• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:10
CEST 20:10
KST 03:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)48Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8307 users

[G] Unit production calculator - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 19:16 GMT
#21
On September 24 2010 03:33 MadNote wrote:
Show nested quote +
On September 24 2010 00:41 LolnoobInsanity wrote:
On September 23 2010 23:45 MadNote wrote:
I know chronoboosting increases your resource consumption if you use it on a warpgate, but what about when you use it on a Nexus. I can't find exact numbers, but I am pretty sure your probes bring in minerals faster when the Nexus is chronoboosted. Maybe it is 50% for 20 seconds, but it is definitely faster. Does this take into account if you are chronoboosting your Nexus (which happens quite a bit)?


Chronoboosting doesn't increase mining speed at all.


Did this ever work? Maybe at some point during the BETA? I swear I didn't just make this up. I thought I read it somewhere. I could have made it up though ha.

Before the beta the protoss had another building that had a macro mechanic that increased the rate of mining as well as having a couple other abilities on it. This was removed when they added chronoboost to the game. It was never in beta.
Roaming
Profile Joined May 2010
United States239 Posts
September 23 2010 19:49 GMT
#22
The value of this tool isn't to simulate how your base works. It cannot account for too many small details that really do play into the game. But it can show you some things.

You can view different army pushes and when you're at about 100%(200% for two bases) minerals you can attack/expand. Because the calculator accounts for plyons, it will always be cheaper to reinforce troops than to build them in the first place. The surplus minerals can either be fueled into extra gateways (thus in turn more cheaper troops faster) or an expansion. This effect is why the 4 warp gate push is so strong. Its not the 'surge of units'. Its the ability to keep them coming. Same reason why zerg is so baller late game.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 24 2010 13:53 GMT
#23
On September 24 2010 01:05 Elfich wrote:
Can you add an option that removes the cost of the pylon?

I added a checkbox to remove pylons from the calculation.

Also, the Terran version is now available at:
http://haploid.nl/sc2/unit_production/terran.php

Enjoy!
Thank you Carl, you saved me from having to kill them all myself.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
September 24 2010 14:02 GMT
#24
starting show it's a almost all in strat at 4 warpgate i normally thrown down a nexus before starting the agression with the 4 warpgates just so i can start saturating and maintain the agression.
Live Fast Die Young :D
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 24 2010 17:42 GMT
#25
lol. awesome. i had been just trying to figure this stuff out on my own. nice!
SteveNick
Profile Joined November 2008
United States304 Posts
September 24 2010 18:40 GMT
#26
Good make. It's nice to know things like how I can make units off of 2 warpgates and 2 robos(2 immortal 1 collo) with 2 bases.
It's all fun and games until somebody gets 4gated.
MadNote
Profile Blog Joined May 2010
Lesotho75 Posts
September 24 2010 18:44 GMT
#27
On September 24 2010 04:16 Mastermind wrote:
Show nested quote +
On September 24 2010 03:33 MadNote wrote:
On September 24 2010 00:41 LolnoobInsanity wrote:
On September 23 2010 23:45 MadNote wrote:
I know chronoboosting increases your resource consumption if you use it on a warpgate, but what about when you use it on a Nexus. I can't find exact numbers, but I am pretty sure your probes bring in minerals faster when the Nexus is chronoboosted. Maybe it is 50% for 20 seconds, but it is definitely faster. Does this take into account if you are chronoboosting your Nexus (which happens quite a bit)?


Chronoboosting doesn't increase mining speed at all.


Did this ever work? Maybe at some point during the BETA? I swear I didn't just make this up. I thought I read it somewhere. I could have made it up though ha.

Before the beta the protoss had another building that had a macro mechanic that increased the rate of mining as well as having a couple other abilities on it. This was removed when they added chronoboost to the game. It was never in beta.


Ahhh ok. I thought when they got rid of that (Obelisk I think) and replaced with chronoboost, the increased mining production came with it as well. Guess not.
ensis
Profile Joined May 2010
Germany340 Posts
September 24 2010 19:00 GMT
#28
credits.

btw. did you use 16 probe saturation or 24?
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
Cyrik
Profile Joined April 2010
Germany50 Posts
Last Edited: 2010-09-24 19:02:46
September 24 2010 19:01 GMT
#29
could you add a mule checkbox to the terran gismo pls? thx
edit: and maybe an option to only mine from one gas
Scorcher2k
Profile Joined November 2009
United States802 Posts
Last Edited: 2010-09-24 19:39:47
September 24 2010 19:32 GMT
#30
Ok, I'm guessing the numbers are so surprising because of the different cooldown times on units. This is certainly helpful, thanks.

Could you please allow it to show over how much time it would take to make these units?
Roaming
Profile Joined May 2010
United States239 Posts
Last Edited: 2010-09-24 20:09:51
September 24 2010 20:05 GMT
#31
Edit: can you make the number of bases you're mining on an option, and not based on nexi?

Because it assumes i have 2 bases @ full production... why would i need to make probes off two bases? Follow me? I need to know 2 nexi off 1 base production...
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 24 2010 21:23 GMT
#32
On September 25 2010 04:00 ensis wrote:
btw. did you use 16 probe saturation or 24?

