• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:28
CEST 07:28
KST 14:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China2Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 708 users

The Zerg Help Me Thread - Page 452

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 450 451 452 453 454 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Henk
Profile Joined March 2012
Netherlands578 Posts
December 30 2012 14:07 GMT
#9021
On December 30 2012 22:38 obis wrote:
Sorry, for the match ups i meant all of them zvz, zvt and zvp. but why do you say 17 supply for zvt? why that number, is that when you are because you are fully saturated in your main?


in zvz, you either 14/14 or hatch first. Hatch first @ 15, then pool at 14 or 15 (whatever you prefer) and then make a drone, and then take gas. In zvp take 2 gas at 6:00.

This is for standard play, for all in shenanigans you might want to take your gas earlier or later.
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
December 30 2012 14:13 GMT
#9022
On December 30 2012 23:05 Henk wrote:
Show nested quote +
On December 30 2012 22:54 OneBaseKing wrote:
Top Masters Terran switching to Zerg after a 6 month hiatus... links to any good zerg guides?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=340023 - zvt

http://www.teamliquid.net/forum/viewmessage.php?topic_id=320038 - zvp


thanks
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
December 30 2012 18:10 GMT
#9023
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
December 30 2012 18:13 GMT
#9024
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Glon
Profile Joined December 2010
United States569 Posts
December 30 2012 18:15 GMT
#9025
On December 31 2012 03:13 sCCrooked wrote:
Show nested quote +
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.


Yes - adding banelings is a good idea.

Could you add a replay though? Generally, just going roaches will hold off the push just as easily
@QuanticGlon https://twitter.com/QuanticGlon
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-12-30 18:32:08
December 30 2012 18:20 GMT
#9026
On December 31 2012 03:13 sCCrooked wrote:
Show nested quote +
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.

Is speedbane something I should generally get vs mech builds?
My scouting usually only goes so far as to tell he is going mech so I usually have a roach warren and no baneling nest when he moves out. This is something I can't do reactively to this specific build, I can only do standard against mech in general.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-12-30 18:29:26
December 30 2012 18:28 GMT
#9027
On December 31 2012 03:15 Glon wrote:
Show nested quote +
On December 31 2012 03:13 sCCrooked wrote:
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.


Yes - adding banelings is a good idea.

Could you add a replay though? Generally, just going roaches will hold off the push just as easily


http://drop.sc/289313
Please keep in mind this is very low level of play...

I just noticed that at around 12:20, I have a few roaches that pop and move to the rally point before they start shooting.
Since this happens to me sometimes, I'd like to use this opportunity to also ask how to prevent this and make sure new units are immediately targeting the enemy.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
December 30 2012 18:29 GMT
#9028
On December 31 2012 03:20 Azoryen wrote:
Show nested quote +
On December 31 2012 03:13 sCCrooked wrote:
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.

Is speedbane something I should generally get vs mech builds?
My scouting usually only goes so far as to tell he is going mech so I usually have a roach warren and no baneling nest when he moves out. This is something I can't do reactively to this specific build, I can only do standard against mech in general.


Generally you'll have a roach warren and a baneling nest while you're trying to determine if he's continuing hellion production or if he's transitioning back to bio. Whichever one your overlord sac scout sees determines which upgrades you start getting.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
NeonFox
Profile Joined January 2011
2373 Posts
December 30 2012 19:05 GMT
#9029
On December 31 2012 03:20 Azoryen wrote:
Show nested quote +
On December 31 2012 03:13 sCCrooked wrote:
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.

Is speedbane something I should generally get vs mech builds?
My scouting usually only goes so far as to tell he is going mech so I usually have a roach warren and no baneling nest when he moves out. This is something I can't do reactively to this specific build, I can only do standard against mech in general.


You should have a baneling nest by default unless you are absolutely sure he isn't going bio, and for that you generally need to have an overseer (sometimes the slow overlord scouting around 7:00 will be enough, sometimes it will be denied before you can see anything useful). If you recognize mech don't go baneling speed but you should still have that nest.

Even if you do get that scout off and recognize mech, still scout with an overseer (although you now can scout later), if you see he is getting the infrastructure up for the push you talked about and the third is delayed be ready to stop that push and get baneling speed. Baneling speed is a plus to have in that situation but if you don't have it's not as bad as not having speed against bio, it won't make you lose the game right here.

Since your primary target is the scvs and thors and the roaches will easily clean up a bunch of stimless marines and hellions, you don't need fast banelings to chase slow thors, either he will pull those scvs and the roaches should now win, or he will keep them repairing and the banelings will kill with the added bonus of pushing the hellions and marines away.
Glon
Profile Joined December 2010
United States569 Posts
December 30 2012 20:43 GMT
#9030
On December 31 2012 03:28 Azoryen wrote:
Show nested quote +
On December 31 2012 03:15 Glon wrote:
On December 31 2012 03:13 sCCrooked wrote:
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.


