• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:03
CET 05:03
KST 13:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1499 users

The Zerg Help Me Thread - Page 212

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 210 211 212 213 214 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Effay
Profile Blog Joined December 2010
United States153 Posts
March 15 2012 03:41 GMT
#4221
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?
Obsession: The weak minded's name for dedication
Falcon-sw
Profile Joined September 2010
United States324 Posts
March 15 2012 04:21 GMT
#4222
On March 15 2012 12:41 Effay wrote:
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?


Mutas just melt to marines and turrets and are not exactly cost effective vs. Thors. Just too many ways to handle them as Terran, and if you mis-mico your mutas once, they all die instantly.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 15 2012 04:27 GMT
#4223
On March 15 2012 12:41 Effay wrote:
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?


I think it's good to know and do both styles, but I think I will always prefer the muta style just because of how annoying it is to deal with drops with ling/infestor, especially as the game goes on and marines become stronger with upgrades. I think both styles are fine though just both have their weaknesses.
When I think of something else, something will go here
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 15 2012 04:30 GMT
#4224
On March 15 2012 13:21 Falcon-sw wrote:
Show nested quote +
On March 15 2012 12:41 Effay wrote:
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?


Mutas just melt to marines and turrets and are not exactly cost effective vs. Thors. Just too many ways to handle them as Terran, and if you mis-mico your mutas once, they all die instantly.


So don't mic-micro them?

When I was struggling a bit in ZvT, I practiced some games with high masters and GMs. If you can be active with your mutas and keep them alive, there's really nothing terran can do, you just end up crushing any push and force T to stay in his base so long that you can get BL tech.

I have noticed a lot of pros going toward roaches to secure their third against hellions and then going fast hive, on maps where it's limited on how many bases you can take, or the fourth is really hard.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Moosegills
Profile Joined March 2011
United States558 Posts
March 15 2012 04:32 GMT
#4225
On March 15 2012 12:41 Effay wrote:
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?


Ling infestor isn't gimmicky at all, just certain timings (bf hellion stim, etc) can be near impossible to deal with unless you have some addition tech like roaches or banes, because these timings hit before infestors are out. This generally just means that you have to make your scouting is perfect if you plan on playing ling infestor because you generally won't have the bane nest to deal with these pre-infestor timings. I'm not sure if ling infestor will ever be considered the way to go vs T, but the style definitely seems like its making a surge now.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 15 2012 04:36 GMT
#4226
I will always make a pack of Mutas if I can in TvZ.

I'm probably headed to Broodlord tech anyways. 10 mutas or more is a great way to force turrets and deter drops. Just for that they are worth it.

I much prefer infestor play, because I feel it is more defensive and stable, but if I can I will usually spire first. Which pretty much means I will do it vs anything except mass marines.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
March 15 2012 07:05 GMT
#4227
On March 15 2012 13:30 Belial88 wrote:
Show nested quote +
On March 15 2012 13:21 Falcon-sw wrote:
On March 15 2012 12:41 Effay wrote:
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?


Mutas just melt to marines and turrets and are not exactly cost effective vs. Thors. Just too many ways to handle them as Terran, and if you mis-mico your mutas once, they all die instantly.


So don't mic-micro them?

When I was struggling a bit in ZvT, I practiced some games with high masters and GMs. If you can be active with your mutas and keep them alive, there's really nothing terran can do, you just end up crushing any push and force T to stay in his base so long that you can get BL tech.

I have noticed a lot of pros going toward roaches to secure their third against hellions and then going fast hive, on maps where it's limited on how many bases you can take, or the fourth is really hard.


You're probably simply playing bad Terrans. The simple fact of the matter is that ling infestor is much stronger than ling muta and also offers a much better hive tech transition.
Elem
Profile Joined April 2011
Sweden4717 Posts
March 15 2012 07:46 GMT
#4228
I think the mainly annoying thing about going Muta vs T is that you either need to delay them quite a bit or delay your 3rd. Else you risk getting walked over by some obscure timing attack (especially on maps like Tal'Darim Altar and Metalopolis).

Not to mention that going mutas is a massive gas investment which will not last you into the late game (unlike Infestors) for a hope of the Terran screwing up position-wise. Ling (bane) infestor means you can focus your gas to moving onwards in the tech tree as you will not spend as much gas on infestors as you will on mutas at that stage. It is also much easier to choose an Ultralisk transition too since Ultras do not synergise with mutas at all. As you have ~20+ mutas just sitting there you feel obliged to head towards a Brood Lord/Infestor/X composition.

