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The Zerg Help Me Thread - Page 200

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
March 02 2012 14:50 GMT
#3981
On March 02 2012 23:37 Grayboosh wrote:
I've been having problems against Terran lately...

It seems that they don't have any problems with Muta harrass anymore because they go 85% marine / 15% tank. My question is twofold: What is the answer to this composition? How many Mutas should I really build?

I feel like I build too many Mutas, which end up being fairly worthless against all his Marines and turrets, and in turn, that doesn't leave much gas for banelings. I usually try to switch to infestor to deal with all those marines, but that yields the same issue... not much gas for banelings.

Is the priority to have enough banelings and then make mutas and infestors as I am able? I feel like I've been doing it the other way around, squeaking out banelings when I have spare gas.

Please let me know your thoughts when facing this composition in the mid-game!


Depends on style. I've seen players stop at 10-12, I've seen players overbuild mutas (like 40).

I really like a big muta flock so I try not to morph any banelings unless there's a giant push coming, just make mutas with all your gas untill you have around 25-30, and get attack upgrades.
Just remember that your mutas should always be moving.

Not only do they basically deny drop plays, they force turrets and it the terran moves out you have a ton of options.
You can kill the turrets in his man and hang over the production, picking off any units that pop out and all of the add-ons etc, try to force him back (just time your pull back well if he keeps pushing across the map, muta are faster than.... anything terran has).
You can skirt the edge of his army while he moves across the map (pick off tanks, force stims, generally slow the push down.

tl;dr: unless you have 35-40 mutas at some point in the game, there's no such thing as too many. It's a stylistic choice.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Incognoto
Profile Blog Joined May 2010
France10239 Posts
March 02 2012 15:57 GMT
#3982
I tried reading through the thread for a proper way of beating mech as Zerg but I didn't find anything detailed enough.

My opening is Idra's gasless hatch first which works really well (I produce Roaches though, for creep spread and map control), I don't have too much trouble in the early game. However mid games and I'm against a Mech player, I really don't know how to break through.

People are saying, take 1 or 2 expansions spread out, to abuse the immobility, which I find is a good idea. I do that. I make muta and force Thors, the problem is that they're almost useless. I don't over commit with Muta because having too many against Thors is just a bad idea. But a Terran with good turret placement and 1 or 2 thors in their base completely nullifies any harass. Once they start their slow push I have no idea how to begin to attack the army. Rushing in with Roaches (even with upgrades) gets them killed faster than they can kill shit. I know being cost effective isn't a priority because I'm up by one, maybe even two bases. So I figure the best way to fight this is by wearing out his army gradually. It's no easy thing. I'm afraid to tech up to Broodlord/Infestor because their push will come way before I'm ready.

I'm thinking of infestor/roach(/muta?) but I don't see how they're that useful.... anyone got something for me to work with?
maru lover forever
Incognoto
Profile Blog Joined May 2010
France10239 Posts
March 02 2012 16:03 GMT
#3983
On March 02 2012 23:37 Grayboosh wrote:
I've been having problems against Terran lately...

It seems that they don't have any problems with Muta harrass anymore because they go 85% marine / 15% tank. My question is twofold: What is the answer to this composition? How many Mutas should I really build?

I feel like I build too many Mutas, which end up being fairly worthless against all his Marines and turrets, and in turn, that doesn't leave much gas for banelings. I usually try to switch to infestor to deal with all those marines, but that yields the same issue... not much gas for banelings.

Is the priority to have enough banelings and then make mutas and infestors as I am able? I feel like I've been doing it the other way around, squeaking out banelings when I have spare gas.

Please let me know your thoughts when facing this composition in the mid-game!


The "trick" to dealing with Marine/tank/Medivac armies is to find the right ratio of gas consumption. If you see he doesn't have a large number of tanks, make more banelings. If you see more tanks and less marines, you can go more heavy on Muta. If he doesn't have enough tanks you can go really heavy on banelings and really annihilate his army. Either way, your gas should be close to 0 if you make either baneling or Muta. Dump your minerals into lings (or drones/bases).

