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The Zerg Help Me Thread - Page 466
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cabal]
Belgium37 Posts
http://drop.sc/295935 | ||
Natalya
Belgium287 Posts
On January 18 2013 02:51 Mrvoodoochild1 wrote: firstly, stephanos build order is not to just make a bunch of roaches. He only makes enough roaches to survive the mid-game so he can get to BL/Infestor. You should try to do this as well. Also, if a protoss is able to amass a max carrier mothership army with templars mixed in, you have already lost. It is impossible to kill that army if controlled properly by the protoss so you should try to win before that. Keep in mind that it is VERY hard to reach this late game comp as protoss. Carriers cost a lot of money to produce and take a shit long time to bring out so you can hit a max Bl/infestor timing before this. You're mixing two different things in your comment. The stephano style zvp usually means maxing on roach at 11:30. There is no reason to call a gasless 3 hatch build stephano's build since every zerg do it, stephano was not the first. You could call double gas at 6:00 a stephano gas timing, but saying the stephano zvp build does not max on roaches is misleading, since what is commonly said to be stephano zvp build is precisely that roach max. On January 18 2013 05:29 Kraelog wrote: [D] 3 Hatch before pool in ZvT: Genius or Retarded ? I've been playing a lot of ZvT in the last weeks and I've been going 3 Hatch before pool with great succes. But I never see this on high level stream and/tournaments. Are there timings GM terrans can hit which my opponents are simply incapable of or is it something else? Basic BO 9 OL 10 Scout (If I scout gas or proxy I obviously go standard. But with a CC first of Rax/noGas I feel there isn't much the Terran can do) 15 Hatch 17 OL 18 Hatch Pool whenever you hit 200mins. After this I get 1 Queen from my main, 2 from my natural & 2 from the third. By the time the Terran realises I've gone 3 Hatch Before Pool (3HBP :p), there really isn't any option for him to kill my third. His hellion/Banshee are late since I scouted no gas and with 5 Queens I can easily hold it. A mass marine/hellion attack is dangerous, but mass slowlings, 5 Queens & a Spine to tranfuse easily hold it. After this I enter the midgame with a good lead. So....nice idea or retarded for a reason I don't see? Not telling your league does not help. In bronze you could probably go 5 hatch before pool and win. Anything like a little marine pressure of 6-8 marines or a little more on your third means big trouble. This is not drone scoutable but I'm not sure terran can deviate from their build to do it as a response to scouting ur third. So it must be about getting lucky on bo choice. I think anything else than that early timing would be a little weaker since you are greedier. Maybe a terran could do a stim timing and ravage you if your gas were too late. How do you deal with something as simple as helions after 1 rax expo? Do you spine ur third? I mean you cant have speedlings in time, roaches would cut in ur eco, destroying ur advantage, and hellions can run by pure queens. If you want to be super greedy, i'd advise 15 hatch 16 pool 4 queens into third before gas, then take 4 gas slowly, go up to 6 queens (3 injecting 3 on creeps), start lingspeed lair, roach warren double ups, 4-5 roaches might help if he gets crazy with helions, then a spine at ur third and drone it hard. Doing this, every inject you can get will go into drones. You're only making as few stuff that's not a drone as possible, and you're safer than 3 hatch before pool i'd say. | ||
Kraelog
Belgium194 Posts
In regards to 6-8 marine pressure... if the Terran blindly decided to do that I could be in some trouble, but 4 Queens > 8 marines and that should only be annoying. In regards to Hellions, by the time the hellions arrive I should have 5 Queens. A simple wall & a Queen on hold defends the natural and if I see more than 4, 1 spine in the third & 1 spine a the natural. A marine/hellion stim push can be veeeeery painful so I do need to scout that properly in order to hold it. slowling/Queen/Spine is enough though. The BO you suggested, 15h16P4Q, that's the standard econ build :p | ||
Mavvie
Canada923 Posts
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NemesisTrestkon
Philippines17 Posts
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CommanderS
Germany53 Posts
On January 18 2013 18:48 NemesisTrestkon wrote: What is usually the best aggressive counter to a FFE? You can't really counter FFE, it's a pretty safe build and with good scouting and execution the protoss should basically be able to hold all aggression. But if you still want to try it, you could try things like the 3 hatch baneling bust by Zenio (http://www.teamliquid.net/forum/viewmessage.php?topic_id=331230), Leenock's 10 roach rush (http://www.teamliquid.net/forum/viewmessage.php?topic_id=317003) or experiment with early pool play. | ||
Oboeman
Canada3980 Posts
