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The Zerg Help Me Thread - Page 210

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Drmooose
Profile Joined March 2011
United States390 Posts
March 12 2012 05:30 GMT
#4181
http://drop.sc/130055

Obv the supply block hurt me a lot. However, is Idra's view true that when Toss hits FF Zerg can't win? This wasn't my best game but a lot seem to go down this way where I can't engage because of FF...any tips? I'm trying to get away from all inning ever ZvP and trying to emulate a Stephano style. (I think I need to start taking my gas earlier so I can get a higher roach count but FF would still stop me??) Any tips would be great. Master lvl Z
I have a question...
meatbox
Profile Joined August 2011
Australia349 Posts
March 12 2012 06:17 GMT
#4182
On March 12 2012 00:32 Guamshin wrote:
Show nested quote +
On March 12 2012 00:04 Flonomenalz wrote:
On March 11 2012 23:18 Guamshin wrote:
What are creative builds/strategies/unit comps for zerg that i can try out? Im jealous of what terran and protoss can do, zerg always does the same macro style of playing unless he/she is doing some all in.

Im a diamond zerg~

Here's how I went through your thought process when I was frustrated with boring macro play in low masters:

- Zerg is boring macro macro, I want excitement.
- Tried baneling drops. Okay, that only works against certain Toss compositions.
- Tried nydus, laughed at how terrible it is.
- Tried hydra drops, only counters 2 SG.
- Tried proxy hatches and such, fun for the lols but only a 1 time ladder build if it works.
- Tried a variety of roach/baneling all ins, depends on opponent never scouting.
- Went back to playing macro.

Basically, if you want creativity and BO variety, switch to Terran.


Show nested quote +
On March 12 2012 00:26 Ambtenaar wrote:
Funny how people play zerg but whine about how boring it is and how many options T and P have


@Flonomenalz I didn't say i was bored i just want to know if there are any other options then just going macro style.

@Ambtenaar In what way is my comment whiny? Did i say it was boring? You better read through the posts once more.

The truth is zerg has the least options, infestors are key so if you suck at them you need to learn to use them fast! I want to know how drg pulls off his 6-7 roach hit after he's expanded...
www.footballanarcy.com/forum
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 12 2012 06:28 GMT
#4183
On March 12 2012 15:17 meatbox wrote:
Show nested quote +
On March 12 2012 00:32 Guamshin wrote:
On March 12 2012 00:04 Flonomenalz wrote:
On March 11 2012 23:18 Guamshin wrote:
What are creative builds/strategies/unit comps for zerg that i can try out? Im jealous of what terran and protoss can do, zerg always does the same macro style of playing unless he/she is doing some all in.

Im a diamond zerg~

Here's how I went through your thought process when I was frustrated with boring macro play in low masters:

- Zerg is boring macro macro, I want excitement.
- Tried baneling drops. Okay, that only works against certain Toss compositions.
- Tried nydus, laughed at how terrible it is.
- Tried hydra drops, only counters 2 SG.
- Tried proxy hatches and such, fun for the lols but only a 1 time ladder build if it works.
- Tried a variety of roach/baneling all ins, depends on opponent never scouting.
- Went back to playing macro.

Basically, if you want creativity and BO variety, switch to Terran.


On March 12 2012 00:26 Ambtenaar wrote:
Funny how people play zerg but whine about how boring it is and how many options T and P have


@Flonomenalz I didn't say i was bored i just want to know if there are any other options then just going macro style.

@Ambtenaar In what way is my comment whiny? Did i say it was boring? You better read through the posts once more.

The truth is zerg has the least options, infestors are key so if you suck at them you need to learn to use them fast! I want to know how drg pulls off his 6-7 roach hit after he's expanded...


Is this a question directed at the thread?

If so, I know two roach pressure builds after hatch first:
The first one hits earlier, with 5-7 roaches.
15 hatch
16pool
17 gas
2 queens, 2 lings
25 roach warren
26 double overlord.
You will have enough for 5 roaches right off of the bat, 2 soon there after. I generally pressure with the first 5, then keep the 4lings and 2 roaches for hellion defense.