The muta should be used to pick off stray tanks and snipe missile turrets. Then you kill SCVs. If there aren't any Thors around it's a great idea to clump up your mutas, they're really effective that way.
maru lover forever
Olsson
Profile Joined April 2011
Sweden931 Posts
March 02 2012 16:20 GMT
#3984
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.
Naniwa <3
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 02 2012 16:36 GMT
#3985
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.
I love crazymoving
Grayboosh
Profile Joined March 2011
United States68 Posts
March 02 2012 16:40 GMT
#3986
On March 03 2012 01:03 Incognoto wrote:
Show nested quote +
On March 02 2012 23:37 Grayboosh wrote:
I've been having problems against Terran lately...

It seems that they don't have any problems with Muta harrass anymore because they go 85% marine / 15% tank. My question is twofold: What is the answer to this composition? How many Mutas should I really build?

I feel like I build too many Mutas, which end up being fairly worthless against all his Marines and turrets, and in turn, that doesn't leave much gas for banelings. I usually try to switch to infestor to deal with all those marines, but that yields the same issue... not much gas for banelings.

Is the priority to have enough banelings and then make mutas and infestors as I am able? I feel like I've been doing it the other way around, squeaking out banelings when I have spare gas.

Please let me know your thoughts when facing this composition in the mid-game!


The "trick" to dealing with Marine/tank/Medivac armies is to find the right ratio of gas consumption. If you see he doesn't have a large number of tanks, make more banelings. If you see more tanks and less marines, you can go more heavy on Muta. If he doesn't have enough tanks you can go really heavy on banelings and really annihilate his army. Either way, your gas should be close to 0 if you make either baneling or Muta. Dump your minerals into lings (or drones/bases).

The muta should be used to pick off stray tanks and snipe missile turrets. Then you kill SCVs. If there aren't any Thors around it's a great idea to clump up your mutas, they're really effective that way.


So I think what you're saying is, if they're heavy on marines, just dump your gas into banelings instead of Mutas. At what point do you decide that infestors is a better option than more banelings? Or do you just use banelings?
You're goin down gray bush.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
March 02 2012 16:47 GMT
#3987
On March 03 2012 01:40 Grayboosh wrote:
Show nested quote +
On March 03 2012 01:03 Incognoto wrote:
On March 02 2012 23:37 Grayboosh wrote:
I've been having problems against Terran lately...

It seems that they don't have any problems with Muta harrass anymore because they go 85% marine / 15% tank. My question is twofold: What is the answer to this composition? How many Mutas should I really build?

I feel like I build too many Mutas, which end up being fairly worthless against all his Marines and turrets, and in turn, that doesn't leave much gas for banelings. I usually try to switch to infestor to deal with all those marines, but that yields the same issue... not much gas for banelings.

Is the priority to have enough banelings and then make mutas and infestors as I am able? I feel like I've been doing it the other way around, squeaking out banelings when I have spare gas.

Please let me know your thoughts when facing this composition in the mid-game!


The "trick" to dealing with Marine/tank/Medivac armies is to find the right ratio of gas consumption. If you see he doesn't have a large number of tanks, make more banelings. If you see more tanks and less marines, you can go more heavy on Muta. If he doesn't have enough tanks you can go really heavy on banelings and really annihilate his army. Either way, your gas should be close to 0 if you make either baneling or Muta. Dump your minerals into lings (or drones/bases).

The muta should be used to pick off stray tanks and snipe missile turrets. Then you kill SCVs. If there aren't any Thors around it's a great idea to clump up your mutas, they're really effective that way.


So I think what you're saying is, if they're heavy on marines, just dump your gas into banelings instead of Mutas. At what point do you decide that infestors is a better option than more banelings? Or do you just use banelings?


