prevalent banshee raven marauder play seen in GSL lately.

This is a micro-intensive build

First off, replays.

http://topreplays.com/Replays/Download/1524

This is a PVP game I played on scrap station. I have well abused the carrier mobility, shutting down a drop as well as reducing enemy stalker numbers.

http://topreplays.com/Replays/Download/1525

This is a PvZ game I played against a 1100 diamond player (I am 952 myself). He even took a super early greedy gold expansion (before pool), and went hydra, but was not able to stop the push. Mass hydra is not the answer to this strategy.

More Replays

http://topreplays.com/Replays/Download/1540
http://topreplays.com/Replays/Download/1541

First game I lost to a Z
Second game I won a PvP on scrap station, demostrating that this build can hold off some aggression.

http://topreplays.com/Replays/Download/1834

This is another replay of my one base carrier beating a diamond 1100pt opponent. As you can see he went with 3 gate robo.

I made a few blunder in this build (blocking in my own sentry) and was behind from the get go. But I managed to pull back and won based on pure micro as well as a clutch forcefield that trapped his immortal.

Overall a very action filled game. Guy also left with GGing.


Part I

Build order (updated 10/4)

A game with the new BO

http://topreplays.com/Replays/Download/1823

I opted for a fast stalker so I don't die against reaper. But reaper now have really fallen out of favor and you should most likely get a sentry first.

Why I updated it: I been opting for an even earlier push as I became a better player micro-wise. A lot of my previous build have unnecessary safe redundancy. I also opted out against phoenix scouting because a faster carrier will defeat banshee harass anyway (if you can stall that long)


New BO (edited 10/13), this is the result of hundreds of games played. I don't think I can get more efficient than this.
- my most recent replay illustrate this BO



9 pylon
12 gate
14 gas
16 pylon
- save chronoboost at 18

Cyber as soon as mineral becomes available

2nd gas as soon as mineral becomes available

When cyber is done: get one zealot, research wrap gate, start saving up chronoboost
- do not research wrap gate yet!
- at this point you should be at 22 supply, build two more probes then stop probe production
- build one sentry after the zealot is out, chronoboost it. This is the only chronoboost you will use from this point on if not harassed, save all the rest for carrier
- continuously produce zealot after

Stargate as soon as resource is available

two more gate way as soon as resource is available, add pylon as needed
- continue to produce zealot

Produce a fleet beacon as soon as stargate is done.

Produce a phoenix to scout for banshee

Produce carrier as soon as resource is ready
- continue to produce zealot until 150 gas is saved up, at this point research graviton catapult


Carrier out at 8:30 (with my new perfected BO carrier is out at 8 min) usually, select all gateway units and have them follow your carrier to maintain formation
- send out a probe to construct proxy pylon for reinforcement. Ideally below their ramp so you can reinforce right into their main

Note about viking: kill them first, and because carrier have 14 range after interceptors are launched (2 from interceptor, 8 from carrier, you can actually kite unmicroed vikings, as seen in replay)


Part II

Microing your units

Retreat your carrier as soon as it gets focus fired, and definitely retreat when your rush begin to lose steam.

Carrier micro
- Carrier has 8 range when releasing interceptors, and the range becomes 14 as the interceptors are out. Move the carrier back as soon as interceptors have been released, and they will continue to acquire new targets
- Sometimes letting your opponent to target fire carrier a bit can draw fire away from your ground troops, but don't over do it!
- It's possible to precharge void ray on your carrier.

Part III

What if my rush failed? This is extremely all in, BTW, it's hard to come back if your carrier is shot down.

Regroup and retreat right the way. You should have excess mineral, so throw down some forge right the way and park carrier above cannons. Continue to make ground force or transition into high temp + carrier.

Immediately commence a second push when your second carrier is out. As long as you managed to keep your first carrier (and sometimes even if you didn't), your rush will still be successful.


What if I got rushed?

use force field to hold off.


Part IV

Why don't I just make a mothership?

This comes out earlier than mothership and has more direct assualt fire power than mothership. You can 1A most terran with it.

Also, in the end, I like to end with some terran tears.


http://topreplays.com/Replays/Download/1526

QQing Terran.

EDITED: update last replay

EDITED: so I understand my basic built was not optimal and from now on I will adapt the 9 pylon 12 gate basic build and chronoboost after 9 pylon is done.

EDITED: phoenix vs. void ray. I been modifying my build and build phoenix instead of void ray.

