• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:43
CEST 13:43
KST 20:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15431 users

[G] Unit production calculator - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Haploid
Profile Joined August 2010
Netherlands89 Posts
Last Edited: 2010-09-30 12:28:24
September 29 2010 22:54 GMT
#41
On September 28 2010 22:02 Morfildur wrote:
Because you have to build Pylons to produce the Zealots. Every 4 Zealots you need 1 Pylon for 100 Minerals, that means your Zealots actually cost 125 Minerals (25% more).

3.57 Min/Sec * 1.25 (25% cost for pylons) = 4.46 Min/Sec

So very true.

There are even more hidden costs to the production of a Zealot, but they are very minute in comparison. For example, the time it takes for a Probe to move to the intended location of the Pylon and the short delay while it initiates the building are time it isn't spending mining. For a Protoss, the cost is usually very small.

For Terrans, however, there is a very significant hidden cost to each structure, since the SCV spends quite a while building it. A supply depot takes 30 seconds to build, that's the equivalent of 4 roundtrips of a mining SCV, or 4 * 5 = 20 minerals lost. Add another 8 seconds or so for the trip to the supply depot and back, well, you get the idea.

The true cost of a supply depot is in the neighborhood of 130 minerals, about 30 more than the displayed cost. Spread over 8 marines, it's an average of 4 more minerals per marine = 8%. I'll add a checkbox to include that cost, since it really does stack up.

The math for Zerg is much harder and depends on a lot of factors.

UPDATE:
- Added a section at the bottom which shows you how often a unit is produced (like "1 Probe per 17 seconds")

BTW, if anyone has suggestions for calculators I can build, let me know (PM or in this thread). I'm wanting to build a lot more of them for all aspects of SC2.
Thank you Carl, you saved me from having to kill them all myself.
Fugue
Profile Blog Joined August 2010
Australia253 Posts
September 30 2010 00:55 GMT
#42
This is real nifty, I love it. One thing, though - I find it much easier to see say, 94% usage of minerals and say "Ok, I have 6% surplus" in my head than I do to see 20.99 minerals consumed and 22.4 minerals mined and say "Ok, I have 1.41 minerals per second surplus".

And while I can see the use of a percentage figure, seeing the surplus displayed as minerals per second gives me a better concept of what I can potentially do with the surplus.
john0507
Profile Joined August 2010
164 Posts
September 30 2010 01:32 GMT
#43
Lol , without this tool , I'd never know that I can't support building 1 Marauder , 1 Siege Tank , 2 Medivacs at the same time haha , I always thought it was just the right amount of gas.

Anyways , real nifty tool to have , and thank you a lot for it.
Gonzodamus
Profile Joined September 2010
United States273 Posts
September 30 2010 02:45 GMT
#44
Ooh, this is handy!

I like planning out build orders on my netbook, but always had trouble mathing it out :p
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
September 30 2010 07:13 GMT
#45
--- Nuked ---
voss
Profile Blog Joined September 2010
Australia146 Posts
September 30 2010 07:46 GMT
#46
Really great little tester. It looks like it's possible to support 100% roaches, just.

On a side (not bitter at all) note, mining without mules - 13.6 min /sec. Mining with mules - 16.5 min /sec. = 21.3% more mins for terran!

Not to worry, this merely means there's more of terran to obliterate with fruit!
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 30 2010 08:20 GMT
#47
On September 30 2010 09:55 Fugue wrote:
And while I can see the use of a percentage figure, seeing the surplus displayed as minerals per second gives me a better concept of what I can potentially do with the surplus.

Gotcha, I'll add that right now.

On September 30 2010 16:46 voss wrote:
Not to worry, this merely means there's more of terran to obliterate with fruit!

Lol, this is probably the only forum where you can get away with that reference.

Actually, Protoss and Zerg build peons faster at no added cost, whereas Terrans have to spend 150 minerals and skip building 2 SCVs. I wouldn't say Terrans necessarily get the better bargain here.
Thank you Carl, you saved me from having to kill them all myself.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 30 2010 13:06 GMT
#48
Really nice work. Offcourse there are alot of if's etc to the actual value of the numbers but it's very good to have a baseline to see how many production buildings you need.