I don't know too much about infestors as I personally don't use them a lot. However getting them while you're transitioning into hive tech and brood lords is probably the best time to get them (after the midgame where you use ling/baneling/muta). And yeah, there's no need for muta if he's got a LOT of marines. It's all about balancing gas between muta and banelings
maru lover forever
Olsson
Profile Joined April 2011
Sweden931 Posts
March 02 2012 16:55 GMT
#3988
On March 03 2012 01:36 Flonomenalz wrote:
Show nested quote +
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.


Still, how do I just grab bases and saturate them with the constant threat of terran moving out?
Naniwa <3
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 02 2012 17:08 GMT
#3989
On March 03 2012 01:55 Olsson wrote:
Show nested quote +
On March 03 2012 01:36 Flonomenalz wrote:
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.


Still, how do I just grab bases and saturate them with the constant threat of terran moving out?

You only need to saturate your 4th base. 4 base saturation leaves you with enough drones for the entire game (around 80). Your 5th base, you only need the gas there, the only drones that should go there are drones from your main when it is near mined out.

You can easily saturate your 4th base and plant your 5th base behind your first drop sequence, that's what I usually do. Terran mech moving out before 160 supply isn't scary at all to 1/1 roaches with drop on tank lines.
I love crazymoving
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
March 02 2012 17:41 GMT
#3990
So I'll soon play in a league where every first map is Tal'Darim Altar (because it is the most balanced map according to the TLPD). Now I have heard a lot of negative things about this map for Zerg due to the rocked third. But looking at the statistics, it seems very balanced. Are we complaining just for the sake of not being able to do what we always do and have to play differently here, or is the map actually Zerg dis-favored? What are your thoughts?

I don't know personally, sometimes I curse so hard for not being able to expand, other times I love it because of it's openness and long distances. Muta's and ling runby's everywhere.
Hit me up ingame! ID: Markovian.126; Diamond@EU
Olsson
Profile Joined April 2011
Sweden931 Posts
March 02 2012 17:53 GMT
#3991
On March 03 2012 02:08 Flonomenalz wrote:
Show nested quote +
On March 03 2012 01:55 Olsson wrote:
On March 03 2012 01:36 Flonomenalz wrote:
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.


Still, how do I just grab bases and saturate them with the constant threat of terran moving out?

You only need to saturate your 4th base. 4 base saturation leaves you with enough drones for the entire game (around 80). Your 5th base, you only need the gas there, the only drones that should go there are drones from your main when it is near mined out.

You can easily saturate your 4th base and plant your 5th base behind your first drop sequence, that's what I usually do. Terran mech moving out before 160 supply isn't scary at all to 1/1 roaches with drop on tank lines.


No. HOW do you saturate your third and forth base when you both are sitting on two base and you're just expanding. A push can come at any time and hes running around with hellions. HOW can you just make 35 drones to saturate the two bases and not die to a random push while teching and not dying?
Naniwa <3
Vega62a
Profile Blog Joined December 2010
946 Posts
Last Edited: 2012-03-02 18:16:11
March 02 2012 18:14 GMT
#3992
On March 03 2012 02:53 Olsson wrote:
Show nested quote +
On March 03 2012 02:08 Flonomenalz wrote:
On March 03 2012 01:55 Olsson wrote:
On March 03 2012 01:36 Flonomenalz wrote:
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.


Still, how do I just grab bases and saturate them with the constant threat of terran moving out?

You only need to saturate your 4th base. 4 base saturation leaves you with enough drones for the entire game (around 80). Your 5th base, you only need the gas there, the only drones that should go there are drones from your main when it is near mined out.

You can easily saturate your 4th base and plant your 5th base behind your first drop sequence, that's what I usually do. Terran mech moving out before 160 supply isn't scary at all to 1/1 roaches with drop on tank lines.


No. HOW do you saturate your third and forth base when you both are sitting on two base and you're just expanding. A push can come at any time and hes running around with hellions. HOW can you just make 35 drones to saturate the two bases and not die to a random push while teching and not dying?


