• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:03
CEST 09:03
KST 16:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!35Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)106
StarCraft 2
General
3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Looking for NASL Season 1 VODs
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL 22 Proposed Map Pool ASL22 General Discussion Klaucher discontinued / in-game color settings BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7600 users

The Zerg Help Me Thread - Page 249

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 247 248 249 250 251 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2012-05-03 14:21:32
May 03 2012 14:19 GMT
#4961
On May 03 2012 22:14 Frunkis wrote:
How do you scout a 2 rax? When do you send the drone and what exactly are you looking for?


Send a drone on 13 food. Scout his gasses straight away. If you see no gas check his entire main and then go check around his natural and the lower edges of his base. The most common 2 rax is the ones that are outside of his base but pretty close so he can fly them back quickly and safely.

If he is going CC first he most likely will build it on the low ground so you can poke his natural right before his first marine pops and confirm that. If you see a CC there make nothing but drones and queens for a good while. Put the drone at a xelnaga tower so you can see if he runs marine towards your base if you don't scout the CC. If you see a marine there is likely a proxy rax close to your base and you need to pull a drone to scout it and consecutively like 8 drones before he arrives. You can go home with your drone from the Xel naga tower after like 20 seconds if he hasn't shown a marine. Make 1 set of lings to confirm replace it as soon as you can just in case he is doing som kind of delayed 2 rax. Otherwise drone as much as you can.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 03 2012 18:36 GMT
#4962
On May 03 2012 15:04 StarBrift wrote:
Show nested quote +
On May 03 2012 14:55 Belial88 wrote:
^ I don't think zvz is a garbage coinflip ;/

I got a question about zvz though:

1. How do you play against mutas, and how do you take your third against mutas if you go the non-muta route?
2. How do you decide to take your third?

Unlike the other match-ups, where you always take your third or whatever, in ZvZ, it seems it's so based on what composition the opponent is going, in order to get your third ;/



It is a garbage coinflip matchup because of the double inject randomness. There is actually no way to scout with accuracy unless you sneak lings into his base which he can easily deny if he's a skilled player. So many early game all ins can beat even the best pros. One inject cycle can be 8 drones, 8 roaches or 16 lings. Once you scout what it is he either allready has the advantage or disadvantage depending on what you did with your larvae. I think this is why you see so much ling/bane in top korean games, Because they know they are forcing a certain unit composition when they do it. So they can't be surprised by a sudden all in.

That being said. There is a lot of skill involved in the matchup if it takes a standard route. Most games though are roach/bane all ins vs a muta rusher. Sometimes you see fast 3 base vs 2 base muta. 3 base player then gets fast infestors and tried to hold on without roaches (costs too much gas) long enough to get his econ uop. He then goes for something like a 1-1, 2-1 or 2-2 timing with infestor/roach/hydra. The muta players goal is to keep 3 base player in his bases. Get up to 4 bases and rush to ultras and infestors. Thus he spends very little gas for a very long time. Muta player wants to make as few banes early game as possible to get a good muta count fast. Muta player also wants to go for the 3rd base and possibly kill it if possible before the infestors get up and to a good count. If he kills it he will most likely do the tech switch to infestors off of 3 base instead of 4.


I disagree. It's really not THAT hard to scout an all in zvz. You should always have overlords in position to see drone count, sending a speedling or 2 into his base, yes odds are it'll die before it gets in but you will see stuff, units coming out of the eggs possibly, some hidden roaches. If you see low drones you should assume an all in is incoming, especially if it looks like you have quiet a few more.

If you scout an all in and just can't hold it, sounds like you are doing something very wrong. Unless you scout it coming when he's moving out then yeah you most likely die, but if you scout it before you should not die as you should be making spine crawlers as well if you have been droning.
When I think of something else, something will go here
Tribuno
Profile Joined August 2011
Italy261 Posts
May 03 2012 18:59 GMT
#4963
do u guys think its still possible to win a game after a 3 pylon ramp block with cannons? the 2-3 times i had to play this and didn't stop it i quitted the game.. what should i do? obviously i know that i should not permit it but if he are able to do it.. what do u do?
LazinCajun
Profile Joined July 2011
United States294 Posts
May 03 2012 19:17 GMT
#4964
Possible? yes. Difficult? definitely.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
May 03 2012 20:25 GMT
#4965
How do you handle mutas if you scout them and don't have a quick 3rd? The best I can hope to do is get infestors out and hope I get lucky, but on only 4 gas it seems super risky to rely on a few fungals to catch them out of position while they take a 3rd and crush you with a roach switch.
ajizi
Profile Joined May 2012
20 Posts
May 03 2012 20:54 GMT
#4966
I'm new at TL and quite frankly, I dont have time to read through 250 sides of awesome text. This question has probably been asked before. ZvT and ZvP late game, how do I tackle it. It seems like, as soon as Terran or Protoss gets up their third base its game over. At least for me.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 03 2012 21:14 GMT
#4967
On May 04 2012 03:59 Tribuno wrote:
do u guys think its still possible to win a game after a 3 pylon ramp block with cannons? the 2-3 times i had to play this and didn't stop it i quitted the game.. what should i do? obviously i know that i should not permit it but if he are able to do it.. what do u do?