As Ling Infestor focuses heavily on upgrades it feels relatively easy to deny pushes from the terran player and safely saturate your 3rd. The only big problem imo is with drop heavy play before Infestors are out but I think that is a case of spreading overlords to better spots and getting better positions on buildings/spines.

Also the roach after 1st spine version of 15 hatch is really awesome. Easy 3rd and they can't deny your creep spread if you go 4 queens (like MorroW does for example) without risking losing 1-2 hellions per scan.
#freeshauni
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 15 2012 07:46 GMT
#4229
On March 15 2012 16:05 sanddbox_sc2 wrote:
Show nested quote +
On March 15 2012 13:30 Belial88 wrote:
On March 15 2012 13:21 Falcon-sw wrote:
On March 15 2012 12:41 Effay wrote:
On IdrA's stream the other day he said mutas aren't so good vs. T anymore except on certain maps...if this is true it would make me quite sad since mutas are my favorite unit. Up to this point i've been under the impression that muta/ling/baneling was THE way to play vs. marine/tank/medivac, and ling/infestor was gimmicky at best. So which is it?

If they're both viable, what maps do you guys think you should muta/ling/baneling and what maps do you think you should ling/infestor on (if any at all)?


Mutas just melt to marines and turrets and are not exactly cost effective vs. Thors. Just too many ways to handle them as Terran, and if you mis-mico your mutas once, they all die instantly.


So don't mic-micro them?

When I was struggling a bit in ZvT, I practiced some games with high masters and GMs. If you can be active with your mutas and keep them alive, there's really nothing terran can do, you just end up crushing any push and force T to stay in his base so long that you can get BL tech.

I have noticed a lot of pros going toward roaches to secure their third against hellions and then going fast hive, on maps where it's limited on how many bases you can take, or the fourth is really hard.


You're probably simply playing bad Terrans. The simple fact of the matter is that ling infestor is much stronger than ling muta and also offers a much better hive tech transition.


I wouldn't go that far to say ling/infestor is "much" stronger then muta/ling/bane. Both have their advantages and disadvantages imo. With ling/infestor mass drop play is a much bigger pain in the ass to deal with then muta/ling/bane. I have seen many top foreign zergs just picked apart by koreans who just drop the hell out of them when they see that ling/infestor style. With muta you don't have that problem (most of the time and it won't be as big a pain as without ).

So Yeah wouldn't go saying it's not much stronger I feel that's very false, but it is a very strong style and should definitely be something you use so you aren't predictable
When I think of something else, something will go here
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-03-15 07:57:55
March 15 2012 07:54 GMT
#4230
With getting more and more zerg opponents to play on ladder, I need a strategy. I feel absolutely clueless when I play a ZvZ what I should do. I tried to hatch-first (15h14p), gas-pool (14/14) with hatch on 21 or 28, 10-pool with early pressure and even 7RR. I usually fail with any build order. My best strategy so far is a +1 speedling all-in but of course that is an autoloss versus either ramp block with roaches or versus early banes.

Can someone advise me which ZvZ BO is generally good and worth to be practiced, so that I can practice at least one BO instead of switching by BOs around, and care about the optimal BO for the each map later? I am still in silver. I don't need a complete "if you scout this, do that" guide, just a good BO and the general idea behind it.
You don't choose to play zerg. The zerg choose you.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 15 2012 08:20 GMT
#4231
^ My guess is your problem is droning up in the mid-game. I didn't realize it myself, even though I was doing pretty good in ZvZ with about 60% win rate, I started hitting a losing streak after not playing for a while that caused me to watch all my zvzs. I didn't realize it, but I was always behind in drones all through the beginning of the game, up to midgame, and wasn't droning up adequately.

At your level just stick with 14g/14p/21h with baneling nest afterwards. I find that there's always some sort of pressure about 30-35 supply with lings or ling/bane, so you are good if you have a spine and 4 banes by that point. Afterwards you just want to make sure the opponent is droning up and going for lair/third, and not doing a roach/ling all-in, and then go lair and third yourself (faster third if early game is really aggressive, since you are both banking up minerals, faster lair if it's more pasive, imo).