On January 18 2013 09:57 Mavvie wrote: 3 hatch before pool is okay, but auto loses to any sort of bunker rush, even off a 1rax FE. In theory you could pull drones to defend, but that's so much lost mining time that 15 hatch 16 pool is better. What if you do something weird like switch the order of the hatcheries? First 3rd, then natural. If he bunkers the 3rd, he doesn't cut you off from your main, and you can either let it go (and counterattack) or try to save it. If he bunkers the natural, you cancel it and have ling production on both sides. if he bunkers both, maybe it doesn't do enough damage to either because his forces are split? i don't know. just a thought. | ||
Natalya
Belgium287 Posts
On January 18 2013 23:16 Oboeman wrote: What if you do something weird like switch the order of the hatcheries? First 3rd, then natural. If he bunkers the 3rd, he doesn't cut you off from your main, and you can either let it go (and counterattack) or try to save it. If he bunkers the natural, you cancel it and have ling production on both sides. if he bunkers both, maybe it doesn't do enough damage to either because his forces are split? i don't know. just a thought. If you go 3 hatch before pool, he can literally walk with marines in ur main and kill your pool before you have any lings... Or kite drones forever and kill all of them. I dont see how you could survive a bunker rush with 3 hatch before pool | ||
TheDwf
France19747 Posts
On January 19 2013 00:55 Natalya wrote: If you go 3 hatch before pool, he can literally walk with marines in ur main and kill your pool before you have any lings.. Certainly not with 1 rax FE; by the time your scouting SCV sees the late Pool (~3'40 at best on most maps with the standard scout after Barracks), you've already cut your second Marine and thus it's too late to instantly punish the late Pool. If you immediately move out your first Marine upon scouting late Pool you won't reach Zerg's natural or third before ~4'30-4'40 at best, by which time Pool is already done. Worst case scenario Terran blindly moves out his first Marine as soon as he appears (3'10) so it's there at 4'00-4'10 at your natural or third; well what then? Just follow the scouting SCV with a Drone so he cannot start a Bunker uncontested, then pull some Drones and chase the Marine (ignore SCVs if he brings some) and he can't do anything to complete a Bunker; at best second Marine starts at 3'30, is complete at 3'55 and thus cannot join the party before 4'45 - 4'55, so good luck completing a Bunker with only one Marine against Drones. | ||
Llea
Slovakia4 Posts
I am a recently promoted Gold Zerg player. I realised that I have no idea about timings and builds, how to spot them and therefore react to them. I try to play reactively (scouting), with keeping money low and bla bla, you know, the basics. How should I learn about those build orders? Is it efficient to look for some material on the internet or should I just learn the hard way (playing games)? Should I learn some build orders for myself, or is it okay to play without an exact build? | ||
Natalya
Belgium287 Posts
On January 19 2013 01:42 TheDwf wrote: Certainly not with 1 rax FE; by the time your scouting SCV sees the late Pool (~3'40 at best on most maps with the standard scout after Barracks), you've already cut your second Marine and thus it's too late to instantly punish the late Pool. If you immediately move out your first Marine upon scouting late Pool you won't reach Zerg's natural or third before ~4'30-4'40 at best, by which time Pool is already done. Worst case scenario Terran blindly moves out his first Marine as soon as he appears (3'10) so it's there at 4'00-4'10 at your natural or third; well what then? Just follow the scouting SCV with a Drone so he cannot start a Bunker uncontested, then pull some Drones and chase the Marine (ignore SCVs if he brings some) and he can't do anything to complete a Bunker; at best second Marine starts at 3'30, is complete at 3'55 and thus cannot join the party before 4'45 - 4'55, so good luck completing a Bunker with only one Marine against Drones. We were talking about 11-11? If i misread or something, my bad. On January 19 2013 02:17 Llea wrote: Hey guys, I am a recently promoted Gold Zerg player. I realised that I have no idea about timings and builds, how to spot them and therefore react to them. I try to play reactively (scouting), with keeping money low and bla bla, you know, the basics. How should I learn about those build orders? Is it efficient to look for some material on the internet or should I just learn the hard way (playing games)? Should I learn some build orders for myself, or is it okay to play without an exact build? Check the first page of this thread, you will have a lot of information on standards builds. | ||
TheDwf
France19747 Posts
On January 19 2013 03:58 Natalya wrote: We were talking about 11-11? If i misread or something, my bad. Didn't see any 11/11 talk in this discussion. | ||
FrogOfWar
Germany1406 Posts