In general protoss seem to make way more warpgates then neccesary (on 1 base or 2 bases and just expanded 2 gate and 1 robo is really enough if you chronoboost the robo).
ChickenLips
Profile Blog Joined May 2010
2912 Posts
October 02 2010 23:11 GMT
#49
This is really, really useful. Thanks alot.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
woody_
Profile Joined July 2009
Spain38 Posts
October 03 2010 00:37 GMT
#50
On September 23 2010 22:41 Haploid wrote:
First time poster, yay.

Inspired by day9's latest cast, the noobie tuesday, I've made a little doodad to help you calculate how many unit-producing structures you can afford on any number of bases. You fill out which buildings you want to use, what mixture of units they should produce, and the doodad will tell you how much percent of your income is required to sustain it.

In day9's cast, he looks at a replay of a gold-level player that builds 3 warpgates and 2 stargates off 1 base, and they are mostly idle, since he doesn't have the income to use them.

The Protoss unit cost doodad is at:
http://haploid.nl/sc2/unit_production/protoss.php

I'll add a Terran version probably tomorrow. The Zerg version requires a little more thinking, but shouldn't be too long after that.

Update: Terran version available at:
http://haploid.nl/sc2/unit_production/terran.php

Update 2: Zerg version available at:
http://haploid.nl/sc2/unit_production/zerg.php


It's awesome work!!

Can you build a desktop applicattion also?

thx!!
"I was captured by its magic- the powerful and undeniable magic of destiny called Starcraft∙∙∙." Lim Yo Hwan
qazadex
Profile Joined October 2010
Australia473 Posts
October 03 2010 01:38 GMT
#51
On October 03 2010 09:37 woody_ wrote:
Show nested quote +
On September 23 2010 22:41 Haploid wrote:
First time poster, yay.

Inspired by day9's latest cast, the noobie tuesday, I've made a little doodad to help you calculate how many unit-producing structures you can afford on any number of bases. You fill out which buildings you want to use, what mixture of units they should produce, and the doodad will tell you how much percent of your income is required to sustain it.

In day9's cast, he looks at a replay of a gold-level player that builds 3 warpgates and 2 stargates off 1 base, and they are mostly idle, since he doesn't have the income to use them.

The Protoss unit cost doodad is at:
http://haploid.nl/sc2/unit_production/protoss.php

I'll add a Terran version probably tomorrow. The Zerg version requires a little more thinking, but shouldn't be too long after that.

Update: Terran version available at:
http://haploid.nl/sc2/unit_production/terran.php

Update 2: Zerg version available at:
http://haploid.nl/sc2/unit_production/zerg.php


It's awesome work!!

Can you build a desktop applicattion also?

thx!!


Why do you need a desktop application? Just hit ctrl+s and save the entire webpage to your computer.
mskaa
Profile Joined May 2010
Denmark155 Posts
October 03 2010 02:02 GMT
#52
Wow this is pretty gosh darn awesome.. All my safe expand builds seems to be way too expensive =/
What comforts me, is that even HuK seems to be doing a 2gate colossi into expand build, and affording it =)
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
October 03 2010 02:05 GMT
#53
Thank u so much for this. this will really help since i usually dont have enuf income to support my structures. very useful tool for all players.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
Lobber
Profile Joined August 2010
Canada414 Posts
October 03 2010 02:20 GMT
#54
no mule, 1 rector-rax, 2 tech-rax marauder, 1 reactor-startport medivac, uses the exact same excess of minerals as vespene... neat.
You are not your APM, you are not you ladder ranking.
Skrag
Profile Joined May 2010
United States643 Posts
October 03 2010 07:04 GMT
#55
lol, no wonder I always feel super-gas-starved when building mutas:

Vespene Gas 3.8 / sec 13.33 / sec -9.53 / sec 351%

I don't understand how the zerg one works though, it doesn't seem like it's asking you for enough data. How many hatcheries, whether there's a queen or not, etc.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
October 03 2010 07:07 GMT
#56
Just realized why the zerg one isn't asking for that data. It's not doing any larvae calculation, just spawn time.