Here's kind of an outline of how I play it:
Opening (I go hatch first, but you can go 14/14/21 since you are lower level, and just keep 1 in gas, then banelings)
Make sure to put overlord by opponents natural to see if they expand to make sure you are safe to drone up and expand yourself (or if you went hatch first, if you need to pump defense/units), and 1st overlord made in front of his base to watch if he pushes out with units. When he takes natural, move overlord by natural to behind natural mineral line to watch his drone count, and send 3rd and 4th overlord near his main to see lair timing and in front of your base to see if he morphs banes, which one you send where depending on size of map or aggression.
By 30 supply, get 4 banes and spine
Drone up to about 40 supply, poke with overlords and speedlings to make sure he's droning and not going roach/ling all-in or super fast mutas
~45 supply, get evo chamber, 2xgas
~55 supply, get roach warren
Take third if opponent drones up, gets third, or goes lair with minimal units or spines. Go lair if opponent is making lots of roaches behind his drones.

That's sort of how I play it. The rest is based on reactions. so vs...
2 base infestor = drone up 3 bases hard, then mass roaches, then push and kill off his infestors. he will counterattack, but your superior econ means you'll rebuild your army instantly and then be able to push back while teching to your own infestors
2 base muta super fast = just defend on 2 base until I can get my later lair mutas out
2 base muta normal = 3 base defend with queen/spore until I can get infestors out. Morph a bunch of banes because a ling/bane/muta attack can just own your queens and infestors before you have many roaches out.
2 base speedroach = defensive roaches, maybe some spine support, possibly hydras. I don't drone up third until I make sure opponent isn't doing this.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Ckalvin
Profile Joined February 2012
Australia150 Posts
March 15 2012 08:38 GMT
#4232
On March 15 2012 16:54 [F_]aths wrote:
With getting more and more zerg opponents to play on ladder, I need a strategy. I feel absolutely clueless when I play a ZvZ what I should do. I tried to hatch-first (15h14p), gas-pool (14/14) with hatch on 21 or 28, 10-pool with early pressure and even 7RR. I usually fail with any build order. My best strategy so far is a +1 speedling all-in but of course that is an autoloss versus either ramp block with roaches or versus early banes.

Can someone advise me which ZvZ BO is generally good and worth to be practiced, so that I can practice at least one BO instead of switching by BOs around, and care about the optimal BO for the each map later? I am still in silver. I don't need a complete "if you scout this, do that" guide, just a good BO and the general idea behind it.


Personally on ladder I'm preferring an 11overpool into 13 gas. Stop droning at 15, queen then ling then ovie. First 100 gas goes into speed, pull 1 drone off gas, get bling nest at 50 gas and pump lings nonstop.

You can pump a tonne of lings with the early queen, hold off any cheesey 6-9 pool with overpool, do stacks of damage if he chooses to go roach since he won't be able to have a ball in time. Try it and let me know how it goes.


ps baneling/ling micro is wicked fun, don't get why people don't like zvz.
Stay calm and split drones. I'M NESTEAAAAAAAAAAAAAA! I'M NESTEAAAAAAAAAAAA
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 15 2012 08:53 GMT
#4233
^ I don't really agree with that build order.

You should have a very strong reason to be going pool any earlier than 14, and I just don't see it with 11 overpool.

However, 10 pool is a very viable build in ZvZ. You drone scout (or overlord scout if you can) to see if the opponent is going hatch first (you could also just gamble and coinflip and hope he is, because that's basically what 10 pool is, a coinflip). Once you see the hatch first, you just pull 8 of 12 drones (since you drone up to 12 drones after pool) and rally constant lings, and it should be a straight up build order win really against pool later than like 2:40 (theoretically i think it'd win against 17 pool too, ie that's why you can't cancel hatch and throw down pool asap and survive it).

I suppose 11 pool isn't much different than 10 pool in terms of timing, but why do 11 pool when 10 pool is just better at the same thing?

If the opponent goes 14/14, then you just doublequeen expand and get defensive banes (since your speed will be later than 14/14). You could also just open 10 pool baneling in case the opponent is going 14/14, it's safer I think against 14/14 while also still being a bo win against hatch first (you just have that small chance you fuck up and lose though if going 10 pool bane against hatch first, although that's really a small chance...). You will be way behind the 14/14, but you can still play it out.

As for dealing with 6-9 pools, well, I've already written about that here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=295586

And any sort of 9+ pool is easily dealt with when going 14 pool.

But yea. I don't agree with the advice of 11 overpool into 13 gas... either go 14/14, 10 pool as a coinflip, or hatch first in zvz.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
DogBite
Profile Joined May 2011
37 Posts
March 15 2012 18:53 GMT
#4234
While we're talking about ling/infestor ZvT, any good guides/videos/dailies about it? I'm getting tired of muta/ling/baneling, it feels like my mutas just never pay for themselves anymore these days.
Bahamuth
Profile Joined September 2011
134 Posts
March 15 2012 19:17 GMT
#4235
Hey Belial,

I actually came to this thread with the same question as [F_]aths, so thanks for answering that.

