• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:33
CEST 11:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!38Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion Best Games Kespa era Your past clans ASL22 General Discussion Looking for old Team Micro Arena(TMA) Teammates
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6701 users

[G] Unit production calculator - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 19:16 GMT
#21
On September 24 2010 03:33 MadNote wrote:
Show nested quote +
On September 24 2010 00:41 LolnoobInsanity wrote:
On September 23 2010 23:45 MadNote wrote:
I know chronoboosting increases your resource consumption if you use it on a warpgate, but what about when you use it on a Nexus. I can't find exact numbers, but I am pretty sure your probes bring in minerals faster when the Nexus is chronoboosted. Maybe it is 50% for 20 seconds, but it is definitely faster. Does this take into account if you are chronoboosting your Nexus (which happens quite a bit)?


Chronoboosting doesn't increase mining speed at all.


Did this ever work? Maybe at some point during the BETA? I swear I didn't just make this up. I thought I read it somewhere. I could have made it up though ha.

Before the beta the protoss had another building that had a macro mechanic that increased the rate of mining as well as having a couple other abilities on it. This was removed when they added chronoboost to the game. It was never in beta.
Roaming
Profile Joined May 2010
United States239 Posts
September 23 2010 19:49 GMT
#22
The value of this tool isn't to simulate how your base works. It cannot account for too many small details that really do play into the game. But it can show you some things.

You can view different army pushes and when you're at about 100%(200% for two bases) minerals you can attack/expand. Because the calculator accounts for plyons, it will always be cheaper to reinforce troops than to build them in the first place. The surplus minerals can either be fueled into extra gateways (thus in turn more cheaper troops faster) or an expansion. This effect is why the 4 warp gate push is so strong. Its not the 'surge of units'. Its the ability to keep them coming. Same reason why zerg is so baller late game.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 24 2010 13:53 GMT
#23
On September 24 2010 01:05 Elfich wrote:
Can you add an option that removes the cost of the pylon?

I added a checkbox to remove pylons from the calculation.

Also, the Terran version is now available at:
http://haploid.nl/sc2/unit_production/terran.php

Enjoy!
Thank you Carl, you saved me from having to kill them all myself.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
September 24 2010 14:02 GMT
#24
starting show it's a almost all in strat at 4 warpgate i normally thrown down a nexus before starting the agression with the 4 warpgates just so i can start saturating and maintain the agression.
Live Fast Die Young :D
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 24 2010 17:42 GMT
#25
lol. awesome. i had been just trying to figure this stuff out on my own. nice!
SteveNick
Profile Joined November 2008
United States304 Posts
September 24 2010 18:40 GMT
#26
Good make. It's nice to know things like how I can make units off of 2 warpgates and 2 robos(2 immortal 1 collo) with 2 bases.
It's all fun and games until somebody gets 4gated.
MadNote
Profile Blog Joined May 2010
Lesotho75 Posts
September 24 2010 18:44 GMT
#27
On September 24 2010 04:16 Mastermind wrote:
Show nested quote +
On September 24 2010 03:33 MadNote wrote:
On September 24 2010 00:41 LolnoobInsanity wrote:
On September 23 2010 23:45 MadNote wrote:
I know chronoboosting increases your resource consumption if you use it on a warpgate, but what about when you use it on a Nexus. I can't find exact numbers, but I am pretty sure your probes bring in minerals faster when the Nexus is chronoboosted. Maybe it is 50% for 20 seconds, but it is definitely faster. Does this take into account if you are chronoboosting your Nexus (which happens quite a bit)?


Chronoboosting doesn't increase mining speed at all.


Did this ever work? Maybe at some point during the BETA? I swear I didn't just make this up. I thought I read it somewhere. I could have made it up though ha.

Before the beta the protoss had another building that had a macro mechanic that increased the rate of mining as well as having a couple other abilities on it. This was removed when they added chronoboost to the game. It was never in beta.


Ahhh ok. I thought when they got rid of that (Obelisk I think) and replaced with chronoboost, the increased mining production came with it as well. Guess not.
ensis
Profile Joined May 2010
Germany340 Posts
September 24 2010 19:00 GMT
#28
credits.

btw. did you use 16 probe saturation or 24?
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
Cyrik
Profile Joined April 2010
Germany50 Posts
Last Edited: 2010-09-24 19:02:46
September 24 2010 19:01 GMT
#29
could you add a mule checkbox to the terran gismo pls? thx
edit: and maybe an option to only mine from one gas
Scorcher2k
Profile Joined November 2009
United States802 Posts
Last Edited: 2010-09-24 19:39:47
September 24 2010 19:32 GMT
#30
Ok, I'm guessing the numbers are so surprising because of the different cooldown times on units. This is certainly helpful, thanks.

Could you please allow it to show over how much time it would take to make these units?
Roaming
Profile Joined May 2010
United States239 Posts
Last Edited: 2010-09-24 20:09:51
September 24 2010 20:05 GMT
#31
Edit: can you make the number of bases you're mining on an option, and not based on nexi?

Because it assumes i have 2 bases @ full production... why would i need to make probes off two bases? Follow me? I need to know 2 nexi off 1 base production...
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 24 2010 21:23 GMT
#32
On September 25 2010 04:00 ensis wrote:
btw. did you use 16 probe saturation or 24?