The other one is hatch first with a double gas at 30, and a roach warren when you start mining gas, 2-5 more drones, 2 overlords, and roaches when the warren finishes.
Sorry for not as much of a mapped out build order, I don't use that one very often at all.
meatbox
Profile Joined August 2011
Australia349 Posts
March 12 2012 06:32 GMT
#4184
On March 12 2012 15:28 KhAmun wrote:
Show nested quote +
On March 12 2012 15:17 meatbox wrote:
On March 12 2012 00:32 Guamshin wrote:
On March 12 2012 00:04 Flonomenalz wrote:
On March 11 2012 23:18 Guamshin wrote:
What are creative builds/strategies/unit comps for zerg that i can try out? Im jealous of what terran and protoss can do, zerg always does the same macro style of playing unless he/she is doing some all in.

Im a diamond zerg~

Here's how I went through your thought process when I was frustrated with boring macro play in low masters:

- Zerg is boring macro macro, I want excitement.
- Tried baneling drops. Okay, that only works against certain Toss compositions.
- Tried nydus, laughed at how terrible it is.
- Tried hydra drops, only counters 2 SG.
- Tried proxy hatches and such, fun for the lols but only a 1 time ladder build if it works.
- Tried a variety of roach/baneling all ins, depends on opponent never scouting.
- Went back to playing macro.

Basically, if you want creativity and BO variety, switch to Terran.


On March 12 2012 00:26 Ambtenaar wrote:
Funny how people play zerg but whine about how boring it is and how many options T and P have


@Flonomenalz I didn't say i was bored i just want to know if there are any other options then just going macro style.

@Ambtenaar In what way is my comment whiny? Did i say it was boring? You better read through the posts once more.

The truth is zerg has the least options, infestors are key so if you suck at them you need to learn to use them fast! I want to know how drg pulls off his 6-7 roach hit after he's expanded...


Is this a question directed at the thread?

If so, I know two roach pressure builds after hatch first:
The first one hits earlier, with 5-7 roaches.
15 hatch
16pool
17 gas
2 queens, 2 lings
25 roach warren
26 double overlord.
You will have enough for 5 roaches right off of the bat, 2 soon there after. I generally pressure with the first 5, then keep the 4lings and 2 roaches for hellion defense.

The other one is hatch first with a double gas at 30, and a roach warren when you start mining gas, 2-5 more drones, 2 overlords, and roaches when the warren finishes.
Sorry for not as much of a mapped out build order, I don't use that one very often at all.

What are the timings like? This is effective especially when the opponent scouts and doesn't expect early pressure.
www.footballanarcy.com/forum
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 12 2012 06:47 GMT
#4185
On March 12 2012 15:32 meatbox wrote:
Show nested quote +
On March 12 2012 15:28 KhAmun wrote:
On March 12 2012 15:17 meatbox wrote:
On March 12 2012 00:32 Guamshin wrote:
On March 12 2012 00:04 Flonomenalz wrote:
On March 11 2012 23:18 Guamshin wrote:
What are creative builds/strategies/unit comps for zerg that i can try out? Im jealous of what terran and protoss can do, zerg always does the same macro style of playing unless he/she is doing some all in.

Im a diamond zerg~

Here's how I went through your thought process when I was frustrated with boring macro play in low masters:

- Zerg is boring macro macro, I want excitement.
- Tried baneling drops. Okay, that only works against certain Toss compositions.
- Tried nydus, laughed at how terrible it is.
- Tried hydra drops, only counters 2 SG.
- Tried proxy hatches and such, fun for the lols but only a 1 time ladder build if it works.
- Tried a variety of roach/baneling all ins, depends on opponent never scouting.
- Went back to playing macro.

Basically, if you want creativity and BO variety, switch to Terran.


On March 12 2012 00:26 Ambtenaar wrote:
Funny how people play zerg but whine about how boring it is and how many options T and P have


@Flonomenalz I didn't say i was bored i just want to know if there are any other options then just going macro style.

@Ambtenaar In what way is my comment whiny? Did i say it was boring? You better read through the posts once more.

The truth is zerg has the least options, infestors are key so if you suck at them you need to learn to use them fast! I want to know how drg pulls off his 6-7 roach hit after he's expanded...


Is this a question directed at the thread?

