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[G] Unit production calculator - Page 5

Forum Index > StarCraft 2 Strategy
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idonthinksobro
Profile Joined December 2010
3138 Posts
February 17 2011 04:17 GMT
#81
i kinda miss an option to make like 2 observers and then iam totally done with observers. Also i often times like to get 7phenix then iam totally done with phenixes and only add voidrays - you cant do that with this tool.
genius_man16
Profile Joined February 2011
United States749 Posts
February 17 2011 22:47 GMT
#82
Wow this is unbelievably amazing. I realize there are a lot of variables that can make the calculator a bit off, but the fact that you get a general idea of what you can afford off of several bases is absolutely invaluable to me. I can't believe I never found this before. I'm glad I finally did :D
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
March 03 2011 18:05 GMT
#83
Hope it's okay that I bump this, as I have a question. For terran, what does it mean when I change the number of command centers? For example, if I want to simulate two bases worth of production, I guess I would also specify that I have two command centers? But if I change the number of command centers (regardless of how many bases I have), then the final percentages change. I'm not sure I understand that, since the cost of a command center is a one-time cost, similar to the cost of building the production buildings, which you've already said that you don't account for.
sirrobert5
Profile Blog Joined December 2010
United Kingdom62 Posts
March 03 2011 19:02 GMT
#84
Thanks a lot man! V useful for theorycrafting builds
P0ckets
Profile Joined January 2011
United States430 Posts
March 03 2011 19:57 GMT
#85
Very cool but does not account for queens. I Think.
Eeryck
Profile Blog Joined September 2010
United States184 Posts
March 03 2011 20:20 GMT
#86
On March 04 2011 03:05 enigmaticcam wrote:
Hope it's okay that I bump this, as I have a question. For terran, what does it mean when I change the number of command centers? For example, if I want to simulate two bases worth of production, I guess I would also specify that I have two command centers? But if I change the number of command centers (regardless of how many bases I have), then the final percentages change. I'm not sure I understand that, since the cost of a command center is a one-time cost, similar to the cost of building the production buildings, which you've already said that you don't account for.


It is how many command centers you will be making SCVs out of to account for those minerals and required supply depots.

If you expand the income section then click on "more bases" it will add an additional base and you can see the percentages correctly for the correct number of saturated bases.
?
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
March 03 2011 20:26 GMT
#87
On March 04 2011 05:20 Eeryck wrote:
Show nested quote +
On March 04 2011 03:05 enigmaticcam wrote:
Hope it's okay that I bump this, as I have a question. For terran, what does it mean when I change the number of command centers? For example, if I want to simulate two bases worth of production, I guess I would also specify that I have two command centers? But if I change the number of command centers (regardless of how many bases I have), then the final percentages change. I'm not sure I understand that, since the cost of a command center is a one-time cost, similar to the cost of building the production buildings, which you've already said that you don't account for.


It is how many command centers you will be making SCVs out of to account for those minerals and required supply depots.

If you expand the income section then click on "more bases" it will add an additional base and you can see the percentages correctly for the correct number of saturated bases.

So it's not the CC itself, it's the double-production of SCVs and the supply depots the SCVs will need. That makes sense. I guess I assumed it was calculating under the assumption that I've already made all the SCVs to saturate the bases fully, but in a real-world context that wouldn't happen till the late-game. Thanks!
Shurafa
Profile Joined March 2010
United States79 Posts
May 30 2011 04:01 GMT
#88
Can you please add the ability to receive resources from your partner at 5:00? Phenomenal utility btw many thanks!
"Impossible Only Means That You Haven't Found The Solution Yet..."
Danglars
Profile Blog Joined August 2010
United States12133 Posts
June 14 2011 22:13 GMT
#89
Has this been updated for the changes in ghost cost and sentry build time?
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 14 2011 23:46 GMT
#90
Concerning the Zergling, one larva produced two Zerglings, so if I produce twice as much Zerglings as Roaches in your sheet, does that mean I spend larva 1:1?
http://twitch.tv/mahtasooma
Uraotoko
Profile Joined December 2010
Chile15 Posts
July 15 2011 11:23 GMT
#91
I can update the code to the latest patches... but i require his permition. I sent him a message but he is not responding.
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 15 2011 11:27 GMT
#92
On July 15 2011 20:23 Uraotoko wrote:
I can update the code to the latest patches... but i require his permition. I sent him a message but he is not responding.


Im sure he can probably do it himself since he did make it in the first place ^^

It would probably be good to keep it updated with each patch, reduced obs build time and zealot time and increased stim are the only things i can think of other then the ghost change, also i dont think stim can be included because its not a unit
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Uraotoko
Profile Joined December 2010
Chile15 Posts
July 16 2011 05:28 GMT
#93
he definetly can do it, the question is when will he do it
InfamousSC2
Profile Joined June 2011
United States35 Posts
July 16 2011 05:41 GMT
#94
for the zerg calculator is there any way to factor in queens? there isnt a lot for it with the rest of the units
Disregard women, acquire currency
Alchemind
Profile Joined November 2010
Albania142 Posts
July 16 2011 20:44 GMT
#95
Awesome, man. Thanks for your hard work!
You are a fucking choir boy compared to me!!!! A choir boy!!!!
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 16 2011 21:26 GMT
#96
On July 16 2011 14:41 InfamousSC2 wrote:
for the zerg calculator is there any way to factor in queens? there isnt a lot for it with the rest of the units



Kinda hard to have queens in the factor as the larva inject wont be perfect from the player so its hard to count that in
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Shonof
Profile Joined March 2011
Netherlands9 Posts
Last Edited: 2012-01-22 14:29:47
January 22 2012 14:29 GMT
#97
I have found a problem. I made a build:

http://sc2calc.org/build_order/?buildOrder=9 Overlord
12 Spawning Pool
16 Queen, then constant Spawn Larvae
18 Extractor
17 Extractor Trick into Zergling
[2]%0A19+Overlord%0A19+Hatchery%0A21+Queen%2C+then+constant+Spawn+Larvae%0A23+Overlord%0A%23+29+Send+a+drone+to+the+3rd%0A29+Overlord%0A34+Hatchery%2C+then+Queen%0A%23+kan+soms+niet%0A34+%2B3+on+gas%0A34+Extractor%2C+then+transfer+3%0A36+Overlord%0A44+Lair%0A44+Overlord%0A54+Evolution+Chamber%0A53+Roach+Warren%0A53+Overlord

This is the limit the calc can take. I want to add a overlord on 55 food at the bottom, but then the calc doesn't work anymore
KingKiron
Profile Joined July 2010
36 Posts
February 14 2012 04:10 GMT
#98
The command

@100 gas Metalbolic Boost

Does not work, but the command

@100 gas Supply Depot

Does work, what gives?
MidnightZL
Profile Joined August 2012
Sweden203 Posts
March 22 2013 19:55 GMT
#99
This was some intressting shit, anyone knows of a version for HOTS? would love it.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
Haploid
Profile Joined August 2010
Netherlands89 Posts
March 24 2013 09:52 GMT
#100
For HotS suppport, see: http://www.teamliquid.net/forum/viewmessage.php?topic_id=159994&currentpage=16#314
Thank you Carl, you saved me from having to kill them all myself.
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