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The Zerg Help Me Thread - Page 203

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2012-03-04 12:09:37
March 04 2012 12:08 GMT
#4041
well usually your opponent wont know that you go banes nest first. and on close air meta ST you can see whether your opponent pulls drones off gas and you can see exactly whether and when he expos, so you can build more spines if needed.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Westy
Profile Blog Joined April 2010
England808 Posts
March 04 2012 12:13 GMT
#4042
Hey guys. I am a mid diamond player and I have just started encountering the FFE in ZvP. Could someone give me a rough guide on how to deal with this and the aggression that comes after it? All I know is that I should drone up on 3 hatch's to about 50 drones and then expect some kind of pressure, but other than that I am clueless!

Thanks
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 04 2012 12:27 GMT
#4043
yes usually you should go fast 3 base and drone up, when you stop droning depends on how risky you want to play and what scouting information you get. there is no quick way of explaining that due to the many variations that exist.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Host-
Profile Joined December 2010
New Zealand459 Posts
March 04 2012 12:35 GMT
#4044
Hey Darkforce, I realize this is quite a broad question, but whats your opinion on the Ling festor style in ZvT?
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 04 2012 12:37 GMT
#4045
its good vs bio but has some vulnerabilities.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Host-
Profile Joined December 2010
New Zealand459 Posts
March 04 2012 12:38 GMT
#4046
Do you think ling bling muta is better?
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 04 2012 18:13 GMT
#4047
On March 04 2012 21:38 Host- wrote:
Do you think ling bling muta is better?

What I've been seeing Morrow do on stream is ling bane muta, but he never goes for the super super large muta flock a la IdrA, he stops at maybe 15-20, then goes heavy ling bane, into infestor, into BL infestor. I like that way a lot more than traditional 40 muta ling bane.
I love crazymoving
ETisME
Profile Blog Joined April 2011
12686 Posts
Last Edited: 2012-03-05 07:13:15
March 05 2012 06:19 GMT
#4048
On March 03 2012 16:07 RaiZ wrote:
Show nested quote +
On March 02 2012 17:49 Belial88 wrote:
The ice fisher is a really, really horrible build, in every match-up. It just completely kills your econ. It was okay a year ago back when no one knew how to macro and every terran did a 1 base all-in or actually opened banshees. It just completely sacs your econ, and there is absolutely no map control with it, and you have no ability to scout either. Please stop referencing it, it's so outdated now.


You're being too extreme there. I know at least 1 europe GM that has 2 account in there by playing this build in ZvT.

I am seeing nestea using it right now, except he got 3 queens then 4 gas

and to whoever said "just split the broodlords" is the solution to archon toilet, nestea did and they all got sniped
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Chinesewonder
Profile Joined November 2010
Canada354 Posts
March 05 2012 06:25 GMT
#4049
Hey, masters play here.

Got a quick question. Never really known how many workers to saturate each mining base, not including gas. Never gave much thought into it until I watched Nestea play, and I realize that I might be oversaturating my bases resulting in reduced army and inefficiently. So just a quick question, how many do you shoot for, for each mining bas? (not including gas)
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 05 2012 06:33 GMT
#4050
You shoot for a full portrait box, with the 2nd box 0/2/4 drones depending on 0gas/1gas/2gas. You can double click a worker to have all workers selected, or just box over (it's okay if you are 1 or 2 drones off, and you can always +1/-1 for a queen or overlord grabbed in there). This puts 3 workers per hatch, with 3 per gas (when selecting gas drones, 1 will *always* be in the geyser).

Obviously, pressure and the course of a game can change how much you can drone up, but you want to go for a full 30 at each base. If you have a whole box and it 'looks' good, like not too much bouncing, you're good.

it's extremely important you have even worker spread though. Like when going fast third in ZvZ when if you make more than 5 extra drones in that critical time the opponent gets roach speed, or vs FFE like a 7 gate, you are going to have even workers at about 55 drones and won't be allowed to get any more, so you are reling on better saturation to give you better economy, rather than simply more drones. Otherwise FFE would always beat fast third, but by spreading workers out like 16+16+16, even though that's 48 workers, you'll have a much higher income than the 50 probes on 2 base.