If so, I know two roach pressure builds after hatch first:
The first one hits earlier, with 5-7 roaches.
15 hatch
16pool
17 gas
2 queens, 2 lings
25 roach warren
26 double overlord.
You will have enough for 5 roaches right off of the bat, 2 soon there after. I generally pressure with the first 5, then keep the 4lings and 2 roaches for hellion defense.

The other one is hatch first with a double gas at 30, and a roach warren when you start mining gas, 2-5 more drones, 2 overlords, and roaches when the warren finishes.
Sorry for not as much of a mapped out build order, I don't use that one very often at all.

What are the timings like? This is effective especially when the opponent scouts and doesn't expect early pressure.


I don't know what the in game timings are for each thing, but the timing works out where if they go tech lab straight after reactor on their barracks there is a marauder out in time, at which point you have to back off and use them for defense.

Additionally these builds are are pretty goo don tal'darim altar, as there is no ramp for, so your roaches can be more easily micro'd vs a wallin+units behind it.
Vond
Profile Blog Joined August 2011
Sweden145 Posts
Last Edited: 2012-03-12 07:15:31
March 12 2012 07:14 GMT
#4186
On March 12 2012 15:28 KhAmun wrote:
Show nested quote +
On March 12 2012 15:17 meatbox wrote:
On March 12 2012 00:32 Guamshin wrote:
On March 12 2012 00:04 Flonomenalz wrote:
On March 11 2012 23:18 Guamshin wrote:
What are creative builds/strategies/unit comps for zerg that i can try out? Im jealous of what terran and protoss can do, zerg always does the same macro style of playing unless he/she is doing some all in.

Im a diamond zerg~

Here's how I went through your thought process when I was frustrated with boring macro play in low masters:

- Zerg is boring macro macro, I want excitement.
- Tried baneling drops. Okay, that only works against certain Toss compositions.
- Tried nydus, laughed at how terrible it is.
- Tried hydra drops, only counters 2 SG.
- Tried proxy hatches and such, fun for the lols but only a 1 time ladder build if it works.
- Tried a variety of roach/baneling all ins, depends on opponent never scouting.
- Went back to playing macro.

Basically, if you want creativity and BO variety, switch to Terran.


On March 12 2012 00:26 Ambtenaar wrote:
Funny how people play zerg but whine about how boring it is and how many options T and P have


@Flonomenalz I didn't say i was bored i just want to know if there are any other options then just going macro style.

@Ambtenaar In what way is my comment whiny? Did i say it was boring? You better read through the posts once more.

The truth is zerg has the least options, infestors are key so if you suck at them you need to learn to use them fast! I want to know how drg pulls off his 6-7 roach hit after he's expanded...


Is this a question directed at the thread?

If so, I know two roach pressure builds after hatch first:
The first one hits earlier, with 5-7 roaches.
15 hatch
16pool
17 gas
2 queens, 2 lings
25 roach warren
26 double overlord.
You will have enough for 5 roaches right off of the bat, 2 soon there after. I generally pressure with the first 5, then keep the 4lings and 2 roaches for hellion defense.

The other one is hatch first with a double gas at 30, and a roach warren when you start mining gas, 2-5 more drones, 2 overlords, and roaches when the warren finishes.
Sorry for not as much of a mapped out build order, I don't use that one very often at all.


I've been trying to emulate jEcho (who tries to emulate DRG) lately in ZvT, with quite a lot of success. Heavy roach pressure that hits quite a bit later, lets you take third etc. Overall it lets you be safe quite some time into the midgame.

Build-order... sort of:

15h
17p (works against 2rax aswell, just pull some more drones than normal, you'll be mining decently still)
4 lings + 2 queens
1 spine at normal time
2 more queens when the first two finish
3 gas around 40-44 supply
Ling speed @100 gas
Roach warren at 52
Ovies so you have xx/92 or xx/100
Plant evo-chamber aswell incase of banshees
Baneling nest when roach warren finishes
Make 12-14 roaches, mass lings
Make sure both bases are saturated (16 drones per mineral line + the 9 in gas)
Rally your units near T's nat, make as many banelings as you see fit and attack
Whilst attacking (at the same time pushing back any annoying hellions) you take your third, a macrohatch, lair and drone up
Pull back instantly if he has siege tech, even if you made a lot of units you're now quite safe + got your third + tech up and get sick creep-spread due to the 2 extra queens (they're there to help you defend against early hellions + spread creep. 2 queens+1 spine works fine with slowlings)
Then just transition into what you feel is best, I go for double-evo ling/infestor