On January 12 2013 20:48 Natalya wrote: There is actually two methods to spam IT. You can either use the shift method as described. Make sure, before you hold shift and press your infested terran hotkey, to order a move command to a place out of range of your ennemy's units. The second method is simply to hold your infested terran hotkey (without any use of shift) and click everywhere you want an infested terran. There's an upside and a downside to this method. First of all, you dont need to hold shift, which is cool, but you are also giving an new order to one of your infestor each time you click, which can lead to less eggs popping. Let's say you have 12 infestors. They are out of range of where you want to pop ur eggs. You select your infestor, hold your infested terran hotkey and click 15 times at a certain place. Only 12 eggs will pop, one per infestor, because when you are clicking the 13th time, you are replacing an old "cast terran egg" order with a new one, thus cancelling the old order. That means that this second method is less efficient if your infestors are not already in range of the place where you want them to spam eggs. I checked again in a replay. The problem is in fact that when I want to throw an infested terran and accidentally click on an enemy unit, which happens when I want infested terrans in their army, that enemy unit gets selected and therefore, since my infestors aren't selected any more, the next clicks do nothing. It was clear from my player cam in the replay how first my group of infestors was selected and when I started spamming, a sequence of opponent units got selected randomly. Weird, I tested for this again vs ai, and there it doesn't happen. Shit, if you're a zerg and can't throw infested terrans into opponents army, you're in trouble. Speaking of trouble, I can't beat terran. I'm in platinum. Most of my platinum zerg and protoss opponents I find ezpz, so that bnet gives me diamond opponents frequently. But I lose to gold terrans in a not even close manner. Yes, I read the guide linked in the OP. The problem basically is that I can't attack the turtle and they only come out of the turtle when they have a death ball that can kill everything I can muster up by just looking at it funny. Well, one of many problems. Talking about mech mostly. For BLs I feel you have to be really rich because you need BLs AND a shit ton of corruptors AND infestors. I don't get that rich before their death ball comes. I tried drops. Drops on their bases to slow them down and buy time, drops on their army to avoid dying on the ground before even touching them. Banelings as well as zerglings and roaches. Doesn't do anything. They just pull their workers and move their army in, anything I damage is repaired. I could drop when they moved out of course, but a base race with a terran seems like a bad idea. I tried early aggression (roach, ling, baneling) on their natural to prevent or delay the death ball phase. And yes, I can shut down their natural for a while, but they push me out eventually, and it doesn't seem to matter. Sorry for the rant, but I'm really frustrated right now. EDIT: I got the solution to the first problem: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295763 | ||
usNEUX
United States76 Posts
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Insomni7
667 Posts
On January 19 2013 14:28 usNEUX wrote: Day9 just did a daily on Catz going 4H before pool in ZvP, was fun to watch. If you're trying to go 3H then pool ZvT then you obviously need an earlier drone scout (I think 13 will do it) to check for an aggressive opening. I feel like Terran can easily just drop another CC and delay gas and all of a sudden they're really not far behind. Would be cool to see a 3H pool into late baneling bust build where you just drone up your main/nat and use your third for ling larva. You could probably hit a timing to punish the kind of greedy play you often see. At the same time you'd be safer against a player who is trying to punish your greedy 3H by going 5/6 rax or something with 10-15 marines very fast. I have actually thought about this and have had success with a roach bane all-in after 3 hatch before pool. The danger is that many terrans may respond with aggressive hellion banshee, and banshees are pretty good against that sort of build. The way I do it, the attack is also delayed about 30 secs off of a normally timed bust if you want the same number of roaches/banes. You do have more lings though. | ||
Kraelog
Belgium194 Posts
On January 19 2013 04:18 TheDwf wrote: Didn't see any 11/11 talk in this discussion. We were specifically NOT talking about 11/11. What I wanted to discuss was the merit of 3Hatch before Pool in the case your 10 Drone scouts no gas and no proxy which only leaves CC first of 1raxFE. | ||
Kraelog
Belgium194 Posts
On January 19 2013 17:51 Insomni7 wrote: I have actually thought about this and have had success with a roach bane all-in after 3 hatch before pool. The danger is that many terrans may respond with aggressive hellion banshee, and banshees are pretty good against that sort of build. The way I do it, the attack is also delayed about 30 secs off of a normally timed bust if you want the same number of roaches/banes. You do have more lings though. Wasn't that a new HOTS build Catz is attempting to perfect? | ||
