• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:36
CEST 02:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12458 users

[G] Unit production calculator - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 19:16 GMT
#21
On September 24 2010 03:33 MadNote wrote:
Show nested quote +
On September 24 2010 00:41 LolnoobInsanity wrote:
On September 23 2010 23:45 MadNote wrote:
I know chronoboosting increases your resource consumption if you use it on a warpgate, but what about when you use it on a Nexus. I can't find exact numbers, but I am pretty sure your probes bring in minerals faster when the Nexus is chronoboosted. Maybe it is 50% for 20 seconds, but it is definitely faster. Does this take into account if you are chronoboosting your Nexus (which happens quite a bit)?


Chronoboosting doesn't increase mining speed at all.


Did this ever work? Maybe at some point during the BETA? I swear I didn't just make this up. I thought I read it somewhere. I could have made it up though ha.

Before the beta the protoss had another building that had a macro mechanic that increased the rate of mining as well as having a couple other abilities on it. This was removed when they added chronoboost to the game. It was never in beta.
Roaming
Profile Joined May 2010
United States239 Posts
September 23 2010 19:49 GMT
#22
The value of this tool isn't to simulate how your base works. It cannot account for too many small details that really do play into the game. But it can show you some things.

You can view different army pushes and when you're at about 100%(200% for two bases) minerals you can attack/expand. Because the calculator accounts for plyons, it will always be cheaper to reinforce troops than to build them in the first place. The surplus minerals can either be fueled into extra gateways (thus in turn more cheaper troops faster) or an expansion. This effect is why the 4 warp gate push is so strong. Its not the 'surge of units'. Its the ability to keep them coming. Same reason why zerg is so baller late game.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 24 2010 13:53 GMT
#23
On September 24 2010 01:05 Elfich wrote:
Can you add an option that removes the cost of the pylon?

I added a checkbox to remove pylons from the calculation.

Also, the Terran version is now available at:
http://haploid.nl/sc2/unit_production/terran.php

Enjoy!
Thank you Carl, you saved me from having to kill them all myself.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
September 24 2010 14:02 GMT
#24
starting show it's a almost all in strat at 4 warpgate i normally thrown down a nexus before starting the agression with the 4 warpgates just so i can start saturating and maintain the agression.
Live Fast Die Young :D
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 24 2010 17:42 GMT
#25
lol. awesome. i had been just trying to figure this stuff out on my own. nice!
SteveNick
Profile Joined November 2008
United States304 Posts
September 24 2010 18:40 GMT
#26
Good make. It's nice to know things like how I can make units off of 2 warpgates and 2 robos(2 immortal 1 collo) with 2 bases.
It's all fun and games until somebody gets 4gated.
MadNote
Profile Blog Joined May 2010
Lesotho75 Posts
September 24 2010 18:44 GMT
#27
On September 24 2010 04:16 Mastermind wrote:
Show nested quote +
On September 24 2010 03:33 MadNote wrote:
On September 24 2010 00:41 LolnoobInsanity wrote:
On September 23 2010 23:45 MadNote wrote:
I know chronoboosting increases your resource consumption if you use it on a warpgate, but what about when you use it on a Nexus. I can't find exact numbers, but I am pretty sure your probes bring in minerals faster when the Nexus is chronoboosted. Maybe it is 50% for 20 seconds, but it is definitely faster. Does this take into account if you are chronoboosting your Nexus (which happens quite a bit)?


Chronoboosting doesn't increase mining speed at all.


Did this ever work? Maybe at some point during the BETA? I swear I didn't just make this up. I thought I read it somewhere. I could have made it up though ha.

Before the beta the protoss had another building that had a macro mechanic that increased the rate of mining as well as having a couple other abilities on it. This was removed when they added chronoboost to the game. It was never in beta.


Ahhh ok. I thought when they got rid of that (Obelisk I think) and replaced with chronoboost, the increased mining production came with it as well. Guess not.
ensis
Profile Joined May 2010
Germany340 Posts
September 24 2010 19:00 GMT
#28
credits.

btw. did you use 16 probe saturation or 24?
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
Cyrik
Profile Joined April 2010
Germany50 Posts
Last Edited: 2010-09-24 19:02:46
September 24 2010 19:01 GMT
#29
could you add a mule checkbox to the terran gismo pls? thx
edit: and maybe an option to only mine from one gas
Scorcher2k
Profile Joined November 2009
United States802 Posts
Last Edited: 2010-09-24 19:39:47
September 24 2010 19:32 GMT
#30
Ok, I'm guessing the numbers are so surprising because of the different cooldown times on units. This is certainly helpful, thanks.

Could you please allow it to show over how much time it would take to make these units?
Roaming
Profile Joined May 2010
United States239 Posts
Last Edited: 2010-09-24 20:09:51
September 24 2010 20:05 GMT
#31
Edit: can you make the number of bases you're mining on an option, and not based on nexi?