Can win the game right away, but even when it doesn't you usually get to clear out his natural. I don't pull it off even close to perfect, but I still almost always manage to do heavy damage with it.
NeonFox
Profile Joined January 2011
2373 Posts
March 12 2012 08:14 GMT
#4187
On March 11 2012 07:03 Host- wrote:
How do you hold a 14/14 ling bling all in when going 14 hatch 15 pool 15 gas. Even when I get my bling nest before speed, and a spine and my nat straight away I just die. Is it a matter of putting down 2+ spines? I don't see how else to hold it.


What's your build after the pool finishes? If you get your baneling nest before speed you should be able to hold. You just need one spine, one queen and a few banelings to hold the first wave.
Honcepoi
Profile Joined April 2011
Germany29 Posts
March 12 2012 11:26 GMT
#4188
you could also throw down a roach warren as your pool finishes and then just pump roaches. I do this witch 15 hatch 16 pool 17 gas and its really easy to defend 14/14 all in
ETisME
Profile Blog Joined April 2011
12686 Posts
March 12 2012 12:53 GMT
#4189
On March 12 2012 20:26 Honcepoi wrote:
you could also throw down a roach warren as your pool finishes and then just pump roaches. I do this witch 15 hatch 16 pool 17 gas and its really easy to defend 14/14 all in

I don't like this as much as early baneling nest because roache warren is so expensive at the beginning, if I was the 14/14 and saw you went roaches, I would be very happy.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Olsson
Profile Joined April 2011
Sweden931 Posts
March 12 2012 20:24 GMT
#4190
In ZvZ.

I've been having problems fighting against muta. I get spores and I get like eight infestors and then I get hydras and expand. At this point they either have switched to mass roach and just crush me or they just keep massing mutas and either counter attack or just beat me in a straight up fight by having a third several minutes faster than me. How should I deal with mutas?
Naniwa <3
Rednaxela_19
Profile Joined December 2010
United States150 Posts
March 12 2012 20:29 GMT
#4191
On March 10 2012 17:39 sanddbox_sc2 wrote:
Show nested quote +
On March 10 2012 09:35 RaiZ wrote:
On March 10 2012 08:46 Rednaxela_19 wrote:
I have a question in ZvZ. I am currently a diamond zerg who is having problems vs mutas. What should I do to stop them once i've scouted that coming? I don't really like building hydras because of how slow they are, but it seems weird to me to try to go muta vs muta. what should I do?

How about it, if you never make a single hydra to counter his mutas, then you're very unlikely going to be master ? Infestors alone won't cut it (unless of course if he's always clumping his mutas). If you can make both it's always great as you'll be doing additionnal dps behind the roaches vs roaches fight. Sure hydras are slow but not as much as you might think !


Grandmaster zerg here; I never go hydras against mutas. They're slow, of course, but the main issue is sheerly how vulnerable they are to banelings. It's best to go roach queen infestor vs muta.



Hey man, thanks. that was primarily my problem with a hydra tech. They can easily switch to speed banes and destroy them and go on to destroy my eco and bases with their remaining mutas. How many queens do you like getting, and spores too for that matter?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-03-12 20:33:49
March 12 2012 20:32 GMT
#4192
On March 12 2012 21:53 ETisME wrote:
Show nested quote +
On March 12 2012 20:26 Honcepoi wrote:
you could also throw down a roach warren as your pool finishes and then just pump roaches. I do this witch 15 hatch 16 pool 17 gas and its really easy to defend 14/14 all in

I don't like this as much as early baneling nest because roache warren is so expensive at the beginning, if I was the 14/14 and saw you went roaches, I would be very happy.


Yeah but if you were 14/14 all in you are guaranteed a loss unless zerg who opens roaches fucks up a lot. I like the roaches vs 14/14 all in but banelings are a better but easier to lose with option. Mess up with baneling micro and odds are you might lose the game now.