In my games, it's been kinda the same answer as the answer to many zerg problems - REALLY good map awareness, fantastic creep spread, and perfect economy control (None of which I am consistently capable of, of course.)

The order that's worked well for me is to saturate my main and my nat with a macro hatch, and then make units until my 3rd finishes, at which point I saturate it with 2-3 injects worth of drones. (I don't usually just use all the larva for a round of drones unless I feel REALLY safe). This is obviously a bit risky, and it's not a bad idea to sac an overlord just before you mash that D key to check his tank count. You want infestors sooner rather than later, I think, so that you can delay pushes if he happens to move out right after you've made a round of drones. Having roach burrow and good creep spread both help delay, as well. But having the macro hatch and the 3rd as well usually gives me enough production to make enough units to deal with a push (provided good engagements, and depending on the composition).

tl;dr macro hatch, then 3rd, for the added production, roaches while 3rd is building for hellions, and delay delay delay.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Orgiastic
Profile Joined October 2011
United States43 Posts
Last Edited: 2012-03-02 18:16:40
March 02 2012 18:15 GMT
#3993
yo, DRG can't drone split for shit! Lol.
Must be the pressure of being one of the best Zerg in the world!
Roynalf
Profile Joined August 2011
Finland886 Posts
March 02 2012 18:26 GMT
#3994
On March 03 2012 02:41 theMarkovian wrote:
So I'll soon play in a league where every first map is Tal'Darim Altar (because it is the most balanced map according to the TLPD). Now I have heard a lot of negative things about this map for Zerg due to the rocked third. But looking at the statistics, it seems very balanced. Are we complaining just for the sake of not being able to do what we always do and have to play differently here, or is the map actually Zerg dis-favored? What are your thoughts?

I don't know personally, sometimes I curse so hard for not being able to expand, other times I love it because of it's openness and long distances. Muta's and ling runby's everywhere.


I think its mix of facts that third is kinda easy for protoss and terran while being pretty hard for zerg also our end game army infestor/broodlord composition can have some problems on that map as your opponent army can just run away from your army and keep counter attacking etc.
(V) (;,,;) (V) Woopwoopwoopwoop
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 02 2012 18:31 GMT
#3995
On March 03 2012 00:57 Incognoto wrote:
I tried reading through the thread for a proper way of beating mech as Zerg but I didn't find anything detailed enough.

My opening is Idra's gasless hatch first which works really well (I produce Roaches though, for creep spread and map control), I don't have too much trouble in the early game. However mid games and I'm against a Mech player, I really don't know how to break through.

People are saying, take 1 or 2 expansions spread out, to abuse the immobility, which I find is a good idea. I do that. I make muta and force Thors, the problem is that they're almost useless. I don't over commit with Muta because having too many against Thors is just a bad idea. But a Terran with good turret placement and 1 or 2 thors in their base completely nullifies any harass. Once they start their slow push I have no idea how to begin to attack the army. Rushing in with Roaches (even with upgrades) gets them killed faster than they can kill shit. I know being cost effective isn't a priority because I'm up by one, maybe even two bases. So I figure the best way to fight this is by wearing out his army gradually. It's no easy thing. I'm afraid to tech up to Broodlord/Infestor because their push will come way before I'm ready.

I'm thinking of infestor/roach(/muta?) but I don't see how they're that useful.... anyone got something for me to work with?

Did you actually think about zerglings ? You want to fungal the hellions and use your zerglings to mitigates damage from tanks/thors and focus fire with your roaches on thors. Works like a charm until endgame where you really need to get BLs asap.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Incognoto
Profile Blog Joined May 2010
France10239 Posts
March 02 2012 18:40 GMT
#3996
On March 03 2012 03:31 RaiZ wrote:
Show nested quote +
On March 03 2012 00:57 Incognoto wrote:
I tried reading through the thread for a proper way of beating mech as Zerg but I didn't find anything detailed enough.