If you watch pros, you'll notice they constantly obsess about worker saturation. That isn't them spamming, it's them all game long making sure that their workers are spread evenly among all their bases. No point in having 3 bases if they aren't saturated properly, and you'll lose any advantage if you don't do it right. It's really important, it's like adding free drones to your econ.

I aim to get at least 55 drones in ZvP vs FFE, I get more based on how much gas I scout or if they went SG/DT or not (ie tech heavy). In ZvP vs gateway expands, I leave 1 drone in gas after speed and get 3rd and roach warren ~40 supply. I pretty much focus on units to hold gateway aggression, and making drones before knowing 100% i can hold his push is secondary to making units to make sure I can keep the third alive (since I have no lair). In ZvZ I stop at 50 drones until I can get the army to secure more. I just try to get my third earlier than the opponent, if I see he went third too, then I can drone up a little too. In ZvT it's automatically full 50 drones unless I see he didn't expand. I take the third once the hellions are no longer a problem (be it because he opened 2 rax, reaper expand, he lost them, or it's ~60 supply now and I've fully saturated 2 bases and now making enough lings that his hellions aren't a threat to my third). I add a few drones based on map distance and how confident I am, but I will fully and completely drone it up once I know I can handle his push, make him return due to a counterattack, or he takes a third.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Chinesewonder
Profile Joined November 2010
Canada354 Posts
March 05 2012 06:42 GMT
#4051
On March 05 2012 15:33 Belial88 wrote:
You shoot for a full portrait box, with the 2nd box 0/2/4 drones depending on 0gas/1gas/2gas. You can double click a worker to have all workers selected, or just box over (it's okay if you are 1 or 2 drones off, and you can always +1/-1 for a queen or overlord grabbed in there). This puts 3 workers per hatch, with 3 per gas (when selecting gas drones, 1 will *always* be in the geyser).

Obviously, pressure and the course of a game can change how much you can drone up, but you want to go for a full 30 at each base. If you have a whole box and it 'looks' good, like not too much bouncing, you're good.

it's extremely important you have even worker spread though. Like when going fast third in ZvZ when if you make more than 5 extra drones in that critical time the opponent gets roach speed, or vs FFE like a 7 gate, you are going to have even workers at about 55 drones and won't be allowed to get any more, so you are reling on better saturation to give you better economy, rather than simply more drones. Otherwise FFE would always beat fast third, but by spreading workers out like 16+16+16, even though that's 48 workers, you'll have a much higher income than the 50 probes on 2 base.

If you watch pros, you'll notice they constantly obsess about worker saturation. That isn't them spamming, it's them all game long making sure that their workers are spread evenly among all their bases. No point in having 3 bases if they aren't saturated properly, and you'll lose any advantage if you don't do it right. It's really important, it's like adding free drones to your econ.

I aim to get at least 55 drones in ZvP vs FFE, I get more based on how much gas I scout or if they went SG/DT or not (ie tech heavy). In ZvP vs gateway expands, I leave 1 drone in gas after speed and get 3rd and roach warren ~40 supply. I pretty much focus on units to hold gateway aggression, and making drones before knowing 100% i can hold his push is secondary to making units to make sure I can keep the third alive (since I have no lair). In ZvZ I stop at 50 drones until I can get the army to secure more. I just try to get my third earlier than the opponent, if I see he went third too, then I can drone up a little too. In ZvT it's automatically full 50 drones unless I see he didn't expand. I take the third once the hellions are no longer a problem (be it because he opened 2 rax, reaper expand, he lost them, or it's ~60 supply now and I've fully saturated 2 bases and now making enough lings that his hellions aren't a threat to my third). I add a few drones based on map distance and how confident I am, but I will fully and completely drone it up once I know I can handle his push, make him return due to a counterattack, or he takes a third.


Thought about it really quickly. 8 mineral patches, 3 per patch, 2 for each close patch. There's ~2 close patches, so that's 22 workers for the minerals +6 for gas = 28? full portrait + more = 32+ ?

That seems like an awful amount of workers. with 28 per base, you still have enough for 6 extra if you get 90 drones for gas on your 4th.