It's possible, but tbh the protoss has to be kinda bad to lose imo. The 3 pylon block literally puts protoss way far ahead, they get their expansion almost done or done before you can even start yours. Let alone you have to make less drones so you can bust out thus leaving you even more behind economically. It's quiet silly how far behind this puts you, to prevent it you should always have a drone following the probe so you can prevent this.

There are 2 things you can do, you can go for fast nydus (somehow tosses still lose to this a lot no idea how but they do lol). Or you can do a baneling bust on the 3 pylons. I believe it is 4 banelings and the 3 pylons will die at the same time thus unpowering the cannon and you are free.

The problem is, no matter what toss is still going to be very far ahead economically so the way you go after that is up to you.
When I think of something else, something will go here
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 03 2012 21:55 GMT
#4968
On May 04 2012 05:54 ajizi wrote:
I'm new at TL and quite frankly, I dont have time to read through 250 sides of awesome text. This question has probably been asked before. ZvT and ZvP late game, how do I tackle it. It seems like, as soon as Terran or Protoss gets up their third base its game over. At least for me.

That's a pretty general question. But generally you'd want to delay the 3rd as long as you can (at least zvp) and then go brood lord/infestor as an end-game army.

Other than that, check out some guides for the match up.
http://www.teamliquid.net/forum/search.php?q=[g]+zvt
http://www.teamliquid.net/forum/search.php?q=[g]+zvp
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 03 2012 22:00 GMT
#4969
On May 04 2012 05:25 Odal wrote:
How do you handle mutas if you scout them and don't have a quick 3rd? The best I can hope to do is get infestors out and hope I get lucky, but on only 4 gas it seems super risky to rely on a few fungals to catch them out of position while they take a 3rd and crush you with a roach switch.

I've found queens to be really good in this situation. Queens cost no gas and they do pretty well defensively against mutas. Use them to spawn a creep high way to a 3rd to be able to take it with spores/queens. Have some lings out on the map to deny him taking a 3rd.
FindMuck
Profile Joined June 2011
63 Posts
May 04 2012 01:26 GMT
#4970
Hey guys. Master Zerg here.

I know that scouting a protoss's natural gas after a FFE is really helpful, but I'm not exactly familiar with the timings. I know the basics like if he has no gas, its probably some gateway allin, if he gets 2 really early ones, then probably stargate...

But any specifics?
For example, doe anyone know the specific natural gas timings when protoss is going:

1 Stargate
2 stargate
4 gate+1
Zealot with voidray to snipe third
6 gate blink
8 gate
some sort of robo build
etc?

any help would be greatly appreciated

Btw , PLEASEEEE dont just say, "early gas means stargates", or something like that, because I already know. I want alittle more specific timings so i can distinguish the builds better :D

THANKS
CaptTerrible
Profile Joined July 2010
United States72 Posts
May 04 2012 02:47 GMT
#4971
What exactly is being done now a days to deter hellion harass? Seems that I lose way to much to these hellions as they run straight to the back of my minerals. Should I be placing more than one spine? Getting a 4th queen? Is there really anyway to prevent pulling my drones behind my queen wall at the ramp? I feel like I'm missing something extremely important or completely ignoring something simple.
Awesome
XxJuicexX
Profile Joined April 2011
United States48 Posts
May 04 2012 04:08 GMT
#4972
In ZvT how do you take a third if they are going banshe? Also, how do you scout for banshee?
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 04 2012 04:24 GMT
#4973
On May 04 2012 03:36 blade55555 wrote:
Show nested quote +
On May 03 2012 15:04 StarBrift wrote:
On May 03 2012 14:55 Belial88 wrote:
^ I don't think zvz is a garbage coinflip ;/

I got a question about zvz though:

1. How do you play against mutas, and how do you take your third against mutas if you go the non-muta route?
2. How do you decide to take your third?