Since most zergs 14/14/21 though I have started using baneling nest first as it works as well just easier to lose .
When I think of something else, something will go here
Odinez
Profile Joined July 2011
United States4 Posts
March 13 2012 01:56 GMT
#4193
I would love zerg to have a queen hotkey. Just hit q to select all queens like toss can select all their warp gates.
KnT
Profile Blog Joined January 2011
Australia243 Posts
March 13 2012 02:00 GMT
#4194
Can't you just bind them all to a key?
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 13 2012 10:16 GMT
#4195
I have a question. Mid-masters.

ZvP, Toss goes gateway expand, Zerg goes third before lair as response. Obviously, Zerg must make many units to defend possible sentry/zealot pushes, so must be careful in both droning and teching.

What do you do if Toss actually just turtles and goes 2 base colossi?

I've had a few games where I lost to this ridiculousness, and it really pisses me off sometimes that like, play so bad it's good, can win (I can't scout what he's doing, I'm preparing for his push, meanwhile he's actually turtling against my 3 bases, though he probably isn't even aware I took a third).

I mean I know why it's bad, but sort of just have a question on what to do:

1. Should I go mutas?
2. Should I just mass pure roaches?
3. Should I make any corruptors?
4. Should I maybe go for a hydra based bust?

I think I lost to it because I get kind of confused and make stupid decisions, like getting infestors or overmaking corruptors or making units, then droning, then units, and just fucking myself over economically. What should I be doing? I assume just drone up hardcore on 3 bases, but then what. Should I go pure roach, or should I go roach/corruptor? Or should I go balls to the walls mutas?

Thanks. Just can't tell if to incorporate corruptors or not there.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
EndOfLineTv
Profile Joined February 2011
United States741 Posts
Last Edited: 2012-03-13 11:48:10
March 13 2012 11:47 GMT
#4196
On March 13 2012 19:16 Belial88 wrote:
I have a question. Mid-masters.

ZvP, Toss goes gateway expand, Zerg goes third before lair as response. Obviously, Zerg must make many units to defend possible sentry/zealot pushes, so must be careful in both droning and teching.

What do you do if Toss actually just turtles and goes 2 base colossi?

I've had a few games where I lost to this ridiculousness, and it really pisses me off sometimes that like, play so bad it's good, can win (I can't scout what he's doing, I'm preparing for his push, meanwhile he's actually turtling against my 3 bases, though he probably isn't even aware I took a third).

I mean I know why it's bad, but sort of just have a question on what to do:

1. Should I go mutas?
2. Should I just mass pure roaches?
3. Should I make any corruptors?
4. Should I maybe go for a hydra based bust?

I think I lost to it because I get kind of confused and make stupid decisions, like getting infestors or overmaking corruptors or making units, then droning, then units, and just fucking myself over economically. What should I be doing? I assume just drone up hardcore on 3 bases, but then what. Should I go pure roach, or should I go roach/corruptor? Or should I go balls to the walls mutas?

Thanks. Just can't tell if to incorporate corruptors or not there.


Sup mate - (Mid Master answer)

To punish toss players using that style, I usually make 6 lings instead of 4 -delayed cannons.

and in the midgame I macro behind a burrow roach with movement timing attack to counter sents. which are there to delay for colli.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 13 2012 12:13 GMT
#4197
On March 13 2012 19:16 Belial88 wrote:
I have a question. Mid-masters.

ZvP, Toss goes gateway expand, Zerg goes third before lair as response. Obviously, Zerg must make many units to defend possible sentry/zealot pushes, so must be careful in both droning and teching.

What do you do if Toss actually just turtles and goes 2 base colossi?

I've had a few games where I lost to this ridiculousness, and it really pisses me off sometimes that like, play so bad it's good, can win (I can't scout what he's doing, I'm preparing for his push, meanwhile he's actually turtling against my 3 bases, though he probably isn't even aware I took a third).

I mean I know why it's bad, but sort of just have a question on what to do:

1. Should I go mutas?
2. Should I just mass pure roaches?
3. Should I make any corruptors?
4. Should I maybe go for a hydra based bust?

I think I lost to it because I get kind of confused and make stupid decisions, like getting infestors or overmaking corruptors or making units, then droning, then units, and just fucking myself over economically. What should I be doing? I assume just drone up hardcore on 3 bases, but then what. Should I go pure roach, or should I go roach/corruptor? Or should I go balls to the walls mutas?

Thanks. Just can't tell if to incorporate corruptors or not there.

