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Good afternoon all,
Low level Diamond Zerg player here, with a question that I can't really find an answer for. Basically, I'm looking for a good time to scout (for early cheese/proxies or strange strats) with my Drones, but I'm unsure as to when the opportune time is. Granted that certain maps, like Steppes, forces me to send a scout as early as 6 (in fear of any type of really fast aggression), but do you have guys have a rule of thumb or something that generally works?
Obviously, I send my first ovie around their base to do any sort of spying/saccing the ovie later on, but does anyone have any additional input? I appreciate any and all comments.
Thanks!
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I scout at 12 usually. Couple of my 1k diamond buddies say 13 as well. Hope this helped.
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I generally go by two rules when picking a drone for scouting:
1) If I'm worried about early cheese I'll send a drone after my 2nd overlord comes out. I'll check my base first and then start heading towards their base. My 2nd overlord goes to my ramp to check for anything there. 2) Once my spawning pool goes down I'll send a drone out if I'm confident I don't have any rushes or proxies to worry about. I like this because it doesn't sacrifice your early economy too bad and doesn't slow down your pool timing.
I'm curious what others think.
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I scout depending on situation.
ZvZ I scout pretty late (10 drone), cause I go always 13 or 14 pool anyways. ZvP also 10 drone. ZvT I try to scout 9 drone cause afraid of proxy reaper.
Edit: I mean when my 10th drone pops, so it's the time when my ovie pop so it's +2 drones insta, so you can pretty much say I scout on 12.
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Yeah I agree with hobz. It's also kinda map dependent like you said. Blistering sands is a pain because if you don't have an ovie sitting on your backdoor its going to get busted down and you'll prolly lose.
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I'm 900 diamond only but I don't scout on 2 player maps ZvZ and instead get 14 pool and then use lings to see what they're doing.
Vs T I scout when my 13th drone hatches on 2 player maps and usually with my 10th drone if its a 4 player map. Also I send my first two OLs to either side of their main so that I can pinch in around the time my expo goes up and my lair is on the way. I think that the banshee timing scout is the most important one because that is about the time that the Terran builds diverge.
Vs P I scout my own base and natural for proxies at 10, and then scout to their base at 13.
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On September 25 2010 02:51 Killswitch wrote: Yeah I agree with hobz. It's also kinda map dependent like you said. Blistering sands is a pain because if you don't have an ovie sitting on your backdoor its going to get busted down and you'll prolly lose.
This is true, but if you send your 3rd OL its safe enough and you don't have to wait very long before you vomit creep for a single spine.
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On September 25 2010 02:54 Dental Floss wrote:Show nested quote +On September 25 2010 02:51 Killswitch wrote: Yeah I agree with hobz. It's also kinda map dependent like you said. Blistering sands is a pain because if you don't have an ovie sitting on your backdoor its going to get busted down and you'll prolly lose. This is true, but if you send your 3rd OL its safe enough and you don't have to wait very long before you vomit creep for a single spine.
Yeah, I actually kinda forgot about putting a crawler there. Every time I have some come up to those rocks while my ovie is sitting there, they usually back away.So it's not generally a problem for me.
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ZvT - 9 (Reapers) ZvZ - 9 (9Pool) ZvP - 12
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ZvT - 9th drone scouts (need to see if any cheese is happening, how early/late their gas is, if there's likely to be reapers coming and also how thier wall is built)
ZvP - 9th drone scouts. Checking for number of gateways, how/if they wall off, timing of core, how much gas they have, what they're chronoboosting and also if there's proxy crap going around)
ZvZ - 8th drone scouts. I check for pool timings and then alter my build accordingly.
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I scout with my extractor trick done against all races.
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ZvZ steppes - 9
Only 2 starting bases ZvZ 12(right as you make the 2)
All others 13
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Scout all on 10th drone. Make sure you have that drone ATTACK something, as it tends to throw your opponent off with a little micro early game.
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NEVER scout at 6 man, that hurts your economy way too much, 9 scout is the earliest you should ever do, for example on steppes.
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I do 9th drone scout by preference. In lower league, you'll experience much more cheese than higher league (anyone will tell you that). My preference for 9th drone scout is that as soon as my drone gets to my opponents base and I can clarify rush or no rush, I'm at 14 supply which is when most standard Z builds begin.
From here I can do 15 hatch, 14 pool - econ up 14 pool, 15 hatch - defense army w/ an average - good econ. 14 pool, 13 gas - preparing for early offensive 14 pool - mineral save for spine/lings/queen - expecting real stupid early rush.
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On September 25 2010 02:53 Dental Floss wrote: I'm 900 diamond only but I don't scout on 2 player maps ZvZ and instead get 14 pool and then use lings to see what they're doing.
Diamond looks so good. At gold/platinum, 9/10 Zergs are making an early pool, almost forces to make a 9 pool.
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I usually scout after I get 10/10 food, there is only a 2 second wait time before getting double drones.
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Depends mainly on the matchup and the map threat factor. I never scout with drones until my overlord reaches the close base on 4 player maps. On two player maps, I'm scouting at around 14.
Occasionally, I scout with all six starting drones, but let's not talk about that.
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On September 25 2010 08:44 Darthturtle wrote: Depends mainly on the matchup and the map threat factor. I never scout with drones until my overlord reaches the close base on 4 player maps. On two player maps, I'm scouting at around 14.
Occasionally, I scout with all six starting drones, but let's not talk about that.
That's what I do too. The first part. In ZvZ, I send out a 10 scout to scout for early pool. In ZvP and ZvT, I don't usually use drones to scout until my overlord gets to his first destination. Then I'll send one to the other close position at 14 food. Usually you won't even have to scout to know where they are because the timing of their scout entering your base should be enough to infer their position.
You don't really need to scout early as Zerg against P or T if you're doing a 14gas/14pool build (or something along the lines) because it's so stable and is flexible enough to deal with just about anything.
I also sometimes do the 6 starting drones all-in scout too. By mistake. FML.
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On September 25 2010 08:23 IntenseZ wrote:Show nested quote +On September 25 2010 02:53 Dental Floss wrote: I'm 900 diamond only but I don't scout on 2 player maps ZvZ and instead get 14 pool and then use lings to see what they're doing. Diamond looks so good. At gold/platinum, 9/10 Zergs are making an early pool, almost forces to make a 9 pool.
The reason I don't scout their pool timing is that it doesn't affect my build. If they 6 pool I want to be going 14 gas, 14 pool. If they are going 7 pool + spines I still want to go 14 gas 14 pool. If they go 15 hatch 15 pool then I still want to go 14 gas 14 pool. Just hold them off with your drones until your lings pop and then you are already ahead. Spend your first 150 gas on a bane nest and ling speed, and then scout.
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