Unlike the other match-ups, where you always take your third or whatever, in ZvZ, it seems it's so based on what composition the opponent is going, in order to get your third ;/



It is a garbage coinflip matchup because of the double inject randomness. There is actually no way to scout with accuracy unless you sneak lings into his base which he can easily deny if he's a skilled player. So many early game all ins can beat even the best pros. One inject cycle can be 8 drones, 8 roaches or 16 lings. Once you scout what it is he either allready has the advantage or disadvantage depending on what you did with your larvae. I think this is why you see so much ling/bane in top korean games, Because they know they are forcing a certain unit composition when they do it. So they can't be surprised by a sudden all in.

That being said. There is a lot of skill involved in the matchup if it takes a standard route. Most games though are roach/bane all ins vs a muta rusher. Sometimes you see fast 3 base vs 2 base muta. 3 base player then gets fast infestors and tried to hold on without roaches (costs too much gas) long enough to get his econ uop. He then goes for something like a 1-1, 2-1 or 2-2 timing with infestor/roach/hydra. The muta players goal is to keep 3 base player in his bases. Get up to 4 bases and rush to ultras and infestors. Thus he spends very little gas for a very long time. Muta player wants to make as few banes early game as possible to get a good muta count fast. Muta player also wants to go for the 3rd base and possibly kill it if possible before the infestors get up and to a good count. If he kills it he will most likely do the tech switch to infestors off of 3 base instead of 4.


I disagree. It's really not THAT hard to scout an all in zvz. You should always have overlords in position to see drone count, sending a speedling or 2 into his base, yes odds are it'll die before it gets in but you will see stuff, units coming out of the eggs possibly, some hidden roaches. If you see low drones you should assume an all in is incoming, especially if it looks like you have quiet a few more.

If you scout an all in and just can't hold it, sounds like you are doing something very wrong. Unless you scout it coming when he's moving out then yeah you most likely die, but if you scout it before you should not die as you should be making spine crawlers as well if you have been droning.


My beef is not with the fact that you can die to all ins. I almost never do since I play relatively safe based on what I scout. My beef is with the people that make like 12 drones in a row without me letting them scout and then getting an advantage purely based on flipping the coin. Sure I won't die anytime soon but I'll get into the midgame with a significant disadvantage. As a result I have to kind of metagame and predict what my opponent will do and either respond by even greedier play or go for a suitable all in. You really can't play mirror builds from 10 drones behing in a matchup where battles are mostly won by sheer numbers and tech timings.

Sure if I'm twice as good as my opponent I win by doing zergling counters to pick off workers, faking pressure and cutting smaller corners and be ok due to his lack of multitasking / macro.

The only reason why I think its hurting pro players isn't that they die to all ins a lot. It's that the double inject randomness forces overly safe play and when someone takes a stupid risk like mass droning it gives that person an unfair advantage. Foreigners do this senseless mass droning more than koreans. Koreans usually have poke timings or fake aggression almost constantly during the early game that keep each other honest. But I can do that vs a masters player on EU and he will not understand it and still just go for his unsafe opening. Be it a mindless all in or 30 sec of pure droning exactly at the +1 roach timing moment or something.
Xishem
Profile Joined September 2010
United States15 Posts
May 04 2012 04:56 GMT
#4974
Alright, well I've been trying to get a build order learned for each matchup as Z, as everyone suggests to do so as a mid-range player. I've looked around for different build orders, but I'm really just looking for a simple set of them.

What would you guys consider to be a good set of build orders for each matchup at the high gold/mid plat range? I'd rather not have answers like "well, you could do BO1 OR BO2," as I really don't have the knowledge to be able to judge which one is really better. Whether there is a definitive best opener or not, I'm really just looking for some definitive answers, so I can get a good foundation up and going as soon as possible.
Buckshot9044
Profile Joined March 2012
15 Posts
May 04 2012 05:13 GMT
#4975
I have been having trouble with the 8-10 minute toss timings lately and was wondering if there is a place for hyrdas in defending this. I was watching some recent Day9 dailies where he quickly mentioned that how great would it be if you had a hyrda den for this robo sentry push? I know hyrdas are often regarded as a very crap unit but it seems like to me they could be very useful in holding later, more robo based toss pushes and even help with blink stalker +2 all ins. Do any pros use hyrdas for this kind of defense/counter attack?
lingling
Profile Joined August 2011
United States24 Posts
May 04 2012 06:30 GMT
#4976
On May 04 2012 05:25 Odal wrote:
How do you handle mutas if you scout them and don't have a quick 3rd? The best I can hope to do is get infestors out and hope I get lucky, but on only 4 gas it seems super risky to rely on a few fungals to catch them out of position while they take a 3rd and crush you with a roach switch.