Am I missing something?
Macpo
Profile Joined September 2010
453 Posts
March 05 2012 06:55 GMT
#4052
On March 05 2012 15:42 Chinesewonder wrote:
Show nested quote +
On March 05 2012 15:33 Belial88 wrote:
You shoot for a full portrait box, with the 2nd box 0/2/4 drones depending on 0gas/1gas/2gas. You can double click a worker to have all workers selected, or just box over (it's okay if you are 1 or 2 drones off, and you can always +1/-1 for a queen or overlord grabbed in there). This puts 3 workers per hatch, with 3 per gas (when selecting gas drones, 1 will *always* be in the geyser).

Obviously, pressure and the course of a game can change how much you can drone up, but you want to go for a full 30 at each base. If you have a whole box and it 'looks' good, like not too much bouncing, you're good.

it's extremely important you have even worker spread though. Like when going fast third in ZvZ when if you make more than 5 extra drones in that critical time the opponent gets roach speed, or vs FFE like a 7 gate, you are going to have even workers at about 55 drones and won't be allowed to get any more, so you are reling on better saturation to give you better economy, rather than simply more drones. Otherwise FFE would always beat fast third, but by spreading workers out like 16+16+16, even though that's 48 workers, you'll have a much higher income than the 50 probes on 2 base.

If you watch pros, you'll notice they constantly obsess about worker saturation. That isn't them spamming, it's them all game long making sure that their workers are spread evenly among all their bases. No point in having 3 bases if they aren't saturated properly, and you'll lose any advantage if you don't do it right. It's really important, it's like adding free drones to your econ.

I aim to get at least 55 drones in ZvP vs FFE, I get more based on how much gas I scout or if they went SG/DT or not (ie tech heavy). In ZvP vs gateway expands, I leave 1 drone in gas after speed and get 3rd and roach warren ~40 supply. I pretty much focus on units to hold gateway aggression, and making drones before knowing 100% i can hold his push is secondary to making units to make sure I can keep the third alive (since I have no lair). In ZvZ I stop at 50 drones until I can get the army to secure more. I just try to get my third earlier than the opponent, if I see he went third too, then I can drone up a little too. In ZvT it's automatically full 50 drones unless I see he didn't expand. I take the third once the hellions are no longer a problem (be it because he opened 2 rax, reaper expand, he lost them, or it's ~60 supply now and I've fully saturated 2 bases and now making enough lings that his hellions aren't a threat to my third). I add a few drones based on map distance and how confident I am, but I will fully and completely drone it up once I know I can handle his push, make him return due to a counterattack, or he takes a third.


Thought about it really quickly. 8 mineral patches, 3 per patch, 2 for each close patch. There's ~2 close patches, so that's 22 workers for the minerals +6 for gas = 28? full portrait + more = 32+ ?

That seems like an awful amount of workers. with 28 per base, you still have enough for 6 extra if you get 90 drones for gas on your 4th.

Am I missing something?


Well the 2 first drones on a patch are 100% efficient, but the third one is only about 50% efficient. So basically, a correct saturation for one base with 8 patches would rather be 16 drones on minerals + 6 on gas = 22 drones. after 22, you marginal efficiency seriously decreases, and it's better to transfer to another hatch. If you have 3 saturated bases in this sense, + gas mining in a 4th one, it makes 22*3 + 6 = 72 drones . And we are not far from the "ideal" 75 drones.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 05 2012 08:23 GMT
#4053
^ I don't really agree with that. While yes, it's true that there are diminishing returns, I don't think that really changes how you play. You really want to be pushing up toward 90 drones while on 3 bases. You'll lose some as you make spines and such and the course of the game, and having 90 drones is not an issue when the 200 supply cap is not an issue to you. You want those 30 drones per base at the start.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
March 05 2012 08:31 GMT
#4054
On March 05 2012 17:23 Belial88 wrote:
^ I don't really agree with that. While yes, it's true that there are diminishing returns, I don't think that really changes how you play. You really want to be pushing up toward 90 drones while on 3 bases. You'll lose some as you make spines and such and the course of the game, and having 90 drones is not an issue when the 200 supply cap is not an issue to you. You want those 30 drones per base at the start.