24 Peons. As fully saturated as you can get. I may add an option to set the number of peons, or possibly a separate page for people to fiddle with the income for different peon distributions.
On September 25 2010 04:01 Cyrik wrote:
could you add a mule checkbox to the terran gismo pls? thx
edit: and maybe an option to only mine from one gas

Yes to the MULE checkbox. I dunno about mining gas. It's pretty easy to work out in your head that if you use 50% of your gas, you can do with one geyser.
On September 25 2010 04:32 Scorcher2k wrote:
Could you please allow it to show over how much time it would take to make these units?

The focus is really on showing how many unit producing structures you can support off 1 or 2 bases, not how long it takes to train your army. That's an entirely different story, cause it depends on your build order, when you build your gateways, if you skip probes, etc. If you just want the raw numbers, they're available at Liquipedia 2.

If I misunderstood the question, can you give me an example of the sort of information you're looking for?
On September 25 2010 05:05 Roaming wrote:
Edit: can you make the number of bases you're mining on an option, and not based on nexi?

I can, and I will, after I've finished watching this morning's GSL matches. I figured that using the number of nexi would make things easier, but I can see there are scenarios in which you're mining off 1 base and building probes in 2 Nexi.

Thanks for the feedback, guys (and possibly gals).
Thank you Carl, you saved me from having to kill them all myself.
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 24 2010 22:21 GMT
#33
is this post or pre-patch?
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 26 2010 13:06 GMT
#34
It uses patch 1.1 numbers. Liquipedia is up-to-date, so I didn't even need to think much about that.

New version includes:
- Configurable income (you select the number of bases, probes, geysers and it calculates your expected income);
- Tooltips with the cost and time-to-build for the units;
- Collapsible paragraphs for easier overview;
- Fixed bug where it showed only question marks in the results (IE only). Thanks to Ichabod!

Next stop: Zerg!

Please post bugs here of PM me.
Thank you Carl, you saved me from having to kill them all myself.
bone577
Profile Joined December 2005
Australia65 Posts
September 26 2010 13:49 GMT
#35
The numbers seem pretty spot on for 4 warpgates. A solid 4 warpgate push is usually just zealots and sentries, maybe a few stalkers at the most. Considering that and assuming a ratio of 2:1 zeal:sentry you are using 106% of minerals and 117% of gas while still producing probes and not making new pylons. So 4-warpgates is still a good idea in practice AND theory.

Kudos to the OP for this.
Manifesto7
Profile Blog Joined November 2002
Osaka27178 Posts
September 26 2010 23:42 GMT
#36
Changed title as per request.
ModeratorGodfather
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 12:14 GMT
#37
once made similar calculations by my own, don't quite get the numbers - if i use 1 warpgate constantly pumping out zealots i should type 1 warpgate and 1 zealot in fields, so it means that I spend 100 minerals every 28 seconds, rate is 3.57 why do I get 4.46 / sec in this calculator instead?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 28 2010 13:02 GMT
#38
On September 28 2010 21:14 NETRAT wrote:
once made similar calculations by my own, don't quite get the numbers - if i use 1 warpgate constantly pumping out zealots i should type 1 warpgate and 1 zealot in fields, so it means that I spend 100 minerals every 28 seconds, rate is 3.57 why do I get 4.46 / sec in this calculator instead?


Because you have to build Pylons to produce the Zealots. Every 4 Zealots you need 1 Pylon for 100 Minerals, that means your Zealots actually cost 125 Minerals (25% more).

3.57 Min/Sec * 1.25 (25% cost for pylons) = 4.46 Min/Sec
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 13:24 GMT
#39
thats great, ty for explanation, thats why u can't actually afford 4 gates
i was always thinking about full scale BO simulation to extract and compare timings
justicewoot
Profile Joined September 2010
Canada8 Posts
September 28 2010 14:38 GMT
#40
Very awesome calculator. Thanks for doing this!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 2
IntoTheiNu 1033
ComeBackTV 931
TaKeTV 573
SteadfastSC560
LamboSC2355
IndyStarCraft 209
Rex111
EnkiAlexander 69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 560
LamboSC2 355
mouzHeroMarine 339
IndyStarCraft 209
ProTech134
Rex 111
UpATreeSC 95
JuggernautJason1
StarCraft: Brood War
Britney 24720
firebathero 212
Rush 127
ToSsGirL 37
Trap 22
Sexy 22
Bale 19
Shine 17
Djem5 5
Dota 2
Gorgc7404
qojqva1571
420jenkins142
monkeys_forever21
Counter-Strike
fl0m1620
Heroes of the Storm
Khaldor1894
crisheroes1150
Liquid`Hasu574
XaKoH 175
MindelVK18
Other Games
Grubby2216
FrodaN810
ceh9743
Beastyqt603
ArmadaUGS191
KnowMe152
Hui .145
C9.Mang0126
QueenE114
Trikslyr81
Mew2King62
Dewaltoss60
byalli43
Organizations
Dota 2
PGL Dota 2 - Main Stream75
Other Games
BasetradeTV0
[ Show 18 non-featured ]
StarCraft 2
• Reevou 6
• Adnapsc2 3
• intothetv
• Migwel
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 29
• FirePhoenix12
• 80smullet 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Nemesis2366
League of Legends
• TFBlade1121
Other Games
• imaqtpie809
• WagamamaTV257
• Shiphtur247
Upcoming Events
OSC
5h 50m
Stellar Fest
18h 50m
OSC
1d 3h
CranKy Ducklings
1d 15h
Online Event
1d 16h
FEL
1d 21h
AI Arena Tournament
1d 22h
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
[ Show More ]
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.