The Zerg Help Me Thread - Page 158
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Falcon-sw
United States323 Posts
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Greenhit
United States200 Posts
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Flonomenalz
Nigeria3519 Posts
On January 21 2012 14:58 Falcon-sw wrote: I cannot beat a protoss death ball. It pisses me off that they can 1A their army across the map and it requires tons of micro from me to beat them. Snipe colossus with piss-poor DPS corruptors. Try and flank them. Attempt baneling drops. All of this is really hard to do, and I simply can't do it well enough to even make it matter. vs the ridiculous AOE DPS that the deathball does. It's ridiculous. Just go Muta/Ling and base trade. I've found that it's not worth to micro with 200+ APM against ridiculous DPS armies that just sit back the entire game and the only micro required is FFFFFF a click. | ||
Tribuno
Italy261 Posts
I saw LosirA (some GSL ago vs Trickster) going for the carapce that i think is usefull because it is good for both ling and roach but generally everyone go for ranged attack for roaches.. what do you think is better and why? | ||
Olsson
Sweden931 Posts
On January 21 2012 14:58 Falcon-sw wrote: I cannot beat a protoss death ball. It pisses me off that they can 1A their army across the map and it requires tons of micro from me to beat them. Snipe colossus with piss-poor DPS corruptors. Try and flank them. Attempt baneling drops. All of this is really hard to do, and I simply can't do it well enough to even make it matter. vs the ridiculous AOE DPS that the deathball does. It's ridiculous. 3 Options. 1. Deny their third using whatever composition you think works best against his (Hydra timings against heavy sentry stalker but if they get colossi youre fucked, roach ling with later infestor support works). 2. Get broodlords when they get their third up. This is the only way to beat his army head on but if he gets his forth and mothership and shit going you're fucked again unless you micro waaaay better than him. 3. Muta/Ling. Base race, do damage, prevent him from reaching a deathball and if he reaches it it's made out of mass stalkers which at that point you might be able to kill him. | ||
Macpo
453 Posts
On January 21 2012 20:14 Tribuno wrote: in Z v P against FFE and the common build with 3rd fast hatch, drone drone drone, evo chamber and roach warren at about 6,45 or 7 mins in order to deflect a 6-7 gate timing with roach ling.. what upgrade do u want when the evo chamber finish? I saw LosirA (some GSL ago vs Trickster) going for the carapce that i think is usefull because it is good for both ling and roach but generally everyone go for ranged attack for roaches.. what do you think is better and why? High level players do not do the same thing in this regard, so I think it's safe to say that it's up to you! I feel it depends mainly on your later game plan: do you plan to go for mass roaches? muta / infestor lings? muta roach ling? then, pick up the adequate upgrade. Personally, I go muta roach ling, and therefore prefer the carapace upgrade these days... | ||
HoBb3
Sweden38 Posts
On January 21 2012 20:14 Tribuno wrote: I'd rather have +1 carapace since when protoss moves out they will lilkely have +1 attack with that zelots two shot zerglings (if they dont have +1 carapace) IF you want to go for pure roach to defend their 6gate your should hold the upgrades for a while and start getting double upg later. I dont feel like 1+ or something helps that much on roaches so i'd rather have 3 more at the time 6gate hits.in Z v P against FFE and the common build with 3rd fast hatch, drone drone drone, evo chamber and roach warren at about 6,45 or 7 mins in order to deflect a 6-7 gate timing with roach ling.. what upgrade do u want when the evo chamber finish? I saw LosirA (some GSL ago vs Trickster) going for the carapce that i think is usefull because it is good for both ling and roach but generally everyone go for ranged attack for roaches.. what do you think is better and why? | ||
Tribuno
Italy261 Posts
On January 21 2012 20:27 HoBb3 wrote: I'd rather have +1 carapace since when protoss moves out they will lilkely have +1 attack with that zelots two shot zerglings (if they dont have +1 carapace) IF you want to go for pure roach to defend their 6gate your should hold the upgrades for a while and start getting double upg later. I dont feel like 1+ or something helps that much on roaches so i'd rather have 3 more at the time 6gate hits. well i don't want to defend a 6 gate with pure roaches but with roaches/ling.. and also if i want to defend with pure roach.. i don't get why to avoid upgrade.. i think +1 (carapce or ranged) is far better than 2-3 more roaches.. or not? The only thing that i can understand is the timing because if i have evo at 6,45 it finish at 7,35 (35 second) and if i immediately start an upgrade i will have it at 9,50 about.. when the 6 gate hit between 8,30 and 9 i think..so i don't have the up at the exact time.. | ||