Depends on what kind of info/opening you have. Do you drone scout and see that he doesn't forge FE? If so you are in a great position. If he doesn't make forge/gate wall on his expo and builds sentries you can pretty much kill his expo if you take 2 gas and attack with a 2 base roach/speedling timing once ling speed finishes. If he makes a forge wall with cannons and builds sentries, he pretty much can't attack you with anything more than a handful of gateway units and you are in the same position as you would be against a forge FE with a standard 3 base opening, but delayed ~60 game seconds.

I prefer muta if I scout colossus, but any composition should work as you'll have a massive eco advantage.
Olsson
Profile Joined April 2011
Sweden931 Posts
March 13 2012 12:56 GMT
#4198
On March 12 2012 14:30 Drmooose wrote:
http://drop.sc/130055

Obv the supply block hurt me a lot. However, is Idra's view true that when Toss hits FF Zerg can't win? This wasn't my best game but a lot seem to go down this way where I can't engage because of FF...any tips? I'm trying to get away from all inning ever ZvP and trying to emulate a Stephano style. (I think I need to start taking my gas earlier so I can get a higher roach count but FF would still stop me??) Any tips would be great. Master lvl Z



IMO Yes. When protosses are decently skilled and actually know how to forcefield, zerg can't do anything without air units. Perfect example is the two base immortal heavy sentry push, you often lose to it, even pros, when you are maxed with 50/50 roach hydra.
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Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 13 2012 14:29 GMT
#4199
On March 13 2012 21:13 VoirDire wrote:
Show nested quote +
On March 13 2012 19:16 Belial88 wrote:
I have a question. Mid-masters.

ZvP, Toss goes gateway expand, Zerg goes third before lair as response. Obviously, Zerg must make many units to defend possible sentry/zealot pushes, so must be careful in both droning and teching.

What do you do if Toss actually just turtles and goes 2 base colossi?

I've had a few games where I lost to this ridiculousness, and it really pisses me off sometimes that like, play so bad it's good, can win (I can't scout what he's doing, I'm preparing for his push, meanwhile he's actually turtling against my 3 bases, though he probably isn't even aware I took a third).

I mean I know why it's bad, but sort of just have a question on what to do:

1. Should I go mutas?
2. Should I just mass pure roaches?
3. Should I make any corruptors?
4. Should I maybe go for a hydra based bust?

I think I lost to it because I get kind of confused and make stupid decisions, like getting infestors or overmaking corruptors or making units, then droning, then units, and just fucking myself over economically. What should I be doing? I assume just drone up hardcore on 3 bases, but then what. Should I go pure roach, or should I go roach/corruptor? Or should I go balls to the walls mutas?

Thanks. Just can't tell if to incorporate corruptors or not there.

Depends on what kind of info/opening you have. Do you drone scout and see that he doesn't forge FE? If so you are in a great position. If he doesn't make forge/gate wall on his expo and builds sentries you can pretty much kill his expo if you take 2 gas and attack with a 2 base roach/speedling timing once ling speed finishes. If he makes a forge wall with cannons and builds sentries, he pretty much can't attack you with anything more than a handful of gateway units and you are in the same position as you would be against a forge FE with a standard 3 base opening, but delayed ~60 game seconds.

I prefer muta if I scout colossus, but any composition should work as you'll have a massive eco advantage.


I do drone scout. And toss always make forge.

Thanks, about what you say though. I guess I just overmake units too much. 3 gate sentry/zealot pressure can really hurt, so I think I make too many units and delay lair too much. I guess I'm not really sure how many units to make and when to start back up on droning.

But that's pretty straightforward, thanks. Go mutas.
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Effay
Profile Blog Joined December 2010
United States153 Posts
March 13 2012 15:16 GMT
#4200
In ZvZ lately i've been confused as to when my lair should be timed. I know getting it too early will hurt your economy, which will cripple or kill you outright, so lately i've been trying to get my third established before going lair, but if the other guy surprises me with mutas i can die outright.

So my question is two pronged then:
1. What is the best lair timing if you are trying to play a 3 hatch before lair, roach based build?
2. When should you send an overlord into your opponents base (if ever) to see if he has lair? I usually send in an overseer after i get my lair but if mine is delayed it can be too late.
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