Do you think it would be possible that you post/pm a replay or two of you (or anyone else if anyone has one) using this style? That would be very helpful.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
Last Edited: 2012-03-15 21:39:55
March 15 2012 21:01 GMT
#4236
Really noob question. What is the way that you hold off a standard ling bane allin when opening 14gas/14pool?

After scouting no expo from your opponent do you build a 2nd queen? Do you go for a quick bane nest yourself? do you just spam lings and try cancel his banes morphing in?

It seems so silly that ling bane allins are easier to hold off with a hatch first build than a gas first build (to me anyway).

Thanks in advance for any help

bump
Stephano//HerO//TaeJa//Squirtle//Bomber
RibsNGibs
Profile Joined January 2011
64 Posts
March 15 2012 21:53 GMT
#4237
Hi, stupid question here; was wondering if anybody had any mental tricks or anything to help with this.

I keep usually keep my forward lings on hotkey 1, and all my injecting queens on 6.

I often "66" and inject all my larva, then "11" and move my lings somewhere.

Every once in awhile it'll turn out all my forward lings died, so my 1 hotkey didn't select anything, so all my queens were still selected, and then 30 seconds later, I'll notice all my queens are walking across the middle of the map.

Does this happen to other people? Is it just something I have to deal with, or does anybody have any tricks for preventing it?

Thanks,
Lithios
Profile Joined March 2012
Canada3 Posts
March 15 2012 22:02 GMT
#4238
When playing against toss, how would you defend a 2 gate zealot rush and still be able to win the game with a good eco? This is the mian way I lose to toss and I was wondering if you know any counter builds or strats that render the rush useless. I usually attempt to put up spines and get roach, but then the toss cannons up and goes air and my eco can't handle it. Any tips?
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 15 2012 22:08 GMT
#4239
On March 16 2012 07:02 Lithios wrote:
When playing against toss, how would you defend a 2 gate zealot rush and still be able to win the game with a good eco? This is the mian way I lose to toss and I was wondering if you know any counter builds or strats that render the rush useless. I usually attempt to put up spines and get roach, but then the toss cannons up and goes air and my eco can't handle it. Any tips?


15pool 15 hatch

Try to surround them before they can get in a good position behind your minerals. You should be able to hold with just lings and queens.

Also another option is to counter attack with some of your lings but it can be risky
Stephano//HerO//TaeJa//Squirtle//Bomber
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 15 2012 22:41 GMT
#4240
On March 16 2012 06:53 RibsNGibs wrote:
Hi, stupid question here; was wondering if anybody had any mental tricks or anything to help with this.

I keep usually keep my forward lings on hotkey 1, and all my injecting queens on 6.

I often "66" and inject all my larva, then "11" and move my lings somewhere.

Every once in awhile it'll turn out all my forward lings died, so my 1 hotkey didn't select anything, so all my queens were still selected, and then 30 seconds later, I'll notice all my queens are walking across the middle of the map.

Does this happen to other people? Is it just something I have to deal with, or does anybody have any tricks for preventing it?

Thanks,

It's just practice man.

When i started playing SC2 i had to look at the keys half the time >.>. Now i can use 1 -7 without thinking about it.

A trick might be to just look at your ctrl groups and see if you do have the right things hotkeyd.
Stephano//HerO//TaeJa//Squirtle//Bomber
Prev 1 210 211 212 213 214 489 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft377
RuFF_SC2 223
NeuroSwarm 196
ProTech137
StarCraft: Brood War
Sea 5679
GuemChi 1522
Artosis 698
Noble 28
Dewaltoss 6
Icarus 6
Dota 2
monkeys_forever549
League of Legends
JimRising 645
Counter-Strike
taco 816
Super Smash Bros
hungrybox1113
Other Games
summit1g12137
C9.Mang0415
ViBE41
minikerr7
Organizations
Other Games
gamesdonequick960
Counter-Strike
PGL55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH92
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• masondota21377
League of Legends
• Doublelift3680
• Rush682
• Lourlo515
• Stunt202
Other Games
• Scarra945
Upcoming Events
The PondCast
5h 57m
KCM Race Survival
5h 57m
WardiTV Winter Champion…
7h 57m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
19h 57m
Ultimate Battle
1d 7h
Light vs ZerO
WardiTV Winter Champion…
1d 7h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 19h
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
Replay Cast
4 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.