SnowZi
Croatia16 Posts
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Henk
Netherlands578 Posts
On January 19 2013 07:10 FrogOfWar wrote: I checked again in a replay. The problem is in fact that when I want to throw an infested terran and accidentally click on an enemy unit, which happens when I want infested terrans in their army, that enemy unit gets selected and therefore, since my infestors aren't selected any more, the next clicks do nothing. It was clear from my player cam in the replay how first my group of infestors was selected and when I started spamming, a sequence of opponent units got selected randomly. Weird, I tested for this again vs ai, and there it doesn't happen. Shit, if you're a zerg and can't throw infested terrans into opponents army, you're in trouble. Speaking of trouble, I can't beat terran. I'm in platinum. Most of my platinum zerg and protoss opponents I find ezpz, so that bnet gives me diamond opponents frequently. But I lose to gold terrans in a not even close manner. Yes, I read the guide linked in the OP. The problem basically is that I can't attack the turtle and they only come out of the turtle when they have a death ball that can kill everything I can muster up by just looking at it funny. Well, one of many problems. Talking about mech mostly. For BLs I feel you have to be really rich because you need BLs AND a shit ton of corruptors AND infestors. I don't get that rich before their death ball comes. I tried drops. Drops on their bases to slow them down and buy time, drops on their army to avoid dying on the ground before even touching them. Banelings as well as zerglings and roaches. Doesn't do anything. They just pull their workers and move their army in, anything I damage is repaired. I could drop when they moved out of course, but a base race with a terran seems like a bad idea. I tried early aggression (roach, ling, baneling) on their natural to prevent or delay the death ball phase. And yes, I can shut down their natural for a while, but they push me out eventually, and it doesn't seem to matter. Sorry for the rant, but I'm really frustrated right now. EDIT: I got the solution to the first problem: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295763 Ah, your mech problems. I used to have those. The thing you're doing wrong, and I can guarantee; you're not droning hard enough. Mech can't attack you before like 160 supply. Mech uses banshee and most frequently hellion runbys to hurt your economy. When you scout mech, around 8-9 minutes, make like 10-12 roaches to defend against the hellions, then hold the D button until you have 80 drones on 4 bases. Then pump roaches and get drops/overlord speed. Drop their main, send a pack of roaches to their third. Be sure to inject behind this, because if everything is going well they'll all in with their remaining units. If you don't do that much damage to force them to go all in, tech up to BL while pumping more roaches. You should have 5 bases and 10 gas by now. If you can deny his 4th from going up you'll just easily win. If you're maxed out and want to make BL, just drop some more roaches somewhere. This is what I usually do. I could try to find a replay if you'd like? I'm mid-low masters. This usually works for me; it may not be ideal and if someone wants to correct me somewhere, please do. Edit: Checked for replay, sadly it's already gone and I didn't save it. ![]() | ||
Kraelog
Belgium194 Posts
On January 18 2013 05:30 cabal] wrote: What have I done wrong in this game, he pushed me with immortal sentry, I kinda hold it off. When I see he goes collosis I made some corruptor and tried to focus them down. I ended up buying some time and had a greater spire ready but there was no time to get broods out http://drop.sc/295935 A few notes: The Protoss does a retardstyle Immo push about 2 mins after it should have left so you crush it quite easily. However, your transitions and general macro have some problems. You have no macro hatchery, which means you are floating quite a lot of minerals. At 13.30 you start your infestation pit,when you have been floating enough min/gas for more than 2 minutes. At 14.35, the Toss is clearly retreating but the 4th hatch is only placed at 15.25. Your infestation pit is ready at 14.24 but your Hive only starts at 16.00 You stay on 65 drones even on 4 bases. You should be on 90+. At 18.25 when you decde to attack with pure roach & some corruptors against 4 collisi you obviously get wiped out. Why did you attack? The protoss has 0/0/0 with 2 Forges working & just has a third so no way in hell is he attacking. The reason you lost was because you handed him 135 supply of army and a gigantic timing to kill you. So in general you have some problems with your macro timings & drone count. You should still have won the game but you attacked instead of building an infestor/brood army. | ||
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