Nuclease
United States1049 Posts
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KissMyArse
Belize15 Posts
Such a pain because he was pumping everything else into VR. GRR! When it came to the crunch the mass VR easily outgunned my mass corrupters, and I ran out of gas ![]() My own fault for not getting a 4th or 5th quicker with the map control I had, but just felt like he was getting more value from his gas with VR. Once he cleared up my corrupters and I ran out of gas myself he had map control. Sorry if this isnt in the spirit of the forum but I feel like a complete chump here. His crappy turtling VR strat pwned me. | ||
9-BiT
United States1089 Posts
I'm a bronze level zerg that just can't seem to defend against early pressure from terran. I go 14 14 pool gas, and a 16 hatch, and they either come in with some hellions or MM's, and I just have 2 queens and a handful of zerglings. Thanks in advance :D | ||
Macpo
453 Posts
On January 22 2012 05:51 Nuclease wrote: Alright, I'm just starting out with Zerg after playing Protoss for a while. I hit a wall with Toss and I thought it might be fun to switch. What are some good starting builds for a gold level player for Zerg? I have a 13 pool 13 gas speedling expand down for ZvZ and ZvP, but is this viable in ZvT? I just don't want to sacrifice too much econ. Thanks! :D This 13 gas 13 pool is viable mostly in Z v Z I would say (and still it's kind of unusual, although probably not "bad"). in other match ups, I am not sure it is useful to take gas so early. More standard stuff would be 15 hatch 15 pool in Z v T, and in Z v P, 14 gas 14 pool at least, or even 14 pool 16 hatch... depending on what you plan... | ||
Macpo
453 Posts
On January 22 2012 06:48 9-BiT wrote: Sorry to add on another question when there are already so many unanswered questions, but I'm kind of stuck. I'm a bronze level zerg that just can't seem to defend against early pressure from terran. I go 14 14 pool gas, and a 16 hatch, and they either come in with some hellions or MM's, and I just have 2 queens and a handful of zerglings. Thanks in advance :D I would recommend that you go 15 or 16 hatch - 15 pool against terran. If you see him take gas, it's 90% chance helion coming. If you can't deal with them with zerglings spines and queens, you can go roaches. just make a roach warren when you are about 27 food. then you have choice: you can make less roaches if you want to defend only (like 3 or 4), and more (like 7 or 8) if you want to push. If you see him making two barracks, then he is more likely going to bunker rush you. Against this, you need to defend with drones, until you can make zerglings. attacks SCVs, circle marines, don't let the bunker finish, don't loose too many drones and you will be fine. (although it's quite hard in the beginning when you don't have much apm, then you'll get used to it! Overall, in Z v T, you have to be defensive in the beginning, and learn to deal with many different things at once, like defending and still developing your eco and tech. This is kind of painful, but overtime you'll get good at it ![]() | ||
PenguinWithNuke
250 Posts
On January 22 2012 05:51 Nuclease wrote: Alright, I'm just starting out with Zerg after playing Protoss for a while. I hit a wall with Toss and I thought it might be fun to switch. What are some good starting builds for a gold level player for Zerg? I have a 13 pool 13 gas speedling expand down for ZvZ and ZvP, but is this viable in ZvT? I just don't want to sacrifice too much econ. Thanks! :D I felt blade55555's guide of ZvT was really good. I use it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=211960 Basically, try to go 15 hatch. At lower leagues, I think that the opener doesn't matter so much as the macro and the other mechanics, but a nice build certainly helps! | ||
Grippe87
Sweden59 Posts
Also if I go mutaling into roaches to hold of the 1a push, would it be wise to get upgrades for the roaches first? as in pre-emptively getting ups because I KNOW I'll have to swap. seems like I still get owned when facing that push. | ||
Host-
New Zealand459 Posts
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Grippe87
Sweden59 Posts
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nonsequitur
384 Posts
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Olsson
Sweden931 Posts
On January 22 2012 22:01 nonsequitur wrote: Quick question: What is the correct unit composition against Banshee/Thor/Hellion? Roach/Infestor? Should I be NPing the Thors or stick with fungals? NP is worthless since the nerf, fungal them instead. | ||
vahgar.r24
India465 Posts
OK, this is a ZvP on Metal , I see a FFE, take 3 bases, drone like mad, spot a stargate so get raoch hydra. His death ball just kills me so easily what do I do? | ||
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