Yes - adding banelings is a good idea.

Could you add a replay though? Generally, just going roaches will hold off the push just as easily


http://drop.sc/289313
Please keep in mind this is very low level of play...

I just noticed that at around 12:20, I have a few roaches that pop and move to the rally point before they start shooting.
Since this happens to me sometimes, I'd like to use this opportunity to also ask how to prevent this and make sure new units are immediately targeting the enemy.



Are you rallying eggs into your control group? Like are you adding eggs into your control group of units?

I'll take a look at the replay in a bit
@QuanticGlon https://twitter.com/QuanticGlon
Henk
Profile Joined March 2012
Netherlands578 Posts
December 31 2012 13:38 GMT
#9031
On December 31 2012 03:28 Azoryen wrote:
Show nested quote +
On December 31 2012 03:15 Glon wrote:
On December 31 2012 03:13 sCCrooked wrote:
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.


Yes - adding banelings is a good idea.

Could you add a replay though? Generally, just going roaches will hold off the push just as easily


http://drop.sc/289313
Please keep in mind this is very low level of play...

I just noticed that at around 12:20, I have a few roaches that pop and move to the rally point before they start shooting.
Since this happens to me sometimes, I'd like to use this opportunity to also ask how to prevent this and make sure new units are immediately targeting the enemy.


One thing that is incredibly helpful, but might take a few games to get used to is the following:
Say you're up against mech and pumping roaches. What you want to do is when you make a wave of roaches, CTRL+click the eggs and shift+1 them into your other group of roaches. (That is, I assume you put your roaches on hotkey 1). Doing this, your eggs will rally to wherever you roaches are moving or attacking. You won't have to greenbox them to add them to your group.
Natalya
Profile Joined December 2011
Belgium287 Posts
December 31 2012 14:53 GMT
#9032
On December 31 2012 22:38 Henk wrote:
Show nested quote +
On December 31 2012 03:28 Azoryen wrote:
On December 31 2012 03:15 Glon wrote:
On December 31 2012 03:13 sCCrooked wrote:
On December 31 2012 03:10 Azoryen wrote:
I'm having trouble against a terran 2base timing attack that hits around 11 min with 5 thors, SCVs for repair and a few marines/hellions.
I usually have an army of roaches of similar value or more and they just melt without killing a single thor.
SCVs make them last forever.
I supposed this is a known terran build since I've had different terrans doing it to me in my last games.

Anyone knows the build and the best way to defeat it?


add a few speedbanes into the mix and the marines and scvs will evaporate.


Yes - adding banelings is a good idea.

Could you add a replay though? Generally, just going roaches will hold off the push just as easily


http://drop.sc/289313
Please keep in mind this is very low level of play...

I just noticed that at around 12:20, I have a few roaches that pop and move to the rally point before they start shooting.
Since this happens to me sometimes, I'd like to use this opportunity to also ask how to prevent this and make sure new units are immediately targeting the enemy.


One thing that is incredibly helpful, but might take a few games to get used to is the following:
Say you're up against mech and pumping roaches. What you want to do is when you make a wave of roaches, CTRL+click the eggs and shift+1 them into your other group of roaches. (That is, I assume you put your roaches on hotkey 1). Doing this, your eggs will rally to wherever you roaches are moving or attacking. You won't have to greenbox them to add them to your group.



Your eggs will not re-rally with ur existing army when you attack-move. Because you cant give an attack-move command to an egg, so they will ignore the order. You will have to issue some move command between your attack-move to get your eggs to the fight. It's usually not a problem though, since micro usually involve some move command here and there
b0ub0u
Profile Joined September 2009
Canada445 Posts
December 31 2012 19:12 GMT
#9033
Hi guys,

When is the ideal Hive timing in ZvT?

Up until now I was always winning this matchup purely on lings/banes/mutas. Now that I play mostly vs Diamonds the game can go to 3-4 bases easily and my army is not that impressive anymore.

The issue is that I can`t never find the time to put my spire and transition to Broods. Are there tips to understand this timing? This is mostly against Bio+tanks armies and Mech armies.

Also, should I begin aiming more at Infestors than Mutas for mid-game?

Tnx!
In the swarm we trust
ZiarDS
Profile Blog Joined October 2011
United States67 Posts
December 31 2012 19:55 GMT
#9034
twelve minutes is pretty good time no muta their isn't time for em just the only thing you'll have to really have a problem with are drops and if you position your courrupters and catch them you should be fine.
501TFX
Profile Joined March 2011
Austria345 Posts
Last Edited: 2012-12-31 20:41:13
December 31 2012 20:38 GMT
#9035
Hey everybody!

