Also the canceled nuke on sieged tanks works awsome. I do it frome time to time.
TvT Build To Replace Tank Viking (And Everything) - Page 3
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Cibron
Sweden253 Posts
Also the canceled nuke on sieged tanks works awsome. I do it frome time to time. | ||
Antisocialmunky
United States5912 Posts
The problem is that ghosts take so much gas that you will be really light on Medivacs so why not mass marine into 2 base off 3 barracks+1 reactor and then slam down 2 tech labs? Protects you against a mass marine player as well. | ||
Cyber_Cheese
Australia3615 Posts
On September 15 2010 23:20 BadStigma wrote: Thanks for the interesting ideas. Just a question. How do you deal with tanks/massed tanks. Do you just stim up and run in and focus fire, this seems risky to me. A counter to this in my mind is to launch a nuke at the ideal seige tanks, have them un-siege, cancel the nuke and run in stimed mauraders. Which leads me to my next question. Having the tech available for nukes, do you employ them, and how in terms of this build. Thx. if the nuke forces the opponent to unseige, you have an attack window, if it kills a tank, well they cost less than the nuke did (assuming the ghost survives) | ||
ahcho00
United States220 Posts
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Troy47
United States60 Posts
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Troy47
United States60 Posts
You are less flexible in your build responses - you have gone all in with bio in this build I'm guessing, meaning it will be more difficult for you to switch off to another force if he counters this himself with heavy air. | ||
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