My opening is Idra's gasless hatch first which works really well (I produce Roaches though, for creep spread and map control), I don't have too much trouble in the early game. However mid games and I'm against a Mech player, I really don't know how to break through.

People are saying, take 1 or 2 expansions spread out, to abuse the immobility, which I find is a good idea. I do that. I make muta and force Thors, the problem is that they're almost useless. I don't over commit with Muta because having too many against Thors is just a bad idea. But a Terran with good turret placement and 1 or 2 thors in their base completely nullifies any harass. Once they start their slow push I have no idea how to begin to attack the army. Rushing in with Roaches (even with upgrades) gets them killed faster than they can kill shit. I know being cost effective isn't a priority because I'm up by one, maybe even two bases. So I figure the best way to fight this is by wearing out his army gradually. It's no easy thing. I'm afraid to tech up to Broodlord/Infestor because their push will come way before I'm ready.

I'm thinking of infestor/roach(/muta?) but I don't see how they're that useful.... anyone got something for me to work with?

Did you actually think about zerglings ? You want to fungal the hellions and use your zerglings to mitigates damage from tanks/thors and focus fire with your roaches on thors. Works like a charm until endgame where you really need to get BLs asap.


Sounds crazy using lings tbh. I mean, I see your point using them as cannon fodder, it's just that they die awfully fast. Idk I'll guess I'll have to give it a shot, using fungals on hellions that is.
maru lover forever
Orgiastic
Profile Joined October 2011
United States43 Posts
March 02 2012 18:43 GMT
#3997
Is there anyone here willing to coach a bronze player? I have a few specific questions. Also, I have skype and would love if someone can go through a few game with me.

Send me a PM if someone is up for it.
Werezerg
Profile Joined June 2008
Germany62 Posts
Last Edited: 2012-03-02 18:53:32
March 02 2012 18:50 GMT
#3998
i rly wonder what leagues you guys are all playing in, alot of advices sound bad to me, but without knowing your league i cannot be sure... so maybe i´m wrong sometimes, it´s not like i am grandmaster or something. i will just make some comments and tell you beforehand i am mid/high dia player, former master.

@ zvt vs rine/tank:
you should stick to one style either infestor ling(+1roach) or muta ling bane. building mutas and infestors usually does not work out. you will lack gas and you dont have enough apm to pick tanks with mutas and terran bomb tanks at once. and while engaging with banes splitting is usually more important than extra fungals.
muta/bane ratio depends on tank/rine count as stated by Incognoto and depends on your style too.

@ zvt vs mech:
1) dont loose any/many drones vs helion harrasements. quite obvious but a lot of times people are searching for other faults, but they simply lost too many drones and afterwards they just didnt have enough stuff
2) you want about 65/70 drones and 3/4 bases. that means you cannot tech for hive, build spire, tech infs/glands, make upgrades, drop and everything at once or you will just loose.
so dont tech too fast and stick to one tech route,
3) army comp: i prefer infestors, with mass roach. burrow is important. use mass inf terrans (8 per inf!) on his tanks (with burrowed infs) while engaging. (np sucks after the nerf and drop... i wouldnt do it. mutas are probably viable but risky, need to be well timed) Always fokus the tanks if you can not the thors, tanks have a lot higher dps, thors are the shield infront of the tanks.
4) never engage sieged tanks, if you dont have to. if he has a good position against you just counter. i´d even say in 90% of all cases it is better to counter than defend.
best case scenario: he pushes an expansion (instead of nat/main) so just slide drones away to another expansion (build beforehand) and counter attack him. you loose nearly nothing and you can cripple him so hard that he is all-in.
5) at some point you will definitly need hive units, so when you have your 70 drones and 4 bases it´s probably a good time.