Reason 1: phoenix allow some scoutting, making your build more robost against other all-ins

Reason 2: phoneix can help defend by graviton beam earlier than v ray can come out. I imagine this can make a difference in some cases, especially my revision build has a cannon at ramp

Reason 3: main push comes out a bit faster

Reason 4: void ray is not cost effective if not charged.



9/29/10 EDIT:

Four Gate Domination Special!

Those are two replays, first one from laddering and second one from a 1000pt diamond, arguably not the best player, but so am I. On a similar skill level I was able to hold off their 4 gate.

Replay 1: PvP, metalpolis, 4 gate

http://topreplays.com/Replays/Download/1625

I got a sentry as soon as I realized that 4 gate was coming. As you can see, one carrier literally held off the 4 gate rush. Speaking of hero carrier.

Lesson learned: 1 carrier + 2 cannon can defend against a 4 gate rush


Replay 2 PvP

http://topreplays.com/Replays/Download/1626

This guy actually 5 gated me, and I got a sentry as soon as I realized what's going on. Some perfect sentry micro and some shitty carrier micro later (lost 2 carriers, including one with 15 kills on it)


I believe each of my carrier has at least 10 kills, more like 15. that's 1500+ mineral and 500+ gas for each of those carrier. Speaking of cost effectiveness.

10/13 EDIT

Updated with some of the finest terran tears.

So since I been having some really good results with this build against T I decided to off race as Z. I was of course rolled over by MMM because I was not experienced enough with fungal. I asked for a rematch, and my opponent simply went "nah". I explained that I was off racing and main P, then he proceeded to say "P is too easy try I only play TvT". He then explained that MMM is so good that there is no counter to it.

Well, I beg to differ, and told him I have a strat pretty much hard counter MMM. He of course laughed at this and said that tester got rolled by MMM. I replied that tester never did this build (why would a toss hero n00b cheese like this?)

He reluctantly agreed to a rematch, and I got to witness some of the finest terran QQ. He actually put me on ignored list after the match.

Guy's APM is roughly 3 times mine and he DID scout my stargate AND fleet beacon and laid down missile turrets. Unfortunately MMM just wasn't enough in his case. I imagine you have a very small timing window to scout and pump viking. I know that 2 viking isn't enough against this build.

http://topreplays.com/Replays/Download/2046


That pretty much sums it up. Its just newbiefest of a 10th grader posting about his hero games when he first got into diamond. You're talking about the kill count of your units and how you school people on b.net who are hurt so bad by you they put you on ignore, in your replay descriptions. How is this anything but a massive narcissistic rant by a child? Post the other 50% of your games where you get stompped if you want to actually engage in something other than "LOOK HOW AWESOME, I BEAT SOMEONE 200 POINTS ABOVE ME". Post something constructive that's not lost in a flood of garbage.


Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Protoss_Carrier
Profile Joined September 2010
414 Posts
Last Edited: 2010-11-03 05:28:49
November 03 2010 05:13 GMT
#85
Thanks for the suggestion, I have edited the text to make it more professional. I would also appreciate if mod can step in and stop the repeated personal attack.

Most likely my last time updating with replays. I am a busy medical student and my level of play certainly isn't going to get much better than this.

Included are two replays played against the same opponent, which I lost to with a 2 gate robo build

http://topreplays.com/Replays/Download/3033

He laughed upon spotting the carrier. This is the usual first impression

http://topreplays.com/Replays/Download/3034

We decided to rm again, with him knowing me doing this build. Instead of more viking he opted for a banshee rush, which was scouted and failed.

Take home lesson: while many protoss claim that robo is a must, it's possible to scout banshee rush in time with phoenix.
Carrier has arrived.
ShLiM
Profile Joined August 2010
Bulgaria178 Posts
November 03 2010 08:10 GMT
#86
Dear Protoss_Carrier pls post a replay with this biuld that u beat IA terran on very hard, it doesnt work on AI i guess lol.
if u block ramp with zealot when he tries to scout he will come with 5-6-7 reapers, if he scoutes he will make 3rax timing push, since i find out this, my first gateway unit was senty to be abble to collect energy for dbl FF then zealot then 1 more sentry, i cut the phoenix since i dont need it to scout i know he will go 3rax timing push.
my carrier arrived at 8:18 game time then he had 9 marrines+6marrauders at my base and 5more marrines+2marrouders coming to my base.
IBASI ZMIQTA
wxwx
Profile Joined May 2010
527 Posts
November 03 2010 08:52 GMT
#87
This strat auto loses 3 times out of every 10 games due to cloak banshee opening. Other than that, it seems to be a pretty valid strat.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-11-04 00:36:04
November 03 2010 20:17 GMT
#88
On November 03 2010 12:18 Killerbot wrote:
Show nested quote +
On November 03 2010 10:46 FabledIntegral wrote:
On November 03 2010 09:21 Protoss_Carrier wrote:
On November 03 2010 09:09 FabledIntegral wrote:
On November 03 2010 09:01 Protoss_Carrier wrote:
On November 03 2010 08:46 FabledIntegral wrote:
Bahaha I never saw this. I had a 1 base carrier strat in the beta that was much stronger than what you listed now (technically then). Should have just searched for other one base carrier topics^^.