Short and quick question, how to react the best against 2 gate into expand openers from Protoss? especially when the Protoss gets aggressive with his first few units? I can't seem to find a way to react correctly, without falling behind ...
Mid-high masters player here btw.
Never let your dreams fade, run after them, run until you get them !
Defenestrator
Profile Joined October 2011
400 Posts
December 31 2012 21:08 GMT
#9036
On January 01 2013 04:12 b0ub0u wrote:
Hi guys,

When is the ideal Hive timing in ZvT?

Up until now I was always winning this matchup purely on lings/banes/mutas. Now that I play mostly vs Diamonds the game can go to 3-4 bases easily and my army is not that impressive anymore.

The issue is that I can`t never find the time to put my spire and transition to Broods. Are there tips to understand this timing? This is mostly against Bio+tanks armies and Mech armies.

Also, should I begin aiming more at Infestors than Mutas for mid-game?

Tnx!

Not sure about your complaint about spire since you obviously have a spire for mutas... but the most popular strat in today's meta is to skip mutas entirely and go straight for infestors. Infestors allow you to hold most midgame pushes pretty safely, enabling you to tech to hive quickly. Once you get a few infestors out you can go ahead and tech to hive (roughly 12-14 minutes into the game I guess).

Generally you want to start your hive and spire at the same time since both take 100s; this allows you to get a greater spire as soon as your hive finishes.

On January 01 2013 05:38 FeelTHeBluEZ wrote:
Hey everybody!

Short and quick question, how to react the best against 2 gate into expand openers from Protoss? especially when the Protoss gets aggressive with his first few units? I can't seem to find a way to react correctly, without falling behind ...
Mid-high masters player here btw.

I'm probably not quite at that level so take my advice with a grain of salt, but generally I'll open 14p/15h regardless of his opening. If it's 2gate then I start pumping lings and morph a spine in my main base, then walk it down to my expansion once it finishes. Eventually you should be able to overwhelm him with lings and then go back to droning, and the spine helps a ton. Just make sure to keep up your injects and build your queens and you should be fine.

Also keep an eye on his front; everything will be delayed for him so you may have an opening to hit him with roaches if you choose to go early gas, but if you prefer to play defensive this is not necessary.
Ultras and banelings go together like peas and carrots
Glon
Profile Joined December 2010
United States569 Posts
December 31 2012 21:40 GMT
#9037
Working on ZvT of the OP now

Stay tuned for it tonight (I will be making a new thread w/ all 3 and linking to that thread)
@QuanticGlon https://twitter.com/QuanticGlon
b0ub0u
Profile Joined September 2009
Canada445 Posts
Last Edited: 2012-12-31 22:55:57
December 31 2012 22:55 GMT
#9038
Yes sorry meant Greater spire not spire! Thanks for the tip!
In the swarm we trust
Henk
Profile Joined March 2012
Netherlands578 Posts
January 01 2013 00:58 GMT
#9039
On January 01 2013 05:38 FeelTHeBluEZ wrote:
Hey everybody!

Short and quick question, how to react the best against 2 gate into expand openers from Protoss? especially when the Protoss gets aggressive with his first few units? I can't seem to find a way to react correctly, without falling behind ...
Mid-high masters player here btw.


When a protoss goes gate first, you should put down an extractor when you first scout it, and then get speed. Speed pretty much stops the aggression. Be sure to drone up, just getting a few lings ans possibly a spine at your third to stop his units, don't let the toss get you out of your mojo with this unusual opening!
501TFX
Profile Joined March 2011
Austria345 Posts
January 01 2013 01:49 GMT
#9040
On January 01 2013 09:58 Henk wrote:
Show nested quote +
On January 01 2013 05:38 FeelTHeBluEZ wrote:
Hey everybody!

Short and quick question, how to react the best against 2 gate into expand openers from Protoss? especially when the Protoss gets aggressive with his first few units? I can't seem to find a way to react correctly, without falling behind ...
Mid-high masters player here btw.


When a protoss goes gate first, you should put down an extractor when you first scout it, and then get speed. Speed pretty much stops the aggression. Be sure to drone up, just getting a few lings ans possibly a spine at your third to stop his units, don't let the toss get you out of your mojo with this unusual opening!


So basically I should try to play a standard three base opening, just with speed and a few more lings?
Never let your dreams fade, run after them, run until you get them !
Prev 1 450 451 452 453 454 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 269
ProTech70
Ketroc 47
StarCraft: Brood War
Leta 561
Snow 89
Shine 57
Mind 41
Bale 3
PianO 0
Dota 2
monkeys_forever1205
Counter-Strike
Stewie2K1237
Super Smash Bros
Mew2King145
Other Games
summit1g10616
ViBE209
Maynarde88
SortOf74
NeuroSwarm34
Organizations
Other Games
gamesdonequick32671
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH397
• practicex 32
• OhrlRock 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki35
• Diggity7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1491
• Rush1374
• HappyZerGling105
Upcoming Events
Wardi Open
5h 32m
Replay Cast
18h 32m
Sparkling Tuna Cup
1d 4h
WardiTV European League
1d 10h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 18h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.