1100pt diamond - i'd love to see more on this strategy but it seems flimsy to me.
TvT Build To Replace Tank Viking (And Everything) - Page 2
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Mato
Australia412 Posts
1100pt diamond - i'd love to see more on this strategy but it seems flimsy to me. | ||
kYem
United Kingdom412 Posts
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Shikyo
Finland33997 Posts
EDIT: And the later tank-viking-marauder transition is really rough as well. Especially with Banshee support your pure Marauders don't really stand a chance. The ghosts don't really accomplish anything useful to be honest. | ||
ktffang
United States120 Posts
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Cynthedic
United States34 Posts
btw just curious what rank you are, noooob | ||
guyGOTgirth
United States76 Posts
i dont take advice from noooobs anyway though ![]() | ||
DrakanSilva
Chile932 Posts
On September 15 2010 23:20 BadStigma wrote: Thanks for the interesting ideas. Just a question. How do you deal with tanks/massed tanks. Do you just stim up and run in and focus fire, this seems risky to me. A counter to this in my mind is to launch a nuke at the ideal seige tanks, have them un-siege, cancel the nuke and run in stimed mauraders. Which leads me to my next question. Having the tech available for nukes, do you employ them, and how in terms of this build. Thx. i think you can harras your oponent before he have more than 2 sieged tanks if you go only marauder/ghost build. I would build the ghost acadmy after the second rax, and build the 2nd gas right after the first one is finished and have 2 scv's on each gayser so you can have enough minerals to constantly produce marauder/ghost/upgrades and attack with a force of 6 marauders and 2 or 3 ghosts with stim (to kill off the bunker quickly) and if you go for some dropships you can get cloacked ghosts, emp his command center (so he wont have energy for scans) and nuke his supply depots... that would be lolerz. | ||
Touch
Canada475 Posts
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Prophecy3
Canada223 Posts
The main problem (that I see) with this build is that against standard tank/viks once the tanks are sieged and prepared with support around them, it's impossible to break without a nuke, and if those tanks push on your front door and (again) get into good position you're forced into emergency maud spam @ the tank line stomping your nat/main. This ofc assumes they've been able to fend off your intial push, but therein lies my point in that if it is survived, your tech is quite far behind, and are vulnerable to a tank creep cross map.. It's innovative, it's fun to watch, and it requires more micro, but I don't know if it's going to become a standard for tvt.. Tanks are still king IMO. | ||
Victim
United States188 Posts
On September 27 2010 15:47 Drakan wrote: i think you can harras your oponent before he have more than 2 sieged tanks if you go only marauder/ghost build. The problem is that with only barracks, your opponent sees the early attack coming and adds a bunker. I don't think there are any all barracks builds that don't involve the early attack. The bunker should let builds entering tank viking hold pretty easily. And marines beat marauders. If it seems like your marauders hold their own against an equivalent cost of marines, it's because a player using marines as a mineral sink might not have Stim and other upgrades very quickly. | ||
Veasel
Sweden159 Posts
too hard for me though ![]() | ||
Floophead_III
United States1832 Posts
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bulge
161 Posts
however, the whole reason you need tanks is to roast marines. marines left unchecked will destroy all other terran units very cheaply. in essence, 10 rauders and 5 ghost will get rolled incredibly hard by 30 marines. | ||
Strutswell
Canada47 Posts
On September 27 2010 19:13 bulge wrote: hmm. i can see it working well, especially if the opponent goes for tanks. however, the whole reason you need tanks is to roast marines. marines left unchecked will destroy all other terran units very cheaply. in essence, 10 rauders and 5 ghost will get rolled incredibly hard by 30 marines. That sounds like an interesting experiment! Time to pull out the trusty unit tester and see what happens ![]() Been reading a lot about the snipe ability (and shift-queuing) and sounds like 5 ghosts would make quick work of those marines ![]() | ||
Veetz
Canada109 Posts
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Panoptic
United Kingdom515 Posts
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Fiel
United States587 Posts
Unless you add medivacs to your build (which I don't see why you would, they would get owned by vikings), you are not going to have a starport nor the infrastructure available to counter the Battlecruisers. If only Ghosts still had Lockdown. ![]() | ||
SilverPotato
United States560 Posts
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link0
United States1071 Posts
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SilverPotato
United States560 Posts
On September 27 2010 20:37 link0 wrote: Ghost/marauder openings in T v T are actually fairly common now. The OP did not make up this strat. Both QXC, SeleCT, and a few other top Terrans use it. Links please, I'd really like to see this build in action. | ||
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