Hi, I always do roach/infestor every zvz and lately I could handle mutas pretty well. In order to beat zerg who goes mutas you definitely need a third base, so you need to prepare for it from the early game. Create creeps to connect your natural to your third, get 4 gas as soon as possible and once you get to lair tech build an infestation pit and research adrenal gland afterward. Once you scout a spire, stop roach production, create 6 queens, spores and build your third, don't overproduce spore though since they are too expensive, I think 2 spore per base is enough. Now use the queens and the spore to defend as welll as guarding the third while it's building, meanwhile create infestors and time them to pop out after the adrenal gland research is finished. You gonna need both infestor and queens to completely destroy the muta flock in order to gain back map control, once those mutas are destroyed you can proceed playing normally, your opponent most probably will tech switch into roach/infestor route too after seeing your infestors.
ajizi
Profile Joined May 2012
20 Posts
May 04 2012 12:31 GMT
#4977
If terran do something like one rax into expand then pressure with early hellions. When should I take my third? I keep having this problem, droning up three bases and then he comes with his two base push and I have like 10 lings and 6 mutas maybe. Depending on what I'm going of course.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-05-04 12:39:24
May 04 2012 12:38 GMT
#4978
^ Don't drone up 3 bases. If you get speed early enough, you can make speedlings at ~50+ supply to deal with his hellions (move one of the 1-2 spines you made to third, don't put drones at third until hellions are deat with).

So 'standard' macro hatch is ~45 supply right. Well, if T didn't go reactor hellion expand, make it the third. You should be sac'ing an overlod ~40 supply to make sure he isn't going banshees (which would require evo after 40) or doing something equally silly like 3 fact 2 react/1tech on 2 base after fast CC or mass 4-5 rax marine push after fast expand (which would require bane nest after 40). If you notice he's playing fairly standard but also getting hellions after that fast CC, you can react with speedlings in a number enough that can deal with it (reactor hellion, you really can't get enough lings that it wouldnt hurt your drone count until after 2 base full saturation, so have to take third after 2 base lair with macro hatch, but against fast cc, you can take the third as long as you respond to what he's doing with 40 supply overlord sac and respond accordingly).

You really shouldn't drone up the third until you can rule out a 2 base all-in (get the increased econ by maynarding 8/24 workers at your 2 bases, to the third, so you ahve better econ with same number of workers as 2 base by better saturation), and then drone up the third (or rather, get more than ~55 drones) once you realize what T is doing and taht you can handle it.

There's also that popular roach expand play, but I pretty much stick to ling/bane/muta. This is just how I see it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Stantard
Profile Joined April 2012
Canada13 Posts
May 04 2012 13:44 GMT
#4979
Hey, my issue was that I constantly miss injecting, how do I not miss these? what exactly should I have hotkeyed ? and how do "cycle" through stuff ?
silver league noob, need help add me, Stantard #256 need a tutor
Xishem
Profile Joined September 2010
United States15 Posts
Last Edited: 2012-05-04 13:59:57
May 04 2012 13:57 GMT
#4980
On May 04 2012 22:44 Stantard wrote:
Hey, my issue was that I constantly miss injecting, how do I not miss these? what exactly should I have hotkeyed ? and how do "cycle" through stuff ?

Personally, I hotkey all my hatches on 4, my larvae queens on 5, and then screen hotkey all my hatches on F1-F4 (and shift+F1-F4 if I need them). Then you can simply hit 5, F1, v, click your hatch, F2, v, click your hatch, etc..

You can do this incredibly fast because you just have to click on the same place on your screen each inject.

The advantage, I feel, of having your queens hotkeyed is that you can click on the same place on your screen for each hatch, and not have to instead screen hotkey (or double tap numbers), move your mouse to your queen, click, hit v, click your hatch, then do that for each hatch.

You can use the above method to inject 4 hatches in literally 0.5 or 0.75 seconds once you get the muscle memory for it down (and it doesn't take long).
Prev 1 247 248 249 250 251 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft758
Nina 136
Trikslyr20
StarCraft: Brood War
GuemChi 3489
Mong 427
Tasteless 192
Leta 171
Mind 100
ZergMaN 44
ToSsGirL 33
sSak 32
Nal_rA 31
yabsab 22
[ Show more ]
NaDa 10
Icarus 10
League of Legends
JimRising 657
Counter-Strike
Coldzera 958
Super Smash Bros
Mew2King166
Other Games
summit1g6015
ceh9386
C9.Mang0232
NeuroSwarm112
Organizations
Other Games
gamesdonequick580
BasetradeTV62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH280
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki17
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2538
League of Legends
• Lourlo1595
• Stunt779
Upcoming Events
Sparkling Tuna Cup
2h 57m
INu's Battles
3h 57m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
16h 57m
The PondCast
1d 2h
Kung Fu Cup
1d 3h
Patches Events
1d 8h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.