Zerg production relies on larvae. Any chance you'd be willing to add larvae consumption? That would allow zerg to get a MUCH more clear picture.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Haploid
Profile Joined August 2010
Netherlands89 Posts
Last Edited: 2010-10-03 10:46:48
October 03 2010 10:39 GMT
#57
On October 03 2010 16:07 Skrag wrote:
Just realized why the zerg one isn't asking for that data. It's not doing any larvae calculation, just spawn time.

Zerg production relies on larvae. Any chance you'd be willing to add larvae consumption? That would allow zerg to get a MUCH more clear picture.

No, actually, the Zerg calculator uses larva spawn timing, and completely ignores the unit spawn time. Only the number of larvae per minute determines how fast you can build units. You can find this under the header Income. Just click on Income and you can fill out the number of bases and queens you use. It also tells you how many larvae per second you can spawn.


On October 03 2010 11:02 mskaa wrote:
Wow this is pretty gosh darn awesome.. All my safe expand builds seems to be way too expensive =/
What comforts me, is that even HuK seems to be doing a 2gate colossi into expand build, and affording it =)

I watched a replay of one of Huk's games just yesterday where be did exactly that. He didn't actually continually use his warpgates once the colossi start producing. But he produced more warpgates units than he could've out of a single warpgate, so it's not like the second gate is useless. Plus, it's needed as part of his early game (one gate is so naked), and he can use it fully again when he gets his second base up, so really it's just a few minutes of partially unused gate-time.
Thank you Carl, you saved me from having to kill them all myself.
Darkstar_X
Profile Joined May 2010
United States197 Posts
Last Edited: 2010-10-03 11:15:43
October 03 2010 11:07 GMT
#58
For people wondering how to fit it in, Chrono Boost increases production of a base by around 3%, so if you use it all, you should be around 96-98% of your mineral and gas consumption in order to still use 100% resources.
ltortoise
Profile Joined August 2010
633 Posts
October 03 2010 13:59 GMT
#59
Very nice calculator!

Although currently, it mostly seems to only be telling me what I already know due to trial and error, but I expect this will help me manage some of the more obscure compositions off 3 base a little more painlessly.

Thank you very much!
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
October 03 2010 16:42 GMT
#60
Very cool concept if it works. Is this calculator including the cost of the fleet beacon for carriers?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV465
IndyStarCraft 240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 240
SortOf 122
Rex 90
MindelVK 37
Railgan 36
StarCraft: Brood War
Britney 36523
Sea 3003
Jaedong 1255
BeSt 500
Shuttle 372
Zeus 355
actioN 338
Rush 318
firebathero 303
Mini 274
[ Show more ]
EffOrt 237
Stork 230
Killer 211
Last 208
Hyuk 201
Dewaltoss 172
Larva 133
ggaemo 122
ToSsGirL 117
Light 116
Hyun 112
PianO 109
Soulkey 109
ZerO 82
JYJ 79
Backho 67
sSak 65
hero 64
sorry 44
Sharp 42
Bale 35
HiyA 27
GoRush 22
Sacsri 16
SilentControl 16
Noble 15
ajuk12(nOOB) 11
Movie 9
Rock 4
ivOry 4
Dota 2
Gorgc5364
XaKoH 642
XcaliburYe214
NeuroSwarm121
Counter-Strike
fl0m2407
shoxiejesuss2370
x6flipin280
Other Games
FrodaN4604
singsing1851
B2W.Neo1206
crisheroes309
Fuzer 238
KnowMe131
Mew2King48
ZerO(Twitch)7
Liquid`RaSZi1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 18
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV265
Upcoming Events
BSL
7h 17m
Replay Cast
12h 17m
Replay Cast
21h 17m
Afreeca Starleague
22h 17m
Light vs Calm
Royal vs Mind
Wardi Open
23h 17m
Monday Night Weeklies
1d 4h
OSC
1d 12h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.