@ zvp hatch block vs ffe:
in my eyes it´s totally worth it, it´s just hard to place the hatch against a good protoss. building a queen and creep there is stupid i´d say... you would invest 500 mins rly early just to delay his nexus, if he just switches to 4 gate you just wasted the 500 mins and you are dead. hatch -> evo is the way to go. sometimes a ling runby with maybe 6 lings at the moment your evo gets killed and the broodlings spawn is just great! (but you need to be fast with the lings to be there in time)
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 02 2012 19:02 GMT
#3999
On March 03 2012 02:53 Olsson wrote:
Show nested quote +
On March 03 2012 02:08 Flonomenalz wrote:
On March 03 2012 01:55 Olsson wrote:
On March 03 2012 01:36 Flonomenalz wrote:
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.


Still, how do I just grab bases and saturate them with the constant threat of terran moving out?

You only need to saturate your 4th base. 4 base saturation leaves you with enough drones for the entire game (around 80). Your 5th base, you only need the gas there, the only drones that should go there are drones from your main when it is near mined out.

You can easily saturate your 4th base and plant your 5th base behind your first drop sequence, that's what I usually do. Terran mech moving out before 160 supply isn't scary at all to 1/1 roaches with drop on tank lines.


No. HOW do you saturate your third and forth base when you both are sitting on two base and you're just expanding. A push can come at any time and hes running around with hellions. HOW can you just make 35 drones to saturate the two bases and not die to a random push while teching and not dying?

How the heck are you on 2 base against 2 base mech? Once you confirm he's going mech, take a third. No pressure is going to hit you aside from hellions, and you should make roaches for those. You should be 3 base vs 2 base mech when you start teching to drops.
I love crazymoving
Olsson
Profile Joined April 2011
Sweden931 Posts
March 02 2012 19:08 GMT
#4000
On March 03 2012 04:02 Flonomenalz wrote:
Show nested quote +
On March 03 2012 02:53 Olsson wrote:
On March 03 2012 02:08 Flonomenalz wrote:
On March 03 2012 01:55 Olsson wrote:
On March 03 2012 01:36 Flonomenalz wrote:
On March 03 2012 01:20 Olsson wrote:
When I play vs mech I'm having a hard time balancing these things:

- Roaches.
- Tech.
- Infestor.
- Economy.

It would be optimal for me to just drone up to four bases right away with two spines at each while teching to brood lords and getting infestors, drops and overlord speed. But I need some units to be safe, I cant start making units vs mech when the push comes.

You need to be constantly making roaches and dropping up until Hive tech is complete. Try and squeeze in about 6 Infestors in there as well *with energy* and let them just sit for a while to get max energy. Also get NP. If the Terran attacks before BLs, NP as much as you can while engaging in a concave and dropping a few roaches on his tank line to initiate your engagement.

The only tech I recommend is 1-1 for roaches. Everything else should be Drop, OV speed, Infestor, Infestor energy, 6 infestors, Hive, Spire, GS.


Still, how do I just grab bases and saturate them with the constant threat of terran moving out?

You only need to saturate your 4th base. 4 base saturation leaves you with enough drones for the entire game (around 80). Your 5th base, you only need the gas there, the only drones that should go there are drones from your main when it is near mined out.

You can easily saturate your 4th base and plant your 5th base behind your first drop sequence, that's what I usually do. Terran mech moving out before 160 supply isn't scary at all to 1/1 roaches with drop on tank lines.


No. HOW do you saturate your third and forth base when you both are sitting on two base and you're just expanding. A push can come at any time and hes running around with hellions. HOW can you just make 35 drones to saturate the two bases and not die to a random push while teching and not dying?

How the heck are you on 2 base against 2 base mech? Once you confirm he's going mech, take a third. No pressure is going to hit you aside from hellions, and you should make roaches for those. You should be 3 base vs 2 base mech when you start teching to drops.


Though you can't confirm he's going mech that fast. I generally don't open roaches because it delays mutas. So I usually send in an overlord around 6.30 if I see two factories at this point, I think it's mech so it takes me two more minutes to get the hellions away from my front door by going roaches and to expand.
Naniwa <3
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