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TvT Build To Replace Tank Viking (And Everything) - Page 3

Forum Index > StarCraft 2 Strategy
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Cibron
Profile Joined March 2010
Sweden253 Posts
September 27 2010 12:44 GMT
#41
I like this but no matter how well you snipe you'll get beaten by mass marines after a while (simply because you can't pump out ghosts fast enough to match his marines). This is why I'd throw in a siege tank or two. Really interesting build though!

Also the canceled nuke on sieged tanks works awsome. I do it frome time to time.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-09-27 12:56:24
September 27 2010 12:53 GMT
#42
You know you could hook this into the reactored marine FE. Start with mass marine early and then add in tons of marauders/upgrades/ghosts/nukes off 2 base.

The problem is that ghosts take so much gas that you will be really light on Medivacs so why not mass marine into 2 base off 3 barracks+1 reactor and then slam down 2 tech labs? Protects you against a mass marine player as well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 27 2010 19:16 GMT
#43
On September 15 2010 23:20 BadStigma wrote:
Thanks for the interesting ideas. Just a question.

How do you deal with tanks/massed tanks. Do you just stim up and run in and focus fire, this seems risky to me. A counter to this in my mind is to launch a nuke at the ideal seige tanks, have them un-siege, cancel the nuke and run in stimed mauraders.

Which leads me to my next question. Having the tech available for nukes, do you employ them, and how in terms of this build.

Thx.



if the nuke forces the opponent to unseige, you have an attack window, if it kills a tank, well they cost less than the nuke did
(assuming the ghost survives)
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
ahcho00
Profile Joined March 2010
United States220 Posts
September 27 2010 19:35 GMT
#44
the EMP doesn't have to hit the raven before the pdd comes out. u can just aim the EMP at the pdd and it will lose all its energy = losing it's ability to take out missles - u still win.
Troy47
Profile Joined August 2010
United States60 Posts
September 27 2010 20:24 GMT
#45
Is it possible to get a nuke called down on the tank line if that tank line is covered by a Raven scouting? Or are you nuke spotting well short of the actual tank line using the threat to unseat them? Also, doesn't this then require you to have your marauder force flank the tanks from the side or risk them getting nuked instead?

Troy47
Profile Joined August 2010
United States60 Posts
September 27 2010 20:28 GMT
#46
It just seems like a trickier strategy to pull off while having this drawback:

You are less flexible in your build responses - you have gone all in with bio in this build I'm guessing, meaning it will be more difficult for you to switch off to another force if he counters this himself with heavy air.
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