enlighten me. My way is not the fastest way to get carrier but it let you have a sentry and some gateway units to hold out.

No offense, but I honestly don't think there is much more potential in improving a one base carrier build. If carrier comes out later you will be pwned by vikings on one base, if it comes out earlier you would be pwned by early bio pushes.


No offense? You seem pretty damn sure of yourself. I already know the timings, I played it at the top of the ladder and made a topic on it already, but thanks your highness.

If you must know, it starts off as well with Zealot then sentry. However, you don't get warp gate tech, as there is literally utterly no reason for you to be getting them. It also recommends you proxy it in a corner of your base. You get a fast second gas and by the time your carrier pops it coincides with +2 air attacks, yet all the timings are nearly the same as yours. You have two sentries to hold off bio attacks. You carrier has 32 dmg more firepower and comes out nearly identical times, making it much more viable at fighting vikings.

Thx. No offense, but your build is subpar to mine.


sounds like a good build, except that you rely a bit too much on carrier. I often use wrap gate to reinforce my gateway army. Carrier merely act as a spotter for me to wrap on to high ground.

I have some doubt about the stability of a build with no wrap gate and putting all egg into one basket. Plus you gain more DPS by building gate way unit rather than air attack level 2.

I've experimented with air attacks and realized that it doesn't work.

A little bit of humbleness instead of attitude may have helped your case, as well as an actual build orders with replays.

Here is the thing, you use that one carrier to bust your way into the terran base. Its DPS doesn't really matter.


I don't know why you're even trying a bust is the problem. You don't need a bust to win, if you've experimented with the build at all. The few seconds shaved off gateway units is completely irrelevant when your carrier is killing it's enemies much faster, and you're using a continual carrier pump. It's not exactly hard to search "1 base carrier" to find my topic, which I already claimed I had made, quite a bit before you in fact. I believe it's your fault for not searching before creating a topic, not my fault for not providing you with the link. And I've used this build on at least 3 Terrans that are consistently in the top 200, two of which are consistently between 75-100.

I'd say you're build is far more risky, promoting a bust and not upgrading air weapons when you are IN FACT completely reliant on the carrier. My build expands nearly as soon as the carrier pops out. The entire "all-in" relies in the fact they don't scout the carrier. You easily transition into a macro game following it.

And the lack of humility was only in your blind refusal to accept a build could be better than yours. "No offense."

Here's your link as you've failed to search still

http://www.teamliquid.net/forum/viewmessage.php?topic_id=128716



There is so much BM in all your posts it makes me weep. That post is so old that it's completely understandable that he made a new one. No need to be such a raging bitch about something so trivial.


No, actually, the date of the topic, only a few months prior, has absolutely nothing to do with it being understandable. In short, you're wrong.

Concerning BM, it was a bout with a poster who kept posting theorycraft with absolutely incorrect timings, and he completely refused to watch the replays. He would say something like "4 rax marine would own this" while I had a rep of it working vs 4 rax marines. But really, your post, while debatably GM, is wrong, so I'm not sure who's even better. I'd sooner pick a retaliatory (as in, I didn't randomly start it) slightly BM accurate poster.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 1
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 172
RuFF_SC2 96
ProTech60
NeuroSwarm 15
StarCraft: Brood War
NaDa 82
Dota 2
monkeys_forever202
canceldota97
League of Legends
JimRising 602
Heroes of the Storm
Khaldor332
Other Games
summit1g10619
ViBE219
Livibee68
Trikslyr68
ROOTCatZ13
Liquid`Ken6
Organizations
Other Games
gamesdonequick53181
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta85
• musti20045 51
• Hupsaiya 37
• HeavenSC 29
• tFFMrPink 12
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22390
League of Legends
• Doublelift4355
• Jankos2240
Other Games
• imaqtpie1823
Upcoming Events
Sparkling Tuna Cup
9h 51m
RSL Revival
9h 51m
Classic vs Clem
FEL
14h 51m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
17h 51m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 10h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.