Because it assumes i have 2 bases @ full production... why would i need to make probes off two bases? Follow me? I need to know 2 nexi off 1 base production...
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 24 2010 21:23 GMT
#32
On September 25 2010 04:00 ensis wrote:
btw. did you use 16 probe saturation or 24?

24 Peons. As fully saturated as you can get. I may add an option to set the number of peons, or possibly a separate page for people to fiddle with the income for different peon distributions.
On September 25 2010 04:01 Cyrik wrote:
could you add a mule checkbox to the terran gismo pls? thx
edit: and maybe an option to only mine from one gas

Yes to the MULE checkbox. I dunno about mining gas. It's pretty easy to work out in your head that if you use 50% of your gas, you can do with one geyser.
On September 25 2010 04:32 Scorcher2k wrote:
Could you please allow it to show over how much time it would take to make these units?

The focus is really on showing how many unit producing structures you can support off 1 or 2 bases, not how long it takes to train your army. That's an entirely different story, cause it depends on your build order, when you build your gateways, if you skip probes, etc. If you just want the raw numbers, they're available at Liquipedia 2.

If I misunderstood the question, can you give me an example of the sort of information you're looking for?
On September 25 2010 05:05 Roaming wrote:
Edit: can you make the number of bases you're mining on an option, and not based on nexi?

I can, and I will, after I've finished watching this morning's GSL matches. I figured that using the number of nexi would make things easier, but I can see there are scenarios in which you're mining off 1 base and building probes in 2 Nexi.

Thanks for the feedback, guys (and possibly gals).
Thank you Carl, you saved me from having to kill them all myself.
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 24 2010 22:21 GMT
#33
is this post or pre-patch?
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 26 2010 13:06 GMT
#34
It uses patch 1.1 numbers. Liquipedia is up-to-date, so I didn't even need to think much about that.

New version includes:
- Configurable income (you select the number of bases, probes, geysers and it calculates your expected income);
- Tooltips with the cost and time-to-build for the units;
- Collapsible paragraphs for easier overview;
- Fixed bug where it showed only question marks in the results (IE only). Thanks to Ichabod!

Next stop: Zerg!

Please post bugs here of PM me.
Thank you Carl, you saved me from having to kill them all myself.
bone577
Profile Joined December 2005
Australia65 Posts
September 26 2010 13:49 GMT
#35
The numbers seem pretty spot on for 4 warpgates. A solid 4 warpgate push is usually just zealots and sentries, maybe a few stalkers at the most. Considering that and assuming a ratio of 2:1 zeal:sentry you are using 106% of minerals and 117% of gas while still producing probes and not making new pylons. So 4-warpgates is still a good idea in practice AND theory.

Kudos to the OP for this.
Manifesto7
Profile Blog Joined November 2002
Osaka27172 Posts
September 26 2010 23:42 GMT
#36
Changed title as per request.
ModeratorGodfather
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 12:14 GMT
#37
once made similar calculations by my own, don't quite get the numbers - if i use 1 warpgate constantly pumping out zealots i should type 1 warpgate and 1 zealot in fields, so it means that I spend 100 minerals every 28 seconds, rate is 3.57 why do I get 4.46 / sec in this calculator instead?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 28 2010 13:02 GMT
#38
On September 28 2010 21:14 NETRAT wrote:
once made similar calculations by my own, don't quite get the numbers - if i use 1 warpgate constantly pumping out zealots i should type 1 warpgate and 1 zealot in fields, so it means that I spend 100 minerals every 28 seconds, rate is 3.57 why do I get 4.46 / sec in this calculator instead?


Because you have to build Pylons to produce the Zealots. Every 4 Zealots you need 1 Pylon for 100 Minerals, that means your Zealots actually cost 125 Minerals (25% more).

3.57 Min/Sec * 1.25 (25% cost for pylons) = 4.46 Min/Sec
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 13:24 GMT
#39
thats great, ty for explanation, thats why u can't actually afford 4 gates
i was always thinking about full scale BO simulation to extract and compare timings
justicewoot
Profile Joined September 2010
Canada8 Posts
September 28 2010 14:38 GMT
#40
Very awesome calculator. Thanks for doing this!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #19
CranKy Ducklings55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft495
SpeCial 117
JuggernautJason55
Ketroc 40
RuFF_SC2 1
StarCraft: Brood War
GuemChi 4686
Artosis 636
Shine 26
Bale 7
Terrorterran 5
Dota 2
monkeys_forever858
League of Legends
JimRising 531
Super Smash Bros
C9.Mang0309
AZ_Axe162
PPMD69
Other Games
summit1g10921
ToD166
Maynarde91
Trikslyr45
Organizations
Other Games
gamesdonequick745
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 91
• davetesta16
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4401
Counter-Strike
• Scarra798
Other Games
• imaqtpie988
Upcoming Events
Sparkling Tuna Cup
9h 24m
Afreeca Starleague
9h 24m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
23h 24m
Replay Cast
1d 8h
Afreeca Starleague
1d 9h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 23h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.