24 Peons. As fully saturated as you can get. I may add an option to set the number of peons, or possibly a separate page for people to fiddle with the income for different peon distributions.
On September 25 2010 04:01 Cyrik wrote:
could you add a mule checkbox to the terran gismo pls? thx
edit: and maybe an option to only mine from one gas

Yes to the MULE checkbox. I dunno about mining gas. It's pretty easy to work out in your head that if you use 50% of your gas, you can do with one geyser.
On September 25 2010 04:32 Scorcher2k wrote:
Could you please allow it to show over how much time it would take to make these units?

The focus is really on showing how many unit producing structures you can support off 1 or 2 bases, not how long it takes to train your army. That's an entirely different story, cause it depends on your build order, when you build your gateways, if you skip probes, etc. If you just want the raw numbers, they're available at Liquipedia 2.

If I misunderstood the question, can you give me an example of the sort of information you're looking for?
On September 25 2010 05:05 Roaming wrote:
Edit: can you make the number of bases you're mining on an option, and not based on nexi?

I can, and I will, after I've finished watching this morning's GSL matches. I figured that using the number of nexi would make things easier, but I can see there are scenarios in which you're mining off 1 base and building probes in 2 Nexi.

Thanks for the feedback, guys (and possibly gals).
Thank you Carl, you saved me from having to kill them all myself.
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 24 2010 22:21 GMT
#33
is this post or pre-patch?
Haploid
Profile Joined August 2010
Netherlands89 Posts
September 26 2010 13:06 GMT
#34
It uses patch 1.1 numbers. Liquipedia is up-to-date, so I didn't even need to think much about that.

New version includes:
- Configurable income (you select the number of bases, probes, geysers and it calculates your expected income);
- Tooltips with the cost and time-to-build for the units;
- Collapsible paragraphs for easier overview;
- Fixed bug where it showed only question marks in the results (IE only). Thanks to Ichabod!

Next stop: Zerg!

Please post bugs here of PM me.
Thank you Carl, you saved me from having to kill them all myself.
bone577
Profile Joined December 2005
Australia65 Posts
September 26 2010 13:49 GMT
#35
The numbers seem pretty spot on for 4 warpgates. A solid 4 warpgate push is usually just zealots and sentries, maybe a few stalkers at the most. Considering that and assuming a ratio of 2:1 zeal:sentry you are using 106% of minerals and 117% of gas while still producing probes and not making new pylons. So 4-warpgates is still a good idea in practice AND theory.

Kudos to the OP for this.
Manifesto7
Profile Blog Joined November 2002
Osaka27176 Posts
September 26 2010 23:42 GMT
#36
Changed title as per request.
ModeratorGodfather
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 12:14 GMT
#37
once made similar calculations by my own, don't quite get the numbers - if i use 1 warpgate constantly pumping out zealots i should type 1 warpgate and 1 zealot in fields, so it means that I spend 100 minerals every 28 seconds, rate is 3.57 why do I get 4.46 / sec in this calculator instead?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 28 2010 13:02 GMT
#38
On September 28 2010 21:14 NETRAT wrote:
once made similar calculations by my own, don't quite get the numbers - if i use 1 warpgate constantly pumping out zealots i should type 1 warpgate and 1 zealot in fields, so it means that I spend 100 minerals every 28 seconds, rate is 3.57 why do I get 4.46 / sec in this calculator instead?


Because you have to build Pylons to produce the Zealots. Every 4 Zealots you need 1 Pylon for 100 Minerals, that means your Zealots actually cost 125 Minerals (25% more).

3.57 Min/Sec * 1.25 (25% cost for pylons) = 4.46 Min/Sec
NETRAT
Profile Joined July 2010
Belarus180 Posts
September 28 2010 13:24 GMT
#39
thats great, ty for explanation, thats why u can't actually afford 4 gates
i was always thinking about full scale BO simulation to extract and compare timings
justicewoot
Profile Joined September 2010
Canada8 Posts
September 28 2010 14:38 GMT
#40
Very awesome calculator. Thanks for doing this!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 106
ProTech76
Rex 15
deth 14
StarCraft: Brood War
Calm 10802
Horang2 1044
Hyuk 386
BeSt 342
Larva 329
EffOrt 177
Soma 165
soO 124
Leta 92
Mind 87
[ Show more ]
Hyun 86
ggaemo 49
NotJumperer 18
JulyZerg 18
scan(afreeca) 16
Bale 12
Shine 8
Noble 5
Dota 2
The International72989
singsing4986
Fuzer 581
KheZu122
Counter-Strike
Sick124
edward56
Organizations
Other Games
BasetradeTV206
StarCraft: Brood War
UltimateBattle 15
[ Show 12 non-featured ]
StarCraft 2
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1506
• lizZardDota297
League of Legends
• Jankos1897
Upcoming Events
Sparkling Tuna Cup
27m
PiG Sty Festival
2h 27m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
6h 27m
OSC
14h 27m
Afreeca Starleague
1d
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 1h
The Patches Monday
1d 6h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.