You want 30 drones per base when you're at 2 bases, but you do NOT want 90 total on 3 bases. When you take your third is when you even out your saturation and get a maximum of around 80 drones. For example, in ZvP, 99% of the time it's best to cut drones at 65 (~4 gasses) and start pumping roach ling rather than drone higher (because you a) will die to allins and b) won't be able to deny fast thirds from the Protoss player).

Even in ZvT 90 on 3 bases is just far too much; it's much better to pump more army earlier and double expand than to go up to 90 drones on 3 bases.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 05 2012 08:50 GMT
#4055
^ Well obviously you have to cut drones at certain times to deal with the state of the game. But before the supply cap becomes a limiting factor, there is no reason to stop droning unless you are planning to sacrifice your economy for an attack. There is nothing wrong with going straight to 100 drones at the start if your opponent lets you, and you often will see pro zergs do this. I think that SQ thread stated that the average of GM+ zergs was like 91 drones.

If it's extremely lategame, yea, 90 drones is too much. But provided you can deal with any pushes or pressure, it is perfectly fine to go to 90 drones if your opponent lets you and you would rather not push or can't push (like against a turtle). 90 drones is only an issue when you are reaching the supply cap, but I have absolutely never, ever, heard of a game for zerg where they made too many drones (in regards to supply cap) and lost. They just make 100 drones, when they approiach 200/200, they throw down 20 spines.

It's always better to get more econ as zerg though... only reason you make army in early game in ZvT is to be able to safely drone up your third.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ETisME
Profile Blog Joined April 2011
12686 Posts
March 05 2012 09:19 GMT
#4056
On March 05 2012 17:50 Belial88 wrote:
^ Well obviously you have to cut drones at certain times to deal with the state of the game. But before the supply cap becomes a limiting factor, there is no reason to stop droning unless you are planning to sacrifice your economy for an attack. There is nothing wrong with going straight to 100 drones at the start if your opponent lets you, and you often will see pro zergs do this. I think that SQ thread stated that the average of GM+ zergs was like 91 drones.

If it's extremely lategame, yea, 90 drones is too much. But provided you can deal with any pushes or pressure, it is perfectly fine to go to 90 drones if your opponent lets you and you would rather not push or can't push (like against a turtle). 90 drones is only an issue when you are reaching the supply cap, but I have absolutely never, ever, heard of a game for zerg where they made too many drones (in regards to supply cap) and lost. They just make 100 drones, when they approiach 200/200, they throw down 20 spines.

It's always better to get more econ as zerg though... only reason you make army in early game in ZvT is to be able to safely drone up your third.

you misunderstood him
what he meant is not 90 drones is bad but 90 drones ON 3 bases are bad
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 05 2012 10:20 GMT
#4057
^ I got that...

Realistically if you are in a situation to get 90 drones, you can get your 4th, but 90 drones on 3 base is just fine. Like if it's ZvP and he goes double stargate maybe, going up to 90 drones would not be a bad idea. I think losira did something like that in a game, he lost 20 drones to harass and had 90 still left.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
greenknight999
Profile Joined January 2012
69 Posts
March 05 2012 13:44 GMT
#4058
Can someone explain the best method mechanically to drop from overlords please.

I just lost a game because of it :|

I tried shift queing up the drops hoping it'd drop one out at each waypoint but it tried to disgorge its entire load at the start of the run. Is it just D+left clicking? How do you spread them out over a long line?

Bit confused
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 05 2012 13:56 GMT
#4059
On March 05 2012 22:44 greenknight999 wrote:
Can someone explain the best method mechanically to drop from overlords please.

I just lost a game because of it :|

I tried shift queing up the drops hoping it'd drop one out at each waypoint but it tried to disgorge its entire load at the start of the run. Is it just D+left clicking? How do you spread them out over a long line?

Bit confused

No shift queuing. Just move the overlords to somewhere behind where you want them to drop then hold down the D-key and click once on each overlord when you want them to start dropping.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 05 2012 14:03 GMT
#4060
I've seen Ret go for 90-95 drones early in zvp and then just flood the protoss 3rd with ling/roach "sauron zerg bw style" until he's out of forcefields, fueled by massive econ.
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